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Kill
(Redirected from Killing Blows)
A kill occurs when an enemy/monster's life is reduced to 0. A kill is attributed to whoever dealt the killing blow (the hit) causing death.
Mechanics
Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with simultaneous DoT calculations.
Related items
Item | ![]() | Stats |
---|---|---|
Defiance Banner![]() | 1 | Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (6–9)% more Armour and Evasion Rating Aura grants 5% increased movement speed Banner duration is (6–6.95) seconds, or until you leave the Aura |
Dread Banner![]() | 1 | Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the Aura |
Herald of Thunder![]() | 1 | Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage |
Lingering Illusion![]() | 1 | Illusions have 20% of your maximum Life (0–76)% chance to grant an additional Power Charge when killed |
Mana Remnants![]() | 1 | Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (21–208) Mana |
War Banner![]() | 1 | Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (5–6)% more Attack damage Aura grants 30% increased Accuracy Rating Banner duration is (6–6.95) seconds, or until you leave the Aura |
Cast on Minion Death![]() | 1 | Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power (0–52)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy |
Bone Shrapnel![]() | 1 | Supported Skills cannot cause Pin buildup Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies |
Cannibalism![]() | 1 | 2% of maximum Life recovered on Kill while a Supported Skill is active |
Charm Bounty![]() | 1 | Enemies killed by Hits from Supported Skills grant 100% more Charm charges |
DeathmarchFile:Deathmarch inventory icon.png | 1 | Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions |
Fiery Death![]() | 1 | Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion Cast Time: 1.00 sec Critical Hit Chance: 8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metres |
Innervate![]() | 1 | Attacks gain 35% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills |
Life Bounty![]() | 1 | Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges |
Mana Bounty![]() | 1 | Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges |
Rip![]() | 1 | Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain Enemy |
Tear![]() | 1 | 50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice |
Crumbling Maul![]() | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Disintegrating Maul![]() | 62 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Ruination Maul![]() | 79 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Golden Charm![]() | 50 | Used when you kill a Rare or Unique Enemy |
Headhunter![]() | 50 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds |
Trampletoe![]() | 27 | 15% increased Movement Speed (50–100)% increased Armour 50% increased Attribute Requirements Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed |
Death's Harp![]() | 28 | Bow Attacks fire an additional Arrow+(30-40)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killed |
Mist Whisper![]() | 1 | Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 1-2 additional times |
Deathrattle![]() | 1 | +(10-20) to maximum Energy Shield (20-40)% increased Spell Damage +(5-10) to Intelligence 20% chance for Energy Shield Recharge to start when you Kill an Enemy |
Gravebind![]() | 5 | (40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies in your Presence killed by anyone count as being killed by you instead |
Aurseize![]() | 16 | (40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found Lose 2% of Life on Kill |
Deathblow![]() | 33 | (100-150)% increased Armour and Evasion (5-10)% increased Attack Speed Gain (20-30) Life per Enemy Killed Gain (20-30) Mana per Enemy Killed Culling Strike |
Empire's Grasp![]() | 52 | (150-200)% increased Armour +(20-30) to Strength Gain (30-50) Life per Enemy Killed (10-20)% increased Global Physical Damage Knockback direction is reversed |
Blessed Bonds![]() | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Crown of the Victor![]() | 5 | (10–15)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all Skills |
Sculpted Suffering![]() | 22 | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter |
Bluetongue![]() | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana |
Redbeak![]() | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low Life |
The Dancing Dervish![]() | 16 | Triggers Level 15 Manifest Dancing Dervishes on Rampage Cannot be used while Manifested Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage |
Doedre's Damning![]() | 1 | +(20-30) to maximum Mana+(5-15)% to all Elemental Resistances Gain (5-15) Mana per Enemy Killed You can apply an additional Curse |
Death Rush![]() | 26 | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill |
Heartbound Loop![]() | 32 | (7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% faster |
Gifts from Above![]() | 35 | +(7-10) to all Elemental Resistances(20–30)% increased Critical Hit Chance (20–30)% increased Light Radius (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationary |
Arvil's Wheel![]() | 1 | Grants Skill: ![]() +(40-60) to Maximum Mana (60-100)% increased Armour and Evasion Lose 1% of Life on Kill Lose 1% of Mana on Kill (30-50)% increased Skill Effect Duration |
Dusk Vigil![]() | 1 | Grants Skill: Level (1-20) Firebolt Grants Skill: Level (1-20) Ember Fusillade(60-80)% increased Spell Damage Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell |
Earthbound![]() | 1 | Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Hrimnor's Hymn![]() | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Quecholli![]() | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
Nascent Hope![]() | 12 | Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use |
Beira's Anguish![]() | 32 | Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used |
Rite of Passage![]() | 50 | Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use |
Sanguine Diviner![]() | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
Enezun's Charge![]() | 16 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
Cursecarver![]() | 33 | Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> Skills |
Version history
Version | Changes |
---|---|
0.1.0 |
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