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League
A league is a category of game mode within Path of Exile 2 that effectively splits players and economies based on different preferences and difficulties. A character can only belong to one league at any time, and cannot join a party or trade with characters in a different league. Leagues are currently split up based on the following conditions: "Permanent" vs "Temporary", "Softcore" vs "Hardcore", and "Trade" vs "Solo Self Found".
Permanent leagues
Permanent leagues are leagues with an indefinite duration, and are typically the "base" league that corresponding temporary leagues will migrate to when they end. Permanent leagues only provide the default game mechanics and cannot normally access any content exclusive to ongoing challenge leagues.
Standard
"Standard" league is the basic permanent league that all future challenge leagues will funnel into after the official release of POE2. Items migrated from stashes from other leagues are remove-only. Standard leagues are the only way to obtain legacy items, results of items retaining old modifiers after various balance patches.
Early Access Standard
Early Access Standard league is similar to Standard, but only contains characters created during the Early Access period. Once the Early Access period ends, all existing characters will be moved to this league before the official release of the game. Characters on Early Access Standard are separate from regular Standard, and new characters will not be able to be created on this league.
Void League
Void Leagues are a result of migration (or hardcore death) of characters in certain event leagues that are deemed incompatible with the economy or balance of the regular game. Characters in Void Leagues and their equipment and passive trees can be viewed on the official website or third party tools, but they can no longer be played within the game itself. A character sent to a Void League is referred to as "voided".
Temporary leagues
Temporary leagues have a duration which can vary from a few hours to several months. Temporary leagues offer special modifiers or game mechanics that are not available in permanent leagues. When a league ends, characters are migrated to their corresponding permanent leagues.
Challenge leagues
Challenge leagues effectively serve as "seasons", lasting approximately 3-4 months. Each new challenge league provides a fresh economy and often several new features:
- League Mechanic: A new league mechanic that players can interact with typically once per zone. These may later become permanent game mechanics.
- Expansion Content: New leagues are often accompanied by expansions, which add new unique items, skills, bosses, lore, game mechanics, and endgame content.
- League Challenges: A set of optional challenges that can be completed for free exclusive microtransaction cosmetic rewards only available during the challenge league.
- Balance Changes: A number of balance changes to existing content that also often affect permanent leagues.
- Cosmetic Content: Includes new supporter packs, mystery boxes, and standalone microtransactions that support the ongoing development of the game. These do not affect the player's character power directly in any way.
Below is a list of all challenge leagues in Path of Exile 2 in order of release, starting by the most current (times are in UTC):
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Early Access leagues
Major patches during Early Access launch with temporary leagues for that patch cycle. These are not considered challenge leagues, as they do not include any gameplay differences from Standard league. They serve as a ladder and economy reset for the game. Characters are migrated to their corresponding permanent leagues when the league ends.
Below is a list of all Early Access leagues in Path of Exile 2 in order of release, starting by the most current (times are in UTC):
Challenge League | Release Date | End Date | Release Version |
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Dawn of the Hunt league | 2025-04-04 6:00:00 PM | 0.2.0 |
Events
Events and event leagues are typically shorter temporary leagues with challenging and/or rewarding modifiers, and often are accompanied with special cosmetic or real-life rewards based on player performance. The specific league rules of the event depend on the event itself.
Private leagues
Private leagues are smaller temporary leagues that can be created by players by spending store points. They are customizable, allowing players to select the league's name, start time, amount of players, duration, and additional modifiers. When creating a private league, you can choose a league type to base it on. This can be a variation of the current challenge league or a regular Standard league. Private leagues are currently not available in POE2, but may be enabled in the future.
Game modes
There are currently 2 optional game modes which can be enabled under the permanent and temporary league categories. These modes can only be selected during the character creation screen and represent popular playstyles by introducing key limitations. These settings do not affect the game's items and rewards at all and are purely meant as a challenge or to cater to different playstyles.
- Softcore (SC) is the default difficulty which allows players to respawn at checkpoints, or be revive in acts by other players in party play.
- Hardcore (HC) is a difficulty that introduces the mechanical equivalent of permadeath in other games, though characters and items are not automatically deleted. When a character in a Hardcore league dies, it is automatically transferred to the Softcore equivalent permanent or temporary league if one exists, otherwise it is voided. This cannot be reversed. Characters cannot be transferred in any other way other than by dying. Note that only the character and their inventory are transferred; items in the stash and progress in various progression systems are unchanged in the hardcore league if the player creates a new character.
The initial of a challenge league is usually appended in front of SC or HC to represent challenge league economies (e.g. BSC vs BHC).
- Trade is the default social setting that allows players to list items in their premium stash tabs for sale on the official trade site. Players in trade leagues can also visit other players' hideouts, join a party, trade items directly, or interact with the Currency Exchange.
- Solo Self-Found (SSF) is a social setting that prevents players from joining a party or trading items. Players must rely solely on the items they find themselves and brave the game's content alone. Players in SSF can migrate to the Trade equivalent permanent or temporary league from the character selection menu, choosing to migrate only the character and their inventory, or the entire league's progress including all characters and stash tabs. Migration cannot be reversed.
Challenge league challenge progression is shared across all game modes and can be completed on any variation of these game modes.
Version History
Version | Changes |
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0.1.1 |
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0.1.0 |
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