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(Created page with "== Build Workshop: Creating Your Own Path of Exile 2 Build == === Introduction === * Purpose of the Guide * Target Audience * Overview of Build Creation === Foundations of Build Creation === * Understanding Your Goal ** Playstyle preferences: melee, ranged, caster, minions, etc. ** Early-game, endgame, or specific challenges. * Choosing Your Archetype ** Starting classes and Ascendancies ** Links to class-specific guides === Skill Selection === * Active Skills ** Choo...")
 
 
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== Build Workshop: Creating Your Own Path of Exile 2 Build ==
{{Guide|subject=Building a Character|date=Dec 18, 2024|version=0.1.0e}}


=== Introduction ===
= Creating Your Own Path of Exile 2 Build =
* Purpose of the Guide
* Target Audience
* Overview of Build Creation


=== Foundations of Build Creation ===
==Introduction==
* Understanding Your Goal
** Playstyle preferences: melee, ranged, caster, minions, etc.
** Early-game, endgame, or specific challenges.
* Choosing Your Archetype
** Starting classes and Ascendancies
** Links to class-specific guides


=== Skill Selection ===
This guide is designed to help you create a functional and effective build from scratch in [[Path of Exile 2]]. Instead of relying on pre-made templates, the focus is on teaching you how to concept, plan, and iterate on your own ideas.
* Active Skills
** Choosing a primary damage skill
** Key considerations: AoE, single-target, scaling mechanics
* Support Gems
** Enhancing damage, utility, or survivability
* Skill Synergy
** Linking active and support skills


=== Passive Skill Tree Planning ===
The guide assumes familiarity with '''''ARPG''''' systems and [[Path of Exile 2|PoE2]] basics, offering a structured approach to build theory and decision-making.
* Navigating the Passive Tree
** Starting points, keystones, and clusters
** Stat priorities: life, mana, damage, resistances
* Specialization
** Focusing on critical passives for playstyle enhancement
* Cluster Jewels
** Using cluster jewels for advanced optimization


=== Gear and Itemization ===
==Defining the Build Concept==
* Core Item Slots
** Key stats for weapons, armor, and accessories
* Unique Items
** When and how to incorporate unique items
* Crafting and Modifiers
** Basics of crafting and filling gaps in your build
* Resistances and Defenses
** Importance of capping resistances and choosing defensive layers


=== Testing and Iteration ===
Before diving into specific details, this section helps you establish the '''core identity''' of your build. By outlining the '''''primary skill''''', '''''offensive scaling''''', '''''defenses''''', and '''''unique mechanics''''', you create a solid foundation to build upon.
* Skill and Gear Testing
** Testing builds in gameplay scenarios
* Adjusting for Weaknesses
** Troubleshooting low survivability, mana issues, etc.
* Endgame Scaling
** Preparing for mapping, delving, or boss fights


=== Tools and Resources ===
The goal is to clearly define '''what your build does''' and '''how it achieves that''', ensuring each choice has purpose and synergy.
 
===1. Primary Skill===
* '''What It Is''': Name the [[skill]] and briefly describe what it does ([[damage type]], [[single-target]], [[AoE]], etc.).
* '''Why This Skill''': Explain why the [[skill]] was chosen (playstyle fit, synergy with mechanics, or [[endgame]] viability).
* '''Key Interactions''': Highlight unique mechanics or dependencies (e.g., [[damage conversion]], [[meta skills]], or scaling with certain stats).
 
''Example:''
<blockquote>
“We’re using [[Spark]]; motes of lightning, originating from your character, shoot in an [[AoE]] cone front of you, doing [[lightning damage]], and has a [[shock|chance to shock]]. The [[skill]] excels at clearing clustered [[enemies]] and scales well with [[Lightning Damage]] and [[Critical Hit]] bonuses. We leverage modifiers like '[[shock|Shock Chance]]' and '[[Cast Speed]]' to maximize [[damage]].”
</blockquote>
 
===2. Offense Scaling===
* '''Damage Source''': Outline how the build deals damage—hit-based, [[damage over time]], [[crit]], [[minion|minions]], etc.
* '''Scaling Mechanisms''': List primary stats, [[Passive Skill Tree|passives]], or [[items|gear]] that scale your chosen [[skill]] (e.g., flat [[damage]], [[attack speed]], [[critical hit|crit multipliers]]).
* '''Support Gems''': Mention the most important [[support gem|support gems]] and how they enhance the [[skill]].
 
