Equipment

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File:Sampleequipmentinventory.png
An example of the player's inventory screen with various equipment equipped.

Equipment refers to items that can be placed directly into equipment slots on the character's inventory screen. These include weapons, off-hands, armour, and jewellery.

Equipping items

An item is equipped when placed into a compatible equipment slot on the character's inventory screen and the item or slot is not disabled. To equip an item, the character must meet or exceed the level and/or attribute requirements present on that item. If the character's level or attributes fall below the requirement at any point, the item will become disabled, causing the equipment slot to turn red, until the requirements are met again. Disabled items are no longer considered equipped, and any items socketed into them (e.g. gems or jewels) are also disabled. Certain items can also disable specific item slots instead, causing any item placed within them to be disabled.

If a character's weapon is empty or disabled (or both weapons if dual wielding), they are considered unarmed.

The term "equipped item" specifically only include weapons, off-hands, armour, and jewellery. Items like flasks also have dedicated slots on the inventory screen, but are not technically considered equipped items. Gems and jewels are also not considered equipped items.

Categories of equipment

Weapons

Main page: Weapon

Weapons are equipment used to perform attacks or enhance spells. Each weapon has a base damage value range, attacks per second, and base critical strike chance. Quality improves the damage values of weapons.

Types of weapons:

Off-hand equipment

Off-hand equipment is a sub-category of equipment that is equipped in the off-hand slot (right weapon slot), typically alongside other one-handed weapons, to provide offensive or defensive benefits through modifiers.

Armour

Armour is a category of equipment worn on different parts of the body to provide protection through their defence values and bonuses from modifiers. Shields are considered both off-hands and armour.

Jewellery

Main page: Jewellery

Jewellery grant a variety of different bonuses from modifiers. All jewellery also have implicit modifiers that provide baseline bonuses.

Version history

Version Changes

References