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Version 0.2.0

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Revision as of 21:59, 3 April 2025 by Blargpls (talk | contribs) (→‎Player Changes: use item links for skills)
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Version History
0.1.1g
March 27, 2025
0.2.0
April 4, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.2.0 released by Grinding Gear Games.[1]

The Dawn of the Hunt League

  • Start fresh in a new economy with the Dawn of the Hunt league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.2.0 update.
  • There are Standard, Hardcore and Solo Self-Found variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues.
  • For more information about this content update, check out pathofexile2.com/hunt

New Content and Features

  • Added a new playable character class, the Huntress.
  • Added the new Amazon and Ritualist Ascendancy Classes for the Huntress.
  • Added the new Smith of Kitava Ascendancy Class for the Warrior.
  • Added the new Tactician Ascendancy Class for the Mercenary.
  • Added the new Lich Ascendancy Class for the Witch.
  • Added over 25 new Skills, primarily Spear Skills.
  • Added over 100 new Supports.
  • Added 2 new item classes, Spears and Bucklers.
  • Added over 100 new Unique Items.
  • Added 8 new Endgame Maps, each with new encounters and new rewards.
  • Introduced 4 Unique Strongboxes - special chests with unique encounters.
  • Introduced 12 Rogue Exiles - others like you who have been exiled and are openly hostile. Each one has their own skills and personalities, and are much smarter than the average monster. These Exiles use unique items that they will drop if you successfully kill them.
  • Introduced Azmerian Wisps - spirits that can be found throughout both the campaign and the Endgame. As you approach these wisps, they will flee, leading you past monsters. Any monsters it comes into contact with are infused by the spirit, making them more powerful and the spirit more rewarding. Let them get away for too long and they'll dissipate and return to the woods.
  • Added 15 new Socketable items with new modifers that you can craft onto your items.
  • Introduced the Twilight Reliquary Key. When consumed at The Reliquary Vault, a new area on the Endgame Map, it grants you access to a vault with a chest that drops a special foil version of a Unique item selected by our supporters! They can contain any Unique found in Path of Exile 2, though if the selected item is a Pinnacle Boss drop then only special keys dropped by the relevant content will be able to provide these items. The Twilight Reliquary currently has 453 options for foiled Unique items that it can yield.
  • Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
  • Continued to incrementally improve the sound, art, effects and environments.

Endgame Changes

  • Areas of Corruption on the Atlas now have a central Corrupted Nexus that is the source of the affliction. In the areas leading to the Nexus, Corruption will spill out from slain enemies and amalgamate into powerful monsters.
  • Upon reaching the Nexus you will begin the task of cleansing the source of Corruption. Complete this task and receive Crystalline Shards that you can use to obtain Atlas Passive Skill points.
  • A Boss for each faction has been added, these appear in the Corrupted Nexus.
  • Additional Corruption Monster factions have also been introduced.
  • Corruption Monsters have had their visuals and animations improved, and their skills have been rebalanced.
  • Corruption areas no longer implicitly have +1 to Area Level but now are much more likely to have modifiers, and the modifiers can be more powerful. Some new Corruption modifiers have also been added.
  • Cleansing a Nexus will cause surrounding Maps to become Cleansed Maps which have their own set of Monsters and rewards, including the newly introduced Fracturing Orb.
  • The Fracturing OrbFracturing OrbStack Size: 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Fractured items. fractures a random modifier on a rare item with at least 4 modifiers, locking it in place.
  • In order to open a Corrupted Nexus Map, the Waystone placed in the Map Device will need to have at least 4 modifiers.
  • You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down.
  • In parties, everyone gets to respawn that number of times.
  • You will be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is representative of the number of revives you have during the Map.
  • Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life.
  • If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose.
  • The number of Towers on the Atlas has been reduced drastically, but each one is now more powerful.
  • Tablets (except Overseer Tablets) inherently add twice as many mechanics to Towers. Using higher tier Waystones in Towers also now increases the number of mechanics applied by Tablets. By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many things as before.
  • Tower Maps can now spawn with all extra content mechanics, including Bosses.
  • The number of Maps affected by Tablets has been doubled on average, and also now scales based on Map Tier.
  • Killing Rare Monsters required for Map Completion no longer has a chance to grant Monster Modifiers to the remaining Rare Monsters.
  • Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death.
  • A checkpoint now spawns when the last-available optional content in a Map has been completed.
  • Extra content, such as Breach, Delirium, Expedition and Ritual, now start spawning further away from The Ziggurat Refuge.
  • How Waystones are obtained in Maps has been redesigned. Our intention is to make both sustaining waystone drops much more reliable and less dependant on random elements.
  • Waystones can no longer drop at a lower tier than the map you are in.
  • Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.
  • Final Map Bosses and the final naturally-occurring Rare Monsters in Tier 1 maps have a 100% chance to drop a waystone. This chance scales down as you get into higher Map Tiers, but will still be guaranteed with appropriate investment into Waystone Suffix Modifiers and through the Atlas Passive Tree. Natual waystone drops have been reduced to compensate.
  • Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.
  • Sources of "Map Boss have a chance to drop a Waystone of the current tier or higher" have been replaced by "increased quantity of Waystones dropped by Map Bosses".
  • Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
  • Overseer Tablets now cause up to 2-4 Maps in Range to contain Bosses (previously 3-7).
  • The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.
  • Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.
  • The first 5 different Unique Maps you complete each now grant 2 Atlas Passive Skill points, for a total of 10 points.
  • The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits.
  • Added new modifiers relating to Azmerian Spirits for Overseer's Tablets.
  • Added new modifiers relating to Azmerian Spirits and Rogue Exiles for Precursor Tablets.
  • The Untainted Paradise Map now has 200-400% Increased Experience Gained (previously 150-300%).
  • A new crafting mechanic called Recombination has been added to Expedition, which allows you select mods on two items, hoping to get the best elements of each on a single item. As you select more mods, the chance of success decreases. If you are not successful, the items will be destroyed. This will be unlocked as you complete your first Expedition, and requires artifacts found during the Expedition to fuel it.
  • The Tablet modifier that causes Ritual Favours in your Maps to have 5-10% increased chance to be Omens now has values of 15-25%.
  • The Overseer Tablet modifier that causes Map Boss to have a +10-20% chance to drop a Waystone of the current tier or higher now has values of +5-8%.
  • Precursor Tablets suffixes that granted additional base chance for random extra content, now instead grant increased chance (this affects existing items).
  • The Tablet modifier that provides increased Rarity of Items found in your Maps now has values of 10-15% (previously 10-20%).
  • The Tablet modifier that provides increased Quantity of Items found in your Maps now has values of 3-7% (previously 3-8%).
  • The Tablet modifier that provides increased Pack Size in your Maps now has values of 3-7% (previously 3-8%).
  • The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).
  • Tablet modifiers that give Breaches in your Maps increased Monster Density now give 4-6% (previously 5-10%), while the modifier that also gives Breaches open faster now has values of 3-5% (previously 8-12%).
  • The Tablet modifier for Rare Monsters having an additional Modifier can no longer roll.
  • The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
  • The various endgame quests that lead to the Arbiter of Ash encounter have been consolidated into a single quest.
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
  • Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
  • Reduced the Power of Notables on the league specific Atlas Passive Trees for acquiring Logbooks, Breach Splinters, Simulacrum Splinters and an Audience with the King.
  • Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
  • Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
  • The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
  • Reduced the intensity of the fog in Delirium encounters.
  • The number of Monsters spawned from Breaches has been reduced.
  • A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
  • Reduced the number of small Breach chests found.
  • Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
  • Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
  • Strongboxes now spawn slightly more packs of Monsters in Maps.
  • Omens now always appear as Ritual Rewards in Map areas. There's also a small chance for an additional Omen to appear.
  • The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
  • If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.

Atlas Passive Tree Changes

  • Added support for Azmerian Spirits and Rogue Exiles to the Atlas Passive Tree.
  • Added more Notable Passives and reworked some existing ones to make the available choices more interesting.
  • The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.
  • Can now obtain 40 Atlas Passive Skill points (previously 30).
  • The Crumbling Walls Atlas Notable Passive now has 10% chance for an additional Breach (previously 15%), 3% chance for three additional Breaches (previously 5%) and 1% chance for ten additional Breaches (previously 2%).
  • The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing.
  • The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
  • The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
  • The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
  • The Ominous Portents Atlas Notable Passive now causes Ritual Favour in your Maps to have 100% increased chance to be Omens (previously 50%).
  • The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).

General Improvements

  • In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from "Device Removed" events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes.
  • The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking.
  • Strongboxes can now appear in certain Act 1 areas.
  • Added a Stash to the Treasure Room in the Trials of Chaos.
  • Many Fire Skills now visually burn grass in areas.
  • Improved the performance of summoning and reviving minions.
  • Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly.
  • The jumps performed when using Escape ShotEscape ShotAttack, AoE, Projectile, Cold
    Tier: 1
    Level: (1-20)
    Cost: (11-98) Mana
    Attack Damage: (50-204)% of base
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
    +0.7 seconds to Total Attack Time
    300% more Freeze Buildup
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    (0–80)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    and Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now allow you to jump over enemies and small amounts of terrain. Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Travel
    Tier: 1
    Level: (1-40)
    Cost: (12-1065) Mana
    Attack Damage: (130-1076)% of base
    Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
    30% More Stun Buildup
    Consumes Stun on Enemies to cause 300% more Stun Buildup
    Impact Radius is 2.4 Meters

    Additional Effects From 1-20% Quality:
    (0-20)% Chance to cause an Aftershock
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    will also receive this change at a later date.
  • The Decay debuff from Decaying HexDecaying HexSupport, Chaos, Curse
    Tier: 1
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 IntSupports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.Supported Skills inflict Decay, dealing 100% of Intelligence as Chaos damage per second for 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Support now uses a more appropriate visual effect and displays below the enemy's life bar.
  • Grenade skills now have a small amount of random variation in travel distance when firing multiple grenades at once.
  • FireboltFireboltSpell, AoE, Projectile, Fire
    Level: (1-20)
    Cast Time: 0.90 sec
    Critical Strike Chance: 8.00%
    Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.Projectile
    Deals (7–203) to (11–304) Fire Damage

    Explosion
    Explosion radius is 0.7 metres

    Additional Effects From 1-20% Quality:
    (0–20)% more chance to Ignite enemies
    Skills can be managed in the Skills Panel.
    now uses the same animation as Freezing ShardsFreezing ShardsSpell, Projectile, Cold
    Level: 1
    Cast Time: 1.20 sec
    Critical Strike Chance: 11.00%
    Launches icy Projectiles in a sweeping arc. Multiple Projectile can hit the same enemy.Deals (2-63) to (3-94) Cold Damage
    50% more freeze buildup
    Fires 7 Projectiles
    Skills can be managed in the Skills Panel.
    instead of generic projectile spell animations.
  • Updated the 3D art of the Stash and Guild Stash.

Player Changes

  • Characters are now required to be at least level 25 to enter Cruel difficulty areas and level 50 to enter Endgame areas.
  • The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
    Tier: 1
    Level: 1
    Cost: 12 Mana
    Attack Speed: 75% of base
    Attack Damage: 147% of base
    Effectiveness of Added Damage: 147%
    Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage
    Culling Strike
    Can't be Evaded
    +7% to Critical Hit Chance
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    , Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Cold, Nova
    Tier: 11
    Level: 1
    Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    , Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
    Tier: 3
    Level: 1
    Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    and Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
    Tier: 9
    Level: (1-20)
    Cost: (12-84) Mana
    Attack Speed: 75% of base
    Attack Damage: (67-209)% of base
    Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now have 25% less Attack Speed to compensate for this change (previously 10%).
  • Freeze now builds up roughly 48% slower on enemies.
  • Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
  • Presence base radius is now 4 metres (previously 6 metres).
  • Monster Modifiers stolen from Rare Monsters, such as through Behead Support, have had the effect they provide to players adjusted to be more appropriate.
  • The Cruel version of Candlemass' EssenceCandlemass' EssenceGrants 5% increased maximum LifeA sense of gratefulness and peace radiates with warmth.Right-click to receive the blessing of the Candlemass. now provides 5% increased Life (previously 8%).
  • The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you've been Hit by an Enemy Recently (previously 25% reduced Movement Speed).
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
    Tier: 13
    Level: 1
    Cast Time: 0.70 sec
    Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1 second delay
    Curse radius is (1.5–2.1) metres
    Curse duration is (6–7.4) seconds
    Other effects on Cursed enemies expire 25% slower
    Cursed enemies are Slowed by (22–28)%

    Additional Effects From 1-20% Quality:
    +(0–10)% increased Effect of Curse
    Skills can be managed in the Skills Panel.
    .
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
  • Ice crystals can no longer apply on kill effects such as Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

    Explosion
    Explosion radius is 1 metre
    Ignite duration is 3 seconds
    Base Ignite damage is (16.67–23)% of Overkill damage

    Additional Effects From 1-20% Quality:
    Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    and TrampletoeTrampletoe
    Trimmed Greaves
    Armour: 87Requires Level 27, 47 Str15% increased Movement Speed
    (50–100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    The truly mighty are never outnumbered.
    's overkill.
  • Players have 50% more Light Stun Threshold per time stunned in past 4 seconds (previously 25% more player Light Stun Threshold per time stunned in past 6 seconds).
  • Your Heavy Stun bar now doesn't start emptying until the Heavy Stun animation has finished (instead of when the Heavy Stun animation starts).
  • Heavy Stun duration on players is now 3 seconds (previously 1 second).
  • Players cannot Block or Evade Hits while they are Heavy Stunned.
  • Critical Weakness stacks now track duration individually, rather than refreshing the duration of all stacks when a new stack is gained.
  • Pinned targets can no longer Evade. Pinning a target now also causes them to be Light Stunned.
  • The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
  • Fully Broken Armour now causes enemies to take 20% increased Physical Damage from Hits.
  • Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
  • An Ancestrally Boosted Slam now has 30% more Damage and 20% more area of effect (previously 20% for both).
  • Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
  • Players and monsters now only count as moving while moving, rather than for the whole length of many animations that have some movement during some part of them.
  • Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.

Ascendancy Changes

Titan

  • The Surprising Strength Ascendancy Notable Passive now provides 50% more Damage against Heavy Stunned Enemies (previously 40%).
  • The Earthbreaker Ascendancy Notable Passive now provides a 25% chance for Slam Skills you use yourself to cause Aftershocks (previously 20%).

Warbringer

  • The Warcaller's Bellow Ascendancy Passive Skill now causes Warcries to Explode Corpses, dealing 25% of their Life as Physical Damage, instead of providing "Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage". This allows for Warcry area of effect to scale the Corpse explosion radius.
  • The Turtle Charm Ascendancy Passive Skill now has 25% less Block Chance (previously 35%).
  • The Encased in Jade Skill has been reworked. It now consumes all stacks of Jade to grant Guard based off of your maximum Life for each Jade stack consumed.
  • The Ancestral Spirits Skill granted by the Answered Call Ascendancy Passive Skill now has "Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity", and "Minion from this Skill have 1% increased Damage per 3 of your Strength". The Minions granted by this Skill have had the following changes:
    • Ancestral Jadecaster's Pinning Skill has had its cooldown lowered to 10 seconds (previously 15).
    • Ancestral Jade Hulk damage now has 300% more Stun Buildup (previously 200%).
    • The Warcaller's Bellow buff from the Ancestral Warhorn now grants 10 Rage on Hit (previously 5), and 20% increased Skill Speed (previously 10%).
    • The Paua Shell Aura from the Ancestral Spirit Turtle now grants nearby Allies 80% increased Defences (previously 50%), and 40% increased Block Chance (previously 25%).

Gemling Legionnaire

  • The Enhanced Effectiveness Ascendancy Passive Skill now also grants 20% less Attributes.
  • The Integrated Efficiency Ascendancy Passive Skill has swapped positions with Gem Studded. It no longer provides +3 Skill Slots. Instead, it now causes Skills to gain 20% increased Damage per socketed red Support Gem, Skills gain 6% increased Skill Speed per socketed green Support Gem, and Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem.
  • The Implanted Gems Ascendancy Passive Skill no longer provides +1 to level of all Skills. Instead, it now provides a choice between +2 to level of all Skills with a Strength requirement, +2 to level of all Skills with a Dexterity requirement, or +2 to level of all Skills with an Intelligence requirement.

