Minion: Difference between revisions
Bloonpauper (talk | contribs) (Created page with "'''Minions''' are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit to modifiers to the character's offences or defences, only modifiers that specify minions and/or allies. Minions are categorized as temporary and permanent minions. Minions can be commanded manually to move to specified locations, target enemies, or open chests. Some minions have associated command skills that can be used by the player. ==Perma...") |
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'''Minions''' are [[allies]] summoned or raised by the player's [[skill]]s, effects, or [[buff]]s. Minions do not benefit | {{Tooltip info | ||
| name = Minions | |||
| description = Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. | |||
}} | |||
'''Minions''' are [[allies]] summoned or raised by the player's [[skill]]s, effects, or [[buff]]s. Minions do not benefit from modifiers to stats that affect the player [[character]]'s offences or defences; only modifiers that specify or affect minions or allies will apply. | |||
__TOC__ | |||
==Temporary minions== | |||
'''Temporary minions''' are minions with an upfront [[cost]], usually [[mana]]. Temporary minions will not revive themselves on death. | ==Minion categories== | ||
Minions are categorized as permanent or temporary minions. | |||
===Permanent minions=== | |||
'''Permanent minions''' are minions that require typically require [[reservation]] of [[spirit]]. | |||
The types and number of permanent minions to be summoned are selected in the [[skill]] menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have [[died]] [[recently]] (in the past 7 seconds by default). | |||
===Temporary minions=== | |||
'''Temporary minions''' are minions with an upfront [[cost]], usually [[mana]]. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten. | |||
Some temporary minions require a [[corpse]] to be raised from. | |||
==Mechanics== | |||
===Controlling minions=== | |||
Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly. | |||
Minions can also be commanded manually to move to a location, target enemies, or open [[chest]]s. Some minions may also have specific skills which are only used when activated by the player. | |||
===Mounts=== | |||
Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the [[movement speed]] penalty for moving while using a [[bow]] or [[crossbow]] or while casting a [[spell]]. | |||
However, taking heavy damage while mounted will cause the player to become stunned. | |||
===Despawning=== | |||
Reviving minions automatically die/despawn if they are too far away from the player, but will immediately revive without the usual timer. | |||
==Gems== | |||
A list of [[gem]]s with the Minion [[gem tag]]: | |||
===Skill gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Minion" | |||
AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem") | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
===Spirit gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Minion" | |||
AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem") | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
===Support gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Minion" | |||
AND items.class_id LIKE "Support Skill Gem" | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
==Related unique items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%minion%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.1c| | |||
* Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period. | |||
}} | |||
{{Version history table row|0.1.1| | |||
* Reviving Minions that died from being out-of-range of you now instead immediately revive near you. | |||
* Fixed a bug where minion objects could stretch into unwalkable terrain. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | |||
{{sister|poewiki}} | |||
[[Category:Gem tags]] | |||
[[Category:Allies]] | |||
[[Category:Minion (gem tag)| ]] |
Latest revision as of 08:04, 9 February 2025
Minions are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit from modifiers to stats that affect the player character's offences or defences; only modifiers that specify or affect minions or allies will apply.
Minion categories
Minions are categorized as permanent or temporary minions.
Permanent minions
Permanent minions are minions that require typically require reservation of spirit.
The types and number of permanent minions to be summoned are selected in the skill menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have died recently (in the past 7 seconds by default).
Temporary minions
Temporary minions are minions with an upfront cost, usually mana. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten.
Some temporary minions require a corpse to be raised from.
Mechanics
Controlling minions
Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.
Minions can also be commanded manually to move to a location, target enemies, or open chests. Some minions may also have specific skills which are only used when activated by the player.
Mounts
Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the movement speed penalty for moving while using a bow or crossbow or while casting a spell.
However, taking heavy damage while mounted will cause the player to become stunned.
Despawning
Reviving minions automatically die/despawn if they are too far away from the player, but will immediately revive without the usual timer.
