Ignite: Difference between revisions

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(According to viperesque, ailment chance is determined pre-mitigation.)
(Undo revision 11041 by Blvcksvn (talk) My mistake. I misread Viperesque's post.)
Tag: Undo
 
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==Mechanics==
==Mechanics==
Ignite deals 20% of a [[hit]]'s fire damage dealt (before mitigation and [[damage taken]] modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Ignite deals 25% of a [[hit]]'s fire damage dealt (before mitigation and [[damage taken]] modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.


Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.

Latest revision as of 19:25, 27 November 2024

Ignite
Tooltip
Ignite deals Fire Damage over time.

All Fire damage Hits have a chance to Ignite enemies for 4 seconds. The higher the Fire damage dealt, the higher the chance and the higher the damage of the ignite.


Ignite is a damaging ailment that deals fire damage over time.

Mechanics

Ignite deals 25% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.

The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to 25% of the monster's ailment threshold.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. Because the ignite chance is determined pre-mitigation, resistances and other damage reduction do not affect it.

Version history

Version Changes
Unknown
  • Introduced to the game.
  1. Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071