Witchhunter

  • The No Mercy Ascendancy Passive Skill now causes you to deal up to 40% more Damage to Enemies based on their missing Concentration (previously 30%).
  • The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.

Deadeye

  • The Thrilling Chase Ascendancy Passive Skill now provides "When you consume frenzy charges you count as having consumed twice as many" (previously a 50% chance, and described in a slightly different way).

Pathfinder

  • The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit.
  • The Connected Chemistry Ascendancy Passive Skill has been removed. Enduring Elixirs no longer has a prerequisite.
  • Added a new multi-choice Practical Remedies Ascendancy Passive Skill that provides the ability to allocate Grounding Stick, Dousing Vial, or Thawing Campfire, which provide Immunity to Shock, Immunity to Ignite, and Immunity to Freeze respectively.
  • Added a new Sustainable Practices Ascendancy Passive Skill which provides 30% of Evasion Rating also grants Elemental Damage Reduction. Requires Practical Remedies.

Acolyte of Chayula

  • The Embrace the Darkness Ascendancy Passive Skill now provides +8 to Maximum Darkness per Level (previously +5).
  • The Ravenous Doubts Ascendancy Passive Skill no longer provides "Mana Leech is Instant". Instead, it now provides "Mana Leech recovers based on other damage types as well as Physical Damage".
  • Honour lost during the Trial of the Sekhemas is now taken before the Acolyte of Chayula's Darkness.

Invoker

Blood Mage

  • The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
  • Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.

Infernalist

  • The Demon FormDemon FormShapeshift, Buff, Persistent
    Level: (1-20)
    Cooldown Time: 15.00 sec
    Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.(12-25)% increased Cast Speed while in Demon Form
    +(3-6) to Level of all Spell Skills while in Demon Form
    (0.8–18.5) Life Loss per second per Demonflame
    Deal (7-18)% increased Spell damage per Demonflame
    Skills can be managed in the Skills Panel.
    Skill granted by the Demonic Possession Ascendancy Passive Skill now has a Cooldown of 15 seconds (previously 20), and a maximum Demonflame of 10 (previously uncapped). You now lose a flat amount of Life per second per Demonflame (scaling with Skill level), rather than a percentage of your Maximum Life. The dodge roll while in Demon Form has also had its distance reduced.
  • The Seething Body Ascendancy Passive Skill now has While on High Infernal Flame, you and your Allies in your Presence Gain 50% of Damage as Fire Damage (previously 20%).
  • The Grinning Immolation Ascendancy Passive Skill now provides 50% more Critical Damage Bonus (previously 30%).
  • The Pyromantic Pact Ascendancy Passive Skill now causes 50% of Infernal Flame to be lost per second if none was gained in the past 2 seconds (previously 10%).
  • The Bringer of Flame Ascendancy Passive Skill now causes All Damage from you and Allies in your Presence to contribute to Ignite Chance and Magnitude, instead of providing "While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude". No longer required Pyromantic Pact.
  • The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound's Life before you.
  • The Mastered Darkness Ascendancy Passive Skill now grants "Demonflame has no maximum".
  • The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%).
  • After allocating the Pyromantic Pact Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana.
  • Using Blink while in Demon Form now plays an appropriate animation instead of landing to Blink.

Chronomancer

  • The Circular Heartbeat Ascendancy Passive Skill has been removed. Rapid River no longer has a prerequisite.
  • The Quicksand Hourglass Ascendancy Passive Skill now grants "Every 10 seconds, gain 50% more Cast Speed for 5 seconds (previously Every 12 seconds, gain 50% more Cast Speed for 4 seconds).
  • Added a new Flood of Echoes Ascendancy Passive Skill that grants the Unleash Skill.

Stormweaver

  • The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
  • The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
  • The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
  • The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.

Passive Skill Tree Changes

  • With the addition of the Huntress and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Huntress/Ranger area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.
  • Added new Blind-related clusters.
  • Added new Volatility-related clusters.
  • Added new Ranged and Melee-related clusters.
  • Added new Hazards-related clusters.
  • Added new Companion-related clusters.
  • Added new Presence Radius and Aura-related clusters.
  • Added new Parry-related clusters.
  • Added new Banner-related clusters.
  • Added new Bleeding-related clusters.
  • Added new Thorns-related clusters.
  • Added a new Quiver-related cluster.
  • Added a new Crimson Assault Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Crimson Assault causes Bleeding you inflict to be Aggravated, and Base Bleeding Duration to be 1 seconds.
  • Added a new Trusted Kinship Keystone Passive Skill to the south-east of the Ranger and Huntress' starting location. Trusted Kinship allows you to have two Companions of different types, causes Companions to have +1 to each Defence for every 2 of that Defence you have, and also causes you to have 30% less Defences.
  • The following Notable Passive Skills have been removed, you will no longer be able to Instil them, but existing ones will still function: Break Focus, Hold Focus, Lasting Concoctions, No Escape, Pinned Down, and Potent Concoctions.
  • 12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.
  • The Acrobatics Keystone Passive Skill now grants 75% less Evasion Rating (previously 70%).
  • The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".
  • The Giant's Blood Keystone Passive Skill now has "Triple Attribute requirements of Martial Weapons" This previously only affected Axes, Maces and Swords, but was described as "weapons".
  • The Catlike Agility Notable Passive Skill now provides 40% increased Evasion Rating if you Dodge Rolled recently (previously 25%).
  • The Falcon Technique Notable Passive Skill now grants 1% increased Attack Speed per 25 Dexterity (previously per 15 Dexterity).
  • The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).
  • The Heavy Buffer Notable Passive Skill now grants 5% of Damage taken bypasses Energy Shield, instead of 10% reduced Maximum Life.
  • The Icebreaker Notable Passive Skill now grants additional Freeze Threshold equal to 50% of Maximum Energy Shield (previously 100%)
  • The Mana Blessing Notable Passive Skill no longer has 5% increased maximum Mana, and now provides 20% increased Mana Regeneration Rate.
  • The Master Fletching Notable Passive Skill now provides 20% increased bonuses gained from Equipped Quiver (previously 30%). The two small Passive Skills prior now have values of 6% (previously 10%), while the two Passive Skills after now provide 20% increased Chance to inflict Ailments with Projectiles, or 15% increased Projectile Stun Buildup.
  • The Pile On Notable Passive Skill now grants 30% increased Armour Break Debuff Effect instead of its previous effects.
  • The Polymathy Notable Passive Skill now grants 7% increased Attributes (previously 10%).
  • The Raw Mana Notable Passive Skill now provides 8% increased maximum Mana (previously 12%).
  • The Spaghettification Notable Passive Skill now grants +13 to all Attributes, instead of 7% increased Attributes. It also now provides -7% to Chaos Resistance (previously -13%).
  • The Split the Earth Notable Passive Skill now has 10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres (area previously not specified).
  • The Unhindered Notable Passive Skill now provides 12% reduced Movement Speed Penalty from using Skills while moving (previously increased 3% Movement Speed). One of the Slow Effect on You small Passive Skills in this cluster has also been updated to provide 8% reduced Movement Speed Penalty.
  • The Unwavering Stance Keystone Passive Skill no longer has "Your Stun Threshold is Doubled". Instead, it now has "Cannot be Light Stunned".
  • The small Attack Damage with nearby Ally Passive Skill in the Killer Instinct cluster has been replaced with another small Passive Skill providing 10% increased Attack Damage.
  • Small Passive Skills that previously provided 8% increased Effect of Auras from your Aura Skills now have values of 5%. Notable Passive Skills that provided 20% increased Effect of Auras from your Aura Skills now have values of 12%.
  • Clarified the wording of the Iron Grip and Iron Will Keystone effects.

Skill Changes

  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
  • Adjusted the target Life Threshold for Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
    Tier: 3
    Level: 1
    Reservation: 90 spirit
    Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

    Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
    Command: Explosive Demise
    Cooldown Time: 3.00 s
    Cast Time: 0.60 sec
    Critical Hit Chance: 8.00%
    Deals (12–612) to (19–918) Fire Damage
    Deals additional Fire Damage equal to 12% of Minion's maximum Life
    Can target Minions with (29–1379) Life or less
    Explosion radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Explosive Demise Skill accordingly with the Life scaling changes.
  • Adjusted Skeletal ClericSkeletal ClericMinion, Persistent
    Tier: 13
    Level: 1
    Reservation: 60 spirit
    Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Heal Life scaling accordingly.
  • ArcArcSpell, AoE, Lightning, Chaining, Payoff
    Tier: 5
    Level: 1
    Cost: 8 Mana
    Cast Time: 1.10 sec
    Critical Strike Chance: 9.00%
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.Arc
    Deals (9-82) to (51-462) Lightning Damage
    Chains (5-8) times

    Pulse
    Deals (5-49) to (31-277) Lightning Damage
    Pulse radius is 1.5 meters

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Damage for each remaining Chain
    Skills can be managed in the Skills Panel.
    no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).
  • ArchmageArchmageBuff, Persistent, Lightning
    Tier: 14
    Level: 1
    Reservation: 100 spirit
    While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have
    Non-Channelling Spells cost an additional (6.1–8)% of your maximum Mana

    Additional Effects From 1-20% Quality:
    (0–10)% reduced Reservation of Skills
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
  • Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
    Tier: 3
    Level: (1-40)
    Cost: (5-486) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-414)% of base
    Attack with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (4-5123) Armour
    +2 to Melee Strike Range
    Knock Enemies Back on Hit
    40% more attack speed while Dual Wielding

    Additional Effects From 1-20% Quality:
    Break (0-20)% increased Armour
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    has had the Armour Break amount lowered by roughly 20% at all Gem levels.
  • Artillery BallistaArtillery BallistaAttack, Totem, AoE, Projectile, Fire, Duration
    Tier: 9
    Level: 1
    Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed).
  • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
    Tier: 13
    Level: (1-20)
    Cost: (13-98) Mana
    Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
    Limit 1 Totem
    Totem base attack time is 1 second
    Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now explicitly states that it wields a Two Handed Mace, to clarify that it benefits from your Mace-related stats. Quality is now +0-2 seconds to Totem Duration (previously +0-0.4).
  • Banner Skills now have an Aura Radius of 4.5 metres (previously 4), and are now correctly considered Aura skills.
  • BarrageBarrageSpell, Buff, Duration
    Tier: 5
    Level: (1-20)
    Cost: (12-45) Mana
    Cooldown Time: 2.00 sec
    Cast Time: 0.70 sec
    Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
    Additional Effects From 1-20% Quality:
    Repeats deal +(0.25-5)% more Damage
    Skills can be managed in the Skills Panel.
    Repeats now deal 50% less Damage at all Gem levels (previously 23-15% at Gem levels 5-20). 560-410% of repeated Skill's attack time is now added to this skill's cooldown, to a maximum of 30 seconds at Gem levels 5-20 (previously 1440-1215%). Quality now causes Repeats to deal +0-5% more Damage (previously +0-15%).
  • Barrier InvocationBarrier InvocationBuff, Persistent, Trigger, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
    (0–57)% increased Energy gained
    Maximum Energy is 500
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now only builds energy from enemy hits to Energy Shield rather than all hits to Energy Shield. Barrier Invocation now gains 1 Energy for each 10 Energy Shield lost to Damage Taken (previously 5).
  • Bleeding ConcoctionBleeding ConcoctionAttack, AoE, Projectile, Physical
    Level: (1-20)
    Critical Strike Chance: 5.00%
    Attack Damage: (70-185)% of base
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical attack damage in an area. Bleeding inflicted by this skill has higher Magnitude.(11–314) to (21–582) base Physical Damage
    Inflicts Bleeding on Hit
    Consumes 5 Charges from your Mana Flask
    200% more Magnitude of Bleeding inflicted
    Explosion radius is 1.5 metres
    Skills can be managed in the Skills Panel.
    now has 200% more Magnitude of Bleeding inflicted (previously 100%).
  • BlinkBlinkBuff, Persistent, Spell
    Tier: 14
    Level: 1
    Reservation: 60 spirit
    Cooldown Time: 4.50 sec
    Cast Time: 0.70 sec
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    is now a Travel Skill.
  • Bone BlastBone BlastSpell, AoE, Physical, Duration
    Level: (1-20)
    Cast Time: 0.75 sec
    Critical Strike Chance: 14.00%
    Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.Deals (5–192) to (8–287) Physical Damage
    20% chance to inflict Bleeding on Hit
    Ritual radius is 1 metre
    Ritual duration is 1 second

    Additional Effects From 1-20% Quality:
    Ritual radius is (0–0.4) metres
    Skills can be managed in the Skills Panel.
    now has a 40% chance to inflict Bleeding on Hit (previously 20%).
  • BonestormBonestormAoE, Projectile, Sustained, Physical, Duration, Channelling
    Tier: 5
    Level: 1
    Requires Level 14Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.Deals X to X Physical Damage
    Debuffed enemies take X to X additional physical damage from next Attack
    Can fire up to 20 Projectiles
    Debuff duration is 10 seconds

    Additional Effects From 1-20% Quality:
    0(0-10)% more Cast Speed
    Skills can be managed in the Skills Panel.
    's shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
  • Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
  • Cast on Minion DeathCast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
    (0–52)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (1-20)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
  • Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with Hits from Skills
    (0–57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now gains 1 Energy per Power of enemies you Shock with Hits from skills (previously 2).
  • Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
    Tier: 13
    Level: 1
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's Mini Grenades Explosion Radius is now 1.4 metres (previously 1.2 metres).
  • Combat FrenzyCombat FrenzyBuff, Persistent
    Tier: 8
    Level: 1
    Reservation: 30 spirit
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (4.1–6) secondsPlace into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
  • Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
  • ConductivityConductivitySpell, AoE, Lightning, Duration, Curse
    Tier: 7
    Level: 1
    Reservation: 1 spirit
    Curses all targets in an area after a short delay, lowering their Lightning Resistance.Curse apples after 1.0 second delay
    Curse radius is 1.9 metres
    Curse duration is 7 seconds
    Cursed enemies have -34% to Lightning Resistance
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now causes Cursed enemies to have -25% to Lightning Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Cold SnapCold SnapSpell, AoE, Cold, Payoff
    Tier: 5
    Level: 1
    Reservation: 1 spirit
    Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosions will be dealt Cold Snap's damage and have their Freeze Consumed.Deals 357 to 535 Cold Damage
    Explosion radius is 0.7 metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now has an explosion radius of 1.6 metres (previously 0.7 metres).
  • Curse Skills now apply their Curse after a 1.5 second delay (previously 1 second).
  • Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
    Tier: 9
    Level: (1-9)
    Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

    Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
    Totem
    Totem duration is 8 seconds
    Limit 1 Totem

    Dark Effusion
    Cast Time: 1.00 Sec
    Critical Hit Chance: 11.00%
    Deals (2–34) to (4–64) Chaos Damage
    Fires 100 additional Projectiles
    Impact radius is 0.8 metres

    Additional Effects From 1-20% Quality:
    (0-50)% Chance to apply Withered for 2 seconds on Hit.
    Skills can be managed in the Skills Panel.
    projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%).
  • DecomposeDecomposeSpell, AoE, Fire, Chaos, Duration
    Level: 1
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Poison Cloud
    Limit 6 Poison Clouds
    Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
    Gains +20% more Radius per second, up to a maximum of +80%
    Cloud radius is 1.6 metres
    Cloud duration is 4 seconds

    Explosion
    Critical Hit Chance: 8.00%
    Cloud radius is 1.6 metres
    Cloud duration is 4 seconds
    Deals (11–352) to (17–529) Fire Damage
    Skills can be managed in the Skills Panel.
    , the Skill granted by the Corpsewade Unique Boots, now causes the Poison Cloud to poison enemies as though dealing Chaos damage equal up to 10-19.5% of Corpse's Maximum Life at Gem levels 1-20 (previously 30-39.5%).
  • DespairDespairSpell, AoE, Chaos, Duration, Curse
    Tier: 9
    Level: (1-20)
    Cost: (42-251) Mana
    Cast Time: 0.70 sec
    Curses all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1 second delay
    Cursed enemies have (-36-30)% to Chaos Resistance
    Curse radius is (1.5–2.1) metres
    Curse duration is (6–7.4) seconds

