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Kill
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A kill occurs when an enemy/monster's life is reduced to 0. A kill is attributed to whoever dealt the killing blow (the hit) causing death.
Mechanics
Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with simultaneous DoT calculations.
Related items
Item | ![]() | Stats |
---|---|---|
Herald of Thunder![]() | 1 | Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked] Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage |
Cast on Minion Death![]() | 1 | Supported Skills gain (0–38)% increased Energy Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power Triggers all Socketed Spells and loses all Energy on reaching maximum Energy |
Cannibalism![]() | 1 | 4% of Life recovered on Kill while a Supported Skill is active |
Fiery Death![]() | 1 | Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life |
Innervate![]() | 1 | Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported Skills |
Life Bounty![]() | 1 | Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges |
Mana Bounty![]() | 1 | Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges |
Shock Siphon![]() | 1 | Recover 4% of Energy Shield when a Supported Skill deals a Killing Blow to a Shocked Enemy |
Crumbling Maul![]() | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Advanced Crumbling Maul![]() | 62 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Expert Crumbling Maul![]() | 79 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Golden Charm![]() | 50 | Used when you kill a Rare or Unique Enemy |
Headhunter![]() | 50 | (20-30)% increased Stun Threshold Charm Slots: 1+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds |
Trampletoe![]() | 27 | 15% increased Movement Speed (50–100)% increased Armour 50% increased Attribute Requirements Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed |
Death's Harp![]() | 28 | Bow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killed |
Mist Whisper![]() | 1 | Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 1-2 additional times |
Deathrattle![]() | 1 | +(10-20) to maximum Energy Shield (20-40)% increased Spell Damage +(5-10) to Intelligence 20% chance for Energy Shield Recharge to start when you Kill an Enemy |
Gravebind![]() | 5 | (40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies killed by anyone in your Presence count as being killed by you instead |
Aurseize![]() | 16 | (40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found Lose 2% of Life on Kill |
Deathblow![]() | 33 | (100-150)% increased Armour and Evasion (5-10)% increased Attack Speed Gain (20-30) Life per Enemy Killed Gain (20-30) Mana per Enemy Killed Culling Strike |
Blessed Bonds![]() | 56 | +(60-100) to Evasion Rating +(30-50) to maximum Energy Shield Gain (25-35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Crown of the Victor![]() | 5 | (10–20)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all Skills |
Bluetongue![]() | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana |
Redbeak![]() | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low Life |
The Dancing Dervish![]() | 16 | Triggers Level 15 Manifest Dancing Dervishes on Rampage Cannot be used while Manifested Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage |
Doedre's Damning![]() | 1 | +(20-30) to maximum Mana+(5-15)% to all Elemental Resistances Gain (5-15) Mana per Enemy Killed You can apply an additional Curse |
Death Rush![]() | 26 | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill |
Heartbound Loop![]() | 32 | (7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% faster |
Arvil's Wheel![]() | 1 | Grants Skill: ![]() +(40-60) to Maximum Mana (60-100)% increased Armour and Evasion Lose 1% of Life on Kill Lose 1% of Mana on Kill (30-50)% increased Skill Effect Duration |
Dusk Vigil![]() | 1 | Grants Skill: Level (1-20) Firebolt Grants Skill: Level (1-20) Ember Fusillade(60-80)% increased Spell Damage Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell |
Earthbound![]() | 1 | Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Hrimnor's Hymn![]() | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Quecholli![]() | 38 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
Sanguine Diviner![]() | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
Enezun's Charge![]() | 16 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
Version history
Version | Changes |
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0.1.0 |
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