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Charm

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Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.

If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.

Every belt grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots.

Charms can only be normal, magic or unique. There are no rare charms.

List of charms

Main page: List of charms

There are 12 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby Charm54.004080+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire Charm54.004080+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz Charm54.004080+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone Charm82.504080Cannot be StunnedUsed when you become Stunned
Silver Charm103.004080Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing Charm123.008080Grants Immunity to FreezeUsed when you become Frozen
Staunching Charm183.006080Grants Immunity to BleedingUsed when you start Bleeding
Antidote Charm243.004080Grants Immunity to PoisonUsed when you become Poisoned
Dousing Charm323.006080Grants Immunity to IgniteUsed when you become Ignited
Grounding Charm323.005080Grants Immunity to ShockUsed when you become Shocked
Amethyst Charm404.006080+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Golden Charm501.00808020% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

There are 0 unique charms that can drop.

No results found

Related unique items

There are non-charm unique items have effects related to charms:

ItemBase itemRequired levelStats
ElevoreHunter Hood33(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
PragmatismExplorer Armour33(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
Zerphi's GenesisHeavy Belt56(20-30)% increased Stun Threshold
Charm Slots: 1+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used

Version history

Version Changes
0.1.1c
  • Added Charms to the controller HUD.
0.1.1
  • Charms now play an effect on your character when they are automatically used.
  • Charms now display their number of charges and when they're active.
0.1.0e
  • The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
0.1.0
  • Introduced to the game.