    Additional Effects From 1-20% Quality:
    Curse radius is (0–0.2) meters
    Skills can be managed in the Skills Panel.
    now causes Cursed enemies to have -20% to Chaos Resistance at Gem level 9 (previously -32%), scaling up to -24% at Gem level 20 (previously -36%).
  • Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
    Tier: 7
    Level: 1
    Cast Time: 0.80 sec
    Critical Strike Chance: 8.00%
    Requires Level 22Causes a Corpse to violently explode, damaging surrounding enemies.Skills can be managed in the Skills Panel.
    now deals Physical Damage equal to 8.8-10.7% of Corpse's maximum Life at Gem levels 7-20 (previously 20% at all Gem levels), scaling further past Gem level 20. It also now deals 41 to 61 Fire Damage at gem level 7 (previously 28 to 43), scaling up to 139 to 208 Fire Damage at gem level 20 (previously 169 to 254).
  • Detonating ArrowDetonating ArrowAttack, AoE, Projectile, Fire, Channelling, Detonator, Staged
    Tier: 9
    Level: 1
    Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's Explosion Radius is now 2.4 metres (previously 1.8).
  • Direct Minions now has a 0.5 second cooldown.
  • Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
    Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    Gains 1 Energy per Power of enemies you Shock with Hits from Skills
    (0–57)% increased Energy gained
    Maximum Energy is 500
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now gains 10 Energy per Power of enemies you Freeze with Hits from Skills (previously 10), 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 3). It also now gains 1 Energy per Power of enemies you Shock with Hits from Skills (previously 3).
  • Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
  • Explosive ConcoctionExplosive ConcoctionAttack, AoE, Projectile, Fire, Duration
    Level: (1-20)
    Critical Strike Chance: 5.00%
    Attack Damage: (70-185)% of base
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area and inflicting Fire Exposure.(14–384) to (21–576) base Fire Damage
    100% more chance to Ignite enemies
    200% more Magnitude of Ignite inflicted
    Consumes 5 Charges from your Mana Flask
    Inflicts Fire Exposure on Hit
    Explosion radius is 1.5 metres
    Skills can be managed in the Skills Panel.
    now has 200% more Magnitude of Ignite inflicted (previously 100%).
  • Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration, Detonator
    Tier: 1
    Level: (1-40)
    Cost: (10-870) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (135-1117)% of base
    Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Converts 80% of Physical Damage to Fire Damage
    Explosion radius is (1.8–2.4) metres
    Fuse duration is 2.5 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).
  • Eye of WinterEye of WinterSpell, Projectile, Cold
    Tier: 13
    Level: 1
    Cost: 12 Mana
    Cast Time: 1.10 sec
    Critical Strike Chance: 12.00%
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals 12 to 18 Cold Damage
    Fires 8 Shard Projectiles in a Spiral when Projectile ends
    Modifiers to number of Projectiles only apply to the final Spiral
    Inflicts Critical Weakness on Hit
    Gains 50% of damage as the corresponding Type when passing over a Ground Surface
    Skills can be managed in the Skills Panel.
    now gains 75% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect (previously 50%). The Skill also no longer incorrectly states the Projectile applies the passed over-ground effect to nearby Enemies.
  • Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
    Tier: 1
    Level: 1
    Cost: 11 Mana
    Attack Speed: 60% of base
    Attack Damage: 140% of base
    Effectiveness of Added Damage: 140%
    Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
    Cone length is 4 metres

    Projectile
    Projectiles Pierce all Targets
    Converts 100% of Physical Damage to Lightning Damage
    25% more Damage per power charge Consumed
    100% more Damage if a power charge was Consumed
    Fires 3 Projectiles per power charge Consumed

    Additional Effects From 1-20% Quality:
    (0–10)% Chance to not remove Charges on use
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
  • FireballFireballSpell, AoE, Projectile, Fire
    Tier: 9
    Level: (1-20)
    Cost: (11-118) Mana
    Cast Time: 1.20 sec
    Critical Strike Chance: 7.00%
    Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile
    Deals (7–193) to (11–290) Fire Damage

    Explosion
    Explosion radius is 1.7 metres

    Firebolts
    Fires 8 Projectiles
    Deals (5–145) to (8–218) Fire Damage

    Additional Effects From 1-20% Quality:
    +(0–10)% chance to fire 2 additional Projectiles
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
  • FireboltFireboltSpell, AoE, Projectile, Fire
    Level: (1-20)
    Cast Time: 0.90 sec
    Critical Strike Chance: 8.00%
    Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.Projectile
    Deals (7–203) to (11–304) Fire Damage

    Explosion
    Explosion radius is 0.7 metres

    Additional Effects From 1-20% Quality:
    (0–20)% more chance to Ignite enemies
    Skills can be managed in the Skills Panel.
    now has a maximum downward tilt angle against closer targets, making it harder to hit enemies with multiple explosions.
  • FirestormFirestormSpell, AoE, Sustained, Fire, Duration, Payoff
    Tier: 11
    Level: 1
    Cost: 55 Mana
    Cast Time: 1.40 sec
    Critical Strike Chance: 7.00%
    Rains flaming bolts over the targetted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.

    Improved Bolt
    Critical Hit Chance: 14.00%
    Deals 153 to 230 Fire Damage
    Impact radius is 1.8 metres
    Deals (26-) to (39–) Fire Damage
    Impact radius is 1 metre
    Storm radius is (5.6) metres
    Storm duration is 6 seconds
    One impact every 0.10 seconds
    Limit 1 Firestorm

    Additional Effects From 1-20% Quality:
    Impact radius is (0–0.2) metres
    Skills can be managed in the Skills Panel.
    's Improved Bolts now have a Critical Hit Chance of 7% (previously 14%).
  • FlameblastFlameblastSpell, AoE, Fire, Channelling, Nova, Staged
    Tier: 13
    Level: (1-40)
    Cost: (6-779) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 8.00%
    Requires Level 52Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled forDeals (2–68) to (4–101) Fire Damage
    30% more Cast Speed when targeting a Solar Orb
    200% more Damage per Stage
    10 Maximum Stages
    Explosion Radius is 0.4 Metres per Stage

    Additional Effects From 1-20% Quality:
    (0–10)% more Cast Speed
    Skills can be managed in the Skills Panel.
    now has a 15 second Cooldown (previously none), and now has 75% more damage per Stage (previously 200%). It now has an Explosion radius of 0.6 metres per Stage (previously 0.4), and Quality now provides 0-20% more Cast Speed (previously 0-10%).
  • Flame WallFlame WallSpell, AoE, Fire, Duration
    Tier: 1
    Level: (1-40)
    Cost: (12-1513) Mana
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds
    Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
    Ignites as though dealing (13–364) to (20–545) Fire damage

    Additional Effects From 1-20% Quality:
    (0–20)% more Magnitude of Ignite inflicted
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    now causes projectiles which pass through the wall to deal 33 to 48 Added Fire Damage at gem level 20 (previously 64 to 91), while the Gem level 1 values are unchanged. More significant reductions have been made past Gem level 20.
  • FlammabilityFlammabilitySpell, AoE, Fire, Duration, Curse
    Tier: 7
    Level: 1
    Reservation: 1 spirit
    Curses all targets in an area after a short delay, lowering their Fire Resistance.Curse apples after 1.0 second delay
    Curse radius is 1.9 metres
    Curse duration is 7 seconds
    Cursed enemies have -34% to Fire Resistance
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now causes Cursed enemies to have -25% to Fire Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Flash GrenadeFlash GrenadeAttack, AoE, Projectile, Grenade
    Tier: 3
    Level: (1-20)
    Cost: (8-57) Mana
    Cooldown Time: 5.00 sec
    Attack Speed: 75% of base
    Attack Damage: (100-408)% of base
    Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation time is 0.85 seconds
    Blinds Enemies
    500% more Stun buildup
    Explosion radius is (2.6-3.3) metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    now has 500% more Stun Buildup (previously 400%).
  • Fragmentation RoundsFragmentation RoundsAttack, Ammunition, Projectile, Payoff
    Tier: 1
    Level: (1-40)
    Cost: (8-688) Mana
    Attack Damage: (22-182)% of base
    Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds
    Projectile
    Knocks Back Enemies
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
    Bolts Pierce 2 Targets
    Fires 10 fragments per shot
    Vs Frozen
    Attack Damage: (425-1326)%
    Base Explosion radius is (1.4-1.6) metres

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Deals (1-20)% more Physical Damage
    Skills can be managed in the Skills Panel.
    base Explosion radius is now 1.8 metres at all Gem levels (previously 1.4-1.6 at Gem levels 1-20).
  • Freezing ShardsFreezing ShardsSpell, Projectile, Cold
    Level: 1
    Cast Time: 1.20 sec
    Critical Strike Chance: 11.00%
    Launches icy Projectiles in a sweeping arc. Multiple Projectile can hit the same enemy.Deals (2-63) to (3-94) Cold Damage
    50% more freeze buildup
    Fires 7 Projectiles
    Skills can be managed in the Skills Panel.
    now fires 5 projectiles (previously 7), and now has 100% more Freeze Buildup (previously 50%).
  • Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold, Staged
    Tier: 5
    Level: 1
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.Converts 80% of Physical Damage to Cold Damage
    (50–107)% more Freeze Buildup
    Impact radius is 1.2 metres
    Accumulates up to 12 additional missiles
    Accumulates a missile every (0.8–1.05) seconds
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now scales Freeze Buildup with Gem level, up to 107% more at Gem level 20 (previously 50% at all levels).
  • Frost BombFrost BombSpell, AoE, Cold, Duration, Orb
    Tier: 1
    Level: (1-40)
    Cost: (10-1345) Mana
    Cooldown Time: 3.50 sec
    Cast Time: 0.80 sec
    Critical Strike Chance: 13.00%
    Create a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.Deals (21-578) to (32-867) Cold Damage
    Pulse and explosion radius are (2-2.7) metres
    Exposure duration is 8 seconds
    Orb duration is 3 seconds

    Additional Effects From 1-20% Quality:
    (0–20)% increased Cold Exposure Effect
    Skills can be managed in the Skills Panel.
    now has Pulse and Explosion radius is 2-2.7 metres at Gem levels 1-20 (previously 1.7-2.4).
  • Frost WallFrost WallSpell, AoE, Cold, Duration
    Tier: 9
    Level: 1
    Reservation: 1 spirit
    Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals 92 to 139 Cold Damage
    50% more Freeze Buildup
    Explosion radius is 2 metres
    Ice Crystal duration is 8 seconds
    Ice Crystals have 3086 maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now has a Cooldown of 5 seconds (previously 3 seconds).
  • Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Skills can be managed in the Skills Panel.
    ' explosion now deals 6 to 9 base Quarterstaff Cold Damage at Gem level 1 (unchanged), scaling up to 141 to 212 at Gem level 20 (previously 89 to 134). The damage past Gem level 20 has also been adjusted. Explosion radius is now 2.4 metres (previously 2).
  • Fulminating ConcoctionFulminating ConcoctionAttack, AoE, Projectile, Lightning, Duration
    Level: (1-20)
    Critical Strike Chance: 8.00%
    Attack Damage: (70-185)% of base
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning attack damage in an area and inflicting Lightning Exposure.(8–224) to (24–672) Base Lightning Damage
    200% more chance to Shock
    Consumes 5 Charges from your Mana Flask
    Inflicts Lightning Exposure on Hit
    Explosion radius is 1.5 metres
    Skills can be managed in the Skills Panel.
    now has 200% more chance to Shock (previously 100%).
  • Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining
    Tier: 5
    Level: 1
    Attack Speed: 200% of base
    Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning Damage
    Knocks back Enemies
    Fires 6 fragments per shot
    Multiple fragments can Hit the same target
    Multiple fragments hitting a target simultaneously will combine their damage into a single Hit.
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now converts 60% of Physical Damage to Lightning Damage (previously 40%).
  • Gas ArrowGas ArrowAttack, AoE, Projectile, Fire, Chaos, Duration
    Tier: 7
    Level: 1
    Cost: 9 Mana
    Attack Damage: 80% of base
    Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
    Impact radius is 1.8 metres

    Poison Cloud
    Does not Hit, but Poisons enemies as though Hitting them
    Gains 50% more Area of Effect per second, up to a maximum of 200%
    Cloud radius is 1.8 metres
    Cloud duration is 4 seconds

    Explosion
    Converts 100% of Physical Damage to Fire Damage
    Impact radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Impact radius is (0–0.4) metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skill Gem panel.
    , Gas GrenadesGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
    Tier: 5
    Level: 1
    Cost: 13 Mana
    Cooldown Time: 3.00 sec
    Attack Speed: 75% of base
    Attack Damage: 40% of base
    Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact radius is (1.4–2) metres
    Fuse duration is 2 seconds

    Poison Cloud
    Does not Hit, but Poisons enemies as though Hitting them
    Gains 20% more Area of Effect per second, up to a maximum of 160%

    Explosion
    Converts 100% of Physical Damage to Fire Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    and DecomposeDecomposeSpell, AoE, Fire, Chaos, Duration
    Level: 1
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Poison Cloud
    Limit 6 Poison Clouds
    Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
    Gains +20% more Radius per second, up to a maximum of +80%
    Cloud radius is 1.6 metres
    Cloud duration is 4 seconds

    Explosion
    Critical Hit Chance: 8.00%
    Cloud radius is 1.6 metres
    Cloud duration is 4 seconds
    Deals (11–352) to (17–529) Fire Damage
    Skills can be managed in the Skills Panel.
    now have a limit of 6 Poison Clouds.
  • Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
    Tier: 7
    Level: 1
    Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
    Knocks Back Enemies
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    Walls now last 8 seconds (previously 6).
  • Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
    Tier: 1
    Level: 1
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    Quality is now gains 0-10% of Physical damage as Cold damage (instead of 0-10% increased attack speed).
  • Grim FeastGrim FeastBuff, Minion, Persistent, Remnant
    Tier: 4
    Level: 1
    Reservation: 30 spirit
    This skill is currently disabled. We will rework and reenable it soon!Skills can be managed in the Skills Panel.
    can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future.
  • Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (11-78) Mana
    Attack Speed: 50% of base
    Attack Damage: (580-1529)% of base
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use
    Can't be Evaded
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 2.4 metres
    Hammerfall duration is 2.5 seconds

    Additional Effects From 1-20% Quality:
    +(0.2-0.4) metres to impact radius
    Skills can be managed in the Skills Panel.
    no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
  • Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
    Tier: 9
    Level: (1-20)
    Cost: (12-84) Mana
    Attack Speed: 75% of base
    Attack Damage: (67-209)% of base
    Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and triggering socketed Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now specifies that it triggers socketed Marks. This is purely a description change.
  • Herald Skills with Attack Hits now properly state their hits cannot be evaded. This is not a functional change, just a descriptive one.
  • Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

    Explosion
    Explosion radius is 1 metre
    Ignite duration is 3 seconds
    Base Ignite damage is (16.67–23)% of Overkill damage

    Additional Effects From 1-20% Quality:
    Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Explosion Radius is now 1.2 metres (previously 1).
  • Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

    Explosion
    Explosion radius is 1 metre
    Ignite duration is 3 seconds
    Base Ignite damage is (16.67–23)% of Overkill damage

    Additional Effects From 1-20% Quality:
    Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    quality now provides "An additional +0-5% of Overkill damage contributes to base Ignite Damage", instead of the previous "Ignite surrounding enemies if Overkill damage is at least 0-2% of Enemy's Maximum Life" benefit that was actively detrimental.
  • Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
    Enemies you Shatter explode

    Explosion
    Attack Damage: (70–286)%
    Cannot Freeze
    Explosion radius is 1.8 metres
    100% of Explosion Physical Damage
    Converted to Cold Damage

    Additional Effects From 1-20% Quality:
    Explosion radius is (0–0.4) metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Explosion Radius is now 1.6 metres (previously 1.8).
  • Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
    Tier: 8
    Level: 1
    Reservation: 30 spirit
    While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now requires a Martial Weapon, making it consistent with the weapon restrictions of the other Herald skills.
  • Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
    Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

    Bolt
    Attack Damage: (70–286)%
    Supported Skills Cannot inflict Shock
    Bolt impact radius is 1.6 metres
    100% of Bolt Physical Damage
    Converted to Lightning Damage

