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Kill

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A kill occurs when an enemy/monster's life is reduced to 0. A kill is attributed to whoever dealt the killing blow (the hit) causing death.

Mechanics

Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with simultaneous DoT calculations.

Related items

ItemRequired levelStats
Defiance Banner1Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (6–9)% more Armour and Evasion Rating
Aura grants 5% increased movement speed
Banner duration is (6–6.95) seconds, or until you leave the Aura
Dread Banner1Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants 0.17 Flask charges per second
Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold
Banner duration is (6–6.95) seconds, or until you leave the Aura
Herald of Thunder1Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage
Lingering Illusion1Illusions have 20% of your maximum Life
(0–76)% chance to grant an additional Power Charge when killed
Mana Remnants1Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (21–208) Mana
War Banner1Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (5–6)% more Attack damage
Aura grants 30% increased Accuracy Rating
Banner duration is (6–6.95) seconds, or until you leave the Aura
Cast on Minion Death1Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
(0–52)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Bone Shrapnel1Supported Skills cannot cause Pin buildup
Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Cannibalism12% of maximum Life recovered on Kill while a Supported Skill is active
Charm Bounty1Enemies killed by Hits from Supported Skills grant 100% more Charm charges
DeathmarchFile:Deathmarch inventory icon.png1Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions
Fiery Death1Enemies Ignited by Supported Skills have 60% chance to explode on death

Explosion
Cast Time: 1.00 sec
Critical Hit Chance: 8.00%
Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
Explosion radius is 2 metres
Innervate1Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Life Bounty1Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Mana Bounty1Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Rip1Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Tear150% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice
Crumbling Maul38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Disintegrating Maul62Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Ruination Maul79Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Golden Charm50Used when you kill a Rare or Unique Enemy
Headhunter50(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Trampletoe2715% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Death's Harp28Bow Attacks fire an additional Arrow+(30-40)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
Mist Whisper1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
Deathrattle1+(10-20) to maximum Energy Shield
(20-40)% increased Spell Damage
+(5-10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Gravebind5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Aurseize16(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of Life on Kill
Deathblow33(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per Enemy Killed
Gain (20-30) Mana per Enemy Killed
Culling Strike
Empire's Grasp52(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
Blessed Bonds56+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Crown of the Victor5(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
Sculpted Suffering22+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Bluetongue1Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
Redbeak1Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
The Dancing Dervish16Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Doedre's Damning1+(20-30) to maximum Mana+(5-15)% to all Elemental Resistances
Gain (5-15) Mana per Enemy Killed
You can apply an additional Curse
Death Rush26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Heartbound Loop32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
Gifts from Above35+(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance
(20–30)% increased Light Radius
(20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
Arvil's Wheel1Grants Skill: Raise Shield+(40-60) to Maximum Life
+(40-60) to Maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of Life on Kill
Lose 1% of Mana on Kill
(30-50)% increased Skill Effect Duration
Dusk Vigil1Grants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade(60-80)% increased Spell Damage
Gain (5-10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Earthbound1Grants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Hrimnor's Hymn4Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Quecholli38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Nascent Hope12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Beira's Anguish32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
Rite of Passage50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use
Sanguine Diviner1Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Enezun's Charge16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
Cursecarver33Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills

Version history

Version Changes
0.1.0
  • Introduced to the game.