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Stun
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Stun is separated into two types: Light Stun, which has a chance to briefly interrupt targets based on the damage, and Heavy Stun, which lasts longer and is accumulated on the target.
Mechanics
Light stun
Hits have a chance to stun to apply a Light Stun based on their damage compared to the target's maximum life. The chance to apply Light Stun scales up to 100% chance for hits that deal 100% of the target's maximum life. Any chance below 10% is discarded. Blocked hits still have a chance to Light Stun. Light Stun lasts a fraction of a second.
Players have 50% more Light Stun Threshold per time they were Light Stunned in the past 4 seconds.
For players, physical damage and melee hits have a 50% more chance to apply Light Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
Heavy stun
All hits add the target's Heavy Stun threshold, based on the damage of the hit, including blocked hits. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time, or rapidly after a Heavy Stun animation finishes.
When a target's Heavy Stun threshold is exceeded, it goes into a longer stun animation; the duration of the heavy stun depends on the specific monster. Heavy Stunned targets are considered to be Immobilised. Heavy Stun buildup cannot occur while the target is Heavy Stunned or while Heavy Stun buildup empties after a Heavy Stun animation finishes. After inflicting a Heavy Stun, it becomes harder to apply more Heavy Stun to the target.
For players, physical damage and melee hits apply 50% more Heavy Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
Player minions cannot be Heavy Stunned unless otherwise specified.
Player heavy stun
Players cannot be directly Heavy Stunned unless otherwise specified.
Player Heavy Stun can accumulate while active blocking (Raise Shield and Parry) or riding a mount (Rhoa Mount). Player Heavy Stun lasts 3 seconds. Players cannot evade or block while Heavy Stunned.
Stun threshold
Stun threshold modifies the amount of stun buildup needed to inflict a stun. Increasing stun threshold reduces the chance of receiving a light stun and the amount of heavy stun accumulated, and vice versa.
Players have a base Stun Threshold value equal to their maximum life.
Related mechanics
Primed for stun
Primed for Stun is active on targets that have a certain percentage of Heavy Stun built up. Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Crushing blows
Crushing Blows apply a Heavy Stun on enemies Primed for Stun.
Daze
Daze is a debuff that causes hits on the target to have 50% more Stun Buildup.
Pinned
When a target becomes Pinned, it also receives a Light Stun.
Glory
Glory is a resource used by Hammer of the Gods and
Spear of Solaris. While you have these skills equipped, you gain an amount of Glory whenever you Heavy Stun an enemy based on the monster's power.
Related passive skills
(To be completed)
Player stun threshold
- Abasement
- Asceticism
- Austerity Measures
- Bravado
- Briny Carapace
- Dampening Shield
- Deft Recovery
- Eldritch Will
- Feel no Pain
- Hallowed
- Hefty Unit
- High Alert
- Ignore Pain
- Mystic Stance
- Polished Iron
- Quick Recovery
- Resolution
- Self Mortification
- Strong Chin
- Titan's Determination
- Titanic
- Unbending
- Unbreaking
Related unique items
List of unique items related to stunning
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Brynhand's Mark![]() | Wooden Club | One Hand Mace | 1 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Hrimnor's Hymn![]() | Oak Greathammer | Two Hand Mace | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
For Utopia![]() | Stone Charm | Charm | 8 | Used when you become StunnedDefend with 200% of Armour during effect |
Treefingers![]() | Riveted Mitts | Gloves | 11 | (30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's Blood |
Trephina![]() | Forge Maul | Two Hand Mace | 11 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Nazir's Judgement![]() | Steelpoint Quarterstaff | Quarterstaff | 28 | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealt |
Obern's Bastion![]() | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Eye of Chayula![]() | Gold Amulet | Amulet | 35 | (12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes Cannot be Light Stunned |
Tidebreaker![]() | Pointed Maul | Two Hand Mace | 45 | (120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill Magnitude |
Prized Pain![]() | Iron Ring | Ring | 48 | Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Skills gain a Base Life Cost equal to 10% of Base Mana Cost Deal your Thorns Damage to Enemies you Stun with Melee Attacks (24–35) to (35–53) Physical Thorns damage |
Related to stun threshold
List of unique items related to stun threshold
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Blackbraid![]() | Fur Plate | Body Armour | 1 | +(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold Armour applies to Elemental Damage |
Bramblejack![]() | Rusted Cuirass | Body Armour | 1 | +(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded |
Coat of Red![]() | Chain Mail | Body Armour | 1 | (80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when Hit |
Dionadair![]() | Splintered Tower Shield | Shield | 1 | Grants Skill: ![]() +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is Raised |
Legionstride![]() | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
Wings of Caelyn![]() | Rusted Greathelm | Helmet | 1 | +20 to Armour (5-15)% increased Rarity of Items found +(20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun Threshold |
The Knight-errant![]() | Mail Sabatons | Boots | 6 | 10% increased Movement Speed (30–50)% increased Armour and Evasion +(30–50) to Stun Threshold +(30-50) to Ailment Threshold Iron Reflexes |
Wulfsbane![]() | Painted Tower Shield | Shield | 6 | Grants Skill: ![]() +(10-15) to Strength +(60-80) to Stun Threshold Permanently Intimidate Enemies on Block |
Merit of Service![]() | Pelage Targe | Shield | 8 | Grants Skill: ![]() (60–80)% increased Armour and Evasion +(60–80) to Stun Threshold Allies in Presence have Block Chance equal to yours |
Briarpatch![]() | Laced Boots | Boots | 11 | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Irongrasp![]() | Vagabond Armour | Body Armour | 16 | (100-150)% increased Armour and Evasion +(20-30) to Strength +(100-150) to Stun Threshold Iron Grip Iron Will |
The Wailing Wall![]() | Effigial Tower Shield | Shield | 21 | Grants Skill: ![]() (117)% increased Armour +(122) to Stun Threshold Can Block Damage from all Hits Cannot use Shield Skills |
Ungil's Harmony![]() | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Wandering Reliquary![]() | Steel Plate | Body Armour | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Rearguard![]() | Blunt Quiver | Quiver | 32 | (20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance |
Belly of the Beast![]() | Explorer Armour | Body Armour | 33 | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns Damage |
Redblade Banner![]() | Heraldric Tower Shield | Shield | 33 | Grants Skill: ![]() (60–100)% increased Armour +(20–30) to Strength +(100–150) to Stun Threshold Enemies in your Presence count as having double Power |
The Surrender![]() | Stone Tower Shield | Shield | 36 | Grants Skill: ![]() (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you Block |
Headhunter![]() | Heavy Belt | Belt | 50 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds |
Waistgate![]() | Heavy Belt | Belt | 50 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(50-80) Maximum Life +(50-80) to maximum Mana (20-30)% increased Flask Life Recovery Rate (20-30)% increased Flask Life Recovery Rate Life and Mana Flasks can be equpped in either slot |
Blood Price![]() | Fierce Greathelm | Helmet | 51 | (80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life Reserved |
Zerphi's Genesis![]() | Heavy Belt | Belt | 56 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
The Brass Dome![]() | Champion Cuirass | Body Armour | 58 | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Chernobog's Pillar![]() | Blacksteel Tower Shield | Shield | 65 | Grants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to Block |
Version history
Version | Changes |
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0.2.0f |
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0.2.0e |
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0.2.0f |
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0.2.0 |
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0.1.0 |
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