Gems
A list of gems with the Minion gem tag:
Skill gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 1 Level: (1-2) Cooldown Time: 8.00 sec Attack Speed: 120% of base Attack Damage: 70% of baseSummons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command. Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Minions from this Skill have +(0-20)% to all Elemental Resistances Impact Radius is 1.4 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Summons Reviving Skeletal Warriors.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-87) Mana Cast Time: 0.95 sec Critical Strike Chance: 15.00%Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.Deals (4–107) to (6–160) Physical Damage Limit (8–20) Bone Constructs Cone length is 6 metres Bone Construct duration is 12 seconds Additional Effects From 1-20% Quality: Bone Construct duration is (0-4) secondsSkills can be managed in the Skills Panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1 Cooldown Time: 3.00 sec Critical Strike Chance: 8.00%Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command. Detonates an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.Deals (7–267) to (11–401) Fire Damage Deals additional Fire Damage equal to 15% of Minion's maximum Life Can target Minions with (27–1253) Life or less Explosion radius is 2 metres Additional Effects From 1-20% Quality: Deals additional Fire Damage equal to (0–4)% of Minion's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Pain Offering Spike Aura radius is 6 metres Spike duration is 6 seconds Aura grants Minions 30% increased Attack and Cast Speed Aura grants Minions (25-44)% more DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies Zombie Duration is 20 seconds Empowered Zombies take 30% less damage Empowered Zombies deal 100% more Damage with Hits Empowered Zombies have 25% more Movement SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cooldown Time: 6.00 sec Critical Strike Chance: 12.00%Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.Deals 10 to 16 Cold Damage 100% more Magnitude of Chill inflicted Explosion radius is 2.6 metres Additional Effects From 1-20% Quality: (0–10)% reduced ReservationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cooldown Time: 4.00 secSummons aggressive, Reviving Skeletal Reavers that can enrage on Command. Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.Gain 2 Rage on Hit Lose 1% of Life per second 20% more Life loss each secondPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.Limit 1 Bone Offering Spike Spike duration is 5 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Cooldown Time: 5.00 sec Critical Strike Chance: 10.00%Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command. Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Soul Offering Spike Spike duration is 4 seconds Buff grants you 33% more Spell damagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 13 | ![]() | ![]() | ![]() |
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 4 Level: 1 Cost: 30 SpiritPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 5 Spirits summoned per Spell cast Additional Effects From 1-20% Quality: Limit (0–1) Summoned Raging SpiritSkills can be managed in the Skills Panel. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Cost: 60 SpiritWhile active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.Supported Skills gain (0–38)% increased Energy Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: Supported Skills gain (0-20)% increased EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: 1 Cost: 60 SpiritPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 14 | ![]() | ![]() | ![]() |
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 1 Level: 1Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.Minions from Supported Skills have +30% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports any skill, causing inflicted Slows to be more powerfulDebuffs inflicted with Supported Skills have 15% increased Slow MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports skills which create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.Minions from Supported Skills die 4 seconds after their Life is reduced to 0Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports skills which create Minions, granting the more life but making them deal less damage.Minions from Supported Skills deal 35% less Damage Minions from Supported Skills have 50% more maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 40% more damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.Your Skills target Minions from Supported Skills within 6 metres if possiblePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 2 Level: 1Supports skills which create Minions, making them deal and take more damage.Minions from Supported Skills deal 30% more Damage Minions from Supported Skills take 20% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 2 | ![]() | ![]() | ![]() |
![]() Tier: 2 Level: 1Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 2 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Supports Minion skills, granting them an additional level.+1 to Level of Supported Minion SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 3 | ![]() | ![]() | ![]() |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
The Dark Defiler![]() Rattling SceptreSceptre Spirit: 100Grants Skill: Level (1-20) Skeletal Warrior+(20-30) to maximum Mana +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead MinionRare is the Necromancer who leads his undead armies from the front. ![]() | Rattling Sceptre | Sceptre | 1 | Grants Skill: Level (1-20) Skeletal Warrior+(20-30) to maximum Mana +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead Minion |
Bones of Ullr![]() Lattice SandalsEnergy Shield: 25Requires Level 16, 29 Int(40-60)% increased Energy Shield +(20-40) to maximum Life +(20-40) to maximum Mana Undead Minions have 20% reduced ReservationThe dead man walks where the living fear to tread. ![]() | Lattice Sandals | Boots | 16 | (40-60)% increased Energy Shield +(20-40) to maximum Life +(20-40) to maximum Mana Undead Minions have 20% reduced Reservation |
Carrion Call![]() Engraved FocusFocus Energy Shield: 21Requires Level 16, 30 Int+(30-40) to maximum Energy Shield Minions have (20-30)% increased Maximum Life (20-30)% increased Mana Regeneration Rate Minions deal (20-30)% increased Damage Minion's Resistances are equal to yoursObedience stretches beyond the grave. ![]() | Engraved Focus | Focus | 16 | +(30-40) to maximum Energy Shield Minions have (20-30)% increased Maximum Life (20-30)% increased Mana Regeneration Rate Minions deal (20-30)% increased Damage Minion's Resistances are equal to yours |
Necromantle![]() Bone RaimentEnergy Shield: 52Requires Level 16, 34 Int+(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% fasterFueled by the blackness in the hearts of men, the armies of Saresh were just as relentless. ![]() | Bone Raiment | Body Armour | 16 | +(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster |
Trenchtimbre![]() Spiked ClubOne Hand Mace Physical Damage: 15-24 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 16, 38 StrAdds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–3) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect youEzomyte loyalty was not given to distant leaders. It was earned by comrades in arms. ![]() | Spiked Club | One Hand Mace | 16 | Adds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–3) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect you |
Heartbound Loop![]() Pearl RingRequires Level 32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% fasterWhen the axe finally fell, Seryl shared his pain, and the last thought that flickered through his fading mind was her broken, shattered scream. ![]() | Pearl Ring | Ring | 32 | (7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life (10-15) Life Regeneration per second (20-40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10-15)% faster |
Chober Chaber![]() Leaden GreathammerTwo Hand Mace Physical Damage: 58-78 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 33, 76 Str+100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect youThe faithful may continue to serve, even after death. ![]() | Leaden Greathammer | Two Hand Mace | 33 | +100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect you |
Version history
Version | Changes |
---|---|
0.1.1c |
|
0.1.1 |
|
0.1.0 |
|