    Additional Effects From 1-20% Quality:
    Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Bolt impact Radius is now 1.4 metres (previously 1.6).
  • HexblastHexblastSpell, AoE, Chaos, Payoff
    Tier: 11
    Level: 1
    Reservation: 1 spirit
    Detonates a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse.Deals 153 to 284 Chaos Damage
    Explosion radius is 1.6 metres
    Detonates a Curse on enemies in a 2.8 metre radius
    Maximum 9 Explosions per cast
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    can now only detonate Curses for which at least 50% of the duration has expired. This means it can never explode Curses that have an infinite duration. Curse orbs will be visually different when 50% of the Curse duration has expired if you have Hexblast equipped. The Explosion radius of Hexblast has been increased to 2 metres (previously 1.6 metres), and it now has a maximum of 3 Explosions per cast (previously 9).
  • HypothermiaHypothermiaSpell, AoE, Cold, Duration, Curse
    Tier: 7
    Level: 1
    Reservation: 1 spirit
    Curses all targets in an area after a short delay, lowering their Cold Resistance.Curse apples after 1.0 second delay
    Curse radius is 1.9 metres
    Curse duration is 7 seconds
    Cursed enemies have -34% to Cold Resistance
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now causes Cursed enemies to have -25% to Cold Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Ice Crystals created by Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
    Tier: 7
    Level: 1
    Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
    Knocks Back Enemies
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    and Frost WallFrost WallSpell, AoE, Cold, Duration
    Tier: 9
    Level: 1
    Reservation: 1 spirit
    Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals 92 to 139 Cold Damage
    50% more Freeze Buildup
    Explosion radius is 2 metres
    Ice Crystal duration is 8 seconds
    Ice Crystals have 3086 maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now have lowered life scaling past gem level 20. Their scaling up until this point is unchanged.
  • Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
    Tier: 5
    Level: 1
    Cost: 18 Mana
    Attack Speed: 550% of base
    Attack Damage: 7% of base
    Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
    Knocks Back Enemies
    Can fire 12 Bolts before reloading
    50% less Freeze Buildup
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).
  • If you have multiple Travel Skills with cooldowns, their cooldowns are now shared.
  • Improved Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Chaining
    Tier: 11
    Level: (1-20)
    Cost: (10-109) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 9.00%
    Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals 2 to 29 Lightning Damage
    Hits enemies in range every 0.2 seconds
    750% more chance to Shock
    Fires Beams at targets within 1.8 metres
    Skills can be managed in the Skills Panel.
    's description to clarify that the ball itself does not hit enemies.
  • Improved Skeletal ClericSkeletal ClericMinion, Persistent
    Tier: 13
    Level: 1
    Reservation: 60 spirit
    Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    behaviour to reduce cases where they would run at enemies and attempt to attack them.
  • Incinerate now has 25% less Ignite Duration (previously 50%).
  • Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
    Tier: 7
    Level: (1-20)
    Cost: (14-128) Mana
    Attack Damage: (110-343)% of base
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to
    +0.5 seconds based on distance travelled
    While Dual Wielding, both weapons hit with 30% less damage
    (20–39)% more Stun buildup
    Cannot Break Armour
    Impact radius is 2.5 metres
    Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

    Additional Effects From 1-20% Quality:
    (0–20)% more Damage with Hits against Enemies with Fully Broken Armour
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now has 62-88% more Stun Buildup at Gem levels 7-20 (previously 26%-39%).
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning, Payoff
    Tier: 13
    Level: 1
    Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.Deals 49 to 146 Lightning Damage
    +1 second to Total Cast Time
    100% more damage with Hits per 5% Shock Effect on Enemy
    Cone Length is 10 metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill's area, but can hit the same target multiple times if few enough targets were hit.
  • Lightning BoltLightning BoltSpell, AoE, Lightning
    Level: 1
    Cast Time: 0.85 sec
    Critical Strike Chance: 10.00%
    Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (1-20) to (14-373) Lightning Damage
    100% more chance to shock
    Impact Radius is 0.8 metres
    Skills can be managed in the Skills Panel.
    now has 200% more Chance to Shock (previously 100%).
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning, Payoff
    Tier: 13
    Level: 1
    Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.Deals 49 to 146 Lightning Damage
    +1 second to Total Cast Time
    100% more damage with Hits per 5% Shock Effect on Enemy
    Cone Length is 10 metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage).
  • Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration
    Tier: 1
    Level: (1-20)
    Cost: (4-32) Mana
    Attack Speed: 120% of base
    Attack Damage: (26-94)% of base
    Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Burst radius
    Skills can be managed in the Skills Panel.
    Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
  • Lightning WarpLightning WarpSpell, AoE, Lightning, Duration
    Tier: 9
    Level: 1
    Reservation: 1 spirit
    Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.Deals 18 to 346 Lightning Damage
    Explosion and Shocked Ground radius are 4 metres
    Shocked Ground duration is 10 seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    no longer creates Shocked Ground if targeting a Ball Lightning projectile.
  • Magma Spray (from the Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    Attack Damage: (120-490)% of base
    When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
    Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
    Gain Endurance Charge on Block

    Magma Spray
    Critical Hit Chance: 5.00%
    Attack Damage: (120-490)% of base
    (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
    (4-234) to (7-351) Base Off Hand Fire Damage

    Additional Effects From 1-20% Quality:
    Raising your shield infuses it with magma for (0-0.2) seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    skill) now deals 6-10 to 151-226 base Fire damage at gem levels 1-20 (previously 4-7 to 234-351). It now has 6 to 8 Added Fire Damage per 15 Armour on Shield at all levels (previously 2-4 at gem level 1 and 3-6 at gem level 20). It now has a damage effectiveness of 130-405% (previously 120-490%).
  • Magnetic SalvoMagnetic SalvoAttack, AoE, Projectile, Lightning
    Tier: 13
    Level: 1
    Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Skills can be managed in the Skills Panel.
    now deals 100-140% of Attack Damage with Impact at Gem levels 13-20 (previously 89-125%), and 155-218% of Attack Damage with Explosion at Gem levels 13-20 (previously 177-250%). It now Fires up to 8 Missiles at all Gem levels (previously 14-17 at Gem levels 13-20). Quality now provides +0-4 Missiles, instead of 0-20% more Projectile Damage.
  • Mana TempestMana TempestSpell, Buff, Lightning
    Tier: 9
    Level: 1
    Cost: 1% Mana per second
    Cooldown Time: 1.00 sec
    Cast Time: 0.60 sec
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Gain 66% of damage as Lightning Damage
    Buff causes Lightning Spells that cost Mana to also Chain to +2 targets when Chaining, but not Chain further from them.
    Projectiles from Empowered Lightning Spells Fork
    30% of Mana Spent while in the storm is added to this Skill's Mana Cost per Second
    Skills can be managed in the Skills Panel.
    's quality now grants additional damage gained as lightning, instead of causing its effects to linger after you exited the Tempest (which did not actually function).
  • Mantra of DestructionMantra of DestructionBuff, Chaos, Duration, Conditional
    Tier: 9
    Level: 1
    Skills can be managed in the Skills Panel.
    's Purple Flames of Chayula now has a duration of 8 seconds (previously 6).
  • MaliceMaliceBuff, Persistent, Aura, Duration, Critical
    Level: (1-20)
    While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.Critical Weakness duration is 4 second
    Applies Critical Weakness to enemies every (0.7-0.51) seconds

    Additional Effects From 1-20% Quality:
    Critical Weakness duration is (0.05-1) second
    Skills can be managed in the Skills Panel.
    now applies Critical Weakness every 0.52 seconds at level 19 (previously 0.64 seconds).
  • Molten BlastMolten BlastAttack, AoE, Projectile, Fire
    Tier: 5
    Level: 1
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has "While Dual Wielding, fires twice as many Projectiles with 15% less Attack Speed (previously 30%).
  • Pain OfferingPain OfferingMinion, Buff, AoE, Duration
    Tier: 5
    Level: 1
    Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage.

    The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Limit 1 Pain Offering Spike
    Aura radius is 6 metres
    Spike duration is 6 seconds
    Aura grants Minions 30% increased Attack and Cast Speed
    Aura grants Minions (25-44)% more Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Aura now grants Minions 28-58% increased Damage at gem levels 5-20, rather than 29-44% more Damage. The Aura also now grants Minions 22-58% increased Attack and Cast Speed at Gem levels 5-20 (previously 30% at all levels).
  • Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Duration, Channelling
    Tier: 5
    Level: 1
    Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    no longer always Ignites, and now has an Attack Speed of 35% of base (previously 45%). Quality now provides 0-20% more Ignite Chance (previously 0-20% increased Magnitude of Ignite you inflict). Perfect Strike also now deals damage in a wider area close to the player, making it less likely to miss enemies standing next to the player.
  • Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold
    Tier: 1
    Level: (1-40)
    Cost: (6-573) Mana
    Attack Damage: (15-124)% of base
    Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts
    Converts 80% of Physical Damage to Cold Damage
    Knocks Back Enemies
    80% more Freeze Buildup
    Bolts shatter on impact, dealing Damage in a 2.7 metre cone
    Multiple fragments can Hit the same target
    Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
    Fires 10 fragments per shot

    Ammunition
    1 Bolts loaded per clip

    Additional Effects From 1-20% Quality:
    Fires (0.1-2) fragments per shot
    Skills can be managed in the Skills Panel.
    now scales Freeze Buildup with Gem level, up to 186% more at Gem level 20 (previously 80% at all levels).
  • Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
    Tier: 4
    Level: 1
    Reservation: 30 spirit
    While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage
    Stores up to (43–15257) Poison Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now stores up to 197-15257 Poison Damage at Gem levels 4-20 (previously 158-14989). The damage past Gem level 20 has also been reduced.
  • Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Projectile, Physical, Chaos
    Level: (1-20)
    Critical Strike Chance: 5.00%
    Attack Damage: (70-185)% of base
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.(12–333) to (18–499) base Physical Damage
    Always Poison on Hit
    Consumes 5 Charges from your Mana Flask
    200% more Magnitude of Poison inflicted
    Explosion radius is 1.5 metres
    Skills can be managed in the Skills Panel.
    now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage.
  • Profane RitualProfane RitualSpell, AoE, Chaos, Duration
    Tier: 7
    Level: 1
    Reservation: 1 spirit
    Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals 191.2 Base Chaos Damage per second
    Limit 5 active rituals
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    Ritual radius is 1.8 metres
    Ritual duration is 2 seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now has a Ritual radius of 2.2 metres (previously 1.8 metres).
  • Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
    Limit 10 Summoned Raging Spirits
    Fire Area Spells summon a Spirit per 1.5 metres of radius
    Projectiles from Fire Spells summon a Spirit on hit
    Maximum 5 Spirits summoned per Spell cast

    Additional Effects From 1-20% Quality:
    Limit (0–1) Summoned Raging Spirit
    Skills can be managed in the Skills Panel.
    now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
  • Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
    Tier: 9
    Level: (1-20)
    Cost: (15-136) Mana
    Attack Speed: 80% of base
    Attack Damage: (70-185)% of base
    Fire arrows into the air, causing them to rain from above. Consumes your frenzy charges to fire more arrows.Fires (30-39) arrows
    Rain radius is 3.6 metres
    Arrow impact radius is 0.7 metres
    Maximum 1 arrow rain
    One arrow lands every 0.08 seconds
    Fires 100% more Arrows if a Frenzy Charge was consumed
    Fires 50% more Arrows per Frenzy Charge consumed

    Additional Effects From 1-20% Quality:
    Fires (0-10) projectiles
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    ' arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time.
  • Reaper's InvocationReaper's InvocationBuff, Persistent, Trigger, Meta
    Tier: 14
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0–57)% increased Energy gained
    Maximum Energy is 500
    Gains 15 Energy per Power of enemies you kill with Melee Attacks
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now gains 15 Energy per Power of enemies you kill with Melee Attacks (previously 10).
  • Ripwire BallistaRipwire BallistaAttack, Totem, Projectile, Duration
    Tier: 7
    Level: 1
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    Bolts now Pins Enemies as though dealing 400% more Damage (previously 250%).
  • Rolling SlamRolling SlamAttack, AoE, Melee, Slam
    Tier: 1
    Level: (1-40)
    Cost: (14-1236) Mana
    Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
    While Dual Wielding, both weapons hit with 30% less damage

    First Slam
    Attack Damage: (80-327)%
    +1.5 seconds to Total Attack Time
    While Dual Wielding, both weapons hit with 30% less damage
    50% more Stun buildup
    Impact radius is 1.4 metres

    Second Slam
    Attack Damage: (160-653)%
    +1.5 seconds to Total Attack Time
    While Dual Wielding, both weapons hit with 30% less damage
    50% more Damage against Heavy Stunned Enemies
    Impact radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Causes Daze buildup equal to (0-50)% of Physical damage dealt
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly.
  • SacrificeSacrificeMinion, Buff, Persistent
    Tier: 14
    Level: 1
    Reservation: 60 spirit
    While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in place of Corpses
    Minions Revive (31–50)% more slowly

    Additional Effects From 1-20% Quality:
    Minions Revive +(0–5)% more quickly
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now has Minions Revive 66% more slowly at gem level 14 (previously 37%), scaling to 60% more slowly at gem level 20 (previously 31% more slowly).
  • Seismic CrySeismic CryWarcry, AoE, Physical, Duration
    Tier: 11
    Level: (1-20)
    Cost: (25-109) Mana
    Cooldown Time: 8.00 sec
    Use Time: 0.80 sec
    Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.Deals (6–157) to (9–236) Physical Damage
    (0–38)% increased Warcry Speed
    200% increased Knockback Distance
    400% more Stun buildup
    Knock Enemies Back on Hit
    Hits ignore Enemy Monster Physical Damage Reduction
    Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
    Warcry radius is 4 metres

    Additional Effects From 1-20% Quality:
    (0–40)% increased Warcry Speed
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    no longer has increased Warcry Speed.
  • Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 spirit
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Skills can be managed in the Skills Panel.
    now instantly reloads your Crossbow upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 9.3-8.2).
  • Shattering ConcoctionShattering ConcoctionAttack, AoE, Projectile, Cold, Duration
    Level: (1-20)
    Critical Strike Chance: 11.00%
    Attack Damage: (70-185)% of base
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold attack damage in an area and inflicting Cold Exposure.(12-333) to (18-499) base Cold Damage
    200% more Freeze Buildup
    Consumes 5 Charges from your Mana Flask
    Inflicts Cold Exposure on Hit
    Explosion radius is 1.5 metres
    Skills can be managed in the Skills Panel.
    now has 200% more Freeze Buildup (previously 100%).
  • Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Cold, Nova
    Tier: 11
    Level: 1
    Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    Explosions now have an additional random delay. The shards of ice now cannot be applied to targets if the Shattering Palm damaging strike broke an existing ice shard on them.
  • Shield WallShield WallAttack, AoE, Melee, Physical, Duration
    Tier: 7
    Level: (1-20)
    Cost: (14-121) Mana
    Attack Time: 1.25 sec
    Critical Strike Chance: 5.00%
    Attack Damage: (60-245)% of base
    Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time
    (4-88) to (6-132) Base Off Hand Physical Damage
    6 to 8 Added Physical Damage per 15 Armour on Shield
    Explosion radius is 3 metres
    Wall duration is 6 seconds
    Wall segments have (36-12714) maximum life

    Additional Effects From 1-20% Quality:
    Can have (0.1-2) Shield Walls active at a time
    Skills can be managed in the Skills Panel.
    segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
  • Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff
    Tier: 11
    Level: 1
    Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    can now chain up to 8 metres away (previously 4).
  • Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
    Tier: 7
    Level: 1
    Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's shockwave radius is now 2 metres (previously 1.8).
  • Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
    Tier: 3
    Level: 1
    Reservation: 90 spirit
    Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

    Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
    Command: Explosive Demise
    Cooldown Time: 3.00 s
    Cast Time: 0.60 sec
    Critical Hit Chance: 8.00%
    Deals (12–612) to (19–918) Fire Damage
    Deals additional Fire Damage equal to 12% of Minion's maximum Life
    Can target Minions with (29–1379) Life or less
    Explosion radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Explosive Demise Skill deals additional Fire Damage equal to 12% of Minion's maximum Life (previously 15%), and now has 2.4 metres Explosion Radius (previously 2 metres).
  • Skeletal BruteSkeletal BruteMinion, Persistent, Physical
    Tier: 13
    Level: 1
    Reservation: 165 spirit
    Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.

    A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    Quality now causes Brutes to inflict more Stun Buildup instead of having increased maximum Life.
  • Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
    Tier: 5
    Level: (1-20)
    Reservation: (120-39) spirit
    Cooldown Time: 6.00 sec
    Critical Strike Chance: 12.00%
    Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.Deals 10 to 16 Cold Damage
    100% more Magnitude of Chill inflicted
    Explosion radius is 2.6 metres

    Additional Effects From 1-20% Quality:
    (0–10)% reduced Reservation
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    's Ice Bomb now has an 8 second cooldown (previously 6).
  • Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical
    Tier: 9
    Level: 1
    Reservation: 90 spirit
    Cooldown Time: 4.00 sec
    Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.

    Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
    Gain 2 Rage on Hit
    Lose 1% of Life per second
    20% more Life loss each second
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    s now correctly gain Rage On Hit while their Command: Enrage skill is active.
  • Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
    Tier: 11
    Level: 1
    Reservation: 120 spirit
    Cooldown Time: 5.00 sec
    Critical Strike Chance: 10.00%
    Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.

    Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
    Deals 8 to 44 Lightning Damage
    Bolt explosion radius is 1.8 metres
    Shocked Ground radius is 1.8 metres
    Shocked Ground duration is 6 seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    chain count now scales up with minion gem level, up to +4 Chains at Gem level 20 (previously +2 at all levels).
  • Skeletal WarriorSkeletal WarriorMinion, Persistent, Physical
    Level: (1-20)
    Reservation: (60-20) spirit
    Activate to summon Reviving Skeletal Warriors.First 2 minions summoned have no base spirit reservation

    Additional Effects From 1-20% Quality:
    Minions have (1-20)% more Maximum Life
    Skills can be managed in the Skills Panel.
    can no longer be engraved in the Gemcutting menu, as it was only provided as a stop-gap until this functionality was implemented. Existing copies of the Skeletal Warrior skill gem have been turned into Skeletal Sniper gems. The Skeletal Warrior skill granted by some sceptres now allows you to summon additional skeletons by reserving spirit, in addition to the two free skeletons it grants automatically.
  • SnipeSnipeAttack, AoE, Projectile, Channelling
    Tier: 3
    Level: 1
    Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's attack speed multiplier and mana cost has been adjusted so that the attack time matches the time until a perfect strike. This is mainly to improve descriptions and the function of the skill is unchanged.
  • Storm WaveStorm WaveAttack, AoE, Melee, Lightning
    Tier: 7
    Level: 1
    Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
    100% more chance to Shock
    Wave length is 8 metres
    Wave width is 1 metre
    Skills can be managed in the Skills Panel.
    now has 100% more chance to Shock.
  • Soul OfferingSoul OfferingMinion, Buff, Duration
    Tier: 13
    Level: 1
    Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions

    The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Limit 1 Soul Offering Spike
    Spike duration is 4 seconds
    Buff grants you 33% more Spell damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now grants 56-77% increased Spell Damage at Gem levels 13-20, rather than 32-39% more Spell Damage.
  • Spark now fires 4-9 Projectiles at gem levels 1-20 (previously 6-14), and no longer has 0-19% increased Projectile Speed. Quality now provides 0-30% increased Projectile Speed (previously Fires +0-4 Projectiles).
  • Spiral VolleySpiral VolleyAttack, Projectile, Sustained
    Tier: 13
    Level: (1-20)
    Cost: (7-96) Mana
    Attack Damage: (60-187)% of base
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
    Fires 25 Arrows
    Chains once per Frenzy Charge Consumed
    30% more Damage per Frenzy Charge Consumed
    100% more Damage if a Frenzy Charge was Consumed
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has 30% more Damage per Frenzy Charge Consumed (previously 20%).
  • SunderSunderAttack, AoE, Melee, Slam, Payoff
    Tier: 9
    Level: 1
    Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has +1 second to Total Attack Time (previously +1.4 seconds), and the Mana cost has been adjusted accordingly.
  • StampedeStampedeAttack, AoE, Melee, Slam, Duration, Travel
    Tier: 11
    Level: 1
    Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    Quality now provides 0-20% chance to cause an Aftershock (previously 0-30%).
  • Stormblast BoltsStormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, Duration
    Tier: 9
    Level: 1
    Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage
    Maximum of 30 active Bolts
    Impact radius is 0.8 metres
    Fires 3 Bolts
    Charged Bolt duration is 8 seconds
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    no longer have 30% less reload speed.
  • Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration
    Tier: 3
    Level: (1-20)
    Cost: (7-54) Mana
    Attack Speed: 80% of base
    Attack Damage: (20-62)% of base
    Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact.
    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Shock Duration
    Skills can be managed in the Skills Panel.
    's Bolt now has 500% more chance to Shock (previously 800%).
  • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
    Tier: 3
    Level: 1
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)%
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)%
    50% less Attack Speed
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Bell is destroyed after (0-2) Hits
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
  • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
    Tier: 3
    Level: 1
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)%
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)%
    50% less Attack Speed
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Bell is destroyed after (0-2) Hits
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
  • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
    Tier: 3
    Level: 1
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)%
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)%
    50% less Attack Speed
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Bell is destroyed after (0-2) Hits
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
  • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
    Tier: 3
    Level: 1
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)%
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)%
    50% less Attack Speed
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Bell is destroyed after (0-2) Hits
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    's limit on number of bells placed is now shared between different copies of the skill.
  • The on-kill effects of Herald skills can no longer trigger from kills caused by Herald skills.
  • Tornado ShotTornado ShotAttack, AoE, Projectile, Physical, Duration
    Tier: 11
    Level: (1-20)
    Cost: (13-95) Mana
    Attack Speed: 120% of base
    Attack Damage: (50-156)% of base
    Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
    Additional Effects From 1-20% Quality:
    Copied Projectiles deal +(0.75-15)% more damage
    Skills can be managed in the Skills Panel.
    's splitting effect now also applies to thrown Spears.
  • Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now requires more Stored Poison to reach maximum Radius and Damage, and more Stored Poison to expire faster. Pustule Duration time is now 15 seconds (previously 6). Stored Poison now adds up to +1.5 metres to base Explosion Radius (previously +1). Now Fires 6 Arrows (previously 8), and Quality now provides Fires +0-2 Arrows and +0-2 Pustules (previously +0-3 Projectiels). Now has a limit of 6 Pustules.
  • UnearthUnearthSpell, Minion, AoE, Physical, Duration
    Tier: 1
    Level: (1-20)
    Cost: (8-87) Mana
    Cast Time: 0.95 sec
    Critical Strike Chance: 15.00%
    Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.Deals (4–107) to (6–160) Physical Damage
    Limit (8–20) Bone Constructs
    Cone length is 6 metres
    Bone Construct duration is 12 seconds

    Additional Effects From 1-20% Quality:
    Bone Construct duration is (0-4) seconds
    Skills can be managed in the Skills Panel.
    's Bone Construct duration is now 15 seconds (previously 12 seconds). Quality now provides +0-5 seconds to Bone Construct duration (previously +0-4).
  • Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Travel
    Tier: 1
    Level: (1-40)
    Cost: (12-1065) Mana
    Attack Damage: (130-1076)% of base
    Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
    30% More Stun Buildup
    Consumes Stun on Enemies to cause 300% more Stun Buildup
    Impact Radius is 2.4 Meters

    Additional Effects From 1-20% Quality:
    (0-20)% Chance to cause an Aftershock
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    now has 54-88% more Stun build up at Gem levels 3-20 (previously 30% at all Gem levels).
  • Vine ArrowVine ArrowAttack, AoE, Projectile, Chaos, Duration
    Tier: 3
    Level: 1
    Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has a limit of 1 Plant (but can be increased to 2 with the Overabundance Support). The Vine now has a Plant duration of 8 seconds (previously 6 seconds).
  • Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Tier: 9
    Level: 1
    Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.Converts 60% of Physical Damage to Fire Damage
    While Dual Wielding, both weapons hit with 30% less attack speed
    Fissure duration is 12 seconds
    Limit 8 Fissures
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has a limit of eight concurrent fissures on the ground, and the aftershocks no longer erupt other fissures.
  • Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning
    Tier: 7
    Level: 1
    Attack Speed: 75% of base
    Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.Converts 80% of Physical Damage to Lightning Damage
    50% more Electrocution buildup
    Lightning damage from this skill Contributes to Electrocution Buildup
    Explosion radius is 2 metres
    Fuse duration is 1.2 seconds
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    cooldown is now 6 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 2.5 seconds (previously 1.2 seconds).
  • Wave of FrostWave of FrostAttack, AoE, Melee, Cold
    Tier: 7
    Level: 1
    Flip backwards and send forth a Freezing wave in front of you.Converts 80% of Physical Damage to Cold Damage
    (300–585)% more Freeze Buildup
    Wave length is 6 metres
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now has 390-585% more Freeze Build up at Gem levels 7-20 (previously 275% at all Gem levels).
  • Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
    Tier: 4
    Level: 1
    Reservation: 30 spirit
    While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer's stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
  • Withering PresenceWithering PresenceBuff, Persistent, Aura, Chaos, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 spirit
    While active, periodically Withers enemies in your Presence.Withered duration is 4 seconds
    Withers Enemies in your Presence every (3-1.58) seconds

    Additional Effects From 1-20% Quality:
    Withered duration is (0–1) second
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    Withered duration is 6 seconds (previously 4 seconds), and now Withers enemies in your Presence every 1.74-1.42 seconds at Gem levels 4-20 (previously 2.78-1.58).
  • Skills with Expanding ground effects were unintentionally scaling radius over time instead of area of effect. They still scale the radius, though we have updated the descriptions and lowered the values on many of the affected skills:
  • The Poison Cloud on Gas ArrowGas ArrowAttack, AoE, Projectile, Fire, Chaos, Duration
    Tier: 7
    Level: 1
    Cost: 9 Mana
    Attack Damage: 80% of base
    Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
    Impact radius is 1.8 metres

    Poison Cloud
    Does not Hit, but Poisons enemies as though Hitting them
    Gains 50% more Area of Effect per second, up to a maximum of 200%
    Cloud radius is 1.8 metres
    Cloud duration is 4 seconds

    Explosion
    Converts 100% of Physical Damage to Fire Damage
    Impact radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Impact radius is (0–0.4) metres
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skill Gem panel.
    , Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
    Tier: 5
    Level: 1
    Cost: 13 Mana
    Cooldown Time: 3.00 sec
    Attack Speed: 75% of base
    Attack Damage: 40% of base
    Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact radius is (1.4–2) metres
    Fuse duration is 2 seconds

    Poison Cloud
    Does not Hit, but Poisons enemies as though Hitting them
    Gains 20% more Area of Effect per second, up to a maximum of 160%

    Explosion
    Converts 100% of Physical Damage to Fire Damage
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    and DecomposeDecomposeSpell, AoE, Fire, Chaos, Duration
    Level: 1
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Poison Cloud
    Limit 6 Poison Clouds
    Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
    Gains +20% more Radius per second, up to a maximum of +80%
    Cloud radius is 1.6 metres
    Cloud duration is 4 seconds

    Explosion
    Critical Hit Chance: 8.00%
    Cloud radius is 1.6 metres
    Cloud duration is 4 seconds
    Deals (11–352) to (17–529) Fire Damage
    Skills can be managed in the Skills Panel.
    now gain 20% more Radius per second, up to a maximum of 80% (all previously 50%, up to a maximum of 200%).
  • The Poison Cloud from Skeletal Sniper now gains 20% more Radius per second, up to a maximum of 80% (previously 40%, up to a maximum of 200%).
  • The Chilled Ground from Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Skills can be managed in the Skills Panel.
    now gains 30% more Radius per second, up to a maximum of 150% (from 40%, up to a maximum of 240%).
  • The DisciplineDisciplineBuff, Persistent, Aura
    Level: (1-20)
    Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.Aura grants +(18-328) to Total Maximum Energy Shield

    Additional Effects From 1-20% Quality:
    Aura grants (1-20)% increased Energy Shield Recharge Rate
    Skills can be managed in the Skills Panel.
    and Purity Auras granted by some Sceptres now apply to the player wielding the Sceptre as well as their allies.
  • The spread of Grenade Skills with more than one projectile (such as when using the Scattershot Support) has been reduced by 40%, except for Cluster Grenade.
  • Releasing Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
    Level: 1
    Attack Time: 0.55 sec
    Critical Strike Chance: 5.00%
    Attack Damage: 80% of base
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
    Shield Bash always Light Stuns
    Shield Bash Dazes if holding a Tower Shield
    Shield Bash can't be Evaded
    Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
    Skills can be Managed in the Skills Panel.
    immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield.
  • Added a new Gem tag - Conditional. This type denotes a skill which cannot be used unless a given condition is met. Combo is one example of this.
  • Modifiers adding or subtracting a value to the cost of a Skill now apply before cost multipliers from Supports. Modifiers adding or subtracting a value to the total cost of a Skill are unchanged, these still apply after all other modifiers.

Support Changes

  • Astral ProjectionAstral ProjectionSupport
    Tier: 3
    Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you
    Supported Skills have 25% less Area of Effect
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to have 25% less Area of Effect (previously 35%).
  • BrutalityBrutalitySupport, Physical
    Tier: 1
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
    Supported Skills deal no Chaos Damage
    Supported Skills deal no Elemental Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to deal 25% more Physical Damage (previously 35%).
  • Burning InscriptionBurning InscriptionSupport, AoE, Trigger, Fire
    Tier: 3
    Cost & Reservation Multiplier: 110%
    Support Requirements: +5 IntSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.Burning Inscription
    Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.
    Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to 20% of your Maximum Mana
    Ignited Ground radius is 2 metres
    Ignited Ground duration is 4 seconds
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 110% Cost Multiplier (previously 100%).
  • CannibalismCannibalismSupport, Buff, Persistent
    Tier: 3
    Reservation: 15 spirit
    Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now provides 2% of Life recovered on Kill while a Supported Skill is active (previously 4%).
  • CapacitorCapacitorSupport
    Tier: 3
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 IntSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.Supported Meta Gems have 80% increased Maximum EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 130% Cost Multiplier (previously 100%).
  • Close CombatClose CombatSupport, Attack
    Tier: 2
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 25% more Attack Damage to
    enemies within 1 metre of you, scaling down to
    no bonus at 3.5 metres or further
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 120% Cost Multiplier (previously 140%).
  • Considered CastingConsidered CastingSupport, Spell
    Tier: 2
    Cost & Reservation Multiplier: 115%
    Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed
    Supported Spells deal 35% more Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 115% Cost Multiplier (previously 100%).
  • Controlled DestructionControlled DestructionSupport, Spell, Critical
    Tier: 1
    Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage
    Supported Skills cannot deal Critical Hits
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    and ExtractionExtractionSupport, Spell
    Tier: 3
    Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage
    Supported Skills Sacrifice 10% of Life on use
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Supports now correctly are not socketable into Skills which had Secondary damaging hits, but no Spell damage hits. These supports were never scaling damage of these skills, and were just incorrectly socketable.
  • CrescendoCrescendoSupport, Attack, Melee, Strike
    Tier: 1
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.Final Strike of Supported Skills can
    be performed twice in succession
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 120% Cost Multiplier (previously 100%).
  • CulminationCulminationSupport, Attack, Melee, Conditional
    Tier: 3
    Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.Supported Skills can gain Combo
    Supported Skills lose all Combo on use
    Supported Skills lose Combo if you
    generate no Combo for 4 seconds
    Supported Skills deal 3% more Damage per Combo
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to deal 3% more Damage per Combo (previously 2%), and now lose Combo if you generate no Combo for 4 seconds (previously 3).
  • Exploit WeaknessExploit WeaknessSupport, Payoff
    Tier: 2
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour
    Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to Consume Enemy Fully Broken Armour to deal 40% more Damage (previously 50%).
  • Feeding FrenzyFeeding FrenzySupport, Minion
    Tier: 2
    Support Requirements: +5 IntSupports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills take 20% more Damage
    Minions from Supported Skills deal 30% more Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    and Meat ShieldMeat ShieldSupport, Minion
    Tier: 1
    Support Requirements: +5 StrSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 35% less Damage
    Minions from Supported Skills take 35% less Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    can no longer support Minions which are undamageable.
  • Fist of WarFist of WarSupport, Attack, Melee, Slam
    Tier: 1
    Cost & Reservation Multiplier: 150%
    Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a Cost Multiplier of 150% (previously 140%).
  • HourglassHourglassSupport
    Tier: 1
    Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage
    Supported Skills have +10 seconds to Cooldown
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to deal 30% more Damage (previously 40%).
  • Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
    Tier: 1
    Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0).
  • ImpetusImpetusSupport
    Tier: 2
    Cost & Reservation Multiplier: 115%
    Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 40% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 115% Cost Multiplier (previously 100%).
  • LockdownLockdownSupport
    Tier: 1
    Support Requirements: +5 DexSupports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.Supported Skills have 120% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a Cost Multiplier of 100% (previously 120%).
  • Magnified EffectMagnified EffectSupport, AoE
    Tier: 1
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 30% more Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a 130% Cost Multiplier (previously 120%), and causes Supported Skills to have 30% more Area of Effect (previously 40%).
  • Mana FlareMana FlareSupport, Spell, AoE, Trigger, Fire, Critical
    Tier: 2
    Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Support
    Supported Skills trigger Mana Flare on Critical Hit

