Beira's Anguish Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when usedThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Beira's Anguish has a base critical hit chance of 0%, but is able to deal critical hits if the target has additional chance to receive critical hits (Ex. Critical Weakness, etc.).
Modifiers that grant extra damage (Ex. Gain X% of Damage as extra [element] Damage") apply to the ignite damage if infernalist Bringer of Flame ascendancy node is allocated.
It is possible to rely on this charm as the main source of damage thanks to Grinning Immolation infernalist ascendancy node alongside Pragmatism unique body armour.
Item acquisition
Beira's Anguish can drop anywhere. It can be chanced.
Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.Pragmatism Explorer ArmourArmour: 114 Evasion: 101 Movement Speed: -4.0%Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no ChargesIn an endless war against darkness, one must be ever vigilant.Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.