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Ignite
Fire damage from Hits Contributes to both the chance to Ignite and the Magnitude of Ignite, so Hits dealing more Fire damage Ignite more often, and inflict stronger Ignites. By default a Hit has 1% chance to Ignite for every 4% of the target's Ailment Threshold dealt.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
Ignite is a damaging ailment that deals fire damage over time.
Mechanics
Ignite deals 20% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 1% chance to apply per 4% of ailment threshold the hit deals. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.
Related gems
Item | ![]() | Stats |
---|---|---|
Elemental Discharge![]() | 1 | Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Consuming Ignite deals 35% to 55% of your Intelligence as Fire Damage Consuming Freeze deals 30% to 50% of your Intelligence as Cold Damage Consuming Shock deals 1% to 80% of your Intelligence as Lightning Damage |
Eternal Flame![]() | 1 | Supported Skills have 100% increased Ignite Duration on Enemies Supported Skills have 25% less chance to Ignite |
Fiery Death![]() | 1 | Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life |
Fire Exposure![]() | 1 | Supported Skills inflict Fire Exposure for 8 seconds on Igniting an Enemy |
Flame Wall![]() | 1 | Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage |
Frostfire![]() | 1 | 100% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills Supported Skills cannot cause Freeze buildup Supported Skills Consume Freeze from Enemies they Ignite |
Herald of Ash![]() | 1 | Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life. Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage |
Ignition![]() | 1 | Supported Skills have 100% more chance to Ignite |
Immolate![]() | 1 | Supported Skills cannot Ignite Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies |
Incendiary Shot![]() | 1 | Converts 80% of Physical Damage to Fire Damage Knocks back enemies 100% more chance to Ignite enemies Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot Multiple fragments can Hit the same target Multiple fragments hitting a target simultaneously will combine their damage into a single hit |
Incinerate![]() | 1 | 50% less Ignite duration Modifiers to cast speed also affect this skill's cost Cone length is 4.6 metres Deals 40% more damage per stage Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50% 8 maximum stages Ignites as though dealing 120 to 179 Fire damage |
Infernal Legion![]() | 1 | Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Searing Flame![]() | 1 | Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Ignite inflicted with Supported Skills |
Stormfire![]() | 1 | Shocks from Supported Skills do not expire on Ignited enemies |
Summon Infernal Hound![]() | 1 | Minions Ignite Enemies within a radius of 1.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life |
Wildfire![]() | 1 | Ignites inflicted by Supported Skills Spread to other enemies that stay within (0–1.5) metres for 2 seconds |
Related base items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Dousing Charm![]() | — | Utility Flask | 32 | Used when you become Ignited |
Unique Items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Blackgleam![]() | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Cracklecreep![]() | Ruby Ring | Ring | 8 | +(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds |
Bronzebeard![]() | Horned Crown | Helmet | 10 | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
Ashrend![]() | Pathfinder Coat | Body Armour | 11 | +(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack Hits |
The Sentry![]() | Gothic Quarterstaff | Quarterstaff | 11 | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
Candlemaker![]() | Sombre Gloves | Gloves | 12 | (50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubled |
Radiant Grief![]() | Lace Hood | Helmet | 16 | (80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage |
Shackles of the Wretched![]() | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you |
The Searing Touch![]() | Pyrophyte Staff | Staff | 16 | Grants Skill: Level (5-20) Living Bomb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflict |
Blackflame![]() | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflict |
Cloak of Flame![]() | Silk Robe | Body Armour | 22 | +(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damage |
Fireflower![]() | Solar Amulet | Amulet | 30 | +(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire Skills |
Birth of Fury![]() | Stone Greaves | Boots | 33 | 20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life |
The Three Dragons![]() | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Blessed Bonds![]() | Linen Wraps | Gloves | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Passive Skills
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Version history
Version | Changes |
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0.1.0 |
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