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Physical
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Physical damage is one of the five damage types. Most martial weapons deal physical damage. Physical damage from hits is mitigated by armour and other sources of physical damage reduction.
Physical damage over time is usually inflicted by bleeding or Corrupted Blood. Armour has no effect on damage over time.
Mechanics
Physical is the only damage type without a resistance; instead, it has a stat called physical damage reduction, to which armour contributes. Overwhelm directly ignores physical damage reduction similar to penetration, but cannot go below zero. Armour break, however, can go below zero.
Physical damage is the default damage type for attacks, and almost all martial weapons have base physical damage. Local physical damage modifiers and quality affect the physical damage of weapons.
Physical damage is 50% more likely to stun an enemy and causes 50% more Heavy Stun buildup than other damage types.
Gems
A list of gems with the gem tag: Category:Physical (gem tag)
Skill gems
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() | 4 | ![]() | ![]() | ![]() |
![]() | 4 | ![]() | ![]() | ![]() |
![]() | 8 | ![]() | ![]() | ![]() |
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() | 1 | ![]() | ![]() | ![]() |
![]() | 1 | ![]() | ![]() | ![]() |
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![]() | 2 | ![]() | ![]() | ![]() |
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Base items
The following base items are related to physical damage:
Item | ![]() | Stats |
---|---|---|
Ancestral Warrior Totem![]() | 1 | Totem duration is 8 seconds Limit 1 Totem Totem base attack time is 1 second Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage |
Broadhead Quiver![]() | 1 | Adds 1 to 3 Physical Damage to Attacks |
Iron Ring![]() | 1 | Adds 1 to 4 Physical Damage to Attacks |
Crumbling Maul![]() | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Advanced Crumbling Maul![]() | 62 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Expert Crumbling Maul![]() | 79 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Unique items
The following unique items are related to physical damage:
Item | Stats |
---|---|
Asphyxia's Wrath![]() | Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold Damage |
Blackheart![]() | Adds 1 to 4 Physical Damage to Attacks(3–6) Life Regeneration per second Adds (4–6) to (8–10) Chaos Damage to Attacks 25% chance to Intimidate Enemies for 4 seconds on Hit |
Bluetongue![]() | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana |
Bramblejack![]() | +(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded |
Brynhand's Mark![]() | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Crown of Thorns![]() | +(100-150) to maximum Energy Shield Lose 5 Life when you use a Skill (3-5) to (6-10) Physical Thorns damage Pain Attunement |
Hoghunt![]() | Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical Hit |
Northpaw![]() | +(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (20-30)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 8% |
Redbeak![]() | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low Life |
Splinter of Loratta![]() | Adds (3-5) to (8-10) Physical Damage +(30-50) to Accuracy Rating 20% increased Range 20% chance to Poison on Hit |
The Blood Thorn![]() | Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damage |
Winter's Bite![]() | No Physical Damage Adds (8-10) to (15-18) Cold Damage Freezes Enemies that are on Full Life |
Wylund's Stake![]() | Adds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy Armour |
Hrimnor's Hymn![]() | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Rampart Raptor![]() | (20–30)% increased Bolt Speed(40-60)% increased Physical Damage (30-40)% increased Attack Speed 100% chance to not consume a bolt if you've Reloaded Recently 30% decreased Reload Speed |
Jarngreipr![]() | 50% increased Armour and Evasion Adds (2-3) to (5-6) Physical Damage to Attacks +(30-50) to maximum Life (4-8)% increased Attack Speed Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills |
Blistering Bond![]() | +(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding |
Frostbreath![]() | Adds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies |
Ashrend![]() | +(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack Hits |
Briarpatch![]() | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Edyrn's Tusks![]() | (120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damage |
The Sentry![]() | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
Treefingers![]() | (30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's Blood |
Trephina![]() | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Brain Rattler![]() | Adds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildup |
Crown of the Pale King![]() | (50–100)% increased Armour and Energy Shield +(40–80) to maximum Life 10% increased Rarity of Items found (10-15) to (20-25) Physical Thorns damage Thorns damage is triggered by all Hits |
Splinterheart![]() | (120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targets |
Trenchtimbre![]() | Adds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–3) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect you |
Cloak of Flame![]() | +(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damage |
Astramentis![]() | +(5-7) to all Attributes+(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
Death Rush![]() | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill |
Solar Lance![]() | No Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed |
Wandering Reliquary![]() | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Nazir's Judgement![]() | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Causes Daze buildup equal to 100% of Damage dealt |
Ryslatha's Coil![]() | (10-15)% reduced Charm Charges Used Charm Slots: 1+(80-100) to maximum Life (30-50)% increased Flask Life Recovery rate (30-40)% more maximum Physical Attack Damage (30-40)% less minimum Physical Attack Damage |
Heartbound Loop![]() | (7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% faster |
Belly of the Beast![]() | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns Damage |
Bushwhack![]() | (15–25)% increased Movement Speed (50–80)% increased Evasion Rating +(10–20) to Dexterity Physical Damage is Pinning |
Chober Chaber![]() | +100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect you |
Deidbell![]() | (60-100)% increased Armour +(10-20) Strength (20-30)% increased Warcry Speed Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage Warcry Skills have (20-30)% increased Area of Effect |
The Rat Cage![]() | (100-150)% increased Evasion Rating +300 to maximum Life 25% reduced Attribute Requirements 100% of Fire Damage from Hits taken as Physical Damage |
Quecholli![]() | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
Perfidy![]() | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Beyond Reach![]() | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Passive skills
Base passive skills
The following passive skills are related to physical damage: Lua error: Error: Table passive_skills not found..
Keystone passive skills
The following keystone passive skills are related to physical damage: Lua error: Error: Table passive_skills not found..
Ascendancy passive skills
The following Ascendancy passive skills are related to physical damage: Lua error: Error: Table passive_skills not found..
Version history
Version | Changes |
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0.1.0 |
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