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Currency item: Difference between revisions

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===Basic currency===
===Basic currency===
{{Drop enabled base item table
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency"  
|where = items.class_id = "StackableCurrency"
AND (items.name LIKE "%Orb%"
AND (items.name LIKE "%Orb%"
OR items.name LIKE "%Whetstone%"
OR items.name LIKE "%Whetstone%"
Line 53: Line 53:
}}
}}


===Omens===
===Distilled emotions===
'''[[Omen]]s''' are a type of currency item that can be activated to guarantee a specific condition or crafting outcome. They are automatically consumed when triggered.
'''[[Distilled emotion]]s''' are a type of currency item that can be used on [[amulet]]s and [[waystone]]s to '''instil''' them, allocating a [[notable]] [[passive skill]] while the amulet is equipped or adding [[Delirium modifier]]s to your [[waystone]]s.
 
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "%Distilled%"
|large=1
|drop_level=1
|stack_size=1
|description=1
|stat=1
}}


===Other===
{{Drop enabled base item table
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "%Omen%"
|where = items.class_id = "StackableCurrency"
  AND items.name NOT LIKE "%Orb%"
  AND items.name NOT LIKE "%Whetstone%"
  AND items.name NOT LIKE "%Arcanist's Etcher%"
  AND items.name NOT LIKE "%Glassblower's Bauble%"
  AND items.name NOT LIKE "%Gemcutter's Prism%"
  AND items.name NOT LIKE "%Armourer's Scrap%"
  AND items.name NOT LIKE "%Scroll%"
  AND items.name NOT LIKE "%Kalandra%"
  AND items.name NOT LIKE "%Shard%"
  AND items.name NOT LIKE "%Essence%"
  AND items.name NOT LIKE "%Catalyst%"
  AND items.name NOT LIKE "%Distilled%"
|large=1
|large=1
|drop_level=1
|drop_level=1
|stack_size=1
|stack_size=1
|description=1
|description=1
|help_text=1
}}
}}


===Distilled emotions===
==List of other currency types==
'''[[Distilled emotion]]s''' are a type of currency item that can be used on [[amulet]]s and [[waystone]]s to '''instil''' them, allocating a [[notable]] [[passive skill]] while the amulet is equipped or adding [[Delirium modifier]]s to your [[waystone]]s.
Items that can be considered as currency items but do not have a currency item class.
 
===Omens===
'''[[Omen]]s''' are a type of currency item that can be activated to guarantee a specific condition or crafting outcome. They are automatically consumed when triggered.


{{Drop enabled base item table
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "%Distilled%"
|where = items.class_id = "omen"
|large=1
|large=1
|drop_level=1
|drop_level=1
|stack_size=1
|description=1
|description=1
|stat=1
}}
}}


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{{Drop enabled base item table
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "%Rune%"
|where = items.class_id = "SoulCore" AND items.name LIKE "%Rune%"
|large=1
|large=1
|drop_level=1
|drop_level=1
Line 91: Line 115:


{{Drop enabled base item table
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "%Soul Core%"
|where = items.class_id = "SoulCore" AND items.name LIKE "%Soul Core%"
|large=1
|large=1
|drop_level=1
|drop_level=1

Revision as of 09:11, 5 January 2025

A currency item is an item that can be used to achieve an effect, usually crafting on an item or paying a vendor.

