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User:Delta

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Wiki Writer/Editor

Skill gems

GemTierRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-40)
Cost: (5-486) Mana
Attack Speed: 80% of base
Attack Damage: (50-414)% of base
Attack with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (4-5123) Armour
+2 to Melee Strike Range
Knock Enemies Back on Hit
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
31YesNoNo
BerserkBerserkBuff, Persistent
Tier: 14
Level: 1
Reservation: 30 spirit
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.Grants 0.2% of Physical Attack Leeched as Life per Rage
Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (30–49)% increased Rage effect
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
141YesNoNo
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-40)
Cost: (9-778) Mana
Attack Speed: 60% of base
Attack Damage: (100-828)% of base
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(0-20)% more Attack Speed
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesNoNo
EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
Tier: 1
Level: (1-40)
Cost: (8-727) Mana
Attack Speed: 75% of base
Attack Damage: (40-331)% of base
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Maximum (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres

Additional Effects From 1-20% Quality:
Maximum (0-2) Jagged Ground patches
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesNoNo
Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (11-78) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds

Additional Effects From 1-20% Quality:
+(0.2-0.4) metres to impact radius
Skills can be managed in the Skills Panel.
131YesNoNo
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 spirit
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

Explosion
Explosion radius is 1 metre
Ignite duration is 3 seconds
Base Ignite damage is (16.67–23)% of Overkill damage

Additional Effects From 1-20% Quality:
Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41YesNoNo
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-128) Mana
Attack Damage: (110-343)% of base
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(20–39)% more Stun buildup
Cannot Break Armour
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
71YesNoNo
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 spirit
Attack Damage: (120-490)% of base
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage

Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41YesNoNo
Overwhelming PresenceOverwhelming PresenceBuff, Persistent
Tier: 8
Level: 1
Reservation: 30 spirit
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15–24)% reduced Elemental Ailment Threshold
Enemies in your Presence have (15–25)% reduced Stun Threshold
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
81YesNoNo
Resonating ShieldResonating ShieldAoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (7-62) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (25-66)% of base
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
51YesNoNo
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) Mana
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage

First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres

Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealt
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesNoNo
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: 1
Reservation: 30 spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
(2–5)% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2–60) to (3–90) Thorns per Scavenged Plating
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41YesNoNo
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
31YesNoNo
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (14-121) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (60-245)% of base
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Explosion radius is 3 metres
Wall duration is 6 seconds
Wall segments have (36-12714) maximum life

Additional Effects From 1-20% Quality:
Can have (0.1-2) Shield Walls active at a time
Skills can be managed in the Skills Panel.
71YesNoNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Tier: 3
Level: (1-40)
Cost: (15-1317) Mana
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem base attack time is 1.5 seconds
Totem uses its own weapon, dealing
(6-141) to (9-212) base Physical damage

Slam
Attack Damage: (80-211)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (30-79)%

Additional Effects From 1-20% Quality:
Totem base attack time is (-0.01--0.2) seconds
Skills can be managed in the Skills Panel.
31YesNoNo
Time of NeedTime of NeedBuff, Persistent, Duration
Tier: 8
Level: 1
Reservation: 30 spirit
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10.1–12) second duration between Blessings
Blessing recovers (17–628) Life and removes Curses and Elemental Ailments
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
81YesNoNo
GemTierRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Alchemist's BoonAlchemist's BoonBuff, Persistent, Aura
Tier: 14
Level: 1
Reservation: 30 spirit
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15–34)% of recovery from your Flasks is also granted to Allies in your Presence
Grants you (0.17–0.23) Flask charges per second
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
141NoYesNo
BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (12-45) Mana
Cooldown Time: 2.00 sec
Cast Time: 0.70 sec
Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more Damage
Skills can be managed in the Skills Panel.
51NoYesNo
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-39) Mana
Attack Damage: (50-243)% of base
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.Skills can be managed in the Skills Panel.
71NoYesNo
Bloodhound's MarkBloodhound's MarkSpell, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
Tier: 9
Level: (1-20)
Cost: (23-88) Mana
Cast Time: 0.50 sec
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel.
91NoYesNo
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: 1
Reservation: 30 spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (4.1–6) secondsPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
81NoYesNo
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge. Enemies around you that can be Culled will be highlighted.Culling Strike

Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
31NoYesNo
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Cooldown Time: 1.50 sec
Attack Damage: (85-308)% of base
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
11NoYesNo
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
111NoYesNo
Escape ShotEscape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-98) Mana
Attack Damage: (50-204)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
+0.7 seconds to Total Attack Time
300% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(0–80)% more Freeze Buildup
Skills can be managed in the Skills Panel.
11NoYesNo
Explosive SpearExplosive SpearAttack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Skills can be managed in the Skills Panel.
11NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Skills can be managed in the Skills Panel.
31NoYesNo
Gas ArrowGas ArrowAoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
71NoYesNo
Glacial LanceGlacial LanceAttack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
71NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: 1
Reservation: 30 spirit
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
81NoYesNo
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
11NoYesNo
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Burst radius
Skills can be managed in the Skills Panel.
11NoYesNo
Lightning SpearLightning SpearAttack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Skills can be managed in the Skills Panel.
31NoYesNo
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
Tier: 4
Level: 1
Reservation: 30 spirit
While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage
Stores up to (43–15257) Poison Damage
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41NoYesNo
Poisonburst ArrowPoisonburst ArrowAoE, Projectile, Chaos, Duration
Tier: 1
Level: (1-6)
Cost: (5-10) Mana
Attack Damage: (95-145)% of base
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
11NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-41) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Skills can be managed in the Skills Panel.
71NoYesNo
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-136) Mana
Attack Speed: 80% of base
Attack Damage: (70-185)% of base
Fire arrows into the air, causing them to rain from above. Consumes your frenzy charges to fire more arrows.Fires (30-39) arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed

Additional Effects From 1-20% Quality:
Fires (0-10) projectiles
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
91NoYesNo
RakeRakeAttack, AoE, Melee, Strike, Physical, Travel
Tier: 3
Level: (1-20)
Cost: (6-43) Mana
Attack Damage: (50-181)% of base
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.Skills can be managed in the Skills Panel.
31NoYesNo
Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.Skills can be managed in the Skills Panel.
51NoYesNo
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 spirit
Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
141NoYesNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Attack Damage: (210-857)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (210–857)%
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(2-40)% more Magnitude of Ignite inflicted
Skills can be managed in the Skills Panel.
131NoYesNo
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (12-49)% of base
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Additional Effects From 1-20% Quality:
Hazards have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
51NoYesNo
Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Skills can be managed in the Skills Panel.
51NoYesNo
Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration
Tier: 3
Level: (1-20)
Cost: (7-54) Mana
Attack Speed: 80% of base
Attack Damage: (20-62)% of base
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact.
Additional Effects From 1-20% Quality:
(1.5-30)% increased Shock Duration
Skills can be managed in the Skills Panel.
31NoYesNo
Tame BeastTame BeastMinion, Companion, Persistent, Duration
Tier: 9
Level: (1-20)
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8–11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned

Additional Effects From 1-20% Quality:
+(0–1.6) seconds to Wisp duration
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
91NoYesNo
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-81) Mana
Attack Damage: (110-449)% of base
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Skills can be managed in the Skills Panel.
91NoYesNo
Tornado ShotTornado ShotAttack, AoE, Projectile, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (13-95) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Skills can be managed in the Skills Panel.
111NoYesNo
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Physical, Duration, Hazard
Tier: 8
Level: (1-20)
Reservation: 30 spirit
While active, scatters caltrops in your wake when you dodge.Skills can be managed in the Skills Panel.
81NoYesNo
TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(1–6)% more Elemental Damage with Attacks per 30 Resonance of any type
On dealing Elemental Damage with an Attack Hit gain (5–13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From 1-20% Quality:
(0.75-15)% increased Attack speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
141NoYesNo
TwisterTwisterAttack, AoE, Projectile, Duration
Tier: 1
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 80% of base
Attack Damage: (72-190)% of base
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds
Skills can be managed in the Skills Panel.
11NoYesNo
Voltaic MarkVoltaic MarkSpell, Attack, AoE, Mark, Lightning, Duration, Nova
Tier: 7
Level: 1
Reservation: 1 spirit
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy have 50% more chance to Shock
Shock has 30% increased effect on Marked enemy
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
71NoYesNo
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm

Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per Stage
Skills can be managed in the Skills Panel.
11NoYesNo
Whirlwind LanceWhirlwind LanceAttack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.Skills can be managed in the Skills Panel.
111NoYesNo
Wind DancerWind DancerBuff, Persistent, Attack, AoE, Melee, Staged
Tier: 4
Level: 1
Reservation: 30 spirit
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41NoYesNo
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Additional Effects From 1-20% Quality:
(1.5-30)% increased Knockback Distance
Skills can be managed in the Skills Panel.
131NoYesNo
GemTierRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
ArcArcSpell, AoE, Lightning, Chaining, Payoff
Tier: 5
Level: 1
Cost: 8 Mana
Cast Time: 1.10 sec
Critical Strike Chance: 9.00%
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.Arc
Deals (9-82) to (51-462) Lightning Damage
Chains (5-8) times

Pulse
Deals (5-49) to (31-277) Lightning Damage
Pulse radius is 1.5 meters

Additional Effects From 1-20% Quality:
+(0.1-2)% more Damage for each remaining Chain
Skills can be managed in the Skills Panel.
51NoNoYes
ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: 1
Reservation: 100 spirit
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (6.1–8)% of your maximum Mana

Additional Effects From 1-20% Quality:
(0–10)% reduced Reservation of Skills
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
141NoNoYes
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
Tier: 4
Level: (1-40)
Reservation: 30 spirit
Critical Strike Chance: 11.00%
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (1.25-0.73) seconds, up to a maximum of (2–5) Stages

Additional Effects From 1-20% Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41NoNoYes
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Chaining
Tier: 11
Level: (1-20)
Cost: (10-109) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals 2 to 29 Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Fires Beams at targets within 1.8 metres
Skills can be managed in the Skills Panel.
111NoNoYes
Bind SpectreBind SpectreMinion, Persistent
Tier: 7
Level: (1-20)
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Additional Effects From 1-20% Quality:
(0–10)% reduced Reservation for summoning Spectres
Skills can be managed in the Skills Panel.
71NoNoYes
BlinkBlinkBuff, Persistent, Spell
Tier: 14
Level: 1
Reservation: 60 spirit
Cooldown Time: 4.50 sec
Cast Time: 0.70 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
141NoNoYes
Bone CageBone CageSpell, AoE, Physical, Duration, Nova
Tier: 3
Level: 1
Reservation: 1 spirit
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.Deals 123 to 184 Physical Damage
Hits are Pinning
Pins Enemies as though dealing +50% more Damage
Cage radius is 1.8 metres
Explosion Radius is 1 metre
Cage duration is 1.6 seconds.
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
31NoNoYes
Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
Tier: 11
Level: 1
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.

The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Limit 1 Bone Offering Spike
Spike duration is 5 seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
111NoNoYes
BonestormBonestormAoE, Projectile, Sustained, Physical, Duration, Channelling
Tier: 5
Level: 1
Requires Level 14Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.Deals X to X Physical Damage
Debuffed enemies take X to X additional physical damage from next Attack
Can fire up to 20 Projectiles
Debuff duration is 10 seconds

