Elemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0–57)% increased Energy gained Maximum Energy is 500Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemElementalInvocation
Elemental Invocation is a persistentbuffMetaskill. The skill gains Energy whenever the user applies freeze, shock, or ignite on an enemy. Using the Invocation will consume all stored energy and trigger the socketed spells a number of times, depending on the energy amount.
Elemental Invocation now gains 10 Energy per Power of enemies you Freeze with Hits from Skills (previously 10), 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 3). It also now gains 1 Energy per Power of enemies you Shock with Hits from Skills (previously 3).
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
We have also rebalanced all energy gain across the board.
ImpetusSupport Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 40% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.CapacitorSupport Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.Supported Meta Gems have 80% increased Maximum EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Energy RetentionSupport, Trigger Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.