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Immobilise

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Immobilised
Tooltip
A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.

Immobilised refers to the effect of various debuffs that prevent movement, including heavy stun, pin, freeze, and electrocute. Immobilise is not an ailment, though many ailments may have immobilising effects.

Mechanics

Immobilise effects only refers to the prevention of movement (from one location to another); it does not necessarily refer to preventing any action entirely (e.g. in the case of pin), though they often occur together.

Most immobilise effects have buildup; this causes effects that fail to meet the threshold to apply to accumulate over several applications until buildup reaches 100%, at which point the effect occurs and the buildup resets to 0%.

Related gems

ItemRequired levelStats
Leverage1Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Siege Cascade1Converts 80% of Physical Damage to Fire Damage
Fires Bolts at every Enemy within a 3.5 metre radius
Bolt explosion radius is 0.5 metres
200% more damage against Immobilised enemies

Related unique items

ItemBase itemRequired levelStats
The Prisoner's ManaclesDiviner Cuffs45(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Sine AequoGrand Manchettes65(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage

Version history

Version Changes
0.1.0
  • Introduced to the game.