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Projectile

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Projectile
Tooltip
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.

Projectiles are entities created by attack and spells that move along a trajectory and can hit other entities. They typically travel in a straight line from point A to point B.

General Mechanics

This section outlines the rules governing projectile behavior and interactions with other mechanics and entities.

Trajectory

By default, Projectiles will travel in a straight line from point A to point B in the direction of the cursor.

A projectile is destroyed when:

  • It reaches its destination.
  • It travels the maximum distance. (By default, 150 units in Path of Exile 1) Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved January 4, 2024.
  • Its duration ends.
  • It collides with an entity, terrain or walls.

Different trajectories exist in some skills:

  • Erratic: projectiles change their direction constantly in a random direction. Spark
  • Homing projectiles: projectiles that can change their direction towards enemies. (see the Path of Exile 1 skill gem, Soulrend)

Most projectiles travel through the air. However, some travel along the ground. Projectiles that travel along the ground are constricted to travel only through "walkable" path, they also cannot be fired up or down cliffs or ledges, and will instead collide with the edge.

Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor. Examples

A subset of these "ground-targeted" skills fire their projectiles skyward, landing at the target location instead. These projectiles cannot collide with entities. Examples


Speed and duration

Different projectiles have a base speed, which can vary depending on the skill and can be increased by other sources, such as modifiers, passive skills and support gems. Such as Acceleration or Deceleration

  • Projectile lifespan is determined by a fixed duration, which is hidden and cannot be modified unless explicitly stated.
  • A faster projectile will travel farther in its lifespan.


Interactions

Additional to dealing damage to enemies, projectiles can be influenced by other mechanics

Additional Projectiles

Several sources grant skills additional projectiles, enhancing their effectiveness and AoE.

  • Some skills may modify the trajectory and behavior of the additional projectiles.
    • For example: Eye of Winter causes any additional projectile to be fired in a circle at the end of the main projectile.

Patterns

When using a skill that fires multiple projectiles, they can be fired in patterns:

  • Cone: The default pattern for a skill that only has additional projectiles without a specific pattern.
    • The cone angle narrows as the aiming distance increases.
  • Spiral: will fire projectiles sequentially from right to left in a circle around the user.
  • Circle: will fire projectiles around the user at fixed angles based on the number of projectiles, simultaneously.


Collision

When a projectile collides with an enemy or another entity, it either ends or continues based on one of the projectile behaviors described below.

If multiple projectiles are fired simultaneously, only one of them can collide with the same target. unless otherwise stated. For example Freezing Shards.

This does not apply to projectiles fired in sequence, allowing them to hit the same target.

Behaviors

  • Pierce: Allows projectiles to continue their trajectory after hitting an entity on their path.
    • Piercing can occur up to N times.
  • Chain: Redirects a single projectile to the nearest target within chain range that has not been hit by other projectiles from the same group.
    • Chaining can occur up to N times per projectile.
    • Projectiles supported by Ricochet have a chance to chain from walls and terrain.
  • Fork: Causes projectiles to create two copies upon hitting a target.
    • These copies are fired at a fixed angle from the target hit by the original projectile.
  • Bounce: Allows projectiles to bounce from walls or terrain in a random direction. Not to be confused with Chain, which requires a target within chain range.
  • AOE: Some skills throw projectiles that trigger their effects on an area of effect when they are destroyed or collide with entities.

Behavior priority and Interactions

Whenever a projectile collides, it will attempt each of its remaining behaviors

  • Projectile behaviors occur in the following order, if applicable:
  1. Pierce
  2. Fork
  3. Chain

For example:

  • A projectile first pierces N targets.
    • If a projectile can pierce indefinitely, further behaviors will never activate.
    • Terrain cannot be pierced.
  • The next target on its path causes the projectile to fork into two projectiles.
  • The forked projectiles then chain N times until no valid targets remain or chaining is exhausted.

Different behaviors cannot occur simultaneously; the priority order determines how they occur.

Gems

A list of gems with the Projectile gem tag:

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Escape Shot1NoYesNo
Poisonburst Arrow1NoYesNo
Spark1NoNoYes
Armour Piercing Rounds1YesYesNo
Explosive Grenade1YesYesNo
Falling Thunder1NoYesYes
Fragmentation Rounds1YesYesNo
Lightning Arrow1NoYesYes
Lightning Rod1YesYesNo
Permafrost Bolts1YesYesNo
Ember Fusillade3NoNoYes
Essence Drain3NoNoYes
Frostbolt3NoNoYes
High Velocity Rounds3YesYesNo
Incendiary Shot3YesYesNo
Snipe3YesYesNo
Staggering Palm3YesYesNo
Stormcaller Arrow3YesYesNo
Vine Arrow3YesYesNo
Bonestorm5NoNoYes
Electrocuting Arrow5YesYesNo
Flash Grenade5YesYesNo
Freezing Salvo5YesYesNo
Galvanic Shards5YesYesNo
Gas Grenade5YesYesNo
Ice Shards5YesYesNo
Molten Blast5YesYesNo
Rapid Shot5YesYesNo
Toxic Growth5YesYesNo
Gas Arrow7NoYesNo
Explosive Shot7YesYesNo
Glacial Bolt7YesYesNo
Ripwire Ballista7YesYesNo
Voltaic Grenade7YesYesNo
Rain of Arrows9NoYesNo
Dark Effigy9NoNoYes
Fireball9NoNoYes
Artillery Ballista9YesYesNo
Detonating Arrow9YesYesNo
Ice Shot9YesYesNo
Oil Grenade9YesYesNo
Stormblast Bolts9YesYesNo
Ball Lightning11NoNoYes
Hailstorm Rounds11YesYesNo
Shockburst Rounds11YesYesNo
Shockchain Arrow11YesYesNo
Tornado Shot11YesYesNo
Eye of Winter13NoNoYes
Cluster Grenade13YesYesNo
Magnetic Salvo13YesYesNo
Plasma Blast13YesYesNo
Siege Cascade13YesYesNo
Spiral Volley13YesYesNo

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Acceleration1NoNoNo
Chain1NoNoNo
Deceleration1NoNoNo
Pierce1NoNoNo
Scattershot1NoNoNo
Ricochet2NoNoNo
Fork3NoNoNo
Wildshards3NoNoNo

Related unique items

ItemBase itemItem classRequired levelStats
LegionstrideRough GreavesBoots1+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Damage taken from Projectile Attacks
+10% to Block Chance
Quill RainShortbowBow5100% increased Attack Speed
+(10-20) to Dexterity
(50-100)% increased Projectile Speed
40% less Attack Damage
BlackgleamFire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
SplinterheartRecurve BowBow16(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
Solar LanceForked SpearSpear26No Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed
SnakepitPearl RingRing32+(7-10)% increased Cast Speed(20-30)% increased Spell Damage
(10-15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Saitha's SpearFile:Saitha's Spear inventory icon.pngBarbed SpearSpear33Adds (22) to (27) Physical Damage
Adds (27) to (36) Fire Damage
20% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
10% chance to Aggravate Bleeding on Hit
Cannot use Projectile Attacks
Calgyra's ArcFile:Calgyra's Arc inventory icon.pngOrnate BucklerBuckler52Grants Skill: Parry(82)% increased Evasion Rating
+80 to maximum Mana
+(15) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration

Version history

Version Changes
0.1.0
  • Introduced to the game.