    Mana Flare
    Cooldown Time: 1.00s
    Cast Time: 1.00s
    Critical Hit Chance: 7.00%
    Consumes 25% of current Mana to deal that much Fire damage
    Flare radius is 2 metres
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a Flare Radius of 2 Metres (previously 1.6), and now consumes 25% of current Mana to deal that much Fire damage (previously 20%).
  • Meat ShieldMeat ShieldSupport, Minion
    Tier: 1
    Support Requirements: +5 StrSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 35% less Damage
    Minions from Supported Skills take 35% less Damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Support now grants Minions from Supported Skills take 35% less Damage, instead of granting them 50% more maximum Life.
  • MobilityMobilitySupport
    Tier: 3
    Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
    using Supported Skills
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Support now has 25% less Movement Speed penalty while using Supported Skills (previously 30%).
  • Neural OverloadNeural OverloadSupport, Lightning
    Tier: 3
    Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a Cost Multiplier of 100% (previously 120%).
  • OverchargeOverchargeSupport, Lightning
    Tier: 3
    Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills
    Shocks caused by Supported Skills are reflected back to you
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you".
  • PotentialPotentialSupport
    Tier: 2
    Support Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges
    Supported Skills will consume a Power Charge on use if possible
    Supported Skills have 40% more chance to Critically Hit when consuming Power Charges
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to have 40% more chance to Critically Hit when consuming Power Charges (previously 30%).
  • ScattershotScattershotSupport, Projectile
    Tier: 1
    Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
    Supported Skills fire 2 additional Projectiles
    Supported Skills have 20% less Attack and Cast Speed
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Support now has Supported Skills deal 35% less Damage (previously 20%).
  • Shock SiphonShock SiphonSupport, Lightning
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 IntSupports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.Recover 4% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    can no longer be engraved in the Gemcutting menu. Existing copies of this support will still function.
  • Spell EchoSpell EchoSupport, Spell, AoE
    Tier: 2
    Cost & Reservation Multiplier: 150%
    Support Requirements: +5 IntSupports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.Supported Spells Echo once
    Supported Skills have 30% less Cast Speed
    Echoes from Supported Spells have 30% more Area of Effect
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    Support can no longer support Triggered Skills.
  • Spiral VolleySpiral VolleyAttack, Projectile, Sustained
    Tier: 13
    Level: (1-20)
    Cost: (7-96) Mana
    Attack Damage: (60-187)% of base
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
    Fires 25 Arrows
    Chains once per Frenzy Charge Consumed
    30% more Damage per Frenzy Charge Consumed
    100% more Damage if a Frenzy Charge was Consumed
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now fires directly forward with the first arrow instead of the final arrow.
  • Strip AwayStrip AwaySupport, Spell
    Tier: 2
    Support Requirements: +5 IntSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Exposure applied by Supported Skills has 20% increased effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Exposure applied by Supported Skills to have 20% increased Effect (previously 30%).
  • UnbreakableUnbreakableSupport
    Tier: 1
    Cost & Reservation Multiplier: 110%
    Support Requirements: +5 StrSupports any skill that you can use, making you harder to Stun while using it.30% more Stun Threshold for Heavy Stuns while using Supported Skills
    200% more Stun Threshold for Light Stuns while using Supported Skills
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has different stun threshold multiplier values for incoming light stuns as opposed to incoming heavy stuns.
  • Window of OpportunityWindow of OpportunitySupport, Channelling
    Tier: 1
    Support Requirements: +5 DexSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.Supported Skills have a 35% shorter Perfect Timing window
    Supported Skills deal 35% more Damage when released with Perfect Timing
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now causes Supported Skills to deal 35% more Damage when released with Perfect Timing (previously 50%), and have a 35% shorter Perfect Timing window (previously 25%).
  • Withering TouchWithering TouchSupport, Chaos, Duration
    Tier: 1
    Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.Withered lasts 4 seconds
    Supported Skills deal 25% less Damage
    Chance to inflict Withered on Hit with Supported
    Skills can exceed 100%
    Supported Skills have 1% chance to inflict
    Withered on Hit for every 0.57% of enemy
    Ailment Threshold dealt as Chaos damage
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now has a chance to apply Withered based on the amount of chaos damage dealt by the hit (from always applying a single stack), and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits.

Unique Item Changes

  • The Against the DarknessAgainst the Darkness
    Time-Lost Diamond
    Limited to: 1
    Radius: Medium
    <2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together.
    Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals.
    Thus, the Third Pact was born.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has a Medium Radius (previously Large). This change does not affect existing items. Modifiers that caused Notable Passive Skills in Radius to also grant 2-4% increased specific Attributes now have values of 2-3%. Existing items can be made worse with a Divine Orb.
  • The Against the DarknessAgainst the Darkness
    Time-Lost Diamond
    Limited to: 1
    Radius: Medium
    <2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together.
    Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals.
    Thus, the Third Pact was born.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel no longer causes small Passive Skills in Radius to also grant 1% increased Maximum Life or 1% increased Maximum Mana. Instead, they can now cause small Passives in Radius to also grant +8 to Maximum Life or +8 to Maximum Mana. Existing versions of this item are unaffected by this change.
  • The AstramentisAstramentis
    Stellar Amulet
    Requires Level 25+(5-7) to all Attributes+(50-100) to all Attributes
    -4 Physical Damage taken from Attack Hits
    Mindless rage will shake the world,
    Cunning lies will bend it.
    Reckless haste will break the world,
    And into darkness send it.
    Unique Amulet now has +50-100 to all Attributes (previously +80-100). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Atziri's DisdainAtziri's Disdain
    Gold Circlet
    Energy Shield: 58Requires Level 40, 74 Int+(60-100) to maxium Mana
    (10-20)% increased Rarity of Items found
    10% of Damage taken bypasses Energy Shield
    Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield
    They screamed her name in adulation as they gave
    their very lives. She looked on with impatience.
    Unique Helmet now has 10% of Damage taken bypasses Energy Shield (previously 20-25%), and +60-100 to Maximum Mana (previously +40-60). It also now has "Gain 10-15% of Maximum Life as Extra Maximum Energy Shield" (previously 25-30%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Choir of the StormChoir of the Storm
    Jade Amulet
    Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
    +(10-15) to Dexterity
    +(20-30)% to Lightning Resistance
    Critical Hits Ignore Enemy Monster Lightning Resistance
    Trigger Lightning Bolt Skill on Critical Hit
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    Unique Amulet once again triggers Lightning Bolt (previously Greater Lightning Bolt).
  • The Crown of the VictorCrown of the Victor
    Iron Crown
    Armour: 23
    Energy Shield: 12
    Requires Level 5(10–15)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    Gain 10 Mana per Enemy Killed
    +1 to Level of all Skills
    An endless river of bodies lie in the wake of ambition.
    Unique Helmet now grants 10-15% increased Rarity of Items found (previously 10-20%).
  • The Dream FragmentsDream Fragments
    Sapphire Ring
    Requires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana
    (30-50)% increased Mana Regeneration Rate
    You cannot be Chilled or Frozen
    Doryani stumbled into a realm of madness
    And awoke its Master.
    Unique Ring now provides 10% increased maximum Mana (previously 20%). A Divine Orb can be used on existing versions of this item to obtain the new value.
  • The Everlasting GazeThe Everlasting Gaze
    Azure Amulet
    (20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
    (40-60)% increased Mana Regeneration Rate
    Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield
    What they saw was what they believed, and
    they believed Lunaris had not abandoned them.
    Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Eye of ChayulaEye of Chayula
    Gold Amulet
    Requires Level 35(12-20) to increased Rarity of items found(20-30)% reduced maximum Life
    +(10-15) to all Attributes
    Cannot be Light Stunned
    Never blinking, always watching.
    Unique Amulet no longer provides +2500 to Stun Threshold, it now provides "Cannot be Light Stunned".
  • The FireflowerFireflower
    Solar Amulet
    Requires Level 30+(10-15) to Spirit(10-15)% increased Rarity of item found
    (30-40)% increased Mana Regeneration Rate
    Take 100 Fire Damage when you Ignite an Enemy
    +(1-4) to Level of all Fire Skills
    Tale-women in training drink of a painful desert fruit.
    Fire, they learn, springs from agony.
    Unique Amulet now grants 10-15% increased Rarity of Items found (previously 10-20%).
  • The GhostwritheGhostwrithe
    Tattered Robe
    Energy Shield: 28
    Movement Speed: -3.0%
    +100 to Energy Shield
    +(29-37)% to Chaos Resistance
    25% of Maximum Life Converted to Energy Shield
    Faith Springs Abundant at the edge of Death
    Unique Body Armour now provides 25% of Maximum Life converted to Energy Shield (previously 50%). Existing versions of this unique can be updated with a Divine Orb.
  • The Hand of Wisdom and ActionHand of Wisdom and Action
    Spiral Wraps
    Evasion: 33
    Energy Shield: 14
    Requires Level 33, 30 Dex, 30 Int+(15-25) to Dexterity
    +(15-25) to Intelligence
    1% increased Attack Speed per 20 Dexterity
    Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    Unique Gloves now Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence (previously per 10 Intelligence), and now provides 1% increased Attack Speed per 20 Dexterity (previously 3% per 25 Dexterity). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes. This Unique is also now found as the Spiral Wraps Base Type, instead of Furtive Wraps. This change does not affect existing items.
  • The IngenuityIngenuity
    Utility Belt
    Requires Level 5520% of Flask Recovery applied Instantly
    Has (1-3) Charm Slots
    (20-30)% increased bonuses gained from Equipped Left Ring
    (20-30)% increased bonuses gained from Equipped Right Ring
    (-20-20)% increased Charm Charges Gained
    (-10-10)% reduced Charm Charges Used
    Experiments with geomancy taught
    the Maji more than they ever expected.
    Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.
  • The Last Flame Unique Relic now has "Damage taken cannot be Absorbed", Absorption effects include Guard, Encased in Jade, and Sorcery Ward. Existing items are unaffected by this change.
  • The Mahuxotl's MachinationMahuxotl's Machination
    Omen Crest Shield
    Shield
    Chance to Block: 25%
    Armour: 50
    Energy Shield: 19
    Movement Speed: -1.5%
    Requires Level 48, 37 Str, 37 IntGrants Skill: Raise Shield(333-666)% increased Armour and Energy Shield
    100% increased effect of Socketed Soul Cores
    Everlasting Sacrifice
    Has 2 Rune Sockets (Hidden)
    The Banished Architect sought to employ the darkest secrets of the Vaal.
    Unique Shield now has 100% increased Effect of Socketed Soul Cores (from 333-666%). Now has the additional property of "Everlasting Sacrifice".
  • The Melting Maelstrom Unique Flask no longer has the property of "Recover all Mana when Used". This change does not affect existing versions of the item.
  • The Morior InvictusMorior Invictus
    Grand Regalia
    Armour: 135
    Evasion: 123
    Energy Shield: 46
    Movement Speed: -4.0%
    Requires Level 65, 51 Str, 51 Dex, 51 Int(200–300)% increased Armour, Evasion and Energy Shield
    <3 random socket modifiers>
    Has 4 Rune Sockets (Hidden)
    The Unblinking Eye did not cower and wail.
    They stood against the end.
    Unique Body Amour now generates with 3 random modifiers (previously 2).
    • The following random modifiers can no longer roll:
      • 10% increased Rarity of Items found per Socketed Rune or Soul Core
      • 5% increased Maximum Life per Socketed Rune or Soul Core
      • 5% increased Maximum Mana per Socketed Rune or Soul Core
      • 5% increased all Attributes per Socketed Rune or Soul Core
    • The following random modifiers have been adjusted:
      • +6-10 to Spirit per Socketed Rune or Soul Core (previously 10)
      • 6-10% increased global Defences per Socketed Rune or Soul Core (previously 10)
      • +5-7% to all Elemental Resistances per Socketed Rune or Soul Core (previously 10)
    • Added 7 new random per Socketed Rune or Soul Core modifiers.
  • The OakswornOaksworn
    Sigil Crest Shield
    Shield
    Chance to Block: 25%
    Armour: 17
    Energy Shield: 8
    Movement Speed: -1.5%
    Requires Level 7Grants Skill: Raise Shield(40-60)% increased Block chance
    (80-120)% increased Armour and Energy Shield
    50% increased Life Regeneration Rate
    +(17-23)% to Chaos Resistance
    The druids swore to protect the Grelwood with their very lives.
    Unique Shield no longer provides +50 to Spirit, and now provides 50% increased Life Regeneration Rate.
  • The Pillar of the Caged GodPillar of the Caged God
    Long Quarterstaff
    Quartertaff
    Physical Damage: 9-18
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Requires 10 Dex16% increased Range1% increased Area of Effect for Attacks per 10 Intelligence
    1% increased Attack Speed per 10 Dexterity
    10% increased Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    Unique Quarterstaff now provides 1% increased Attack Speed per 10 Dexterity, and 1% increased Area of Effect per 10 Intelligence (previously both 2% per respective attribute). It also now provides 10% increased Weapon Damage per 10 Strength (previously 10% per 5 Strength). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes.
  • The Queen of the ForestQueen of the Forest
    Smuggler Coat
    Evasion: 256
    Movement Speed: -3.0%
    Requires Level 48, 99 Dex(100-150)% increased Evasion Rating
    -(15-10)% to Fire Resistance
    +(25-30)% to Cold Resistance
    +(10-15)% to Lightning Resistance
    1% increased Movement Speed per 800 Evasion Rating
    Other Modifiers to Movement Speed do not apply
    Shedding away her regal past,
    she forged a new destiny.
    Sacrificing the ephemeral joys of man,
    she embraced the eternal grasp of nature.
    Seizing her one true wish,
    she found peace at last.
    Unique Body Armour now grants 1% Movement Speed per 800 Evasion Rating (previously 500). Existing versions of this Unique can be updated with a Divine Orb. This modifier also can no longer scale with modifier effect, such as from Corruption. This change does not apply to existing versions of the item.
  • The Sandstorm VisageSandstorm Visage
    Chain Tiara
    Energy Shield: 44Requires Level 26, 49 Int+(80-120) to maximum Energy Shield
    +(20-30) to Dexterity
    Enemies in your Presence are Blinded
    Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
    A fell wind brings death.
    Unique Helmet now causes enemies in your Presence to gain Critical Weakness once per second for 15 seconds (previously 1 second). Existing items can be updated with a Divine Orb.
  • The TemporalisTemporalis
    Silk Robe
    Energy Shield: 61
    Movement Speed: -3.0%
    Requires Level 64, 47 Int+(100-150) to maximum Energy Shield
    +(10-20)% to all Elemental Resistances
    (5-30)% of Damage taken is Recouped as Life
    (5-30)% of Damage taken is Recouped as Mana
    Skills have (-2--1) seconds to Cooldown
    The final element the tale-women
    mastered was Time itself.
    Unique Body Armour now causes Skills to have -2 to -1 seconds to Cooldown (previously -4 to -2). Existing versions of this item can be updated to the new values with a Divine Orb, but why would you?
  • The TrenchtimbreTrenchtimbre
    Spiked Club
    One Hand Mace
    Physical Damage: 15-24
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Requires Level 16, 38 StrAdds (13–15) to (22–25) Physical Damage
    (20–30)% increased Attack Speed
    +(1–2) to Level of all Minion Skills
    Increases and Reductions to Minion Attack Speed also affect you
    Ezomyte loyalty was not given to distant leaders.
    It was earned by comrades in arms.
    Unique Mace now grants +1-2 to Level of all Minion Skills (previously +1-3). Existing items can be made worse with a Divine Orb.
  • The Ventor's GambleVentor's Gamble
    Gold Ring
    Requires Level 64(6-15)% increased Rarity of Items found+(0-80) to maximum Life
    +(0-20) to Spirit
    (-25-25)% increased Rarity of Items found
    +(-40-40)% to Fire Resistance
    +(-40-40)% to Cold Resistance
    +(-40-40)% to Lightning Resistance
    In a blaze of glory,
    An anomaly defying all odds
    The "unkillable" beast met the divine
    And Ventor met his latest trophy.
    Unique Ring grants -25 to 25% increased Rarity of Items found (previously -40 to 40%).
  • Updated the description of the GravebindGravebind
    Rope Cuffs
    Armour: 12
    Energy Shield: 6
    Requires Level 5(40-60)% increased Armour and Energy Shield
    +(10-15)% to Cold Resistance
    Gain (7-10) Life per Enemy Killed
    Gain (4-6) Mana per Enemy Killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    Try as you like to hide the
    blood on your hands.
    You'll still know the truth.
    Unique Gloves modifier to correctly state that the enemy must be in your presence, not the ally.
  • Updated the text of the Solus IpseSolus Ipse
    Grand Visage
    Armour: 88
    Evasion: 80
    Energy Shield: 30
    Requires Level 65, 46 Str, 46 Dex, 46 Int+(60-100) to Maximum Mana
    25% increased Light Radius
    (100-150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can use each type of Support Gem an additional time in different Skills
    One warrior alone survived to face the Arbiter.
    Unique Helmet and the Gemling Legionnaire's Gem Studded Ascendancy Passive Skill to reflect the fact that they stack with each other. This is not a functional change.
  • Corrected the wording on the Black Scythe Training, Circular Teachings and Knightly Tenets Timeless Jewel Keystones so they no longer incorrectly imply the alternate bonuses they grant are inherent bonuses of those attributes.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills increased magnitude of damaging ailments now grants 5-10% (previously 10-20%). Existing items can be rerolled using a Divine Orb.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills faster damage from ailments now grants 2-3% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills increased energy generation now grants 4-12% (previously 5-15%). Existing items can be rerolled using a Divine Orb.
  • The Time-Lost Jewel modifier that grants Notable Passive Skills Warcry Buff Effect can no longer be obtained.
  • The name and text of the Keystones from Heroic TragedyHeroic Tragedy
    Timeless Jewel
    Limited to: 1 Historic
    Radius: Very Large
    Remembering (100-8000) songworthy deeds by the line of (Vorana-Medved-Olroth)
    Passives in radius are Conquered by the Kalguur
    Historic
    They believed themselves courageous and selfless,
    but that bravery became the doom at their door.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Timeless Jewels now correctly match up with the relevant Expedition leader. Keystones Conquered by Olroth are now called "Knightly Tenets", Keystones Conquered by Medved are now called "Circular Teachings", and Keystones Conquered by Vorana are now called "Black Scythe Training". This change does not apply to existing items.