''Example:''
<blockquote>
“This build scales lightning hit-damage as the primary [[damage]] source, using the [[shock|shocked ailment]] to amplify it. Key stats include '[[Lightning Damage]],' '[[shock|Chance to Shock]],' and '[[Cast Speed]],'. [[support gem|Support gems]] like [[Lightning Penetration]] and [[Lightning Mastery]] improve single-target [[damage]] and [[map]] clear speed.”
</blockquote>
 
===3. Defense Strategy===
* '''Primary Defensive Layers''': State the main [[survivability]] tools (e.g., [[armour]], [[evasion]], [[block]], [[energy shield]]).
* '''Synergies''': Mention how these defenses tie into your [[skill]] or [[Passive Skill Tree|passives]].
* '''Sustain''': Address [[life]], [[mana]], or [[energy shield]] recovery where applicable.
 
''Example:''
<blockquote>
“Defensively, the build uses a mix of [[Energy Shield]] and [[Life]] regeneration to mitigate [[damage]]. We pair this with '[[Life] Gain on Hit' or '[[Life]] Gain on Kill' for consistent sustain.”
</blockquote>
 
===4. Unique Mechanics or Build Identity===
Describe any standout mechanics that set the build apart, such as interactions with specific [[Passive Skill Tree|passives]], [[items]], or [[skills]]. Keep it concise and highlight what makes the build unique.
 
''Example:''
<blockquote>
“A core mechanic of this build is sustaining ailments for elemental vulnerability. By equipping support gems like '[[Stormfire]]' that prolongs [[shock]] inflicted on [[ignited]] enemies, we can implement fire into our rotation for [[damage|fire damage]] whilst boosting the capabilities of [[shock]].”
</blockquote>
 
===5. Playstyle Overview===
Offer a 1-2 sentence description of how the build feels to play in practice (e.g., speed, rhythm, and [[skill]] usage).
 
''Example:''
<blockquote>
“The playstyle is fast-paced and smooth, relying on fast [[cast speed]] to keep up [[ailments]] while [[ignite|igniting]] tougher [[enemies]] for sustained burning/shock [[damage]]. Positioning is key to funnel [[enemies]] into AOE lightning [[skills]].”
</blockquote>
 
== Class and Ascendancy Considerations ==
Choosing the right [[class]] and [[ascendancy]] in ''[[Path of Exile 2]]'' defines the core structure of your build. Classes determine your starting mechanics, while [[ascendancy|ascendancies]] refine how you scale [[damage]], defences, and [[utility]]. Prioritise choices that align with your build's function rather than thematic appeal.
 
=== Key Factors to Consider ===
* '''Playstyle'''
** Determine your preferred combat style: [[melee]], [[ranged]], or [[spellcasting]].
** [[Warrior]] and [[Monk]] offer varied [[melee]] options with [[strength]] or [[hybrid]] focus.
** [[Sorceress]] and [[Ranger]] provide strong [[ranged]] [[damage]], excelling in scaling [[AoE]] or [[mobility]].
 
* '''Damage Type'''
** Choose a damage focus: [[elemental]], [[physical]], [[chaos]], or [[poison]].
** [[Infernalist]] maximises [[fire damage]] scaling, while [[Titan]] prioritises [[physical]] output.
** Hybrid-focused options like [[Witchhunter]] allow dual-scaling mechanics with [[physical]] and magical interactions.
 