List of currency items

Basic currency

ItemStack
size
DescriptionHelp textDrop
level
Arcanist's Etcher20Improves the quality of a wand, staff or sceptreRight click this item then left click a wand, staff or sceptre to apply it. The maximum quality is 20%.5
Armourer's Scrap20Improves the quality of an armourRight click this item then left click an armour to apply it. The maximum quality is 20%.5
Artificer's Orb20Adds a Rune Socket to a Martial Weapon, wand, staff or ArmourRight click this item then left click a Martial Weapon, wand, staff or Armour to apply it.5
Blacksmith's Whetstone20Improves the quality of a martial weaponRight click this item then left click a martial weapon to apply it. The maximum quality is 20%.5
Chaos Orb20Removes a random modifier and augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it.12
Divine Orb10Randomises the numeric values of modifiers on an itemRight click this item then left click an item to apply it.35
Exalted Orb20Augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.5
Fracturing Orb20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Fractured items.1
Gemcutter's Prism20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%.12
Glassblower's Bauble20Improves the quality of a flaskRight click this item then left click a flask to apply it. The maximum quality is 20%.12
Greater Jeweller's Orb20Sets a Skill Gem to have 4 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 4 Support Gem Sockets.45
Lesser Jeweller's Orb20Sets a Skill Gem to have 3 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 3 Support Gem Sockets.25
Mirror of Kalandra10Creates a Mirrored copy of an itemRight click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.35
Orb of Alchemy20Upgrades a Normal item to a Rare item with 4 modifiersRight click this item then left click a normal item to apply it.5
Orb of Annulment20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it.35
Orb of Augmentation30Augments a Magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.1
Orb of Chance10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it.12
Orb of Transmutation40Upgrades a Normal item to a Magic item with 1 modifierRight click this item then left click a normal item to apply it.1
Perfect Jeweller's Orb20Sets a Skill Gem to have 5 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 5 Support Gem Sockets.65
Regal Orb20Upgrades a Magic item to a Rare item, adding 1 modifierRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.5
Scroll of Wisdom40Identifies an itemRight click this item then left click an unidentified item to apply it.1
Vaal Orb20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.35

Shards

Shards of currency items are obtained primarily by disenchanting items with rarity. These can be combined to form complete currency items by stacking them.

ItemStack
size
Help textDrop
level
Artificer's Shard10A stack of 10 shards becomes an Artificer's Orb.5
Chance Shard10A stack of 10 shards becomes an Orb of Chance.1
Regal Shard10A stack of 10 shards becomes a Regal Orb.5
Transmutation Shard10A stack of 10 shards becomes an Orb of Transmutation1

Essences

Essences are a type of currency item used for crafting equipment, upgrading the item's rarity and adding a modifier of a specific category.

ItemStack
size
DescriptionDrop
level
Essence of Battle10Upgrades a normal item to Magic with one Attack modifier1
Essence of Delirium10Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.1
Essence of Electricity10Upgrades a normal item to Magic with one Lightning modifier1
Essence of Enhancement10Upgrades a normal item to Magic with one Defence modifier1
Essence of Flames10Upgrades a normal item to Magic with one Fire modifier1
Essence of Haste10Upgrades a normal item to Magic with one Speed modifier1
Essence of Horror10Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.

100% increased effect of Socketed Runes and Soul Cores
1
Essence of Hysteria10Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets.1
Essence of Ice10Upgrades a normal item to Magic with one Cold modifier1
Essence of Insanity10Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.

On Corruption, Item gains two Enchantments
1
Essence of Ruin10Upgrades a normal item to Magic with one Chaos modifier1
Essence of Sorcery10Upgrades a normal item to Magic with one Caster modifier1
Essence of the Body10Upgrades a normal item to Magic with one Life modifier1
Essence of the Infinite10Upgrades a normal item to Magic with one Attribute modifier1
Essence of the Mind10Upgrades a normal item to Magic with one Mana modifier1
Essence of Torment10Upgrades a normal item to Magic with one Physical modifier1
Greater Essence of Battle10Upgrades a Magic item to a Rare item with one Attack modifier1
Greater Essence of Electricity10Upgrades a Magic item to a Rare item with one Lightning modifier1
Greater Essence of Enhancement10Upgrades a Magic item to a Rare item with one Defence modifier1
Greater Essence of Flames10Upgrades a Magic item to a Rare item with one Fire modifier1
Greater Essence of Haste10Upgrades a Magic item to a Rare item with one speed modifier1
Greater Essence of Ice10Upgrades a Magic item to a Rare item with one Cold modifier1
Greater Essence of Ruin10Upgrades a Magic item to a Rare item with one Chaos modifier1
Greater Essence of Sorcery10Upgrades a Magic item to a Rare item with one Caster modifier1
Greater Essence of the Body10Upgrades a Magic item to a Rare item with one Life modifier1
Greater Essence of the Infinite10Upgrades a Magic item to a Rare item with one Attribute modifier1
Greater Essence of the Mind10Upgrades a Magic item to a Rare item with one Mana modifier1
Greater Essence of Torment10Upgrades a Magic item to a Rare item with one Physical modifier1

Catalysts

Catalysts are a type of currency item that add quality to jewellery, increasing the magnitude of certain categories of modifiers.

