Rarity

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Item Rarity
Tooltip
Items can be Normal (grey), Magic (blue), Rare (yellow), or Unique (brown).

All monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, followed by magic, rare and unique.

Item rarity

Most craftable items rolls with a random rarity - normal items being the most common and unique items the least common.

Magic, rare and unique items found on the ground are unidentified and you must use Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. to discover their properties.

Some items such as currency do not have rarity; however, they do have internal measures of "valuable"-ness or "rarity" through weights which affects their drop rates.

Rarities

Normal

Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.

A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic item with 1 modifierRight click this item then left click a normal item to apply it., guaranteeing one affix, or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare item with 4 modifiersRight click this item then left click a normal item to apply it. guaranteeing four affixes - 2 prefixes and 2 suffixes. An Orb of ChanceOrb of ChanceStack Size: 10Unpredictable either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. can upgrade a normal item into a magic, rare, adding affixes accordingly. The item can be upgraded to unique if it a unique of that base type exists and the item being chanced is at least the required item level.

Magic

Magic are the upgraded versions of normal items with magical properties given by affixes, base item is the same as in normal rarity, but now you can have up to one prefix and one suffix.

Upgrading a normal item with Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic item with 1 modifierRight click this item then left click a normal item to apply it. will give it only one affix, either prefix or suffix, Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a normal item to apply it. Magic items can have up to two random modifiers. is needed to add missing second property from the item.

Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. or by using a Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a rare item with a new random modifierRight click this item then left click a rare item to apply it.
Shift click to unstack.
which also remove one random modifier, but it replaces it with another random affix.

A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a rare item to apply it. Current modifiers are retained and a new one is added.
Shift click to unstack.
. It will retain its current affixes and one new affix will be added making it an item with three affixes rather than four like in case of using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare item with 4 modifiersRight click this item then left click a normal item to apply it. on normal item.

Rare

Rare items can have up to six affixes, having maximum three prefixes and three suffixes.

If item have less than six affixes, it can gain an additional mod with an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack.
up to the maximum number of affixes on item.

As in magic items, there is a way to remove one affix by using Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it., or remove one random modifier and replacing it with another one by using a Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a rare item with a new random modifierRight click this item then left click a rare item to apply it.
Shift click to unstack.
.

Rare items are given a randomly generated name.

Unidentifed rare items generate with 4, 5, or 6 modifiers with a ratio of 8:3:1 respectively.

Flasks and Charms cannot be of rare rarity.

Unique

Main page: Unique item

Unique items have the same base properties as normal item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. rare items are always more powerful than magic items), this is not the case with unique items; most of the time they provide different and specific modifiers that can't be found on other items.

Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.

Some unique items are drop-restricted; these items can only be obtained from specific sources or through specific methods, and cannot normally obtained or be upgraded into using an Orb of ChanceOrb of ChanceStack Size: 10Unpredictable either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it.. They are also excluded from pools of rewards containig random unique items.

Waystones

Main page: Waystone

Waystones are craftable and can roll affixes that become area modifiers in the opened map. Prefix modifiers are typically modifiers to item drops and rewards, while suffix modifiers increase the make the map more dangerous but also grants an increased chance to drop a waystone. Waystones cannot be unique.

Item rarity tier system

Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.

How the 10-tier system works is as follows[1]:

Rarity tier 1-5:

  • Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
    • This conversely reduces the chance for dropped items to be converted to gold[2]
  • Increases the chance to upgrade currency to higher value currency
  • Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
  • Does not affect the outcomes of modifiers on unidentified items

Rarity tier 6-10 / Unidentified (Tier 2-6):

  • Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
    • When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers.
    • This does not affect the outcome of modifiers added after the item is identified, such as through crafting.

Monster rarity

Regular monsters can spawn as normal, magic, or rare. Typically most monsters in a pack will be normal; however, the entire pack can be magic instead. Only one or a few monsters in a pack will appear as rare, and will almost always be a pack leader monster type if applicable.

By default, magic and rare monsters can roll up to 2 or 4 monster modifiers. The specific pool of monster modifiers it can roll are dependent on the specific monster type; certain combinations of monster types and monster modifiers are not possible for balance purposes.