* '''Defence vs. Offence'''
** Define your approach: pure [[damage]] output or sustainable [[survivability]].
** [[Titan]] and [[Acolyte of Chayula]] provide tank-oriented options, while [[Deadeye]] leans into [[crit]]-heavy, [[evasion|evasive]] playstyles.
** Consider whether scaling [[mobility]], sustain, or [[damage]] mitigation is more efficient for your goals.
 
* '''Hybrid Builds'''
** Hybrid [[ascendancy|ascendancies]] like the [[Witchhunter]] or [[Gemling Legionnaire]] enable mixed scaling. Use this for builds relying on diverse interactions (e.g., [[spell]]-triggered [[melee]] [[attack|attacks]] or [[flask]] sustain).
 
* '''Utility and Synergy'''
** [[ascendancy|Ascendancies]] that provide [[utility]], like [[Chronomancer]]'s cooldown resets or [[Pathfinder]]'s [[flask]] bonuses, can streamline otherwise resource-intensive mechanics.
** Utility options should support gaps in your build—mobility, cooldown recovery, or sustain.
 
=== Choosing the Right Class ===
Class and ascendancy synergy is crucial for efficiency. Avoid selecting purely on preference; evaluate whether they enable or limit your build strategy:
 
* '''[[Sorceress]]''' and '''[[Witch]]''': Best suited for [[spell]] scaling with a focus on [[elemental]] or [[chaos]] damage.
* '''[[Warrior]]''': Prioritises [[melee]] builds with strong defences and physical scaling.
* '''[[Monk]]''': Flexible [[melee]] option with hybrid potential for [[elemental]] damage and defence.
* '''[[Ranger]]''': Excels in [[ranged]] builds, optimised for [[projectile]] or [[poison]] scaling.
* '''[[Mercenary]]''': Hybrid class ideal for adaptable builds relying on multiple mechanics.
 
=== Decision Process ===
Use these considerations to guide your choice:
 
# What is your build's core mechanic or defining skill?
# Is your priority burst [[damage]], sustained output, or reliable [[defences]]?
# Does the ascendancy provide efficient synergy with your gear, passives, or core skill interactions?
 
Focusing on efficient scaling and synergy between class and ascendancy ensures your build functions effectively in all stages of progression. Build around mechanics, not themes, for consistent success in ''[[Path of Exile 2]]''.
 
== Skill Synergy & Gem Setups ==
With the shift to the [[gem menu]] in [[Path of Exile 2|POE2]], [[skill]] synergy and support allocation have become more streamlined, providing increased flexibility. Understanding how to optimise [[skill gem|skill gems]], [[skill gem|spirit gems]], and [[skill gem|support gems]] will ensure your build achieves its intended goals.
 
=== Core Principles ===
Work in progress...
 
=== Synergy Considerations ===
Work in progress...
 
=== Gem Setup Process ===
Work in Progress...
 
=== Example Gem Setups ===
Work in Progress...
 
=== Final Notes ===
Use tools like '''''Path of Building''''' to test and refine setups. Remember, flexibility is key.
 
== Passive Tree Planning ==
The [[Passive Skill Tree]] in ''[[Path of Exile 2]]'' is the backbone of your build, defining its strengths and progression. Efficient planning ensures your points contribute directly to your build goals without unnecessary detours.
 
=== Core Principles ===
* '''Pathing Efficiency'''
** Prioritise nodes that offer the best returns for your investment. Avoid overextending early without clear benefit.
** Identify the most direct route to relevant [[Passive Skill Tree|Keystones]], [[Passive Skill Tree|clusters]], or [[Passive Skill Tree|jewel sockets]].
 
* '''Scaling Priorities'''
** Focus on scaling your primary mechanic: [[damage]], [[defence]], or hybrid options.
** Avoid spreading points across multiple damage types unless your build explicitly supports hybrid scaling.
 
