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Stun
Physical damage, and player (but not monster) Melee Damage, are each 50% more likely to Stun targets. For players, these bonuses are multiplicative with each other.
All Hits that could potentially inflict a Stun also cause Heavy Stun buildup.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised.
Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Effects which apply Stun build up application towards Heavy Stun, which causes the target to become unable to act longer.
Mechanics
Hits have a chance to stun based on their damage compared to the target's maximum life.
Blocked hits still have a chance to stun and apply Heavy Stun buildup.
Physical damage and melee hits dealt by players are 50% more effective at applying stuns than other damage types, in both stun chance and Heavy Stun buildup. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
Stun Threshold
Stun threshold modifies the amount of stun buildup is needed to inflict a stun. Additional or increased stun duration makes it less likely to receive a stun, and vice versa.
Heavy Stun
All hits that have a potential to stun build up towards the target's Heavy Stun threshold, based on the damage of the hit. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Players cannot become Heavy Stunned. When the Heavy Stun threshold is exceeded, the target goes into a longer stun animation. Heavy Stunned targets are considered to be Immobilised.
Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time. Heavy Stun buildup cannot occur while the target is Heavy Stunned.
Related passive skills
(To be completed)
Related unique items
List of unique items related to stunning
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Brynhand's Mark![]() | Wooden Club | One Hand Mace | 1 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Hrimnor's Hymn![]() | Oak Greathammer | Two Hand Mace | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Treefingers![]() | Riveted Mitts | Gloves | 11 | (30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's Blood |
Trephina![]() | Forge Maul | Two Hand Mace | 11 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Nazir's Judgement![]() | Steelpoint Quarterstaff | Quarterstaff | 28 | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealt |
Obern's Bastion![]() | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Stun Threshold
List of unique items related to stun threshold
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Blackbraid![]() | Fur Plate | Body Armour | 1 | +(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold Armour applies to Elemental Damage |
Bramblejack![]() | Rusted Cuirass | Body Armour | 1 | +(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded |
Coat of Red![]() | Chain Mail | Body Armour | 1 | (80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when Hit |
Dionadair![]() | Splintered Tower Shield | Shield | 1 | Grants Skill: ![]() +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is Raised |
Legionstride![]() | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
Wings of Caelyn![]() | Rusted Greathelm | Helmet | 1 | +20 to Armour (5-15)% increased Rarity of Items found +(20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun Threshold |
The Knight-errant![]() | Mail Sabatons | Boots | 6 | 10% increased Movement Speed (30–50)% increased Armour and Evasion +(30–50) to Stun Threshold +(30-50) to Ailment Threshold Iron Reflexes |
Wulfsbane![]() | Painted Tower Shield | Shield | 6 | Grants Skill: ![]() +(10-15) to Strength +(60-80) to Stun Threshold Permanently Intimidate Enemies on Block |
Merit of Service![]() | Pelage Targe | Shield | 8 | Grants Skill: ![]() (60–80)% increased Armour and Evasion +(60–80) to Stun Threshold Allies in Presence have Block Chance equal to yours |
Briarpatch![]() | Laced Boots | Boots | 11 | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Irongrasp![]() | Vagabond Armour | Body Armour | 16 | (100-150)% increased Armour and Evasion +(20-30) to Strength +(100-150) to Stun Threshold Iron Grip Iron Will |
The Wailing Wall![]() | Effigial Tower Shield | Shield | 21 | Grants Skill: ![]() (117)% increased Armour +(122) to Stun Threshold Can Block Damage from all Hits Cannot use Shield Skills |
Ungil's Harmony![]() | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Wandering Reliquary![]() | Steel Plate | Body Armour | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Belly of the Beast![]() | Explorer Armour | Body Armour | 33 | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns Damage |
Eye of Chayula![]() | Gold Amulet | Amulet | 35 | +(12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes +2500 to Stun Threshold |
The Surrender![]() | Stone Tower Shield | Shield | 36 | Grants Skill: ![]() (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you Block |
Headhunter![]() | Heavy Belt | Belt | 50 | (20-30)% increased Stun Threshold Charm Slots: 1+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds |
Zerphi's Genesis![]() | Heavy Belt | Belt | 56 | (20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
The Brass Dome![]() | Champion Cuirass | Body Armour | 58 | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Version history
Version | Changes |
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0.1.0 |
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