ItemStack
size
DescriptionDrop
level
Adaptive Catalyst10Adds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
1
Carapace Catalyst10Adds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
1
Chayula's Catalyst10Adds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
1
Esh's Catalyst10Adds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
1
Flesh Catalyst10Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
1
Neural Catalyst10Adds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
1
Reaver Catalyst10Adds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
1
Sibilant Catalyst10Adds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
1
Skittering Catalyst10Adds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
1
Tul's Catalyst10Adds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
1
Uul-Netol's Catalyst10Adds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
1
Xoph's Catalyst10Adds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
1

Distilled emotions

Distilled emotions are a type of currency item that can be used on amulets and waystones to instil them, allocating a notable passive skill while the amulet is equipped or adding Delirium modifiers to your waystones.

ItemStack
size
StatsDescriptionDrop
level
Distilled Despair10Players in Area are 20% Delirious
30% increased Stack size of Simulacrum Splinters found in Area
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Disgust10Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Envy10Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Fear10Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
70
Distilled Greed10Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Guilt10Players in Area are 9% Delirious
8% increased Pack Size
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Ire10Players in Area are 7% Delirious
20% increased Magic Monsters
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Isolation10Players in Area are 50% DeliriousCan be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
80
Distilled Paranoia10Players in Area are 12% Delirious
15% increased number of Rare Monsters
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
1
Distilled Suffering10Players in Area are 25% Delirious
Unique Monsters have 1 additional Modifier
Can be combined with other Distilled Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
75

Other

ItemStack
size
DescriptionHelp textDrop
level
Albino Rhoa Feather10A discarded Avian feather with an unknown purpose1
Black Scythe Artifact20These can be used to trade with Tujen or to combine items at the Recombinator.1
Breach Splinter300Combine 300 Splinters to create a Breachstone.1
Broken Circle Artifact20These can be used to trade with Gwennen or to combine items at the Recombinator.1
Bronze Key1Used to open Bronze Caches within the Trials1
Exotic Coinage20These can be brought to Tujen, Gwennen or Rog to refresh their vendor inventory.1
Gold10000Can be spent at Vendors.1
Gold Key1Used to open Gold Caches within the Trials1
Order Artifact20These can be used to trade with Rog or to combine items at the Recombinator.1
Silver Key1Used to open Silver Caches within the Trials1
Simulacrum Splinter300Combine 300 Splinters to create a Simulacrum.1
Sun Artifact20These can be used to trade with Dannig.1

List of other currency types

Items that can be considered as currency items but do not have a currency item class.

Omens

Omens are a type of currency item that can be activated to guarantee a specific condition or crafting outcome. They are automatically consumed when triggered.

ItemDescriptionDrop
level
Omen of AmeliorationWhile this item is active in your inventory will
prevent 75% of Experience loss when you die
1
Omen of Answered PrayersWhile this item is active in your inventory the next
Shrine you click on will grant an additional Effect
1
Omen of CorruptionWhile this item is active in your inventory your next
Vaal Orb will be more unpredictable
1
Omen of Dextral AlchemyWhile this item is active in your inventory your next
Orb of Alchemy will result in the maximum number of suffix modifiers
1
Omen of Dextral AnnulmentWhile this item is active in your inventory your next
Orb of Annulment will remove only suffix modifiers
80
Omen of Dextral CoronationWhile this item is active in your inventory your next
Regal Orb will add only suffix modifiers
1
Omen of Dextral ErasureWhile this item is active in your inventory your next
Chaos Orb will remove only suffix modifiers
80
Omen of Dextral ExaltationWhile this item is active in your inventory your next
Exalted Orb will add only suffix modifiers
1
Omen of Greater AnnulmentWhile this item is active in your inventory your next
Orb of Annulment will remove two modifiers
75
Omen of Greater ExaltationWhile this item is active in your inventory your next
Exalted Orb will add two random modifiers
1
Omen of RefreshmentWhile this item is active in your inventory will
fully recover your flask and charm charges when you reach Low Life
1
Omen of ReinforcementsWhile this item is active in your inventory the next
Rogue Exile you encounter will summon an ally
1
Omen of ResurgenceWhile this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
1
Omen of Secret CompartmentsWhile this item is active in your inventory the next
Strongbox you click on will be reopenable
1
Omen of Sinistral AlchemyWhile this item is active in your inventory your next
Orb of Alchemy will result in the maximum number of prefix modifiers
1
Omen of Sinistral AnnulmentWhile this item is active in your inventory your next
Orb of Annulment will remove only prefix modifiers
80
Omen of Sinistral CoronationWhile this item is active in your inventory your next
Regal Orb will add only prefix modifiers
1
Omen of Sinistral ErasureWhile this item is active in your inventory your next
Chaos Orb will remove only prefix modifiers
80
Omen of Sinistral ExaltationWhile this item is active in your inventory your next
Exalted Orb will add only prefix modifiers
1
Omen of the HuntWhile this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
1
Omen of WhittlingWhile this item is active in your inventory your next
Chaos Orb will remove the lowest level modifier
75

Runes

Runes are a type of currency item that can be socketed into certain equipment items to add enchantment modifiers of a certain category.