* '''Defensive Layers'''
** Balance your damage with [[survivability]]. Nodes that provide [[life]], [[energy shield]], [[armour]], or [[evasion]] are essential to mitigate incoming damage.
** Consider mechanics like [[block]], [[recoup]] or [[regen]] to sustain through longer encounters.
 
* '''Keystones and Major Nodes'''
** Plan around impactful [[Passive Skill Tree|Keystones]] that align with your build goals, such as:
*** '''[[Eldritch Battery]]''': Converts all energy shield to mana.
*** '''[[Eternal Youth]]''': Causes energy shield recharge to apply to life and recovery from life flasks to apply to energy shield.
*** '''[[Heartstopper]]''': Lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.
** Evaluate the trade-offs of each Keystone carefully—some are build-defining, while others offer niche utility.
 
* '''Jewel Sockets'''
** Prioritise nearby [[Passive Skill Tree|jewel sockets]] for utility and scaling. Early-game, generic stat jewels can provide strong benefits.
 
=== Step-by-Step Planning ===
Follow this process to map out an efficient passive tree:
 
# '''Identify Key Nodes''': Highlight nodes that provide essential bonuses for your '''primary skill''', defensive layers, and utility.
# '''Optimise Pathing''': Create a route that minimises wasted points while reaching priority clusters and Keystones.
# '''Phase Your Progression''': Plan for point milestones—e.g., early-game defence nodes, mid-game scaling clusters, and late-game optimisation.
# '''Adapt to Gear and Ascendancy''': Adjust your pathing based on gear upgrades, or unexpected needs.
 
=== Example Scenarios ===
* '''High-Crit Ranged Build''':
** Path towards [[Critical Hit]] clusters, [[accuracy]] nodes, and [[Passive Skill Tree|jewel sockets]] for crit multipliers.
** Include defensive nodes like [[evasion]] for survivability.
** Example Keystones: [[Resonance]] or [[Acrobatics]] depending on scaling preference.
 
* '''Melee Physical Tank Build''':
** Focus on [[armour]], and [[life]] nodes for sustain.
** Prioritise [[physical damage]] scaling clusters and defensive Keystones like [[Iron Reflexes]].
** Example Keystones: [[Resolute Technique]] for consistent hits or [[Unwavering Stance]] to prevent stuns.
 
* '''Chaos DoT Caster''':
** Target [[Chaos Damage]] and [[damage]] over time clusters.
** Pick up defensive layers like [[energy shield]] or hybrid [[life]]/[[Energy Shield|ES]] scaling.
** Example Keystones: [[Pain Attunement]] for low-life builds or [[Eternal Youth]] for [[Energy Shield|ES]] sustain.
 
=== Final Notes ===
The [[Passive Skill Tree]] is highly flexible but punishes inefficiency. Avoid the temptation to overreach for minor bonuses—each point should contribute meaningfully to your build. Use tools like Path of Building to simulate your tree and refine choices before committing.
 
== Gear & Item Strategy ==
Optimising your [[items|gear]] in ''[[Path of Exile 2]]'' is critical for scaling your build's power and [[survivability]]. A focused approach to [[items|itemisation]] ensures you efficiently address your build's core needs without unnecessary stat investment.
 
=== Core Principles ===
* '''Stat Priorities'''
** Identify the key stats your build requires: [[life]], [[resistance|resistances]], [[damage]], or other scaling mechanics.
** Prioritise defensive stats early to sustain through progression, then focus on offensive scaling.
 
* '''Crafting and Upgrades'''
** Use crafting systems like the [[salvage bench]], [[runes]], [[essence|essences]], and [[reforging bench]] to tailor gear efficiently
** Early-game crafting should focus on covering [[resistance|resistances]] and increasing [[life]].
** Mid-to-late game, transition to crafting on exclusively [[rare]] gear with modifiers that synergise with your build.
 
* '''Flask/Charms Setup'''
** [[flask|Flasks]]: Look for any charge modifiers or additional effects when used. 
** [[charm|Charms]]: Keep multiple charms to swap based on situational needs, such as ailment removal or boss encounters.
 