Item Changes

  • Jeweller's Orbs now set a Skill Gem to have the specified number of Support Gem Sockets, rather than adding Support Gem Sockets to a Skill Gem with a specific number of Support Gem Sockets already. For example, you can now use a Perfect Jeweller's OrbPerfect Jeweller's OrbStack Size: 20Sets a Skill Gem to have 5 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 5 Support Gem Sockets. on a Skill Gem with two Support Gem Sockets to set it to have five Support Gem Sockets.
  • Advanced and Expert item base types now have distinctive names.
  • Runes now have 3 tiers, for example the Storm Rune has been split into a Lesser Storm Rune, a Storm Rune and a Greater Storm Rune. You are able to reforge 3 Lesser Runes for 1 regular Rune of that type, and reforge 3 regular Runes for 1 Greater Rune of that type.
  • Doubled the drop rate of Runes.
  • You can no longer reforge 3 Runes to obtain a random Rune in return.
  • Using a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on an item can no longer cause a modifier with a value of 1 to be reduced to 0.
  • The base Damage of all Crossbows has been increased. Crossbows also now have two-handed versions of added Damage modifiers, instead of the one-handed versions they were using.
  • Physical Thorns damage on Rare item Modifiers has been buffed by up to 3.5 times for the highest tier modifier, scaling down to unchanged for the lowest tier modifier.
  • Increased Rarity of Items found Modifiers on items have been lowered at top end. The Suffix Modifier now goes up to 25% at the highest tier (previously 30%), while the Prefix Modifier now goes up to 25% at the highest tier (previously 32%).
  • Golden CharmGolden CharmLasts 1.00 Seconds
    Consumes 80 of 80 Charges on use
    15% increased Rarity of Items found
    Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    now grants 15% increased Rarity of Items found (previously 20%).
  • Breach Rings now have the Implicit modifer of Maximum Quality is 40% (previously 50%). Existing items can be updated using a Divine Orb.
  • The chance for Breach Rings to drop has been greatly reduced.
  • Notable Passive Skills in the starting areas of each class can no longer be instilled (or found on Unique items like Megalomaniac). This does not fix existing items where instilled notables in the Sorceress/Witch starting area could display incorrectly on the item due to the notables being different on Witch compared to Sorceress and other classes.
  • Added new Jewel modifiers that provide similar benefits to new Passive Skills added to the Passive Skill Tree, such as Companions have increased maximum Life.
  • Jewel and Time-lost Jewel modifiers that provided stats scarcely located on the Passive Skill Tree, such as increased Blind Effect or Damage taken Recouped as Life, have been adjusted. Generally speaking, the minimum range has stayed the same, but the maximum value provided is lower than before.
  • Increased Effect of Auras from your Aura Skills can no longer roll on Jewels or Time-lost Jewels.
  • The Fletching Jewel and Time-lost Jewel modifiers that provide increased bonuses gained from Equipped Quiver now have values of 4-6% and 2-3% respectively (previously 5-15% and 3-7%).
  • The Jewel modifier that grants increased energy generation now grants 2-6% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
  • The Soul Core of AzcapaSoul Core of AzcapaStack Size: 10Martial Weapons: +15 to Spirit
    Armour: 5% increased Quantity of Gold Dropped by Slain Enemies
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
    has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).
  • The Corruption modifiers on Jewels that provide +5-10 of a specific attribute now have values of +4-6.
  • The Corrupted modifier on Helmets and Rings that provides 1-2% of Life Regenerated per Second can no longer roll. It has been replaced with a new Corrupted modifier that provides 1-2% increased Life Regeneration Rate.
  • Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected.
  • Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values.
  • Amulet modifiers that provide 5-6%, 7-8% or 9-10% increased Maximum Mana now have values of 3-4%, 5-6%, and 7-8% respectively.
  • Belts, Gloves, and Boots can now only roll up to +105-124 to Maximum Mana.
  • Helmets can now only roll up to +125-149 to Maximum Mana.
  • Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
  • Rings can now only roll up to +165-179 to Maximum Mana.
  • The "Debuffs you inflict have 20-30% increased magnitude of Slows" Corrupted modifier on Gloves can no longer roll.
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
  • The Relic modifier that causes the Merchant to have additional options now only grants a single additional option (previously 2-3). Existing items can be ruined using a Divine Orb.

Monster Changes

  • Bosses that need to perform certain actions to progress their fight will now become immune to damage if their life is brought significantly past the point at which that action should be used. This should have no noticeable effect to most players, but will prevent cases where bosses could get semi permanently crowd controlled and prevent the fight from progressing.
  • Armour on all monsters has been reduced by 30%.
  • Soul Eater on Monsters now grants 1% Skill Speed and 1% less Damage taken per stack (previously 5% and 2%). Now stacks to a maximum of 50 (previously 45).
  • The Life of the following Pinnacle Bosses has been adjusted: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash. At difficulty 0 they now have roughly half the maximum Life as before, scaling back up to be unchanged by difficulty 4.
  • The Life of The Trialmaster and Zarokh, The Temporal have been reduced.
  • The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
  • Lowered the damage conversion to other elements for some skills used by The Arbiter of Ash and Olroth, The Origin of the Fall.
  • The Arbiter of Ash now has a tapering less damage taken buff for the correct amount of time.
  • The Arbiter of Ash now deals increased damage with a select few abilities.
  • Scourge of the Skies now deals increased damage on its vomit abilities.
  • Xyclucian, the Chimera now deals increased damage with their leap slam.
  • The Trialmaster now deals increased damage with his channeled blood slam.
  • Rafiq of the Frozen Spring now deals increased damage with their multi slam skill.
  • Stoneclad Gorillas now deal reduced damage with their leap slams.
  • Mighty Silverfist's dodge roll now deals reduced damage.
  • Olroth, Origin of the Fall now deals increased damage with his dash skills.
  • Ashar, the Sand Mother now deals less damage with their poison spray.
  • Rathbreaker now has a resistance to Cold and a vulnerability to Fire.
  • Lowered the damage of It that Hate's Chaos Quicksand Skill.
  • Count Geonor's 180 degree Swipe attack can no longer be blocked.
  • Monsters now have higher Light Stun damage scaling with level. In the very early parts of the campaign there is no change, scaling to around twice as much light stun damage in the endgame.
  • Lowered the maximum number of monsters that can be alive at once in Ritual encounters, particularly earlier in the game.
  • Electrocute now builds up roughly 44% slower on non-players.
  • Pin now builds up roughly 58% slower on non-players.
  • Magic enemies are now Primed for Stun when they have at least 50% Heavy Stun buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
  • Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
  • Destructible pillars in Xyclucian, the Chimera's arena have had their life increased
  • Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.
  • Some rare monster modifiers now scale at later levels, providing better rewards.
  • Zarokh, the Temporal no longer targets non-players with its Rewind skill.
  • The Treant Fungalreaver Ritual Monster now correctly deals damage, and their damage and behaviour has been adjusted.
  • The Bloated Miller's charge now pushes players sideways instead of carrying them along.
  • The Bloated Miller's shield charge can no longer be blocked.
  • The Lethal Rare Monsters now grants Rare Monsters an additional Modifier (previously 2).
  • Rare Monsters' minions have been made stronger defensively and now scale far more appropriately in party-play.
  • The "Powerful Minions" modifier has been reduced in power to compensate for the above.
  • The guaranteed Magic Monsters near the exit of The Dreadnought will no longer respawn when you respawn at checkpoint if you have killed them.
  • Various fungal themed monsters now have a resistance to Cold and a vulnerability to Fire.
  • Slightly reduced the damage dealt and number of projectiles fired by Bahlak, the Sky Seer's feather spray skills.
  • Iron Enforcers no longer use their tentacle grab skill.
  • The Sump Map boss has been renamed from "The Eater of Children" to "Brakka, the Withered Crone". She still eats children.
  • Patrolling monsters can no longer be imprisoned in Essences.
  • Incrementally improved Monster behaviour.

Quest Changes

User Interface Changes

  • Added the ability to spectate party members if you died in combat.
  • Added the ability to pan the minimap overlay when using a controller.
  • Hovering over any instance of the Presence keyword will now show an indicator around your character to visualise your Presence radius.
  • Hovering over a skill on your skill bar now displays a shortened description of the skill's behaviour, with a button prompt to open the skill information panel.
  • The Instilling menu can no longer be closed if you have an item placed within it.
  • The Ritual Rewards menu now pauses the game.
  • Item filter gem level filtering now applies to uncut gems.
  • When levelling up Gems, changes are now highlighted more obviously.
  • Improved the visibility and readability of text and icons under monster life bars.
  • Made a number of improvements to the stats displayed on the character panel and skill information panels. For example, the character panel now displays your modified Energy Shield Recharge Delay and Ailment Thresholds, and skill panels now show more detailed Ailment and Hit Chance information (among other changes).
  • A HUD icon is now displayed if you are using a controller and have turned off item labels.
  • Improved many cases in couch Co-Op where the second player could not interact with mechanics or UI elements.
  • Relics can now be Quick Moved to the Relic Altar when using a controller.
  • Added functionality to set targeting mode per skill when using a controller.
  • Improved UI panel behaviour in couch Co-OP.
  • When using a controller, picking up items will no longer fail due to skills in progress.
  • Added an optional bindable action when using a controller that allows the player to cycle through socketed crossbow ammo, ignoring skills that are disabled in the current weapon set.
  • Added an optional bindable action when using a controller that reloads your current crossbow ammo type.
  • While using a controller, quick-swapping an equipped weapon will now place any support gems socketed in the skill granted by the old weapon in your inventory.
  • When using a controller, Detonating Arrow and Freezing Salvo will now target enemies if not manually aimed.
  • Redesigned the cosmetics equipment interface.
  • You can now open the chat while in the Cosmetics panel, so you can flex your Pilfering Ring in global.

Microtransaction Changes

  • Enabled the following existing armour microtransactions for use in Path of Exile 2: Deepwater Armour Set, Misery Armour Set, Misery Helmet Attachment, Pandemonium Armour Set.
  • Enabled the following existing finisher effect microtransactions for use in Path of Exile 2: Plummeting Chaos Rare Finisher Effect, Plummeting Exalted Rare Finisher Effect, Plummeting Mirror Rare Finisher Effect, Plummeting Vaal Rare Finisher Effect, and Divine Artillery Strike Rare Finisher Effect.
  • Enabled the following existing portal microtransactions for use in Path of Exile 2: Primordial Dread Apparition Portal Effect, Nullifier Apparition Portal Effect, and Incinerator Apparition Portal Effect.
  • Enabled the following existing pet microtransactions for use in Path of Exile 2: Acid Scorpion Pet, Amber Cat Pet, Baby Black Death Pet, Baby Elephant Pet, Bell Lizard Pet, Black Cat Pet, Black Rabbit Pet, Black Rat Pet, Bloodworm Pet, Blue Frog Pet, Blue Land Crab Pet, Bronze Kiwi Pet, Chicken Pet, Chrome Scorpion Pet, Cinnamon Cat Pet, Cobra Pet, Cockroach Pet, Colossal Weta Pet, Darkshard Falcon Pet, Demon Hand Pet, Diamond Kiwi Pet, Divergence Centipede Pet, Divergence Predator Pet, Divine Rhoa Pet, Ebony Scorpion Pet, Eternal Rhoa Pet, Exalted Rhoa Pet, Female Paradise Duck Pet, Ferret Pet, Firefly Swarm Pet, Formosan Bear Pet, Formosan Deer Pet, Ghostflame Swarm Pet, Giant Weta Pet, Ginger Rabbit Pet, Gold Kiwi Pet, Gore Weta Pet, Green Basilisk Pet, Green Frog Pet, Hedgehog Pet, Heist Cat Pet, Heritage Peacock Pet, Heritage Scarab Pet, Infernal Basilisk Pet, Infernal Fox Pet, Infernal Scorpion Pet, Ivory Scorpion Pet, Kiwi Pet, Koala Bear Pet, Lemur Pet, Lightbringer Cat Pet, Lightning Bat Pet, Lightning Scorpion Pet, Male Paradise Duck Pet, Mallard Duck Pet, Mysterious Frog Pet, Nursery Web Spider Pet, Peacock Pet, Peahen Pet, Pukeko Pet, Red Frog Pet, Regal Rhoa Pet, Rhoa Pet, Rock Elemental Pet, Rolling Head Pet, Royal Blue Frog Pet, Royal Green Frog Pet, Royal Red Frog Pet, Scavenger Bat Pet, Scavenger Ratmother Pet, Scorpion Pet, Silver Kiwi Pet, Spectral Basilisk Pet, Tabby Cat Pet, Thaumaturgy Dachshund Pet, Toad Pet, Tortoise Pet, Two-Tailed Lizard Pet, Weta Pet, White Rabbit Pet, and Wild Turkey Pet.
  • Enabled the existing Skin Transfer, Vanishing Dye, and Invisible Buff Effect microtransactions for use in Path of Exile 2.
  • Enabled the existing Item Display Case Hideout Decoration and Hideout Music Player microtransactions for use in Path of Exile 2.

