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Sorceress
Gender: F
Strength: 7
Dexterity: 7
Intelligence: 15
Weapon: Elemental Spells
The elements are mine to control. I know why lightning strikes, why fire burns, and why cold freezes. They do so because I command it. The vengeance of the Maraketh will find those who have transgressed no matter where they run.
The Sorceress is an intelligence-oriented class that specializes in elemental spells. She is of Maraketh heritage.
The Sorceress obtains a Ashen Staff and
Spark as her default starting weapon and skill in The Riverbank.
Ascendancy classes
Sorceresses can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: They... will suffer for this humiliation.
- Clearfell Encampment: Here, there is a small trace of hope in the air.
- Clearfell: —
- Mud Burrow: Disgusting. Everything is wet and vile in Ogham.
- The Grelwood: It is strange to think... the Vastiri was once home to such forests...
- The Red Vale: I thought the Ezomytes buried their dead... This must have been some battleground.
- The Grim Tangle: Blocked for now. But I sense more than just life in these vines...
- Cemetery of the Eternals: These customs are strange to me. Burying their dead... How terrible.
- Mausoleum of the Praetor: Cruel Praetor... I shall bring you the storm.
- Tomb of the Consort: Witches are not tolerated where I am from. I shall deal with her.
- Hunting Grounds: These plains, though twisted... hold beauty.
- Freythorn: Ah yes... Yet another wicked energy to contend with.
- Ogham Farmlands: —
- Ogham Village: I cannot control this much flame... This village is beyond saving.
- The Manor Ramparts: These walls are oppressive... Who chooses to live this way?
- Ogham Manor: This Mad Wolf... May he howl like ravaged Deshret.
Act 2
- Vastiri Outskirts: I did not know if I would see the Vastiri again... It is good to be home.
- The Ardura Caravan: Ahh. It's been too long since I felt the rumble of a caravan beneath my feet.
- Mawdun Quarry: From what I can see... the Faridun have been preparing for war. This night... now grows warm.
- Mawdun Mine: This mine was sealed with some still inside... Corruption seems to have taken them.
- The Halani Gates (1): The Halani Gates have been closed? This has not happened for generations.
- Traitor's Passage: This passage is how the Traitor betrayed her people... Now I explore its secrets.
- The Halani Gates (2): Hmmm... Dead Maraketh. The Faridun must infest this place.
- Mastodon Badlands:
- The Bone Pits:
- Keth: Lost Keth, I can only imagine how beautiful you must have been in your time.
- The Lost City: Buried beneath shifting sands... Keth still endures.
- Buried Shrines: Such Shrines were not meant for mortal eyes. I am honoured.
- Valley of the Titans: My akhara are permitted here, but I should not linger.
- The Titan Grotto: I have heard whispers of such a place... where Titans fought and died.
- Deshar: I hope there is time... to protect our honoured dead.
- Path of Mourning: The Faridun should know better than to let this madness transpire...
- The Spires of Deshar: —
- The Dreadnought: The Faridun will fall!
- Dreadnought Vanguard:
- Trial of the Sekhemas: The Winter Sekhemas challenge... I am right where I deserve to be.
Act 3
- Sandswept Marsh: Ugh... The humidity is disgusting. Best get on with this.
- Ziggurat Encampment: A traditional place... overrun by vagabonds. I disapprove.
- Jungle Ruins: The mighty Vaal empire.. Now just an overgrown jungle.
- The Venom Crypts: What is worse? Snakes... or scorpions?
- Infested Barrens: The ground here is cracked and broken... What lives in these hives?
- The Azak Bog: Servi was right. The Azak must be dealt with.
- Chimeral Wetlands: I've never seen such beauty... The Oases at home lacked such splendid colour.
- Jiquani's Machinarium: Hmm... I feel a murmur of power within them.
- Jiquani's Sanctum: Ahhh... I should call Alva.
- The Matlan Waterways: So these are the Azak that Servi despises? I can understand why.
- The Drowned City: Utzaal... You are impressive, even as a drowned ruin.