ItemStack
size
DescriptionDrop
level
Adept Rune10Martial Weapons: +8 to Dexterity
Armour: +8 to Dexterity
Wand or Staff: +8 to Dexterity
31
Body Rune10Martial Weapons: Leeches 2.5% of Physical Damage as Life
Armour: +30 to maximum Life
Wand or Staff: +30 to maximum Energy Shield
37
Desert Rune10Martial Weapons: Adds 7 to 11 Fire Damage
Armour: +12% to Fire Resistance
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
31
Glacial Rune10Martial Weapons: Adds 6 to 10 Cold Damage
Armour: +12% to Cold Resistance
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
31
Greater Adept Rune10Martial Weapons: +10 to Dexterity
Armour: +10 to Dexterity
Wand or Staff: +10 to Dexterity
52
Greater Body Rune10Martial Weapons: Leeches 3% of Physical Damage as Life
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
57
Greater Desert Rune10Martial Weapons: Adds 13 to 16 Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
52
Greater Glacial Rune10Martial Weapons: Adds 9 to 15 Cold Damage
Armour: +14% to Cold Resistance
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
52
Greater Inspiration Rune10Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
62
Greater Iron Rune10Martial Weapons: 25% increased Physical Damage
Armour: 25% increased Armour, Evasion and Energy Shield
Wand or Staff: 30% increased Spell Damage
52
Greater Mind Rune10Martial Weapons: Leeches 2.5% of Physical Damage as Mana
Armour: +35 to maximum Mana
Wand or Staff: +35 to maximum Mana
57
Greater Rebirth Rune10Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
62
Greater Resolve Rune10Martial Weapons: +10 to Intelligence
Armour: +10 to Intelligence
Wand or Staff: +10 to Intelligence
52
Greater Robust Rune10Martial Weapons: +10 to Strength
Armour: +10 to Strength
Wand or Staff: +10 to Strength
52
Greater Rune of Alacrity10Martial Weapons: 8% increased Skill Speed
Armour: Debuffs on you expire 8% faster
65
Greater Rune of Leadership10Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
65
Greater Rune of Nobility10Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure
Armour: 10% reduced effect of Shock on you
65
Greater Rune of Tithing10Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
65
Greater Stone Rune10Martial Weapons: Causes 30% increased Stun Buildup
Armour: +50 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
59
Greater Storm Rune10Martial Weapons: Adds 1 to 30 Lightning Damage
Armour: +14% to Lightning Resistance
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
52
Greater Vision Rune10Martial Weapons: +110 to Accuracy Rating
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 24% increased Critical Hit Chance for Spells
59
Inspiration Rune10Martial Weapons: Gain 16 Mana per Enemy Killed
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 20% increased Mana Regeneration Rate
45
Iron Rune10Martial Weapons: 20% increased Physical Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Wand or Staff: 25% increased Spell Damage
31
Lesser Adept Rune10Martial Weapons: +5 to Dexterity
Armour: +6 to Dexterity
Wand or Staff: +6 to Dexterity
5
Lesser Body Rune10Martial Weapons: Leeches 2% of Physical Damage as Life
Armour: +20 to maximum Life
Wand or Staff: +25 to maximum Energy Shield
11
Lesser Desert Rune10Martial Weapons: Adds 4 to 6 Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
5
Lesser Glacial Rune10Martial Weapons: Adds 3 to 5 Cold Damage
Armour: +10% to Cold Resistance
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
5
Lesser Inspiration Rune10Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
21
Lesser Iron Rune10Martial Weapons: 15% increased Physical Damage
Armour: 15% increased Armour, Evasion and Energy Shield
Wand or Staff: 20% increased Spell Damage
5
Lesser Mind Rune10Martial Weapons: Leeches 1.5% of Physical Damage as Mana
Armour: +15 to maximum Mana
Wand or Staff: +25 to maximum Mana
11
Lesser Rebirth Rune10Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
21
Lesser Resolve Rune10Martial Weapons: +6 to Intelligence
Armour: +6 to Intelligence
Wand or Staff: +6 to Intelligence
5
Lesser Robust Rune10Martial Weapons: +6 to Strength
Armour: +6 to Strength
Wand or Staff: +6 to Strength
5
Lesser Stone Rune10Martial Weapons: Causes 20% increased Stun Buildup
Armour: +30 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
16
Lesser Storm Rune10Martial Weapons: Adds 1 to 10 Lightning Damage
Armour: +10% to Lightning Resistance
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
5
Lesser Vision Rune10Martial Weapons: +50 to Accuracy Rating
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 16% increased Critical Hit Chance for Spells
16
Mind Rune10Martial Weapons: Leeches 2% of Physical Damage as Mana
Armour: +25 to maximum Mana
Wand or Staff: +30 to maximum Mana
37
Rebirth Rune10Martial Weapons: Gain 20 Life per Enemy Killed
Armour: Regenerate 0.3% of maximum Life per second
Wand or Staff: 15% increased Energy Shield Recharge Rate
45
Resolve Rune10Martial Weapons: +8 to Intelligence
Armour: +8 to Intelligence
Wand or Staff: +8 to Intelligence
31
Robust Rune10Martial Weapons: +8 to Strength
Armour: +8 to Strength
Wand or Staff: +8 to Strength
31
Stone Rune10Martial Weapons: Causes 25% increased Stun Buildup
Armour: +40 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
41
Storm Rune10Martial Weapons: Adds 1 to 20 Lightning Damage
Armour: +12% to Lightning Resistance
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
31
Vision Rune10Martial Weapons: +80 to Accuracy Rating
Armour: 10% increased Life and Mana Recovery from Flasks
Wand or Staff: 20% increased Critical Hit Chance for Spells
41