Bug Fixes

  • Fixed a bug where skills that allow movement during their actions wouldn't apply their slow at full effect if used with higher values of attack or cast speed, and not held down.
  • Fixed a bug where you could un-reserve and re-reserve Minions to resummon them instantly while they were in the process of resummoning.
  • Fixed a bug where cancelling a Skill with the Infernalist's Pyromantic Pact Ascendancy Passive Skill allocated would still cause the player to gain Infernal Flame.
  • Fixed a bug where Wind Dancer stages could be kept after weapon swapping to a weapon set that did not have Wind Dancer activated.
  • Fixed an issue where some Triggered Skills were able to generate Energy, such as Burning Inscription.
  • Fixed a bug that could cause Shattering Palm's ice shards to occasionally fail to explode.
  • Fixed a bug where Ignited Ground created by Incinerate was not dealing damage correctly compared to other sources of Ignited Ground.
  • Fixed a bug that could cause Support Gems applying to Persistent Buff Skills to apply twice.
  • Fixed a bug where Sunder's aftershocks could hit enemies too many times.
  • Fixed a bug where Tremors Support could interfere with aftershock chances from other sources.
  • Fixed a bug where Resonating Shield recovered Stagger much faster than the inherent Raise Shield Skill.
  • Fixed a bug where Blink could be used to travel through walls.
  • Fixed a bug where effects that consume shocks could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them.
  • Fixed a bug where the "more Projectile Damage after Piercing an Enemy" stat granted by quality on High Velocity Rounds did not function.
  • Fixed a bug that could cause Shield-based attacks to not deal damage.
  • Fixed some wonkyness with Skills that could occur when using Flasks, such as Plague Bearer poison nova stacks being cleared.
  • Fixed a bug preventing Ferocity Support from functioning correctly.
  • Fixed a bug where skeletons impaled on offerings could sometimes still use skills if commanded to do so.
  • Fixed a bug that could cause Emergency Reload to empower fewer attacks than intended.
  • Fixed a bug with Second Wind Support and Demon Form where the additional Cooldown would still tick while in Demon Form.
  • Fixed a rounding issue that could cause skills used by an Infernalist to sometimes fail to generate Infernal Flame.
  • Fixed a bug that could cause Lingering Illusion to stop functioning when supported by specific support gems if you had very little unreserved spirit.
  • Fixed a bug where Stomping Ground Support would not function if you had a Wand or Sceptre equipped.
  • Fixed a bug where spell-related Support Gems could not support Skeletal Arsonists.
  • Fixed a bug where Long Fuse Support did not prevent grenades from being Detonated.
  • Fixed a bug where Crossbow Shot could consume more than one bolt when firing more than one projectile.
  • Fixed a bug where Eye of Winter passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them.
  • Fixed a bug where the Collapsing Horizon Unique Quarterstaff was providing its Elemental Gem Level bonus multiple times to Skills with more than one element type.
  • Fixed a bug where Shield Charge was not correctly interacting with active block mechanics.
  • Fixed a bug where the damage gained as extra elemental damage on Detonating Arrow was applied at the same time as non-skill sources of damage conversion/gain instead of before them.
  • Fixed a bug where the Cast on Block Skill granted by the Svalinn Unique Shield was granting the wrong amount of energy. It now grants 25 base energy on block (previously displayed 250 but actually granting 2.5).
  • Fixed a bug where Vile Effusion, the Skill used by Dark Effigy, was not correctly scaling with Area damage.
  • Fixed a bug where a Skills Cooldown could stop when under the effects of multiple sources of reduced Cooldown Recovery Rate.
  • Fixed a bug where the damage bonus provided by Fresh Clip Support was shared between Skills and Weapon Sets. Unsocketing the Support also now correctly removes the bonus.
  • Fixed a bug that could cause Mana Tempest to stop draining the player's mana.
  • Fixed a bug where Shockwave triggered by striking Tempest Bell was not correctly scaling with Knockback.
  • Fixed a bug where Thorns were not causing Stun, Freeze, Electrocute, Pin, Armour Break, Daze, nor Knockback.
  • Fixed a bug where Profane Ritual did not work with the Hinder or Chaotic Freeze Supports.
  • Fixed a bug where Fiery Death's explosion was not considered as a triggered skill (and therefore could be supported by some supports that don't apply to triggered skills).
  • Fixed a bug where more poisons than should be active could damage the same target when the poisons had different limits.
  • Fixed a bug where projectiles that cannot chain, such as Lightning arrow, were chaning off of terrain.
  • Fixed a bug where Marks could deal off-hand hits when dual-wielding, causing zero damage because they don't have off-hand damage stats.
  • Fixed a bug that caused various aftershock-related stats that were intended to apply specifically to *your* skills to also apply to skills used by totems.
  • Fixed a bug that could occur if using Iron Grip and Iron Will in combination with an effect allowing spell damage increases to apply to attacks.
  • Fixed a bug where Impact Shockwave was not scaling with area modifiers.
  • Fixed a bug where Aftershocks caused by Slam Skills you use with Maces through the Split the Earth Notable Passive Skill were not scaling with area modifiers.
  • Fixed a bug where Shattering Palm ice shards could fail to deal damage when weapon swapping.
  • Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha's Coil Unique Belt, were not working correctly with damage conversion.
  • Fixed a bug where the benefits of Heft Support were applying twice to Minions.
  • Fixed a bug where Meta Skills were not correctly counting energy costs for subsequent skills if a skill that consumed a corpse was socketed first in sequence.
  • Fixed a bug where some modifiers that affected Delirium Splinters, such as Distilled Despair or the I'm not afraid of you! Notable Atlas Passive, were not working correctly.
  • Fixed a bug where Seismic Cry, and other delayed cooldown skills, could consume two Cooldown charges when supported by Second Wind.
  • Fixed a bug where Gathering Storm was not affected by ground duration modifiers.
  • Fixed a bug where the Lord of the Pit Boss was not being affected by Map Boss difficulty modifiers.
  • Fixed a bug where Corrosion Support caused all poisons present on the target to apply armour break based on their magnitude, not just those actually applying damage to the target.
  • Fixed a bug where the fire exposure on fully breaking armour from the Wylund's Stake unique mace would not always apply consistently.
  • Fixed a bug where some modifiers to armour break amount did not apply correctly to armour break caused by stunning enemies.
  • Fixed a bug where conditional effects that looked for ailments on the target didn't count electrocute.
  • Fixed a bug where crossbow reload speed was not being affected by local attack speed modifiers on the crossbow itself.
  • Fixed a bug that caused Demon Form's current cooldown time to not be displayed.
  • Fixed a bug where using Demon Form would kill your Minions when using a controller.
  • Fixed bug where Soulrend projectiles were unable to debuff targets after passing through chests.
  • Fixed a bug which could incorrectly limit when you could use Life Flasks with Eternal Youth.
  • Fixed an issue where Ghost Dance Quality was incorrect.
  • Fixed a bug where Volcanic Fissure could fail to create fissures when targeting locations very close to the player.
  • Fixed a bug where Offering skills could target the wrong skeleton.
  • Fixed a bug where Shockwave Totem supported by Astral Projection would prioritise targets in a specific direction from the totem.
  • Fixed a bug where Ballistae could target inanimate objects.
  • Fixed an issue where swapping to a new ammo type while using a controller could fail due to other actions interrupting the change.
  • Fixed a bug where some of the stats on the Gale Force Skill triggered by Wind Dancer were not being displayed.
  • Fixed a bug where Toxic Growth poisoning on hit was not described.
  • Fixed a bug where the maximum number of active Lightning Rods did not display on the gem, only on the skill information panel.
  • Fixed a bug where the Raging Spirits Skill did not display the duration of the spirits.
  • Fixed a bug where Ballistae and Ancestral Warrior Totem did not display their weapons' base critical hit chances.
  • Fixed a bug where some sources of Aftershock chance were not being displayed in the skill information panel.
  • Fixed a bug where the visual effect from Stomping Ground Support lingered around after the damage was dealt.
  • Fixed a bug where Gathering Storm erroneously had the Strike tag.
  • Fixed a bug where Cold Snap's Area of Effect did not play a visual effect.
  • Fixed a bug where Comet's impact radius was not displayed.
  • Fixed a bug where Frost Wall did not display its length on the gem or skill information.
  • Fixed a bug where Martial Tempo was able to support Triggered Skills.
  • Fixed a bug where Ghost Dance did not display the maximum number of Ghost Shrouds you could have on the gem.
  • Fixed a bug where the Holy Descent and Shocking Leap Support Gems would not enable area, duration or ground effect-related support gems to support their skill.
  • Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.
  • Fixed a bug where Precision Support used the wrong 2D art. This will not affect existing copies of the gem.
  • Fixed some issues relating to Endgame Atlas generation.
  • Fixed a bug where the Reduced Resistances II Trials of Chaos modifiers was incorrectly granting Maximum Elemental Resistances instead of lowering them.
  • Fixed a bug where The Arbiter of Ash Boss fight could be paused in some situations.
  • Fixed a bug where Ketzuli, High Priest of the Sun could get out of sync when slowed.
  • Fixed a bug where Ketzuli, High Priest of the Sun could immediately face the player while using their laser skill if they were knocked back.
  • Fixed a case where players could get out of bounds during the Ketzuli, High Priest of the Sun fight.
  • Fixed a bug where slowing The Arbiter of Ash while they were using their flame drop beam slam combo skill could cause certain parts of the skill to overlap.
  • Fixed a bug where the swords thrown by Kosis, The Revelation could fail to return to him.
  • Fixed a bug that could cause Kosis, The Revelation to stop taking actions.
  • Fixed a bug where Sekhema Asala could sometimes fail to put up her sandstorm shield when fighting Jamanra, the Risen King.
  • Fixed a bug where Bahlak, the Sky Seer could start zooming around the outer edge of their arena.
  • Fixed a bug where Riona, Winter's Cackle wouldn't fire any projectiles when using their Ice Spike Barrage skill.
  • Fixed a bug where the boss arena in the Vaal Foundry Map did not have an exit available upon defeating the boss.
  • Fixed a bug where you were unable to open a portal in the Sump Map boss arena after killing the boss.
  • Fixed a bug where the entrance to the Grimhaven Map Boss room could fail to activate.
  • Fixed a bug where Quake Golems in Trials of the Sekhemas could sometimes be immune to damage.
  • Fixed a bug where the Lightning Lance skill used by Brutal Transcendent enemies could not be blocked or dodge rolled.
  • Fixed a bug where some Fireball traps in the Trial of the Sekhemas were terminating early on terrain.
  • Fixed a bug where Delirium Boss static life bars would appear before engaging the boss.
  • Fixed a bug where the visual indicators for the Proximal Tangibility monster modifier were not functioning.
  • Fixed an issue that caused monsters in Aggorat to not patrol as intended.
  • Fixed a bug where Diretusk Boar's charge ability was unable to connect with the player, thus causing it to deal no damage. It will now deal damage correctly.
  • Fixed a bug where some reward marker flags in Expedition Logbooks had the wrong icon on the flag.
  • Fixed a bug where Magic and Rare Chests could not be found in the Decay Map.
  • Fixed a bug where the Burial Bog Map could fail to contain extra content.
  • Fixed a bug where the Gain Damage as Extra Chaos Damage modifier on the Ming's Heart Unique Ring was not affected by Chayula's Catalysts.
  • Fixed a bug where the Matsya Unique Staff's "Skills reserve 50% less Spirit" modifier would not apply to totems when using the Ancestral Bond Keystone Passive Skill.
  • Fixed an issue where the Critical Damage per Power Charge modifier on the Powertread Unique Boots was being described as base Critical Damage Bonus instead of increased. This is purely a description change.
  • Fixed a bug where Spirit granted by the Morior Invictus Unique Body Armour was still granted when you could not gain Spirit from equipment.
  • Fixed a bug where the Atsak's Sight Unique Helmet did not cause critical hits with spells to inflict poison.
  • Fixed a bug where some Auras granted by Sceptres did not update when presence radius changed, such as through the Alpha's Howl Unique.
  • Fixed a bug where the benefits from Electrocution Passive Skill and the "Enemies Immobilised by you take 25% less Damage" modifier on the Sine Aequo Unique Gloves could sometimes end prematurely.
  • Fixed a bug where the Sacred Flame Unique Sceptre applied its "Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance" aura to the player instead of enemies.
  • Fixed a bug where you would take damage from the Heartbound Loop Unique Ring when you unsocketed Minion Gems or the Minions expired.
  • Fixed a bug where the Falcon Dive Notable Passive Skill was providing 1% increased Attack Speed per 150 Accuracy Rating (instead of per 250) to your off-hand.
  • Fixed a bug where a number of Passive Skills that grant bonuses "while wielding a Staff" were also functioning while wielding a Quarterstaff; Most of these now only work with Staves. However, the increased defences granted by the One with the River Notable Passive Skill are now only granted while wielding a Quarterstaff.
  • Fixed a bug with the interaction of the Impending Doom Notable Passive Skill and the Hex Bloom Support.
  • Fixed a bug where effects that occur on reaching maximum Rage were not functioning correctly if you went from 0 Rage to maximum Rage in a single hit.
  • Fixed a bug where the Time-Lost Jewel modifier that was intended to grant Notable Passive Skills increased effect instead granted small Passive Skills increased effect. Existing items are unaffected.
  • Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack.
  • Fixed a bug where the Gloves corruption enchantment that causes enemies to drop increased gold did not function.
  • Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
  • Fixed a bug where the Unhindered Notable Passive Skill could not be instilled onto an amulet.
  • Fixed a bug where Greater Essences could not be used on items with other items socketed in them.
  • Fixed an issue where the two small Passive Skills leading to the Repulsion Notable were incorrectly granting Spell Skills increased Area of Effect instead of Area Damage.
  • Fixed a bug where the "chance for Trigger Skills to refund half of Energy spent" description could disappear if the chance was over 100%. This was just a display issue with the description.
  • Fixed a bug where the Greed Shrine buff was granted by an Avarice Shrine. In all instances this should now be referred to as a Greed Shrine.
  • Fixed a bug where Sabre Spiders could still attack while imprisoned in an Essence.
  • Fixed a bug where characters could become stuck between a wall and some indestructible pottery in The Lost City.
  • Fixed a flickering bug that could sometimes occur when using the DirectX 12 renderer.
  • Fixed a bug in the Passive Skill Tree where Jewels could sometimes be placed into a different socket to the one you clicked.
  • Fixed a bug that would allow you to visually allocate more passive skills than you had points to spend.
  • Fixed a bug where the Strugglescream Unique Amulet could not be stored in the Unique Stash Tab.
  • Fixed a bug in item filters where using ">=" to filter the number of sockets was not working.
  • Fixed a bug where the list of available public parties could fail to load if you logged in directly to your hideout.
  • Fixed a bug where increases to Gem levels from Global Modifiers was not displaying when socketed inside Meta Gems while using Controller input.
  • Fixed a bug where Ctrl + Alt + C did not include information on Skills granted by items.
  • Fixed a bug where the League migration options could disappear when using a controller if you went to migrate but then cancelled out of it.
  • Fixed targeting issues with Incinerate and Bonestorm when using a controller.
  • Fixed some issues targeting corpses when using a controller.
  • Fixed a bug where Trials of the Sekhema could not be accessed in couch Co-Op.
  • Fixed a bug in couch Co-Op where player 2 was not able to place a Jewel in a socket on their Passive Skill Tree until player 1 had allocated a Jewel Socket.
  • Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
  • Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
  • Fixed a bug preventing skipping cutscenes in some circumstances.
  • Fixed a bug preventing the Cosmetics menu from displaying properly in some hideouts.
  • Fixed a bug where the Wulfsbane Unique Shield 3D art was smaller than intended.
  • Fixed 5 client crashes.

Just Missed the Boat

The below features were showcased but unfortunately were not able to be included with the 0.2.0 patch, we will patch these in as soon as they're ready.

  • Added the ability to lock your main hand, off-hand or both, so that you can use the same item(s) between weapon sets.

We really hope you enjoy Path of Exile 2: Dawn of the Hunt. Thanks for your support!

Below are changes made to the patch notes since they were posted, with the most recent changes being at the top.

03-04-2025

Changed notes:

Old:

  • Overcharge Support now only increases the magnitude of Shock from hits.

New:

  • Overcharge Support no longer causes Supported Skills to have less Shock Duration. It now has "Shocks caused by Supported Skills are reflected back to you".

Old:

  • The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 30-50% increased bonuses gained from Equipped Left Ring, and 30-50% increased bonuses gained from Equipped Right Ring. Existing versions of this item are unaffected by these changes.

New:

  • The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.

Old:

  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are multiplicative with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now multiplicative with each other for Temporal Chains.

New:

  • Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.

Removed notes:

  • Hexblast's damage has been lowered by roughly 17% at all Gem levels. The Explosion radius has also been reduced to 1.2 metres (previously 1.6).

References

  1. Community_Team (April 2, 2025). "0.2.0 Patch Notes". Official Path of Exile Forums. Retrieved April 2, 2025.