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{{Drop enabled unique item table
|where= items.stat_text LIKE "%gain% as %"
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|class=1
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====Ailment "conversion"====
{{Drop enabled unique item table
|where= items.name LIKE "%three dragons%"
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Revision as of 01:10, 3 January 2025

Not to be confused with Damage taken as.
Stat Conversion
Tooltip
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Damage Conversion
Tooltip
Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.

For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.

Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
Damage Gained as extra X
Tooltip
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).

For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.

Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.

Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.

Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to damage over time. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the passive skill tree apply to the remainder.

Mechanics

Conversion can exist in two forms:

  • Regular conversion: e.g. #% of [Damage Type] Converted to [Damage Type]
  • Gain conversion: e.g. Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.

Regular conversion

Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage). See receiving damage for further information on damage order.

Damage can be converted from any damage type to any other damage type, with no restrictions on order[1]. This differs from Path of Exile 1, which had a strict order of damage conversion[2].

Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with #% increased Physical damage. The exception to this is modifiers that affect minimum or maximum physical damage (e.g. Heft or Ryslatha's Coil), which apply before conversion, which is inconsistent with similar stats for non-physical damage like Wild Storm.[3]

All sources of conversion apply simultaneously; damage cannot be converted more than once, preventing recursion.

Similarly, non-damage conversion scales with modifiers to the new stat, but no longer scales off the original stat.

Skill vs other conversion

Although conversion applies simultaneously, it is considered a two-step process:

Step 1: Skill-based conversion occurs first. This includes conversion inherent to skill gems, support gems, or skills granted by items or (Ascendancy) passive skills.

Step 2: The remaining non-converted damage is then affected by conversion from items or passive skills.

For example:

If the character uses a skill that converts 80% of Physical damage to Fire, has Avatar of Fire, and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.[4]

Overconversion

If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only , the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.

"Gain" conversion

Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers.

Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, Gain 20% of Damage as extra Fire Damage causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.

Skills

Regular conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Charged Staff1NoYesYes
Escape Shot1NoYesNo
Explosive Grenade1YesYesNo
Explosive Shot1YesYesNo
Falling Thunder1NoYesYes
Galvanic Shards1YesYesNo
Gas Arrow1NoYesNo
Gas Grenade1YesYesNo
Glacial Bolt1YesYesNo
Hailstorm Rounds1YesYesNo
Herald of Ice1NoYesYes
Herald of Thunder1NoYesYes
Ice Shards1YesYesNo
Ice Strike14NoYesYes
Incendiary Shot1YesYesNo
Lightning Arrow1NoYesYes
Permafrost Bolts1YesYesNo
Plasma Blast1YesYesNo
Raging Spirits1NoNoYes
Rapid Shot1YesYesNo
Shockburst Rounds1YesYesNo
Siege Cascade1YesYesNo
Stormblast Bolts1YesYesNo
Tempest Flurry1NoYesYes
Voltaic Grenade1YesYesNo
Armour Explosion1YesNoNo
Lifetap1NoNoNo

Gain conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Archmage1YesNoNo
Eye of Winter1NoNoYes
Infernal Cry1YesNoNo
Mana Tempest1NoNoYes
Rapid Shot1YesYesNo
Chaos Infusion1NoNoNo
Cold Infusion1NoNoNo
Extraction1NoNoNo
Fire Infusion1NoNoNo
Ice Bite1NoNoNo
Immolate1NoNoNo
Innervate1NoNoNo
Lightning Infusion1NoNoNo

Unique items

Regular conversion

ItemBase itemItem classRequired levelStats
GhostwritheTattered RobeBody Armour1+100 to Energy Shield
+(29-37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
Painter's ServantTorn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Sanguine DivinerBone WandWand1Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Original SinAmethyst RingRing20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
Call of the BrotherhoodTopaz RingRing32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Whisper of the BrotherhoodSapphire RingRing32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Blueflame BracersGoldcast CuffsGloves33+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
The Burden of ShadowsChiming StaffStaff82Grants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

Gain conversion

ItemBase itemItem classRequired levelStats
Asphyxia's WrathBroadhead QuiverQuiver1Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Painter's ServantTorn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
The Dark DefilerRattling SceptreSceptre1Grants Skill: Level (1-20) Skeletal Warrior+(20-30) to maximum Mana
+(5-10) to Intelligance
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
The Everlasting GazeAzure AmuletAmulet1(20-30)% increased Mana Regeneration Rate(+40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield
GravebindRope CuffsGloves5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
BlackgleamFire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
NecromantleBone RaimentBody Armour16+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Ming's HeartAmethyst RingRing20+(7-13)% to Chaos Resistance20% reduced maximum Life
Gain (30-40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
Beira's AnguishFile:Beira's Anguish inventory icon.pngDousing CharmCharm32Used when you become Ignited(23)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 25% of your maximum life when used
Atziri's DisdainGold CircletHelmet40+(60-100) to maxium Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield
Beyond ReachVisceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Chernobog's PillarFile:Chernobog's Pillar inventory icon.pngBlacksteel Tower ShieldShield65Grants Skill: Raise Shield(126)% increased Armour
+(38)% to Fire Resistance
+(27)% to Chaos Resistance
+(164) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
The Burden of ShadowsChiming StaffStaff82Grants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Sacred FlameShrine SceptreSceptre84Grants Skill: Level 19 Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance

Ailment "conversion"

ItemBase itemItem classRequired levelStats
The Three DragonsSolid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance

Passive skills

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Ascendancy passives

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Keystones

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Version history

Version Changes
0.1.0
  • Introduced to the game.


References