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Energy

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Energy
Tooltip
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.

Energy cannot be gained from direct effects of Triggered Skills.

Energy is a mechanic on Meta gems which determines how often when they will trigger.

Mechanics

Each meta gem builds up and uses energy independently, even if multiple copies of the same meta gem are used. If multiple skills are socketed in a meta gem, their energy values are combined, and all socketed skills are triggered simultaneously when energy reaches maximum. Multiple copies of the same skills can be used. Energy gained exceeding the maximum is discarded upon resetting the counter.

Version history

Version Changes
0.1.1c
  • Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
0.1.1
  • Skills socketed in a Meta Gem's sockets can no longer gain energy.
0.1.0d
  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
    • In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
    • Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
    • We have also rebalanced all energy gain across the board.
0.1.0
  • Introduced to the game.