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Shock
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
Shock is a non-damaging lightning ailment that causes the target to take increased damage.
Mechanics
Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply (though there are things that change this rule, such as Stormweaver's ascendancy node Strike Twice).
The chance to apply shock depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Default shock if otherwise unspecified is 20%. This value can be increased through modifiers to effect/magnitude of shock; shock is capped at a maximum of 100%.
Related gems
Item | ![]() | Stats |
---|---|---|
Ball Lightning![]() | 1 | Deals 2 to 29 Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Fires Beams at targets within 1.8 metres |
Conduction![]() | 1 | Supported Skills have 100% more chance to Shock |
Coursing Current![]() | 1 | Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius |
Electrocute![]() | 1 | Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution Buildup |
Elemental Discharge![]() | 1 | Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metres |
Herald of Thunder![]() | 1 | Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage |
Innervate![]() | 1 | Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills |
Lasting Shock![]() | 1 | Supported Skills have 100% increased Shock Duration Supported Skills have 30% less chance to Shock |
Lightning Conduit![]() | 1 | Deals 49 to 146 Lightning Damage +1 second to Total Cast Time 100% more damage with Hits per 5% Shock Effect on Enemy Cone Length is 10 metres |
Lightning Exposure![]() | 1 | Supported Skills inflict Lightning Exposure for 8 seconds on Shocking a target |
Lightning Warp![]() | 1 | Deals 18 to 346 Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 seconds |
Overcharge![]() | 1 | 50% increased Magnitude of Shocks inflicted with Supported Skills Shocks caused by Supported Skills are reflected back to you |
Plasma Blast![]() | 1 | Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to Shock |
Shocking LeapFile:Shocking Leap inventory icon.png | 1 | Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metres |
Skeletal Storm Mage![]() | 1 | Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 seconds |
StormchainFile:Stormchain inventory icon.png | 1 | Supported Skills Cannot inflict Shock Supported Skills Chain from Shocked Enemies |
Stormfire![]() | 1 | Shocks from Supported Skills do not expire on Ignited enemies |
Strong HeartedFile:Strong Hearted inventory icon.png | 1 | 50% less Shock duration on you while a Supported Skill is active |
Tempest Flurry![]() | 1 | Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock |
Voltaic Mark![]() | 1 | Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemy |
Related base items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Grounding Charm![]() | — | Charm | 32 | Used when you become Shocked |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Earthbound![]() | Voltaic Staff | Staff | 1 | Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Bronzebeard![]() | Horned Crown | Helmet | 10 | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
Brynabas![]() | Wide Belt | Belt | 14 | (20-30)% increased Flask Charges Gained Has (1-3) Charm Slots+(40-60) to Maximum Mana +(30–40)% Lightning Resistance (7–12) Life Regeneration per second Cannot be Shocked |
Levinstone![]() | Topaz Ring | Ring | 16 | +(20-30)% to Lightning Resistance+(40-60) to maximum Mana (10-20)% increased chance to Shock +1 to Level of all Lightning Skills |
Shackles of the Wretched![]() | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you |
Skysliver![]() | Winged Spear | Spear | 16 | Grants Skill: ![]() Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage Type |
Wake of Destruction![]() | Secured Leggings | Boots | 16 | 10% increased Movement Speed (30-60)% increased Armour and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks Drop Shocked Ground while moving, lasting 8 seconds |
Yoke of Suffering![]() | Bloodstone Amulet | Amulet | 18 | +(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (5-10)% increased Damage for each Elemental Ailment type among your Ailments on them (20-30)% reduced Duration of Ignite, Shock and Chill on Enemies |
The Black Cat![]() | Grounding Charm | Charm | 32 | Used when you become Shocked(10–20)% increased Duration Lightning Damage of Enemies Hitting you is Unlucky during effect |
Obern's Bastion![]() | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Redflare Conduit![]() | Anchorite Garb | Body Armour | 33 | +(50-70) to maximum Mana +(20-30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges |
The Three Dragons![]() | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Blessed Bonds![]() | Linen Wraps | Gloves | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Voltaxic Rift![]() | Fanatic Bow | Bow | 79 | Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock Chance |
Version history
Version | Changes |
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0.1.0 |
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- ↑ Confirmed by viperesque on the Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071