Rarity
All monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, followed by magic, rare and unique.
Item rarity
Most craftable items rolls with a random rarity - normal items being the most common and unique items the least common.
Magic, rare and unique items found on the ground are unidentified and you must use Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. to discover their properties.
Some items such as currency do not have rarity; however, they do have internal measures of "valuable"-ness or "rarity" through weights which affects their drop rates.
Rarities
Normal
Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.
A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic item with 1 modifierRight click this item then left click a normal item to apply it., guaranteeing one affix, or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare item with 4 modifiersRight click this item then left click a normal item to apply it. guaranteeing four affixes - 2 prefixes and 2 suffixes. An Orb of ChanceOrb of ChanceStack Size: 10Unpredictable either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. can upgrade a normal item into a magic, rare, adding affixes accordingly. The item can be upgraded to unique if it a unique of that base type exists and the item being chanced is at least the required item level.
Magic
Magic are the upgraded versions of normal items with magical properties given by affixes, base item is the same as in normal rarity, but now you can have up to one prefix and one suffix.
Upgrading a normal item with Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic item with 1 modifierRight click this item then left click a normal item to apply it. will give it only one affix, either prefix or suffix, Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a normal item to apply it. Magic items can have up to two random modifiers. is needed to add missing second property from the item.
Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. or by using a Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a rare item with a new random modifierRight click this item then left click a rare item to apply it.
Shift click to unstack. which also remove one random modifier, but it replaces it with another random affix.
A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a rare item to apply it. Current modifiers are retained and a new one is added.
Shift click to unstack.. It will retain its current affixes and one new affix will be added making it an item with three affixes rather than four like in case of using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare item with 4 modifiersRight click this item then left click a normal item to apply it. on normal item.
Rare
Rare items can have up to six affixes, having maximum three prefixes and three suffixes.
If item have less than six affixes, it can gain an additional mod with an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack. up to the maximum number of affixes on item.
As in magic items, there is a way to remove one affix by using Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it., or remove one random modifier and replacing it with another one by using a Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a rare item with a new random modifierRight click this item then left click a rare item to apply it.
Shift click to unstack..
Rare items are given a randomly generated name.
Unidentifed rare items generate with 4, 5, or 6 modifiers with a ratio of 8:3:1 respectively.
Flasks and Charms cannot be of rare rarity.
Unique
Unique items have the same base properties as normal item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. rare items are always more powerful than magic items), this is not the case with unique items; most of the time they provide different and specific modifiers that can't be found on other items.
Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.
Some unique items are drop-restricted; these items can only be obtained from specific sources or through specific methods, and cannot normally obtained or be upgraded into using an Orb of ChanceOrb of ChanceStack Size: 10Unpredictable either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it.. They are also excluded from pools of rewards containig random unique items.
Waystones
Waystones are craftable and can roll affixes that become area modifiers in the opened map. Prefix modifiers are typically modifiers to item drops and rewards, while suffix modifiers increase the make the map more dangerous but also grants an increased chance to drop a waystone. Waystones cannot be unique.
Item rarity tier system
Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.
How the 10-tier system works is as follows[1]:
Rarity tier 1-5:
- Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
- Increases the chance to upgrade currency to higher value currency
- Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
- Does not affect the outcomes of modifiers on unidentified items
Rarity tier 6-10 / Unidentified (Tier 2-6):
- Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
- When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers.
- This does not affect the outcome of modifiers added after the item is identified, such as through crafting.
Monster rarity
Regular monsters can spawn as normal, magic, or rare. Typically most monsters in a pack will be normal; however, the entire pack can be magic instead. Only one or a few monsters in a pack will appear as rare, and will almost always be a pack leader monster type if applicable.
By default, magic and rare monsters can roll up to 2 or 4 monster modifiers. The specific pool of monster modifiers it can roll are dependent on the specific monster type; certain combinations of monster types and monster modifiers are not possible for balance purposes.
The rarity and monster modifier(s) provide inherent bonuses to its life, damage, item rarity, and item quantity.
Unique monsters are special, and almost always categorized as a type of boss, found in designated arenas. Unique monsters typically cannot have monster modifiers, though they may have inherent modifiers such as Cannot be Slowed. They may have a unique varied pool of skills. Unique monsters have significantly increased life, damage, item rarity, and item quantity bonuses. They also have certain restrictions, such as disabling the ability to create a portal or preventing changing your character's equipment.