* '''Unique Items'''
** [[Unique|Uniques]] can define or enhance a build, but should not be relied upon exclusively.
** Early-game uniques like [[Goldrim]] provide significant power boosts during levelling.
** Endgame uniques like [[Kaom's Heart]] offer powerful niche benefits but often require balancing with other gear.
 
* '''Weapon and Armour Selection'''
** '''Weapons''': Prioritise base types and affixes that align with your '''primary skill''':
*** Spellcasters: Focus on [[spell]] [[damage]], [[cast speed]], and [[elemental damage]].
*** Melee: Focus on [[physical damage]], [[attack speed]], or crit modifiers.
*** Ranged: Look for [[projectile]] [[damage]], [[attack speed]], and crit bonuses.
** '''Armour''': Choose defensive bases that fit your mitigation layers:
*** [[Armour]]: Physical damage mitigation.
*** [[Evasion]]: Dodge and avoidance mechanics.
*** [[Energy Shield]]: Scaling for hybrid or [[Energy Shield|ES]] builds.
 
=== Optimising for Endgame ===
In [[map|maps]] and [[endgame]], prioritise upgrades that amplify your core mechanics:
 
# '''Cap Resistances''': Ensure all [[resistance|resistances]] reach the 75% cap.
# '''Increase Damage Scaling''': Seek gear with modifiers that boost your specific [[damage]] type (e.g., +X% [[chaos damage]], crit multipliers).
# '''Jewels''': Use [[jewel|jewels]] to fill stat gaps and enhance key scaling mechanics.
 
=== Example Gear Progression ===
* '''Early Campaign'''
** Use generic uniques like [[Lifesprig]], [[Goldrim]] to smooth/accelerate early progression.
** Craft [[resistance|resistances]] on gear as needed.
 
* '''Mid-Late Campaign'''
** Transition to [[rare]] [[items]] with high [[life]] or [[Energy Shield|ES]] rolls, [[resistance|resistances]], and base scaling for [[damage]].
** Regularly optimise [[charm|charms]] and [[flask|flasks]] for sustain and utility.
 
* '''Endgame'''
** Attempt to have each gear slot filled with [[rare|rares]] or [[unique|uniques]] that synergise with your build.
** Incorporate [[jewel|jewels]] for additional layers of scaling.
 
=== Final Notes ===
Effective gear planning balances offence, defence, and utility without compromising core mechanics. Use tools like '''''Path of Building''''' to simulate upgrades and prioritise impactful investments.
 
==Endgame Mapping & Bossing==
===Work in Progress...===
==Example Builds & Variations==
===Work in Progress...===
==Troubleshooting & Common Pitfalls==
===Work in Progress...===
 
== Tools and Resources ==
* Path of Building (PoB)
* Path of Building (PoB)
** Planning and simulating builds
** This is not currently updated for POE2, however this is expected to be updated within the next few weeks.
** This is a community built application for planning and simulating builds down to the most painful and tedious details.
* Wiki Links
* Wiki Links
** Relevant pages for items, skills, and mechanics
** (Relevant links to other articles on the wiki will be populate here in the future)
* Community Builds
* Community Builds
** Forums and communities for inspiration
** Use the Official POE2 Forums and communities like Reddit and Youtube for inspiration
 
=== Conclusion and Final Tips ===
* Encouragement to Experiment
* Emphasizing Flexibility
* Next Steps and Advanced Guides

Latest revision as of 21:24, 18 December 2024

This is a guide on the subject of Building a Character.

Valid as of version 0.1.0e. Last updated on Dec 18, 2024.

Creating Your Own Path of Exile 2 Build

Introduction

This guide is designed to help you create a functional and effective build from scratch in Path of Exile 2. Instead of relying on pre-made templates, the focus is on teaching you how to concept, plan, and iterate on your own ideas.

The guide assumes familiarity with ARPG systems and PoE2 basics, offering a structured approach to build theory and decision-making.

