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Power charge

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Power charges are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower skills by being consumed by them.

Power charges, like other charges, have a default duration of 15 seconds and a maximum of 3.

Related skills gems

Gem
Killing PalmKilling PalmAoE, Melee, Strike, Physical
Tier: 1
Level: 1
Cost: 12 Mana
Attack Speed: 75% of base
Attack Damage: 147% of base
Effectiveness of Added Damage: 147%
Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage
Culling Strike
Can't be Evaded
+7% to Critical Hit Chance
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: 1
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie Duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more Damage with Hits
Empowered Zombies have 25% more Movement Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
Tier: 13
Level: 1
Cost: 50 Mana
Attack Speed: 50% of base
Attack Damage: 177% of base
Effectiveness of Added Damage: 177%
Requires Level 13Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Skills can be managed in the Skills Panel.
BonestormBonestormAoE, Projectile, Sustained, Physical, Duration, Channelling
Tier: 5
Level: 1
Requires Level 14Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.Deals X to X Physical Damage
Debuffed enemies take X to X additional physical damage from next Attack
Can fire up to 20 Projectiles
Debuff duration is 10 seconds

Additional Effects From 1-20% Quality:
0(0-10)% more Cast Speed
Skills can be managed in the Skills Panel.
Power SiphonPower SiphonSpell, Physical
Level: (1-20)
Cast Time: 0.70 sec
Critical Strike Chance: 15.00%
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.Deals (1–37) to (2–68) Physical Damage
Your Spells have Culling Strike
(0–76)% chance to grant an additional Power Charge on Cull

Additional Effects From 1-20% Quality:
(0–10)% chance to grant an additional Power Charge on Cull
Skills can be managed in the Skills Panel.
Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: 1
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals 191.2 Base Chaos Damage per second
Limit 5 active rituals
Modifiers to Spell Damage apply to Debuff's Damage over Time
Ritual radius is 1.8 metres
Ritual duration is 2 seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.

Related support gems

Gem
ProfusionProfusionSupport
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 50% chance to
grant an additional Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Perpetual ChargePerpetual ChargeSupport
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 35% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
PotentialPotentialSupport
Tier: 2
Support Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges
Supported Skills will consume a Power Charge on use if possible
Supported Skills have 40% more chance to Critically Hit when consuming Power Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Abiding Hex inventory icon.pngAbiding HexAbiding HexSupport, Curse
Tier: 2
Support Requirements: +5 IntSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Supported Skills consume a Power Charge on use
Supported Skills have 80% more duration when consuming a Power Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Abiding Hex inventory icon.png

Related unique items

ItemBase itemItem classRequired levelStats
Breath of the MountainsBreath of the Mountains
Sapphire Charm
Lasts 4.00 Seconds
Consumes 40 of 80 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
"To scrape the sky,
to touch the clouds themselves,
is to know true freedom."
- Mutewind saying
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Sapphire CharmCharm5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
PowertreadPowertread
Hunting Shoes
Evasion: 50
Energy Shield: 21
Requires Level 33, 32 Dex, 32 Int(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
The combat stance used by Vaal nobles
was as elegant as it was deadly.
Hunting ShoesBoots33(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
Redflare ConduitRedflare Conduit
Anchorite Garb
Evasion: 101
Energy Shield: 43
Requires Level 33, 39 Dex, 39 Int+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
In all things, control.
Anchorite GarbBody Armour33+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Voll's ProtectorVoll's Protector
Ironclad Vestments
Armour: 114
Energy Shield: 43
Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Although a great leader during the war,
Voll proved disastrous in times of peace.
Ironclad VestmentsBody Armour33(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit

Version history

Version Changes
0.2.0
  • The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
0.1.0
  • Introduced to the game.

See also