Increasing Rarity of Items found
Unique Items
Item | Base item | Item class | Stats | IIR | |
---|---|---|---|---|---|
Horns of ByndenHorns of Bynden Rusted GreathelmArmour: 29(5-15)% increased Rarity of Items found (20-30) to Strength Gain 1 Rage on Melee Hit Every Rage also grants 1% increased ArmourThe Younger Brother waded into Battle, shrugging off Blows | Rusted Greathelm | Helmet | 1 | (5-15)% increased Rarity of Items found (20-30) to Strength Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Armour | 0% |
Wings of CaelynWings of Caelyn Rusted GreathelmArmour: 29(5-15)% increased Rarity of Items found (20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun ThresholdThe older brother rtetained calm in the midst of fury. | Rusted Greathelm | Helmet | 1 | (5-15)% increased Rarity of Items found (20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun Threshold | 0% |
Crown of the VictorCrown of the Victor Iron CrownArmour: 23 Energy Shield: 12Requires Level 5(10–20)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all SkillsAn endless river of bodies lie in the wake of ambition. | Iron Crown | Helmet | 5 | (10–20)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all Skills | 0% |
GoldrimGoldrim Felt CapEvasion: 48Requires Level 10, 20 Dex+(30-50) to Evasion Rating 10% increased Rarity of Items found +(25-35)% to all Elemental ResistancesNo metal slips as easily through the fingers as gold. | Felt Cap | Helmet | 10 | +(30-50) to Evasion Rating 10% increased Rarity of Items found +(25-35)% to all Elemental Resistances | 0% |
AurseizeAurseize Layered GauntletsArmour: 22 Evasion: 18Requires Level 16, 15 Str, 15 Dex(40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found Lose 2% of Life on KillWealth is not to be borne lightly. | Layered Gauntlets | Gloves | 16 | (40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found Lose 2% of Life on Kill | 0% |
Crown of the Pale KingCrown of the Pale King Cultist CrownArmour: 44 Energy Shield: 19Requires Level 16, 18 Str, 18 Int(50–100)% increased Armour and Energy Shield +(40–80) to maximum Life 10% increased Rarity of Items found Thorns damage is triggered by all HitsA lightless world a silent reign two sightless eyes feed on your pain. | Cultist Crown | Helmet | 16 | (50–100)% increased Armour and Energy Shield +(40–80) to maximum Life 10% increased Rarity of Items found Thorns damage is triggered by all Hits | 0% |
Visage of AyahVisage of Ayah Beaded CircletEnergy Shield: 34Requires Level 16, 30 Int(50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance Eldritch BatteryTale-women do not fight as dekharas. They command a power all thier own. | Beaded Circlet | Helmet | 16 | (50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance Eldritch Battery | 0% |
Thief's TormentThief's Torment Emerald RingRequires Level 26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found +(10-15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can't use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on youThe ring I stole, My finger they took, A shrouded mind, Cut their curses short, As I drained their spirit And stole their soul. A blessing is often a curse. | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found +(10-15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can't use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on you | 0% |
WondertrapWondertrap Silk SlippersEnergy Shield: 34Requires Level 27, 47 Int(5-15)% increased Movement Speed +(5-15) to Strength +(5-15) to Dexterity +(5-15) to Intelligence 50% increased Rarity of Items found when on Low LifeWonders abound at death's door. | Silk Slippers | Boots | 27 | (5-15)% increased Movement Speed +(5-15) to Strength +(5-15) to Dexterity +(5-15) to Intelligence 50% increased Rarity of Items found when on Low Life | 0% |
FireflowerFireflower Solar AmuletRequires Level 30+(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire SkillsTale-women in training drink of a painful desert fruit. Fire, they learn, springs from agony. | Solar Amulet | Amulet | 30 | +(10-15) to Spirit(10-20)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire Skills | 0% |
CornathaumCornathaum Heavy CrownArmour: 75 Energy Shield: 28Requires Level 33, 34 Str, 34 Int(10–20)% increased Rarity of Items found +(40–50) to Intelligence 30% increased Light Radius 5% increased Experience gainPain brings clarity. | Heavy Crown | Helmet | 33 | (10–20)% increased Rarity of Items found +(40–50) to Intelligence 30% increased Light Radius 5% increased Experience gain | 0% |
Eye of ChayulaEye of Chayula Gold AmuletRequires Level 35+(12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes +2500 to Stun ThresholdNever blinking, always watching. | Gold Amulet | Amulet | 35 | +(12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes +2500 to Stun Threshold | 0% |
