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Deadeye
A woman can change the world with a single well-placed arrow. |

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive | |
---|---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | Frenzy Charge Duration | |
Thrilling Chase | When you consume frenzy charges you count as having consumed twice as many | Avidity | Frenzy Charge Duration | |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | Accuracy | |
Projectile Proximity Specialisation | Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | Projectile Speed |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | |||
Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
Called Shots | You can apply an additional Mark | — | Mark Effect | |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | Skill Speed |
Version history
Version | Changes |
---|---|
0.1.0 |
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