Defining the Build Concept

Before diving into specific details, this section helps you establish the core identity of your build. By outlining the primary skill, offensive scaling, defenses, and unique mechanics, you create a solid foundation to build upon.

The goal is to clearly define what your build does and how it achieves that, ensuring each choice has purpose and synergy.

1. Primary Skill

Example:

“We’re using Spark; motes of lightning, originating from your character, shoot in an AoE cone front of you, doing lightning damage, and has a chance to shock. The skill excels at clearing clustered enemies and scales well with Lightning Damage and Critical Hit bonuses. We leverage modifiers like 'Shock Chance' and 'Cast Speed' to maximize damage.”

2. Offense Scaling

Example:

“This build scales lightning hit-damage as the primary damage source, using the shocked ailment to amplify it. Key stats include 'Lightning Damage,' 'Chance to Shock,' and 'Cast Speed,'. Support gems like Lightning Penetration and Lightning Mastery improve single-target damage and map clear speed.”

3. Defense Strategy

Example:

“Defensively, the build uses a mix of Energy Shield and Life regeneration to mitigate damage. We pair this with '[[Life] Gain on Hit' or 'Life Gain on Kill' for consistent sustain.”

4. Unique Mechanics or Build Identity

Describe any standout mechanics that set the build apart, such as interactions with specific passives, items, or skills. Keep it concise and highlight what makes the build unique.

Example:

“A core mechanic of this build is sustaining ailments for elemental vulnerability. By equipping support gems like 'Stormfire' that prolongs shock inflicted on ignited enemies, we can implement fire into our rotation for fire damage whilst boosting the capabilities of shock.”

5. Playstyle Overview

Offer a 1-2 sentence description of how the build feels to play in practice (e.g., speed, rhythm, and skill usage).

Example:

“The playstyle is fast-paced and smooth, relying on fast cast speed to keep up ailments while igniting tougher enemies for sustained burning/shock damage. Positioning is key to funnel enemies into AOE lightning skills.”

Class and Ascendancy Considerations

Choosing the right class and ascendancy in Path of Exile 2 defines the core structure of your build. Classes determine your starting mechanics, while ascendancies refine how you scale damage, defences, and utility. Prioritise choices that align with your build's function rather than thematic appeal.

Key Factors to Consider

  • Utility and Synergy
    • Ascendancies that provide utility, like Chronomancer's cooldown resets or Pathfinder's flask bonuses, can streamline otherwise resource-intensive mechanics.
    • Utility options should support gaps in your build—mobility, cooldown recovery, or sustain.

Choosing the Right Class

Class and ascendancy synergy is crucial for efficiency. Avoid selecting purely on preference; evaluate whether they enable or limit your build strategy:

Decision Process

Use these considerations to guide your choice:

  1. What is your build's core mechanic or defining skill?
  2. Is your priority burst damage, sustained output, or reliable defences?
  3. Does the ascendancy provide efficient synergy with your gear, passives, or core skill interactions?

Focusing on efficient scaling and synergy between class and ascendancy ensures your build functions effectively in all stages of progression. Build around mechanics, not themes, for consistent success in Path of Exile 2.

Skill Synergy & Gem Setups

With the shift to the gem menu in POE2, skill synergy and support allocation have become more streamlined, providing increased flexibility. Understanding how to optimise skill gems, spirit gems, and support gems will ensure your build achieves its intended goals.

Core Principles

Work in progress...

Synergy Considerations

Work in progress...

Gem Setup Process

Work in Progress...

Example Gem Setups

Work in Progress...

Final Notes

Use tools like Path of Building to test and refine setups. Remember, flexibility is key.

Passive Tree Planning

The Passive Skill Tree in Path of Exile 2 is the backbone of your build, defining its strengths and progression. Efficient planning ensures your points contribute directly to your build goals without unnecessary detours.

