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Immobilise
Immobilised refers to the effect of various debuffs that prevent movement, including heavy stun, pin, freeze, and electrocute. Immobilise is not an ailment, though many ailments may have immobilising effects.
Mechanics
Immobilise effects only refers to the prevention of movement (from one location to another); it does not necessarily refer to preventing any action entirely (e.g. in the case of pin), though they often occur together.
Most immobilise effects have buildup; this causes effects that fail to meet the threshold to apply to accumulate over several applications until buildup reaches 100%, at which point the effect occurs and the buildup resets to 0%.
Related gems
Item | ![]() | Stats |
---|---|---|
Leverage![]() | 1 | Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies |
Siege Cascade![]() | 1 | Converts 80% of Physical Damage to Fire Damage Fires Bolts at every Enemy within a 3.5 metre radius Bolt explosion radius is 0.5 metres 200% more damage against Immobilised enemies |
Related unique items
Item | Base item | ![]() | Stats |
---|---|---|---|
The Prisoner's Manacles![]() | Diviner Cuffs | 45 | (200–300)% increased Armour and Energy Shield +100 to maximum Life 100% increased Attribute Requirements +(20–40)% to Lightning Resistance (15–30) Life Regeneration per second Debuffs you inflict have (20–30)% increased Slow Magnitude Cannot Immobilise enemies |
Sine Aequo![]() | Grand Manchettes | 65 | (10–15)% increased Skill Speed (40–60)% increased Armour, Evasion and Energy Shield Immobilise enemies at 50% buildup instead of 100% Enemies Immobilised by you take 25% less Damage |
Version history
Version | Changes |
---|---|
0.1.0 |
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