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Armour Break
Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters.
Armour Break is a debuff that reduces Armour by a specified amount. When the target's Armour is reduced to 0 by this effect, they will have Fully Broken Armour, which interacts with certain effects.
Mechanics
Armour Break lasts for 12 seconds, after which the debuff is removed. If the target's armour value reaches 0 from this, the debuff is replaced with "Fully Broken Armour" which lasts 12 seconds (4 seconds on players). Reapplying Armour Break on a target will refresh the duration of the debuff, but any further Armour Break will not be applied while the target has Fully Broken Armour.
Fully Broken Armour also causes the affected target to take 20% increased physical damage from hits. This does not affect player characters.
The amount of armour broken is tripled against Normal monsters and doubled against Magic monsters.
The Warbringer passive Imploding Impacts allows Armour to be broken below 0. The maximum amount of negative armour a target can have is the inverse of its original Armour value; for example, an enemy with 1000 armour can be broken up to -1000 Armour. Negative Armour grants a damage multiplier rather than a damage reduction at the same ratio. Mechanics that interact with Fully Broken Armour will function the same way against targets with negative Armour.
Related gems
Item | ![]() | Stats |
---|---|---|
Armour Breaker![]() | 1 | Hits Break (4-5123) Armour +2 to Melee Strike Range Knock Enemies Back on Hit 40% more attack speed while Dual Wielding |
Armour Explosion![]() | 1 | Support Supported Skills trigger an Explosion when they Fully Break an enemy's Armour Explosion Converts 100% of Physical Damage to Fire Damage Cannot Break Armour Explosion radius is 1.4 metres |
Armour Piercing Rounds![]() | 1 | Armour Piercing Rounds Hits Break (1-845) Armour Knocks Back Enemies Ammunition (12-21) Bolts loaded per clip |
BattershoutFile:Battershout inventory icon.png | 1 | Support Supported Skills cannot Break Armour Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout Battershout Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from. ![]() Explosion radius is 2 meters 4% more Damage per 50 Strength Deal Physical Damage equal to 50% Broken Armour of the target Triggered from Does not take into account Overbroken Armour |
Break Endurance![]() | 1 | 30% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Break Posture![]() | 1 | Supported Skills apply Daze when fully Breaking Armour Daze lasts for 8 seconds |
Corrosion![]() | 1 | Poison applied by supported Skills also Breaks Armour equal to 80% of Poison damage |
Demolisher![]() | 1 | Supported Skills Break 50% more Armour |
Devastate![]() | 1 | Supported Skills Fully Break Armour when inflicting a Heavy Stun |
Exploit Weakness![]() | 1 | Supported Skills cannot Break Armour Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage |
High Velocity Rounds![]() | 1 | Fragmentation Rounds Projectile Knocks Back Enemies Bolts Pierce 6 Targets Vs Armour Broken Attack Damage: (340-1060)% Knocks Back Enemies Bolts Pierce 6 Targets Ammunition 1 Bolts loaded per clip |
Leap Slam![]() | 1 | +0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (20–39)% more Stun buildup Cannot Break Armour Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup |
OutmaneuverFile:Outmaneuver inventory icon.png | 1 | Supported Skills Break Armour on Hit against Parried Enemies equal to 25% Physical Damage dealt |
Resonating Shield![]() | 1 | Hits Break (2-1537) Armour (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Cannot be Empowered by Warcries Shockwave radius is 2.3 metres |
Single OutFile:Single Out inventory icon.png | 1 | Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage taken |
Splinter![]() | 1 | Break Armour equal to 15% of Physical Damage dealt by Supported Skill |
SyzygyFile:Syzygy inventory icon.png | 1 | Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them |
TumultFile:Tumult inventory icon.png | 1 | Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Wylund's Stake![]() | Smithing Hammer | One Hand Mace | 1 | Adds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy Armour |
Sculpted Suffering![]() | Warpick | One Hand Mace | 22 | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter |
Version history
Version | Changes |
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0.2.0e |
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0.2.0 |
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0.1.0 |
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