Core Principles

  • Pathing Efficiency
    • Prioritise nodes that offer the best returns for your investment. Avoid overextending early without clear benefit.
    • Identify the most direct route to relevant Keystones, clusters, or jewel sockets.
  • Scaling Priorities
    • Focus on scaling your primary mechanic: damage, defence, or hybrid options.
    • Avoid spreading points across multiple damage types unless your build explicitly supports hybrid scaling.
  • Keystones and Major Nodes
    • Plan around impactful Keystones that align with your build goals, such as:
      • Eldritch Battery: Converts all energy shield to mana.
      • Eternal Youth: Causes energy shield recharge to apply to life and recovery from life flasks to apply to energy shield.
      • Heartstopper: Lessens damage over time you take if you have just started taking damage over time, but causes you to take more DoT if you haven't.
    • Evaluate the trade-offs of each Keystone carefully—some are build-defining, while others offer niche utility.
  • Jewel Sockets
    • Prioritise nearby jewel sockets for utility and scaling. Early-game, generic stat jewels can provide strong benefits.

Step-by-Step Planning

Follow this process to map out an efficient passive tree:

  1. Identify Key Nodes: Highlight nodes that provide essential bonuses for your primary skill, defensive layers, and utility.
  2. Optimise Pathing: Create a route that minimises wasted points while reaching priority clusters and Keystones.
  3. Phase Your Progression: Plan for point milestones—e.g., early-game defence nodes, mid-game scaling clusters, and late-game optimisation.
  4. Adapt to Gear and Ascendancy: Adjust your pathing based on gear upgrades, or unexpected needs.

Example Scenarios

Final Notes

The Passive Skill Tree is highly flexible but punishes inefficiency. Avoid the temptation to overreach for minor bonuses—each point should contribute meaningfully to your build. Use tools like Path of Building to simulate your tree and refine choices before committing.

Gear & Item Strategy

Optimising your gear in Path of Exile 2 is critical for scaling your build's power and survivability. A focused approach to itemisation ensures you efficiently address your build's core needs without unnecessary stat investment.

Core Principles

  • Stat Priorities
    • Identify the key stats your build requires: life, resistances, damage, or other scaling mechanics.
    • Prioritise defensive stats early to sustain through progression, then focus on offensive scaling.
  • Crafting and Upgrades
  • Flask/Charms Setup
    • Flasks: Look for any charge modifiers or additional effects when used.
    • Charms: Keep multiple charms to swap based on situational needs, such as ailment removal or boss encounters.
  • Unique Items
    • Uniques can define or enhance a build, but should not be relied upon exclusively.
    • Early-game uniques like Goldrim provide significant power boosts during levelling.
    • Endgame uniques like Kaom's Heart offer powerful niche benefits but often require balancing with other gear.

Optimising for Endgame

In maps and endgame, prioritise upgrades that amplify your core mechanics:

  1. Cap Resistances: Ensure all resistances reach the 75% cap.
  2. Increase Damage Scaling: Seek gear with modifiers that boost your specific damage type (e.g., +X% chaos damage, crit multipliers).
  3. Jewels: Use jewels to fill stat gaps and enhance key scaling mechanics.

Example Gear Progression

  • Early Campaign
  • Endgame
    • Attempt to have each gear slot filled with rares or uniques that synergise with your build.
    • Incorporate jewels for additional layers of scaling.

Final Notes

Effective gear planning balances offence, defence, and utility without compromising core mechanics. Use tools like Path of Building to simulate upgrades and prioritise impactful investments.

Endgame Mapping & Bossing

Work in Progress...

Example Builds & Variations

Work in Progress...

Troubleshooting & Common Pitfalls

Work in Progress...

Tools and Resources

  • Path of Building (PoB)
    • This is not currently updated for POE2, however this is expected to be updated within the next few weeks.
    • This is a community built application for planning and simulating builds down to the most painful and tedious details.
  • Wiki Links
    • (Relevant links to other articles on the wiki will be populate here in the future)
  • Community Builds
    • Use the Official POE2 Forums and communities like Reddit and Youtube for inspiration