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Bleeding
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Physical damage of the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Bleeding or bleed is a damaging ailment that deals physical damage over time.
Mechanics
Bleeding deals 15% of a hit's physical damage dealt to Life (before mitigation and damage taken modifiers) as physical damage over time for 5 seconds. Bleeding deals an extra 100% damage while the target is moving, or if the bleeding is Aggravated. This percentage is affected multiplicatively by ailment magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Bleeding does not stack; each instance of bleeding has an independent duration and only the highest damage instance of bleeding will deal damage.
Bleeding chance depends on an explicit chance to inflict Bleeding.
The damage over time from bleeding bypasses energy shield and damages life directly. It also cannot be redirected to another resource, such as to Mana with Mind Over Matter.
Note that bleeding can be applied by any skill that can hit, not exclusively attacks.
Aggravate
Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Aggravating one Bleeding Debuff does not affect other instances of Bleeding on the target or Bleeding applied afterwards — each instance of Bleeding is Aggravated separately.
Aggravate is a mechanic related to bleeding. When a bleeding debuff is aggravated, it causes that bleeding debuff to permanently deal extra base damage over time, equivalent to if the target was moving. This multiplier does not stack even if the target is actually moving.
Each instance of aggravated bleeding is independent from all other instances of bleeding. A bleeding debuff that is aggravated will remain aggravated until its duration expires.
Blood Loss
Blood Loss refers to the total amount of damage a target has taken from Bleeding. Blood Loss amount is shown as a darker red bar on the target's life bar and is used for certain skills.
Related gems
Item | ![]() | Stats |
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Blood in the Eyes![]() Tier: 1Support Requirements: +5 DexSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding Enemies |
Bloodlust![]() Tier: 1Support Requirements: +5 StrSupports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause Bleeding |
ConcoctFile:Concoct inventory icon.pngConcoctSupport Tier: 2Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed |
Deep Cuts![]() Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 25% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | 75% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 25% less Damage with Hits |
First BloodFile:First Blood inventory icon.pngFirst BloodSupport, Attack, Physical Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full Life |
HaemocrystalsFile:Haemocrystals inventory icon.pngHaemocrystalsSupport, Attack, AoE, Physical Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support Supported Attacks cannot cause Bleeding Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals Heamocrystals ![]() Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed. ![]() Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed BleedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Support Supported Attacks cannot cause Bleeding Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals Heamocrystals ![]() Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed. ![]() Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed |
IncisionFile:Incision inventory icon.pngIncisionSupport, Attack, Physical Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Hits from Supported Skills inflict Incision 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30% |
Lacerate![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills have 50% chance to inflict Bleeding |
MaladyFile:Malady inventory icon.pngMaladySupport Tier: 3Support Requirements: +5 DexSupports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.Base Bleed chance instead applies to Poison for Supported Skills Base Poison chance instead applies to Bleed for Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Base Bleed chance instead applies to Poison for Supported Skills Base Poison chance instead applies to Bleed for Supported Skills |
Rip![]() Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain Enemy |
Rupture![]() Tier: 3Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies |
Rusted Spikes![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Skills Aggravate Bleeding on Enemies when Pinning them |
See RedFile:See Red inventory icon.pngSee RedSupport, Attack, Physical Tier: 3Support Requirements: +5 StrSupports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.Supported Attacks have 50% increased Bleeding Duration Enemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Supported Attacks have 50% increased Bleeding Duration Enemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement Speed |
TearFile:Tear inventory icon.pngTearSupport, Attack, Melee, Physical Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | 50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice |
Related base items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Staunching Charm![]() Consumes 30 of 40 Charges on use Grants Immunity to BleedingRequires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | — | Charm | 18 | Used when you start Bleeding |
Jagged GreataxeFile:Jagged Greataxe inventory icon.pngJagged GreataxeTwo Hand Axe Physical Damage: 43-99 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 40, 72 Str, 29 Dex(15–25)% chance to cause Bleeding on Hit | — | Two Hand Axe | 40 | (15–25)% chance to cause Bleeding on Hit |
Serrated Quiver![]() | — | Quiver | 44 | Attacks have (10-15)% chance to cause bleeding |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Apron of Emiran![]() Hermit GarbEvasion: 16 Energy Shield: 16(30-50)% increased Evasion and Energy Shield +(10-20) to Dexterity (40-60)% reduced Bleed Duration on you Bleeding you inflict is Aggravated"Prepare the rack, boy. And be careful with those hooks!" - The Master Torturer's last words | Hermit Garb | Body Armour | 1 | (30-50)% increased Evasion and Energy Shield +(10-20) to Dexterity (40-60)% reduced Bleed Duration on you Bleeding you inflict is Aggravated |
