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Power charge
(Redirected from Power Charge)
Power charges are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower skills by being consumed by them.
Power charges, like other charges, have a default duration of 15 seconds and a maximum of 3.
Related skills gems
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![]() Tier: 1 Level: 1 Cost: 12 Mana Attack Speed: 75% of base Attack Damage: 147% of base Effectiveness of Added Damage: 147%Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage Culling Strike Can't be Evaded +7% to Critical Hit ChancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() |
![]() Tier: 5 Level: 1Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies Zombie Duration is 20 seconds Empowered Zombies take 30% less damage Empowered Zombies deal 100% more Damage with Hits Empowered Zombies have 25% more Movement SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() |
![]() Tier: 13 Level: 1 Cost: 50 Mana Attack Speed: 50% of base Attack Damage: 177% of base Effectiveness of Added Damage: 177%Requires Level 13Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed You cannot gain Power Charges while using this SkillSkills can be managed in the Skills Panel. ![]() ![]() |
![]() Tier: 5 Level: 1Requires Level 14Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.Deals X to X Physical Damage Debuffed enemies take X to X additional physical damage from next Attack Can fire up to 20 Projectiles Debuff duration is 10 seconds Additional Effects From 1-20% Quality: 0(0-10)% more Cast SpeedSkills can be managed in the Skills Panel. ![]() ![]() |
![]() Level: (1-20) Cast Time: 0.70 sec Critical Strike Chance: 15.00%Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.Deals (1–37) to (2–68) Physical Damage Your Spells have Culling Strike (0–76)% chance to grant an additional Power Charge on Cull Additional Effects From 1-20% Quality: (0–10)% chance to grant an additional Power Charge on CullSkills can be managed in the Skills Panel. ![]() ![]() |
![]() Tier: 7 Level: 1Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals 191.2 Base Chaos Damage per second Limit 5 active rituals Modifiers to Spell Damage apply to Debuff's Damage over Time Ritual radius is 1.8 metres Ritual duration is 2 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() |
Related support gems
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![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 50% chance to grant an additional ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() |
![]() Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 35% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() |
![]() Tier: 2Support Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges Supported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() |
File:Abiding Hex inventory icon.pngAbiding HexAbiding HexSupport, Curse Tier: 2Support Requirements: +5 IntSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Supported Skills consume a Power Charge on use Supported Skills have 80% more duration when consuming a Power ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.File:Abiding Hex inventory icon.png |
Related unique items
Item | Base item | Item class | ![]() | Stats |
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Breath of the Mountains![]() Sapphire CharmLasts 4.00 Seconds Consumes 40 of 80 Charges on use +25% to Cold ResistanceRequires Level 5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use Grants a Power Charge on use"To scrape the sky, to touch the clouds themselves, is to know true freedom." - Mutewind sayingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | Sapphire Charm | Charm | 5 | Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use Grants a Power Charge on use |
Powertread![]() Hunting ShoesEvasion: 50 Energy Shield: 21Requires Level 33, 32 Dex, 32 Int(10–15)% increased Movement Speed (60–80)% increased Evasion and Energy Shield +(10–20) to Intelligence +1 to Maximum Power Charges 12% increased Critical Damage Bonus per Power ChargeThe combat stance used by Vaal nobles was as elegant as it was deadly. ![]() | Hunting Shoes | Boots | 33 | (10–15)% increased Movement Speed (60–80)% increased Evasion and Energy Shield +(10–20) to Intelligence +1 to Maximum Power Charges 12% increased Critical Damage Bonus per Power Charge |
Redflare Conduit![]() Anchorite GarbEvasion: 101 Energy Shield: 43Requires Level 33, 39 Dex, 39 Int+(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power ChargesIn all things, control. ![]() | Anchorite Garb | Body Armour | 33 | +(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges |
Voll's Protector![]() Ironclad VestmentsArmour: 114 Energy Shield: 43Requires Level 33, 39 Str, 39 Int(100-150)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical HitAlthough a great leader during the war, Voll proved disastrous in times of peace. ![]() | Ironclad Vestments | Body Armour | 33 | (100-150)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical Hit |
Version history
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0.2.0 |
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0.1.0 |
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