Additional Effects From 1-20% Quality:
0(0-10)% more Cast Speed
Skills can be managed in the Skills Panel.
514NoNoYes
Cold SnapCold SnapSpell, AoE, Cold, Payoff
Tier: 5
Level: 1
Reservation: 1 spirit
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosions will be dealt Cold Snap's damage and have their Freeze Consumed.Deals 357 to 535 Cold Damage
Explosion radius is 0.7 metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
51NoNoYes
CometCometSpell, AoE, Cold
Tier: 11
Level: (1-20)
Cost: (18-198) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.Deals (37–1009) to (56–1514) Cold Damage
+1 second to Total Cast Time

Additional Effects From 1-20% Quality:
+(0.1–2)% to Critical Hit Chance
Skills can be managed in the Skills Panel.
111NoNoYes
ConductivityConductivitySpell, AoE, Lightning, Duration, Curse
Tier: 7
Level: 1
Reservation: 1 spirit
Curses all targets in an area after a short delay, lowering their Lightning Resistance.Curse apples after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Cursed enemies have -34% to Lightning Resistance
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
71NoNoYes
ContagionContagionSpell, AoE, Chaos, Duration
Tier: 1
Level: 1
Cast Time: 1.00 sec
Affects a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.Deals 1.8 Base Chaos Damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more damage for each time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds

Additional Effects From 1-20% Quality:
Debuff deals 0% more damage for each time it has spread, up to (0-100)%
Skills can be managed in the Skills Panel.
11NoNoYes
ConvalescenceConvalescenceSpell, Buff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 spirit
Cast Time: Instant
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
41NoNoYes
Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
Tier: 9
Level: (1-9)
Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
Totem
Totem duration is 8 seconds
Limit 1 Totem

Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metres

Additional Effects From 1-20% Quality:
(0-50)% Chance to apply Withered for 2 seconds on Hit.
Skills can be managed in the Skills Panel.
931NoNoYes
DespairDespairAoE, Chaos, Duration, Curse
Tier: 9
Level: (1-20)
Cost: (42-251) Mana
Curses all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1 second delay
Cursed enemies have (-36-30)% to Chaos Resistance
Curse radius is (1.5–2.1) metres
Curse duration is (6–7.4) seconds

Additional Effects From 1-20% Quality:
Curse radius is (0–0.2) meters
Skills can be managed in the Skills Panel.
91NoNoYes
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
Tier: 7
Level: 1
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Requires Level 22Causes a Corpse to violently explode, damaging surrounding enemies.Skills can be managed in the Skills Panel.
722NoNoYes
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration
Tier: 14
Level: 1
Reservation: 100 spirit
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations
Buff grants (40–59)% more damage with the affected Element
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
141NoNoYes
Ember FusilladeEmber FusilladeSpell, AoE, Projectile, Fire, Duration
Tier: 3
Level: 1
Reservation: 1 spirit
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-186) to (10-279) Fire Damage
Embers deals 5% more damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead apply to number of Embers accumulated
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
31NoNoYes
EnfeebleEnfeebleSpell, AoE, Duration, Curse
Tier: 3
Level: 1
Reservation: 1 spirit
Curses all targets in an area after a short delay, making them deal less damage.Curse apples after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Cursed Normal, Magic or Rare enemies deal 24% less Damage
Cursed Unique enemies deal 14% less damage.
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
31NoNoYes
Essence DrainEssence DrainProjectile, Chaos, Duration
Tier: 3
Level: 1
Critical Strike Chance: 7.00%
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Deals (5–126) to (9–234) Chaos Damage
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 4 seconds
Deals (8–217.5) Base Chaos Damage per second

Additional Effects From 1-20% Quality:
Debuff Duration is (0-1) seconds
Skills can be managed in the Skills Panel.
31NoNoYes
Eye of WinterEye of WinterSpell, Projectile, Cold
Tier: 13
Level: 1
Cost: 12 Mana
Cast Time: 1.10 sec
Critical Strike Chance: 12.00%
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals 12 to 18 Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Inflicts Critical Weakness on Hit
Gains 50% of damage as the corresponding Type when passing over a Ground Surface
Skills can be managed in the Skills Panel.
131NoNoYes
FireballFireballSpell, AoE, Projectile, Fire
Tier: 9
Level: (1-20)
Cost: (11-118) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile
Deals (7–193) to (11–290) Fire Damage

Explosion
Explosion radius is 1.7 metres

Firebolts
Fires 8 Projectiles
Deals (5–145) to (8–218) Fire Damage

Additional Effects From 1-20% Quality:
+(0–10)% chance to fire 2 additional Projectiles
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
91NoNoYes
FirestormFirestormSpell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: 1
Cost: 55 Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rains flaming bolts over the targetted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.