Coat of Red![]() Chain MailArmour: (22-31) Evasion: (22-31)(80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when HitFor those noble families obsessed with keeping their bloodline pure, there was a price to pay... | Chain Mail | Body Armour | 1 | (80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when Hit |
Sanguine Diviner![]() Bone WandWandGrants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. | Bone Wand | Wand | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
The Blood Thorn![]() Wrapped QuarterstaffQuartertaff Physical Damage: 7-12 Critical Strike Chance: 10.00% Attacks per Second: 1.40Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damageTouch not the thorn, for only blood and pain await. | Wrapped Quarterstaff | Quarterstaff | 1 | Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damage |
Blistering Bond![]() Ruby RingRequires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding"The Brotherhood of Silence does not set out to torture our targets. Excruciating pain is simply a byproduct of certain... necessary methods." | Ruby Ring | Ring | 8 | +(20-30)% to Fire Resistance+(40-60) to maximum Life +(20-30)% to Fire Resistance (-15--10)% to Cold Resistance You take Fire Damage instead of Physical Damage from Bleeding |
Edyrn's Tusks![]() Iron CuirassArmour: 96Requires Level 11, 24 Str(120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damageIn death, the legendary boar's tusks were turned to the slaying of Phaaryl's Eternal oppressors. | Iron Cuirass | Body Armour | 11 | (120-160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You (15-20) to (25-30) Physical Thorns damage |
The Road Warrior![]() Raider PlateArmour: 121Requires Level 16, 34 Str+(10-15) to all Attributes +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance (10-15) Life Regeneration per second Moving while Bleeding doesn't cause you to take extra damageThat most legendary caravan bandit had one rule: never let them see you flinch. | Raider Plate | Body Armour | 16 | +(10-15) to all Attributes +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance (10-15) Life Regeneration per second Moving while Bleeding doesn't cause you to take extra damage |
Sanguis Heroum![]() Staunching CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Grants Immunity to BleedingRequires Level 18Used when you start BleedingCreates Consecrated Ground on use Gains (0.15–0.2) Charges per SecondWraeclast has known too few true heroes. It remembers those that stood in defiance.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Staunching Charm | Charm | 18 | Used when you start BleedingCreates Consecrated Ground on use Gains (0.15–0.2) Charges per Second |
The Empty Roar![]() Cultist GreathammerTwo Hand Mace Physical Damage: 32-43 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use WarcriesSecrecy and silence are powers all their own. | Cultist Greathammer | Two Hand Mace | 22 | Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use Warcries |
The Smiling Knight![]() Cowled HelmArmour: 62 Evasion: 54Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksComing soon | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks |
Saitha's Spear![]() Barbed SpearSpear Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 25 Str, 60 DexGrants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on HitBorn in a star of man's own make, fused to her hand by her last mistake. | Barbed Spear | Spear | 33 | Grants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on Hit |
Venopuncture![]() Iron RingRequires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Strength All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (10–20)% chance to inflict Bleeding on Hit (15–25)% increased Magnitude of Bleeding you inflictThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. | Iron Ring | Ring | 36 | Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Strength All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (10–20)% chance to inflict Bleeding on Hit (15–25)% increased Magnitude of Bleeding you inflict |
The Mutable Star![]() Cleric VestmentsArmour: 148 Energy Shield: 53Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy ShieldThrough every great purge, and every fiery inquisition, the Twilight Order endured in secret. | Cleric Vestments | Body Armour | 45 | (100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
Beetlebite![]() Velour ShoesEvasion: 74 Energy Shield: 29Requires Level 52, 50 Dex, 50 Int(20–30)% increased Movement Speed (60–120)% increased Evasion and Energy Shield Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damageThey crawl and chitter and swarm in the shadow of his presence. | Velour Shoes | Boots | 52 | (20–30)% increased Movement Speed (60–120)% increased Evasion and Energy Shield Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damage |
Couture of Crimson![]() Gilded VestmentsArmour: 193 Energy Shield: 59Requires Level 52, 59 Str, 59 Int(50-100)% increased Armour and Energy Shield 25% reduced maximum Life (40-60)% reduced Bleed Duration on you Life Leech can Overflow Maximum LifeIt's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect. | Gilded Vestments | Body Armour | 52 | (50-100)% increased Armour and Energy Shield 25% reduced maximum Life (40-60)% reduced Bleed Duration on you Life Leech can Overflow Maximum Life |
Yriel's Fostering![]() Strider VestEvasion: 275Requires Level 52, 107 Dex(100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit (40–60)% reduced Bleeding Duration on you (40–60)% reduced Poison Duration on you You can have two Companions of different typesFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. | Strider Vest | Body Armour | 52 | (100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit (40–60)% reduced Bleeding Duration on you (40–60)% reduced Poison Duration on you You can have two Companions of different types |
Passives
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Version history
Version | Changes |
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0.2.0e |
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0.1.0 |
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