Serpent's EggSerpent's Egg Gold AmuletRequires Level 35+(12-20) to increased Rarity of items found+(10-20) to all Attributes +(17-23)% to Chaos Resistance (20-30)% increased Mana Regeneration Rate Gain an additional Charge when you gain a ChargeWhen Kabala the Serpent Queen was banished from Keth, the Sekhemas took a single hostage as punishment. | Gold Amulet | Amulet | 35 | +(12-20) to increased Rarity of items found+(10-20) to all Attributes +(17-23)% to Chaos Resistance (20-30)% increased Mana Regeneration Rate Gain an additional Charge when you gain a Charge | 0% |
Greed's EmbraceGreed's Embrace Vaal CuirassArmour: 228Requires Level 37, 77 Str50% increased Strength Requirement 20% reduced Movement Speed (100–150)% increased Armour (30–50)% increased Rarity of Items found +(20–30)% to Fire ResistanceSome would question if the risk was worth it. The rest were already dead. | Vaal Cuirass | Body Armour | 37 | 50% increased Strength Requirement 20% reduced Movement Speed (100–150)% increased Armour (30–50)% increased Rarity of Items found +(20–30)% to Fire Resistance | 0% |
AndvariusAndvarius Gold RingRequires Level 40+(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found +10 to Dexterity -20% to all Elemental ResistancesDanger is the price of wealth. | Gold Ring | Ring | 40 | +(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found +10 to Dexterity -20% to all Elemental Resistances | 0% |
Atziri's DisdainAtziri's Disdain Gold CircletEnergy Shield: 58Requires Level 40, 74 Int+(40-60) to maxium Mana (10-20)% increased Rarity of Items found (20-25)% of Damage taken bypasses Energy Shield Gain (25-30)% of Maximum Life as Extra Maximum Energy ShieldThey screamed her name in adulation as they gave their very lives. She looked on with impatience. | Gold Circlet | Helmet | 40 | +(40-60) to maxium Mana (10-20)% increased Rarity of Items found (20-25)% of Damage taken bypasses Energy Shield Gain (25-30)% of Maximum Life as Extra Maximum Energy Shield | 0% |
Perandus SealPerandus Seal Gold RingRequires Level 40+(6-15)% increased Rarity of Items found+(30-50) to maximum Mana +(5-10) to all Attributes (10-15)% increased Quantity of Gold Dropped by Slain EnemiesA pact with Prospero always comes at a price. | Gold Ring | Ring | 40 | +(6-15)% increased Rarity of Items found+(30-50) to maximum Mana +(5-10) to all Attributes (10-15)% increased Quantity of Gold Dropped by Slain Enemies | 0% |
Sekhema's ResolveSekhema's Resolve RingRequires Level 40(10–20)% increased Rarity of Items found +(10–20) to all Attributes Fire Resistance is unaffected by Area Penalties You can only Socket Ruby Jewels in this itemThough the summer of centuries burns the Vastiri to dust, we remain, unchanged. | Ring | Ring | 40 | (10–20)% increased Rarity of Items found +(10–20) to all Attributes Fire Resistance is unaffected by Area Penalties You can only Socket Ruby Jewels in this item | 0% |
Sekhema's ResolveSekhema's Resolve RingRequires Level 40(10–20)% increased Rarity of Items found +(10–20) to all Attributes Lightning Resistance is unaffected by Area Penalties You can only Socket Emerald Jewels in this itemThough the rains refuse to return to a dry Vastiri, we shall remain, unchanged. | Ring | Ring | 40 | (10–20)% increased Rarity of Items found +(10–20) to all Attributes Lightning Resistance is unaffected by Area Penalties You can only Socket Emerald Jewels in this item | 0% |
Sekhema's ResolveSekhema's Resolve RingRequires Level 40(10–20)% increased Rarity of Items found +(10–20) to all Attributes Cold Resistance is unaffected by Area Penalties You can only Socket Sapphire Jewels in this itemThough the Winter of the World shrouded the Vastiri in ice, we remained, unchanged. | Ring | Ring | 40 | (10–20)% increased Rarity of Items found +(10–20) to all Attributes Cold Resistance is unaffected by Area Penalties You can only Socket Sapphire Jewels in this item | 0% |
Ventor's GambleVentor's Gamble Gold RingRequires Level 64+(6-15)% increased Rarity of Items found+(0-80) to maximum Life +(0-20) to Spirit (-40-40)% increased Rarity of Items found +(-40-40)% to Fire Resistance +(-40-40)% to Cold Resistance +(-40-40)% to Lightning ResistanceIn a blaze of glory, An anomaly defying all odds The "unkillable" beast met the divine And Ventor met his latest trophy. | Gold Ring | Ring | 64 | +(6-15)% increased Rarity of Items found+(0-80) to maximum Life +(0-20) to Spirit (-40-40)% increased Rarity of Items found +(-40-40)% to Fire Resistance +(-40-40)% to Cold Resistance +(-40-40)% to Lightning Resistance | 0% |
Version history
Version | Changes |
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0.1.0c |
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0.1.0 |
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References
- ↑ Described by Jonathan during the Tavern Talk Podcast. Jonathan later clarified that he counts tiers from 0-9, so Unid Tiers start increasing from the sixth rarity tier. https://youtu.be/pj8FxWMf4V4?si=uGrJWdE8tYSoHtGL&t=1149
- ↑ https://youtu.be/YgVM8I9ZJIE?si=yEAedn1E6K1A2RXl&t=774
- ↑ https://www.pathofexile.com/forum/view-thread/3611705
- ↑ https://www.pathofexile.com/forum/view-thread/3611705