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Parry

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ParryMelee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Can Parry Projectiles fired from within 1 metre
Skills can be Managed in the Skills Panel.
Acquisition
Drop restricted
Granted by Bucklers
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemParry

Parry is a channelling skill granted by bucklers that causes the user to hold their buckler in front of them to block incoming attacks. After blocking a hit, the user will retaliate back at the attacker, dealing physical damage and applying a debuff that applies increased attack damage taken and prevents evading attacks on them.

Skill functions and interactions

The user holds their buckler in front while holding this skill to maintain an "Active Block" state. While channelling Parry the character moves at 25% of their original speed. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills by default. All effects related to block will trigger when blocked by Active Block.

Passive block chance still applies while using Parry for any hits not blocked by Active Block. Parry grants immunity to Light Stun while active.

Player Heavy Stun

Blocking hits with Parry builds up the Player Heavy Stun gauge. The amount the bar fills is relative to damage and stun value of the hits. If the bar is fully filled, the player is inflicted with a Heavy Stun. Increasing the stun threshold of the character will reduce the amount the bar fills during Active Block. After not using Raise Shield for a 2.3 seconds[citation needed], the Stun bar will passively empty itself.

Hits you block with Active Block cannot be evaded, but they will still roll for Evasion. If successful, the blocked hit will not build up any Player Heavy Stun.

Parried

Attacks blocked with Parry apply the Parried debuff to melee attackers and ranged attackers within Parry range, which lasts 2 seconds. The debuff applies 50% increased Attack Damage taken and prevents afflicted targets from evading attacks.

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I RageRageSupport, Attack, Melee
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
UnbreakableUnbreakableSupport
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that you can use, making you harder to Stun while using it.30% more Stun Threshold for Heavy Stuns while using Supported Skills
200% more Stun Threshold for Light Stuns while using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Wind WaveWind WaveSupport, AoE, Trigger
Tier: 1
Support Requirements: +5 DexSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.Trigger Wind Wave when Stunned while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II BlindBlindSupport
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Spar inventory icon.pngSparSparSupport, Attack, Melee
Tier: 2
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Spar inventory icon.png
File:Steadfast inventory icon.pngSteadfastSteadfastSupport, Channelling
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.You have 100% increased Ailment Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Steadfast inventory icon.png
III File:Incision inventory icon.pngIncisionIncisionSupport, Attack, Physical
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision
3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Incision inventory icon.png
MobilityMobilitySupport
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Quill Burst inventory icon.pngQuill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Quill Burst inventory icon.png

Related items

The following items grant the Parry skill:

ItemRequired levelRequired strengthRequired dexterityRequired intelligence
Leather BucklerLeather BucklerBuckler
Chance to Block: 20%
Evasion: 10
Grants Skill: Parry
1010
Wooden BucklerWooden BucklerBuckler
Chance to Block: 20%
Evasion: 16
Requires Level 5, 11 DexGrants Skill: Parry
50110
Plated BucklerPlated BucklerBuckler
Chance to Block: 20%
Evasion: 26
Requires Level 11, 22 DexGrants Skill: Parry
110220
Iron BucklerIron BucklerBuckler
Chance to Block: 20%
Evasion: 33
Requires Level 16, 30 DexGrants Skill: Parry
160300
Ridged BucklerRidged BucklerBuckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 42 DexGrants Skill: Parry
220420
Spiked BucklerSpiked BucklerBuckler
Chance to Block: 20%
Evasion: 49
Requires Level 26, 49 DexGrants Skill: Parry
260490
Ringed BucklerRinged BucklerBuckler
Chance to Block: 20%
Evasion: 60
Requires Level 33, 61 DexGrants Skill: Parry
330610
Edged BucklerEdged BucklerBuckler
Chance to Block: 20%
Evasion: 70
Requires Level 39, 72 DexGrants Skill: Parry
390720
Oak BucklerOak BucklerBuckler
Chance to Block: 20%
Evasion: 79
Requires Level 45, 83 DexGrants Skill: Parry
450830
Painted BucklerPainted BucklerBuckler
Chance to Block: 20%
Evasion: 84
Requires Level 48, 88 DexGrants Skill: Parry
480880
Coiled BucklerCoiled BucklerBuckler
Chance to Block: 20%
Evasion: 89
Requires Level 51, 94 DexGrants Skill: Parry
510940
Ornate BucklerOrnate BucklerBuckler
Chance to Block: 20%
Evasion: 90
Requires Level 52, 95 DexGrants Skill: Parry
520950
Spikeward BucklerSpikeward BucklerBuckler
Chance to Block: 20%
Evasion: 95
Requires Level 55, 101 DexGrants Skill: Parry
5501010
Jingling BucklerJingling BucklerBuckler
Chance to Block: 20%
Evasion: 101
Requires Level 59, 108 DexGrants Skill: Parry
5901080
Bladeguard BucklerBladeguard BucklerBuckler
Chance to Block: 24%
Evasion: 105
Requires Level 65, 112 DexGrants Skill: Parry
6501120
Gutspike BucklerGutspike BucklerBuckler
Chance to Block: 20%
Evasion: 122
Requires Level 70, 129 DexGrants Skill: Parry
7001290
Ancient BucklerAncient BucklerBuckler
Chance to Block: 20%
Evasion: 133
Requires Level 75, 139 DexGrants Skill: Parry
7501390

See also

Version history

Version Changes
0.2.0e
  • Parried enemies can no longer evade your attacks.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
0.2.0
  • Introduced to the game.
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.