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Minion

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Revision as of 19:09, 5 April 2025 by ThemJohns (talk | contribs)
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Minions
Tooltip
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.

Minions are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit from modifiers to stats that affect the player character's offences or defences; only modifiers that specify or affect minions or allies will apply.


Minion categories

Minions are categorized as permanent or temporary minions.

Permanent minions

Permanent minions are minions that require typically require reservation of spirit.

The types and number of permanent minions to be summoned are selected in the skill menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have died recently (in the past 7 seconds by default).

Companions are special type of permanent minions. Only one companion minion can be summoned at a time by default.

Temporary minions

Temporary minions are minions with an upfront cost, usually mana. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten.

Some temporary minions require a corpse to be raised from.

Mechanics

Controlling minions

Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.

Minions can also be commanded manually to move to a location, target enemies, or open chests. Some minions may also have specific skills which are only used when activated by the player.

Mounts

Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the movement speed penalty for moving while using a ranged bow or spear attacks.

However, taking heavy damage while mounted will cause the player to become heavy stunned.

Despawning

Reviving minions automatically die/despawn if they are too far away from the player, but will immediately revive without the usual timer.

Gems

A list of gems with the Minion gem tag:

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Skeletal Sniper1NoNoYes
Skeletal Warrior1NoNoYes
Unearth1NoNoYes
Skeletal Arsonist3NoNoYes
Pain Offering5NoNoYes
Raise Zombie5NoNoYes
Skeletal Frost Mage5NoNoYes
Bind Spectre7NoNoYes
Skeletal Reaver9NoNoYes
Bone Offering11NoNoYes
Skeletal Storm Mage11NoNoYes
Skeletal Brute13NoNoYes
Skeletal Cleric13NoNoYes
Soul Offering13NoNoYes

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Grim Feast4NoNoYes
Raging Spirits4NoNoYes
Cast on Minion Death8NoNoYes
File:Summon Rhoa Mount inventory icon.pngSummon Rhoa Mount14NoYesNo
Sacrifice14NoNoYes

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Elemental Army1NoNoYes
Essence Harvest1NoNoYes
Last Gasp1NoNoYes
Minion Instability1NoNoYes
Minion Pact1NoNoYes
Sacrificial Lamb1NoNoYes
Meat Shield1YesNoNo
Bidding2NoNoYes
File:Commandment inventory icon.pngCommandment2NoNoYes
File:Crazed Minions inventory icon.pngCrazed Minions2NoNoYes
File:Deathmarch inventory icon.pngDeathmarch2NoNoYes
Feeding Frenzy2NoNoYes
File:Loyalty inventory icon.pngLoyalty2NoNoYes
File:Muster inventory icon.pngMuster2NoNoYes
Infernal Legion2YesNoNo
File:Enormity inventory icon.pngEnormity3NoNoYes
Minion Mastery3NoNoYes

Related unique items

ItemBase itemItem classRequired levelStats
The Dark DefilerRattling SceptreSceptre1Grants Skill: Level (1-20) Skeletal Warrior+(20-30) to maximum Mana
+(5-10) to Intelligance
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Bones of UllrLattice SandalsBoots16(40-60)% increased Energy Shield
+(20-40) to maximum Life
+(20-40) to maximum Mana
Undead Minions have 20% reduced Reservation
Carrion CallEngraved FocusFocus16+(30-40) to maximum Energy Shield
Minions have (20-30)% increased Maximum Life
(20-30)% increased Mana Regeneration Rate
Minions deal (20-30)% increased Damage
Minion's Resistances are equal to yours
NecromantleBone RaimentBody Armour16+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
TrenchtimbreSpiked ClubOne Hand Mace16Adds (13–15) to (22–25) Physical Damage
(20–30)% increased Attack Speed
+(1–2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Heartbound LoopPearl RingRing32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% faster
Chober ChaberLeaden GreathammerTwo Hand Mace33+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Vis MortisPlated RaimentBody Armour58(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might

Version history

Version Changes
0.1.1c
  • Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
0.1.1
  • Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
  • Fixed a bug where minion objects could stretch into unwalkable terrain.
0.1.0
  • Introduced to the game.