Improved Bolt
Critical Hit Chance: 14.00%
Deals 153 to 230 Fire Damage
Impact radius is 1.8 metres
Deals (26-) to (39–) Fire Damage
Impact radius is 1 metre
Storm radius is (5.6) metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
Impact radius is (0–0.2) metres
Skills can be managed in the Skills Panel.
111NoNoYes
Flame WallFlame WallSpell, AoE, Fire, Duration
Tier: 1
Level: (1-40)
Cost: (12-1513) Mana
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds
Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
Ignites as though dealing (13–364) to (20–545) Fire damage

Additional Effects From 1-20% Quality:
(0–20)% more Magnitude of Ignite inflicted
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
11NoNoYes
FlameblastFlameblastAoE, Fire, Channelling, Nova, Staged
Tier: 13
Level: (1-40)
Cost: (6-779) Mana
Critical Strike Chance: 8.00%
Requires Level 52Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled forDeals (2–68) to (4–101) Fire Damage
30% more Cast Speed when targeting a Solar Orb
200% more Damage per Stage
10 Maximum Stages
Explosion Radius is 0.4 Metres per Stage

Additional Effects From 1-20% Quality:
(0–10)% more Cast Speed
Skills can be managed in the Skills Panel.
1352NoNoYes
FlammabilityFlammabilitySpell, AoE, Cold, Duration, Curse
Tier: 7
Level: 1
Reservation: 1 spirit
Curses all targets in an area after a short delay, lowering their Fire Resistance.Curse apples after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Cursed enemies have -34% to Fire Resistance
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
71NoNoYes
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb
Tier: 1
Level: (1-40)
Cost: (10-1345) Mana
Cooldown Time: 3.50 sec
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.Deals (21-578) to (32-867) Cold Damage
Pulse and explosion radius are (2-2.7) metres
Exposure duration is 8 seconds
Orb duration is 3 seconds