The rarity and monster modifier(s) provide inherent bonuses to its life, damage, item rarity, and item quantity.

Unique monsters are special, and almost always categorized as a type of boss, found in designated arenas. Unique monsters typically cannot have monster modifiers, though they may have inherent modifiers such as Cannot be Slowed. They may have a unique varied pool of skills. Unique monsters have significantly increased life, damage, item rarity, and item quantity bonuses. They also have certain restrictions, such as disabling the ability to create a portal or preventing changing your character's equipment.

Increasing Rarity of Items found

Unique Items

ItemBase itemItem classRequired levelStatsIIR
Horns of ByndenHorns of Bynden
Rusted Greathelm
Armour: 29(5-15)% increased Rarity of Items found
(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
The Younger Brother waded into Battle, shrugging off Blows
Rusted GreathelmHelmet1(5-15)% increased Rarity of Items found
(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
0%
Wings of CaelynWings of Caelyn
Rusted Greathelm
Armour: 29(5-15)% increased Rarity of Items found
(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The older brother rtetained calm in the midst of fury.
Rusted GreathelmHelmet1(5-15)% increased Rarity of Items found
(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
0%
Crown of the VictorCrown of the Victor
Iron Crown
Armour: 23
Energy Shield: 12
Requires Level 5(10–20)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
An endless river of bodies lie in the wake of ambition.
Iron CrownHelmet5(10–20)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
0%
GoldrimGoldrim
Felt Cap
Evasion: 48Requires Level 10, 20 Dex+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(25-35)% to all Elemental Resistances
No metal slips as easily through the fingers as gold.
Felt CapHelmet10+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(25-35)% to all Elemental Resistances
0%
AurseizeAurseize
Layered Gauntlets
Armour: 22
Evasion: 18
Requires Level 16, 15 Str, 15 Dex(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of Life on Kill
Wealth is not to be borne lightly.
Layered GauntletsGloves16(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of Life on Kill
0%
Crown of the Pale KingCrown of the Pale King
Cultist Crown
Armour: 44
Energy Shield: 19
Requires Level 16, 18 Str, 18 Int(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
A lightless world
a silent reign
two sightless eyes
feed on your pain.
Cultist CrownHelmet16(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
0%
Visage of AyahVisage of Ayah
Beaded Circlet
Energy Shield: 34Requires Level 16, 30 Int(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
Eldritch Battery
Tale-women do not fight as dekharas.
They command a power all thier own.
Beaded CircletHelmet16(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
Eldritch Battery
0%
Thief's TormentThief's Torment
Emerald Ring
Requires Level 26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found
+(10-15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
The ring I stole,
My finger they took,
A shrouded mind,
Cut their curses short,
As I drained their spirit
And stole their soul.
A blessing is often a curse.
Emerald RingRing26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found
+(10-15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
0%
WondertrapWondertrap
Silk Slippers
Energy Shield: 34Requires Level 27, 47 Int(5-15)% increased Movement Speed
+(5-15) to Strength
+(5-15) to Dexterity
+(5-15) to Intelligence
50% increased Rarity of Items found when on Low Life
Wonders abound at death's door.
Silk SlippersBoots27(5-15)% increased Movement Speed
+(5-15) to Strength
+(5-15) to Dexterity
+(5-15) to Intelligence
50% increased Rarity of Items found when on Low Life
0%
FireflowerFireflower
Solar Amulet
Requires Level 30+(10-15) to Spirit(10-20)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Tale-women in training drink of a painful desert fruit.
Fire, they learn, springs from agony.
Solar AmuletAmulet30+(10-15) to Spirit(10-20)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
0%
CornathaumCornathaum
Heavy Crown
Armour: 75
Energy Shield: 28
Requires Level 33, 34 Str, 34 Int(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Pain brings clarity.
Heavy CrownHelmet33(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
0%
Eye of ChayulaEye of Chayula