Soul cores

Soul cores are a type of currency item that can be socketed into certain equipment items to add enchantment modifiers that provide unique or unusual effects.

ItemStack
size
DescriptionDrop
level
Soul Core of Atmohua10Martial Weapons: Convert 20% of Requirements to Strength
Armour: Convert 20% of Requirements to Strength
35
Soul Core of Azcapa10Martial Weapons: +15 to Spirit
Armour: 5% increased Quantity of Gold Dropped by Slain Enemies
35
Soul Core of Cholotl10Martial Weapons: Convert 20% of Requirements to Dexterity
Armour: Convert 20% of Requirements to Dexterity
35
Soul Core of Citaqualotl10Martial Weapons: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental Resistances
35
Soul Core of Jiquani10Martial Weapons: Recover 2% of maximum Life on Kill
Armour: 2% increased maximum Life
35
Soul Core of Opiloti10Martial Weapons: 15% chance to cause Bleeding on Hit
Armour: 10% increased Charm Charges gained
35
Soul Core of Puhuarte10Martial Weapons: 30% increased chance to Ignite
Armour: +1% to Maximum Fire Resistance
35
Soul Core of Quipolatl10Martial Weapons: 5% increased Attack Speed
Armour: 10% reduced Slowing Potency of Debuffs on You
35
Soul Core of Tacati10Martial Weapons: 15% chance to Poison on Hit with this weapon
Armour: +7% to Chaos Resistance
35
Soul Core of Ticaba10Martial Weapons: +12% to Critical Damage Bonus
Armour: Hits against you have 10% reduced Critical Damage Bonus
35
Soul Core of Topotante10Martial Weapons: Attacks with this Weapon Penetrate 15% Elemental Resistances
Armour: 15% increased Elemental Ailment Threshold
35
Soul Core of Tzamoto10Martial Weapons: 20% increased Freeze Buildup
Armour: +1% to Maximum Cold Resistance
35
Soul Core of Xopec10Martial Weapons: 30% increased chance to Shock
Armour: +1% to Maximum Lightning Resistance
35
Soul Core of Zalatl10Martial Weapons: Recover 2% of maximum Mana on Kill
Armour: 2% increased maximum Mana
35
Soul Core of Zantipi10Martial Weapons: Convert 20% of Requirements to Intelligence
Armour: Convert 20% of Requirements to Intelligence
35

Version history

Version Changes
0.1.0c
0.1.0
  • Introduced to the game.