Additional Effects From 1-20% Quality:
(0–20)% increased Cold Exposure Effect
Skills can be managed in the Skills Panel.
11NoNoYes
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: 1
Reservation: 1 spirit
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals 92 to 139 Cold Damage
50% more Freeze Buildup
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have 3086 maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
91NoNoYes
FrostboltFrostboltSpell, AoE, Projectile, Cold, Duration
Tier: 3
Level: 1
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals 65 to 97 Cold Damage
Projectiles Pierce all targets
100% increased Magnitude of Chill inflicted
Chilled Ground radius is 2.4 metres
Chilled Ground duration is 4 seconds
Skills can be managed in the Skills Panel.
31NoNoYes
HexblastHexblastSpell, AoE, Chaos, Payoff
Tier: 11
Level: 1
Reservation: 1 spirit
Detonates a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse.Deals 153 to 284 Chaos Damage
Explosion radius is 1.6 metres
Detonates a Curse on enemies in a 2.8 metre radius
Maximum 9 Explosions per cast
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
111NoNoYes
HypothermiaHypothermiaSpell, AoE, Cold, Duration, Curse
Tier: 7
Level: 1
Reservation: 1 spirit
Curses all targets in an area after a short delay, lowering their Cold Resistance.Curse apples after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Cursed enemies have -34% to Cold Resistance
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
71NoNoYes
Ice NovaIce NovaSpell, AoE, Cold, Nova
Tier: 1
Level: (1-40)
Cost: (8-1009) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knock Enemies Back
Nova radius is 3.2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
11NoNoYes
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
Tier: 5
Level: 1
Cast Time: 0.25 sec
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
Modifiers to cast speed also affect this skill's cost
Cone length is 4.6 metres
Deals 40% more damage per stage
Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4–7)% per stack, up to a maximum of 50%
8 maximum stages
Ignites as though dealing (10–314) to (15–470) Fire damage
Skills can be managed in the Skills Panel.
51NoNoYes
Lightning ConduitLightning ConduitSpell, AoE, Lightning, Payoff
Tier: 13
Level: 1
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.Deals 49 to 146 Lightning Damage
+1 second to Total Cast Time
100% more damage with Hits per 5% Shock Effect on Enemy
Cone Length is 10 metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Lightning WarpLightning WarpSpell, AoE, Lightning, Duration
Tier: 9
Level: 1
Reservation: 1 spirit
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.Deals 18 to 346 Lightning Damage
Explosion and Shocked Ground radius are 4 metres
Shocked Ground duration is 10 seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Mana RemnantsMana RemnantsBuff, Persistent, Remnant
Tier: 4
Level: 1
Reservation: 30 spirit
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (21–208) Mana
Skills can be managed in the Skills Panel.
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Mana TempestMana TempestSpell, Buff, Lightning
Tier: 9
Level: 1
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Cast Time: 0.60 sec
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Gain 66% of damage as Lightning Damage
Buff causes Lightning Spells that cost Mana to also Chain to +2 targets when Chaining, but not Chain further from them.
Projectiles from Empowered Lightning Spells Fork
30% of Mana Spent while in the storm is added to this Skill's Mana Cost per Second
Skills can be managed in the Skills Panel.
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Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb
Tier: 3
Level: 1
Reservation: 1 spirit
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.Deals 22 to 65 Lightning Damage
Chains 4 times
Fires a bolt every 2.85 seconds, and when you use a Lightning Skill near the Orb
Orb disappears after 23 bolts
Orb radius is 2.8 metres
Orb duration is 10 seconds
Limit 1 Orb of Storms
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Pain OfferingPain OfferingMinion, Buff, AoE, Duration
Tier: 5
Level: 1
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage.

The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Pain Offering Spike
Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions 30% increased Attack and Cast Speed
Aura grants Minions (25-44)% more Damage
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: 1
Reservation: 1 spirit
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals 191.2 Base Chaos Damage per second
Limit 5 active rituals
Modifiers to Spell Damage apply to Debuff's Damage over Time
Ritual radius is 1.8 metres
Ritual duration is 2 seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 spirit
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 5 Spirits summoned per Spell cast

Additional Effects From 1-20% Quality:
Limit (0–1) Summoned Raging Spirit
Skills can be managed in the Skills Panel.
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Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: 1
Reservation: 1 spirit
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie Duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more Damage with Hits
Empowered Zombies have 25% more Movement Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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SacrificeSacrificeBuff, Persistent, Minion
Tier: 14
Level: 1
Reservation: 60 spirit
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in place of Corpses
Minions Revive (31–50)% more slowly

Additional Effects From 1-20% Quality:
Minions Revive +(0–5)% more quickly
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
Tier: 3
Level: 1
Reservation: 90 spirit
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Command: Explosive Demise
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Deals (12–612) to (19–918) Fire Damage
Deals additional Fire Damage equal to 12% of Minion's maximum Life
Can target Minions with (29–1379) Life or less
Explosion radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Skeletal BruteSkeletal BruteMinion, Persistent, Physical
Tier: 13
Level: 1
Reservation: 165 spirit
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.

A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Skeletal ClericSkeletal ClericMinion, Persistent
Tier: 13
Level: 1
Reservation: 60 spirit
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) spirit
Cooldown Time: 6.00 sec
Critical Strike Chance: 12.00%
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.Deals 10 to 16 Cold Damage
100% more Magnitude of Chill inflicted
Explosion radius is 2.6 metres

Additional Effects From 1-20% Quality:
(0–10)% reduced Reservation
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
51NoNoYes
Skeletal ReaverSkeletal ReaverMinion, Persistent, Physical
Tier: 9
Level: 1
Reservation: 90 spirit
Cooldown Time: 4.00 sec
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.

Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Gain 2 Rage on Hit
Lose 1% of Life per second
20% more Life loss each second
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
91NoNoYes
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos
Tier: 1
Level: (1-2)
Reservation: (90-65) spirit
Cooldown Time: 8.00 sec
Attack Speed: 120% of base
Attack Damage: 70% of base
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.

Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Minions from this Skill have +(0-20)% to all Elemental Resistances
Impact Radius is 1.4 metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
Tier: 11
Level: 1
Reservation: 120 spirit
Cooldown Time: 5.00 sec
Critical Strike Chance: 10.00%
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.

Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 8 to 44 Lightning Damage
Bolt explosion radius is 1.8 metres
Shocked Ground radius is 1.8 metres
Shocked Ground duration is 6 seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
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Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Tier: 5
Level: 1
Reservation: 1 spirit
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
51NoNoYes
Soul OfferingSoul OfferingMinion, Buff, Duration
Tier: 13
Level: 1
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions

The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Soul Offering Spike
Spike duration is 4 seconds
Buff grants you 33% more Spell damage
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
131NoNoYes
SparkSparkSpell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (6-64) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
(0–19)% increased Projectile Speed
Fires (6–13) Projectiles
Projectile duration is 2 seconds

Additional Effects From 1-20% Quality:
Fires (0–4) Projectiles
Skills can be managed in the Skills Panel.
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Temporal ChainsTemporal ChainsAoE, Duration, Curse
Tier: 13
Level: 1
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1 second delay
Curse radius is (1.5–2.1) metres
Curse duration is (6–7.4) seconds
Other effects on Cursed enemies expire 25% slower
Cursed enemies are Slowed by (22–28)%

Additional Effects From 1-20% Quality:
+(0–10)% increased Effect of Curse
Skills can be managed in the Skills Panel.
131NoNoYes
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (8-87) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.Deals (4–107) to (6–160) Physical Damage
Limit (8–20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 12 seconds

Additional Effects From 1-20% Quality:
Bone Construct duration is (0-4) seconds
Skills can be managed in the Skills Panel.
11NoNoYes
VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse
Tier: 7
Level: 1
Reservation: 1 spirit
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.Curse applies after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Hits against Cursed Enemies ignore 2376 Armour
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
71NoNoYes
Wind BlastWind BlastAttack, Melee, Strike, AoE
Tier: 5
Level: 1
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.150% more Stun buildup
Knocks Back Enemies
Causes Daze buildup equal to (500–652)% of Physical damage dealt
Cone length is 6 metres
Skills can be managed in the Skills Panel.
51NoNoYes
Withering PresenceWithering PresenceBuff, Persistent, Chaos, Duration
Tier: 4
Level: (1-20)
Reservation: 30 spirit
While active, periodically Withers enemies in your Presence.Withered duration is 4 seconds
Withers Enemies in your Presence every (3-1.58) seconds

Additional Effects From 1-20% Quality:
Withered duration is (0–1) second
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
41NoNoYes
GemTierRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Bow ShotBow ShotAttack
Level: 1
Skills can be Managed in the Skills Panel.
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Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
Tier: 13
Level: 1
Cost: 50 Mana
Attack Speed: 50% of base
Attack Damage: 177% of base
Effectiveness of Added Damage: 177%
Requires Level 13Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Skills can be managed in the Skills Panel.
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ParryParryAttack, Melee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Can Parry Projectiles fired from within 1 metre
Skills can be managed in the Skills Panel.
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Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be Managed in the Skills Panel.
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Spear ThrowSpear ThrowAttack, AoE, Projectile
Level: (1-20)
Attack Speed: 70% of base
Attack Damage: (125-390)% of base
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion
Attack Damage: (232–724)%
Explosion radius is 2 metres
Skills can be managed in the Skills Panel.
01NoNoNo