- Apex of Filth: Garukhan's grace, what is that smell?
- The Molten Vault: More Vaal machinery...
- Temple of Kopec: The feeling... Like the desert sun.
- Utzaal: I must say... the city in its prime is quite beautiful.
- Aggorat:
- The Black Chambers: —
- The Ziggurat Refuge: Did the world really just end?
- The Temple of Chaos: The tale-women say... Chaos is a fickle master.
Boss defeated
Act 1
- The Bloated Miller: He bore the mark of corruption... I know it.
- Beira of the Rotten Pack: —
- The Devourer: I have wandered the Vastiri... This was not a challenge.
- The Brambleghast: Waste away, back to the soil.
- The Rust King: Now, Battlelord... Accept your death.
- The Rotten Druid: The elements will now take you, druid.
- Draven, the Eternal Praetor: Your demise is welcomed, I am sure of it.
- Asinia, the Praetor's Consort: Repulsive witch. May your misdeeds be long forgotten.
- Lachlann of Endless Lament: Rejoin your kin, lost one. I will remember you.
- The Crowbell: Corruption spreads like wildfire, no creature is safe.
- The King in the Mists: You must move on. I have. It is better this way.
- The Executioner: His suffering was short-lived... It is a shame.
- Candlemass, the Living Rite: Go now, defiler of flame.
- Count Geonor: Hmmm... The Shade is indeed powerful.
Act 2
- Rathbreaker: I leave you to the sands, foul Raiders.
- Rudja, the Dread Engineer: Just don't touch me, Faridun.
- Balbala, the Traitor: You fought well, traitor.
- Jamanra, the Risen King: Mark my words, Jamanra - I will return you to death!
- Ekbab, Ancient Steed: The darkness is now dispelled. May it stay this way.
- Kabala, Constrictor Queen: My akhara will not believe this.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: More may roam here, it's time to go.
- Tor Gul, the Defiler: Jamanra will pay for raising the Defiler!
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: I am victorious. Again.
- Mighty Silverfist: Ouch. You should've been more careful.
- Ignagduk, the Bog Witch: May your spirit shriek for eternity, vile one.
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant: Stone-one, your duty has ended.
- Zicoatl, Warden of the Core: Alva, I should plunge you into a pit of scorpions for that!
- Mektul, the Forgemaster: Oswald will be very pleased with all this gold.
- The Queen of Filth: I will never be able to remove this memory from my mind.
- Ketzuli, High Priest of the Sun: The elements should be our servants, not our masters.
- Viper Napuatzi: Did she die? What just happened?!
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: The first step on my chosen path.
- Reaching level 3: To think they dared doubt me.
- Reaching level 5: My way forward is clear.
- Reaching level 10: My tale shall be legendary!
- Reaching level 15: I will learn all the secrets of this world!
- Reaching level 20: Nothing will stand in my way.
- Reaching level 30: I am beginning to grasp true power.
- Reaching level 40: The wrath of the desert has a new face.
- Reaching level 50: The elements call to me!
- Reaching level 60: Power unbound!
- Reaching level 70: I've come so far, I even amaze myself.
- Reaching level 80: My akhara will remember my name.
- Reaching level 90: My power knows no bounds!
- Reaching level 100:
- I will be the new Queen of the Winds!
- I will make my own legends now!
- Now, they will tell tales of me!
Miscellaneous
Ascending
- My path is clear.
- Stormweaver: The elements are mine to wield.
- Chronomancer: I shall bend time itself to my will.
Full inventory
- I have no space for that.
- I must travel light.
- I'm carrying enough already.
Using ability in town
- This isn't the place.
- Now is not the time for that.
- Not here... Not now.
- Best not do that here.
Using well
- A welcome oasis.
- A refreshing sip.
- That's better.
Respec passive point
- A new realm of power!
- Inspiring!
- A step closer to legend.
Gameplay video
Gallery
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The sorceress's wanted poster.
Version history
Version | Changes |
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0.1.0 |
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