Rite of Passage Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Possessed by Spirit Of <Azmeri Spirit>: This modifier randomly rolls one of the non-Sacred Azmeri Spirits and grants its possession effects. (e.g. Spirit Of The Bear grants 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, 20% reduced damage taken, and also periodically summon a spiritual Bear that uses slam attacks.)
Item acquisition
Rite of Passage has restrictions on where or how it can drop. It cannot be chanced.
Hunted by the Great Bear • 20% increased maximum Life • 60% increased Stun Buildup • 100% increased Stun Threshold • 20% reduced Damage taken • Periodically summon a spiritual Bear that uses slam attacks • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to strength items
Boar-Touched • Gain 20% of Damage as Extra Fire Damage • Inflict Bleeding on Hit • 60% increased Toughness
Hunted by the Frenzied Boar • Gain 20% of Damage as Extra Fire Damage • Inflict Bleeding on Hit • 20% reduced Damage taken • Periodically summon spiritual Boars that explode, dealing Fire Damage • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to strength items
Ox-Touched • 100% increased Elemental Ailment Threshold • 50% reduced Slowing Potency of Debuffs on You • 100% increased Armour • 60% increased Toughness
Hunted by the Ox • 60% increased Armour • 60% increased Elemental Ailment Threshold • 50% reduced Slowing Potency of Debuffs on You • 20% reduced Damage taken • Periodically summon a spiritual stampede of Oxen that tramples over enemies • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to strength items
Cat-Touched • 100% increased Critical Hit Chance • 100% increased Evasion Rating • 20% increased Movement Speed • 20% increased Attack and Cast Speed
Hunted by the Wild Cat • 100% increased Critical Hit Chance • 60% increased Evasion Rating • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summon a ravaging flurry of spiritual Cats • Monster has a chance of converting dropped items to dexterity items • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to dexterity items
Stag-Touched • Gain 20% of Damage as Extra Lightning Damage • +30% to all Elemental Resistances • 20% increased Movement Speed • 20% increased Attack Speed • 20% increased Cast Speed
Hunted by the Fabled Stag • Gain 20% of Damage as Extra Lightning Damage • +30% to all Elemental Resistances • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summon a spiritual Stag that calls down Lightning bolts • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to dexterity items
Wolf-Touched • Break Armour equal to 250% of Hit Damage dealt • Attacks have 50% chance to Maim on Hit • 20% increased Movement Speed • 20% increased Attack Speed • 20% increased Cast Speed •
Hunted by the Wolf • Break Armour equal to 10% of Hit Damage dealt • Attacks have 50% chance to Maim on Hit • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summon a spiritual Wolf which uses a dash attack • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to dexterity items
Owl-Touched • Gain 20% of Damage as Extra Cold Damage • Gain 30% of Maximum Life as Extra Maximum Energy Shield • 30% increased Damage • Create Wind Vortices on death
Hunted by the Winter Owl • Gain 20% of Damage as Extra Cold Damage • 60% increased maximum Energy Shield • 80% increased Damage • Periodically summon a spiritual Owl that conjures a Cold tornado • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to intelligence items
Primate-Touched • 100% increased Freeze Buildup • All Damage from Hits Contributes to Chill Magnitude • 30% increased Damage
Hunted by the Howling Ape • 60% increased Freeze Buildup • All Damage from Hits Contributes to Chill Magnitude • 80% increased Damage • Periodically summon a group of spiritual Primates • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to intelligence items
Serpent-Touched • Poison on Hit • All Damage from Hits Contributes to Poison Magnitude • 30% increased Damage • Creates pools of Caustic Ground
Hunted by the Ancient Serpent • Poison on Hit • All Damage from Hits Contributes to Poison Magnitude • 80% increased Damage • Periodically summons Spiritual Snakes on the monster's back that perform a flurry of melee strikes forward (like Zicoatl, Warden of the Core) • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to intelligence items
Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.Bear TalismanStack Size: 10Helmets: 8% increased Area of Effect Sceptres: Allies in your Presence deal 12 to 18 additional AttackPhysical DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Boar TalismanStack Size: 10Gloves: Gain 1 Rage on MeleeHit Sceptres: Allies in your Presence Regenerate 8 Life per secondPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Ox TalismanStack Size: 10Boots: 20% increased Presence Area of Effect Sceptres: Allies in your Presence have +8% to all ElementalResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Cat TalismanStack Size: 10Boots: Hits against you have 15% reduced Critical Damage Bonus Sceptres: Allies in your Presence have 14% increased Critical Hit ChancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Stag TalismanStack Size: 10Helmets: 8% increased Exposure Effect Sceptres: Allies in your Presence have +100 to Accuracy RatingPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Wolf TalismanStack Size: 10Gloves: 10% increased Magnitude of Bleeding you inflict Sceptres: Allies in your Presence have 14% increased Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Owl TalismanStack Size: 10Boots: 5% increased Cooldown Recovery Rate Sceptres: Allies in your Presence have 8% increased Cast SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Primate TalismanStack Size: 10Helmets: Minions have 12% increased maximum Life Sceptres: Allies in your Presence deal 30% increased DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.Serpent TalismanStack Size: 10Gloves: 5% increased CurseMagnitudes Sceptres: Allies in your Presence have 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.