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Kill

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A kill occurs when an enemy/monster's life is reduced to 0. A kill is attributed to whoever dealt the killing blow (the hit) causing death.

Mechanics

Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with simultaneous DoT calculations.

Related items

ItemRequired levelStats
Herald of Thunder1Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked] Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage
Cast on Minion Death1Supported Skills gain (0–38)% increased Energy
Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cannibalism14% of Life recovered on Kill while a Supported Skill is active
Fiery Death1Enemies Ignited by Supported Skills have 60% chance to explode on death
Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
Innervate1Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported Skills
Life Bounty1Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Mana Bounty1Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Shock Siphon1Recover 4% of Energy Shield when a Supported Skill deals a Killing Blow to a Shocked Enemy
Crumbling Maul38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Advanced Crumbling Maul62Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Expert Crumbling Maul79Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Golden Charm50Used when you kill a Rare or Unique Enemy
Headhunter50(20-30)% increased Stun Threshold
Charm Slots: 1+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Trampletoe2715% increased Movement Speed
(50–100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Death's Harp28Bow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
Mist Whisper1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
Deathrattle1+(10-20) to maximum Energy Shield
(20-40)% increased Spell Damage
+(5-10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Gravebind5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
Aurseize16(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of Life on Kill
Deathblow33(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per Enemy Killed
Gain (20-30) Mana per Enemy Killed
Culling Strike
Blessed Bonds56+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Crown of the Victor5(10–20)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
Bluetongue1Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
Redbeak1Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
The Dancing Dervish16Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Doedre's Damning1+(20-30) to maximum Mana+(5-15)% to all Elemental Resistances
Gain (5-15) Mana per Enemy Killed
You can apply an additional Curse
Death Rush26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Heartbound Loop32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
Arvil's Wheel1Grants Skill: Raise Shield+(40-60) to Maximum Life
+(40-60) to Maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of Life on Kill
Lose 1% of Mana on Kill
(30-50)% increased Skill Effect Duration
Dusk Vigil1Grants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade(60-80)% increased Spell Damage
Gain (5-10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Earthbound1Grants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Hrimnor's Hymn4Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Quecholli38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Sanguine Diviner1Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Enezun's Charge16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses

Version history

Version Changes
0.1.0
  • Introduced to the game.