Monster

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Monsters are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. Monsters can belong to four rarity types:

  • normal: This is the weakest and most common rarity of monsters, but such enemies appear in larger numbers, often forming 'monster packs'. They can have some innate abilities but do not have any modifiers by default (though they can have properties granted to them by nearby rare monsters).
  • magic: These monsters are more powerful and less common. They will randomly generate with one or two modifiers that empower them and improve their drops.
  • rare: These are the least common and most powerful type of randomly generated monsters. They can have multiple modifiers which can significantly increase their difficulty. Certain monster types have different base abilities and stats when they appear as rare monsters, beyond the random modifiers affecting them. Some of the modifiers that can affect a rare monster can take the form of auras or other buffs that empower other nearby monsters, and the combination of modifiers that affect any specific rare monster can make it more dangerous than a similarly levelled unique monster.
  • unique: These monsters are not randomly generated- specific unique monsters are guaranteed to appear in specific campaign areas (and Maps when they are inhabited by a boss). These monsters have carefully constructed abilities and move sets to provide a challenging and rewarding fight, and many in the campaign are required to be killed to complete Quests.

Boss

Bosses are unique monsters typically encountered in boss arenas. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter.

Version history

Version Changes
0.1.0e
  • Critical Strikes from Monsters now deal 40% less bonus Damage.
  • Chaos Damage now scales less aggressively over the Endgame.
0.1.0
  • Introduced to the game.