Gold Amulet
Requires Level 35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life
+(10-15) to all Attributes
+2500 to Stun Threshold
Never blinking, always watching.
Gold AmuletAmulet35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life
+(10-15) to all Attributes
+2500 to Stun Threshold
0%
Serpent's EggSerpent's Egg
Gold Amulet
Requires Level 35+(12-20) to increased Rarity of items found+(10-20) to all Attributes
+(17-23)% to Chaos Resistance
(20-30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
When Kabala the Serpent Queen was banished from Keth,
the Sekhemas took a single hostage as punishment.
Gold AmuletAmulet35+(12-20) to increased Rarity of items found+(10-20) to all Attributes
+(17-23)% to Chaos Resistance
(20-30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
0%
Greed's EmbraceGreed's Embrace
Vaal Cuirass
Armour: 228Requires Level 37, 77 Str50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
Some would question if the risk was worth it.
The rest were already dead.
Vaal CuirassBody Armour3750% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
0%
AndvariusAndvarius
Gold Ring
Requires Level 40+(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found
+10 to Dexterity
-20% to all Elemental Resistances
Danger is the price of wealth.
Gold RingRing40+(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found
+10 to Dexterity
-20% to all Elemental Resistances
0%
Atziri's DisdainAtziri's Disdain
Gold Circlet
Energy Shield: 58Requires Level 40, 74 Int+(40-60) to maxium Mana
(10-20)% increased Rarity of Items found
(20-25)% of Damage taken bypasses Energy Shield
Gain (25-30)% of Maximum Life as Extra Maximum Energy Shield
They screamed her name in adulation as they gave
their very lives. She looked on with impatience.
Gold CircletHelmet40+(40-60) to maxium Mana
(10-20)% increased Rarity of Items found
(20-25)% of Damage taken bypasses Energy Shield
Gain (25-30)% of Maximum Life as Extra Maximum Energy Shield
0%
Perandus SealPerandus Seal
Gold Ring
Requires Level 40+(6-15)% increased Rarity of Items found+(30-50) to maximum Mana
+(5-10) to all Attributes
(10-15)% increased Quantity of Gold Dropped by Slain Enemies
A pact with Prospero always comes at a price.
Gold RingRing40+(6-15)% increased Rarity of Items found+(30-50) to maximum Mana
+(5-10) to all Attributes
(10-15)% increased Quantity of Gold Dropped by Slain Enemies
0%
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Though the summer of centuries burns the
Vastiri to dust, we remain, unchanged.
RingRing40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
0%
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Though the rains refuse to return to a dry
Vastiri, we shall remain, unchanged.
RingRing40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
0%
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
Though the Winter of the World shrouded the
Vastiri in ice, we remained, unchanged.
RingRing40(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
0%
Ventor's GambleVentor's Gamble
Gold Ring
Requires Level 64+(6-15)% increased Rarity of Items found+(0-80) to maximum Life
+(0-20) to Spirit
(-40-40)% increased Rarity of Items found
+(-40-40)% to Fire Resistance
+(-40-40)% to Cold Resistance
+(-40-40)% to Lightning Resistance
In a blaze of glory,
An anomaly defying all odds
The "unkillable" beast met the divine
And Ventor met his latest trophy.
Gold RingRing64+(6-15)% increased Rarity of Items found+(0-80) to maximum Life
+(0-20) to Spirit
(-40-40)% increased Rarity of Items found
+(-40-40)% to Fire Resistance
+(-40-40)% to Cold Resistance
+(-40-40)% to Lightning Resistance
0%

Version history

Version Changes
0.1.0c
  • Increased the values of all Prefix Modifiers that can roll on Waystones. We've also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size. (Rarity mods increased by ~2.5x[3])
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. (Doubled rarity bonus per mod, +10% quantity per mod[4])
0.1.0
  • Introduced to the game.

References

  1. Described by Jonathan during the Tavern Talk Podcast. Jonathan later clarified that he counts tiers from 0-9, so Unid Tiers start increasing from the sixth rarity tier. https://youtu.be/pj8FxWMf4V4?si=uGrJWdE8tYSoHtGL&t=1149
  2. https://youtu.be/YgVM8I9ZJIE?si=yEAedn1E6K1A2RXl&t=774
  3. https://www.pathofexile.com/forum/view-thread/3611705
  4. https://www.pathofexile.com/forum/view-thread/3611705