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Projectile
Projectiles are entities created by attack and spells that move along a trajectory and can hit other entities. They typically travel in a straight line from point A to point B.
General Mechanics
This section outlines the rules governing projectile behavior and interactions with other mechanics and entities.
Trajectory
By default, Projectiles will travel in a straight line from point A to point B in the direction of the cursor.
A projectile is destroyed when:
- It reaches its destination.
- It travels the maximum distance. (By default, 150 units in Path of Exile 1) Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved January 4, 2024.
- Its duration ends.
- It collides with an entity, terrain or walls.
Different trajectories exist in some skills:
- Erratic: projectiles change their direction constantly in a random direction. Spark
- Homing projectiles: projectiles that can change their direction towards enemies. (see the Path of Exile 1 skill gem, Soulrend)
Most projectiles travel through the air. However, some travel along the ground. Projectiles that travel along the ground are constricted to travel only through "walkable" path, they also cannot be fired up or down cliffs or ledges, and will instead collide with the edge.
Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor. Examples
- Concoction skills
- Grenade skills
A subset of these "ground-targeted" skills fire their projectiles skyward, landing at the target location instead. These projectiles cannot collide with entities. Examples
Speed and duration
Different projectiles have a base speed, which can vary depending on the skill and can be increased by other sources, such as modifiers, passive skills and support gems. Such as Acceleration or
Deceleration
- Projectile lifespan is determined by a fixed duration, which is hidden and cannot be modified unless explicitly stated.
- A faster projectile will travel farther in its lifespan.
Interactions
Additional to dealing damage to enemies, projectiles can be influenced by other mechanics
Additional Projectiles
Several sources grant skills additional projectiles, enhancing their effectiveness and AoE.
- Some skills may modify the trajectory and behavior of the additional projectiles.
- For example: Eye of Winter causes any additional projectile to be fired in a circle at the end of the main projectile.
Patterns
When using a skill that fires multiple projectiles, they can be fired in patterns:
- Cone: The default pattern for a skill that only has additional projectiles without a specific pattern.
- The cone angle narrows as the aiming distance increases.
- Spiral: will fire projectiles sequentially from right to left in a circle around the user.
- Circle: will fire projectiles around the user at fixed angles based on the number of projectiles, simultaneously.
Collision
When a projectile collides with an enemy or another entity, it either ends or continues based on one of the projectile behaviors described below.
If multiple projectiles are fired simultaneously, only one of them can collide with the same target. unless otherwise stated. For example Freezing Shards.
This does not apply to projectiles fired in sequence, allowing them to hit the same target.
Behaviors
- Pierce: Allows projectiles to continue their trajectory after hitting an entity on their path.
- Piercing can occur up to N times.
- Chain: Redirects a single projectile to the nearest target within chain range that has not been hit by other projectiles from the same group.
- Chaining can occur up to N times per projectile.
- Projectiles supported by Ricochet have a chance to chain from walls and terrain.
- Fork: Causes projectiles to create two copies upon hitting a target.
- These copies are fired at a fixed angle from the target hit by the original projectile.
- Bounce: Allows projectiles to bounce from walls or terrain in a random direction. Not to be confused with Chain, which requires a target within chain range.
- AOE: Some skills throw projectiles that trigger their effects on an area of effect when they are destroyed or collide with entities.
Behavior priority and Interactions
Whenever a projectile collides, it will attempt each of its remaining behaviors
- Projectile behaviors occur in the following order, if applicable:
- Pierce
- Fork
- Chain
For example:
- A projectile first pierces N targets.
- If a projectile can pierce indefinitely, further behaviors will never activate.
- Terrain cannot be pierced.
- The next target on its path causes the projectile to fork into two projectiles.
- The forked projectiles then chain N times until no valid targets remain or chaining is exhausted.
Different behaviors cannot occur simultaneously; the priority order determines how they occur.
Gems
A list of gems with the Projectile gem tag:
Skill gems
Spirit gems
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Support gems
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Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Legionstride![]() | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
Quill Rain![]() | Shortbow | Bow | 5 | 100% increased Attack Speed +(10-20) to Dexterity (50-100)% increased Projectile Speed 40% less Attack Damage |
Blackgleam![]() | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Splinterheart![]() | Recurve Bow | Bow | 16 | (120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targets |
Solar Lance![]() | Forked Spear | Spear | 26 | No Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed |
Snakepit![]() | Pearl Ring | Ring | 32 | +(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
Saitha's SpearFile:Saitha's Spear inventory icon.png | Barbed Spear | Spear | 33 | Adds (22) to (27) Physical Damage Adds (27) to (36) Fire Damage 20% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target 10% chance to Aggravate Bleeding on Hit Cannot use Projectile Attacks |
Calgyra's ArcFile:Calgyra's Arc inventory icon.png | Ornate Buckler | Buckler | 52 | Grants Skill: Parry(82)% increased Evasion Rating +80 to maximum Mana +(15) to Intelligence Infinite Projectile Parry Range 50% increased Parried Debuff Duration |
Version history
Version | Changes |
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0.1.0 |
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