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Fork

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This page is about the projectile behaviour. For the support gem, see Fork (support gem).
Fork
Tooltip
Projectiles that Fork split into two the first time they hit an enemy and do not Pierce it.

Fork is a property that projectiles can have, allowing them to hit further targets after a first one.

Mechanics

Projectiles that Fork split into two the first time they hit an enemy without piercing it.

Additional projectiles created by forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.

Version history

Version Changes
0.1.0
  • Introduced to the game.