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Sustained: Difference between revisions

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==Mechanics==
==Mechanics==
Sustained skills cause a large number of hits over a period of time. They roll for [[critical]] hits independently each time they [[damage]] [[enemies]], rather than rolling once for the entire skill as other skills do.
Sustained skills cause a large number of hits over a period of time. They roll for [[critical]] hits independently each time they [[damage]] [[enemies]], rather than rolling once for the entire skill as other skills do.
==Gems==
===Skill gems===
There are {{Drop enabled gem count|where=items.class_id="Active Skill Gem" AND skill_gems.gem_tags HOLDS "Sustained"}} [[skill gem]]s with the Sustained [[gem tag]]:
{{Drop enabled gem table
|where=items.class_id="Active Skill Gem"
  AND skill_gems.gem_tags HOLDS "Sustained"
}}
===Support gems===
There are {{Drop enabled gem count|where=items.class_id="Support Skill Gem" AND skill_gems.gem_tags HOLDS "Sustained"}} [[support skill gem]]s with the Sustained [[gem tag]]:
{{Drop enabled gem table
|where=items.class_id="Support Skill Gem"
  AND skill_gems.gem_tags HOLDS "Sustained"
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Gem tags]]
[[Category:Gem tags]]
[[Category:Sustained (gem tag)| ]]

Revision as of 23:58, 6 February 2025

Sustained skills
Tooltip
Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.

Sustained is a gem tag on some skills. It applies to skills that hit many times, and affects how those skills roll critical hits.

Mechanics

Sustained skills cause a large number of hits over a period of time. They roll for critical hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.

Gems

Skill gems

There are 20 skill gems with the Sustained gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Burst radius
Skills can be managed in the Skills Panel.
1NoYesNo
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-136) Mana
Attack Speed: 80% of base
Attack Damage: (70-185)% of base
Fire arrows into the air, causing them to rain from above. Consumes your frenzy charges to fire more arrows.Fires (30-39) arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed

Additional Effects From 1-20% Quality:
Fires (0-10) projectiles
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
9NoYesNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Attack Damage: (210-857)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (210–857)%
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(2-40)% more Magnitude of Ignite inflicted
Skills can be managed in the Skills Panel.
13NoYesNo
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (12-49)% of base
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Additional Effects From 1-20% Quality:
Hazards have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
5NoYesNo
Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Skills can be managed in the Skills Panel.
5NoYesNo
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Additional Effects From 1-20% Quality:
(1.5-30)% increased Knockback Distance
Skills can be managed in the Skills Panel.
13NoYesNo
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
Tier: 4
Level: (1-40)
Reservation: 30 spirit
Critical Strike Chance: 11.00%
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (1.25-0.73) seconds, up to a maximum of (2–5) Stages

Additional Effects From 1-20% Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4NoNoYes
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Chaining
Tier: 11
Level: (1-20)
Cost: (10-109) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals 2 to 29 Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Fires Beams at targets within 1.8 metres
Skills can be managed in the Skills Panel.
11NoNoYes
BonestormBonestormAoE, Projectile, Sustained, Physical, Duration, Channelling
Tier: 5
Level: 1
Requires Level 14Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.Deals X to X Physical Damage
Debuffed enemies take X to X additional physical damage from next Attack
Can fire up to 20 Projectiles
Debuff duration is 10 seconds

Additional Effects From 1-20% Quality:
0(0-10)% more Cast Speed
Skills can be managed in the Skills Panel.
5NoNoYes
FirestormFirestormSpell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: 1
Cost: 55 Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rains flaming bolts over the targetted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.

Improved Bolt
Critical Hit Chance: 14.00%
Deals 153 to 230 Fire Damage
Impact radius is 1.8 metres
Deals (26-) to (39–) Fire Damage
Impact radius is 1 metre
Storm radius is (5.6) metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
Impact radius is (0–0.2) metres
Skills can be managed in the Skills Panel.
11NoNoYes
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
Tier: 5
Level: 1
Cast Time: 0.25 sec
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
Modifiers to cast speed also affect this skill's cost
Cone length is 4.6 metres
Deals 40% more damage per stage
Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4–7)% per stack, up to a maximum of 50%
8 maximum stages
Ignites as though dealing (10–314) to (15–470) Fire damage
Skills can be managed in the Skills Panel.
5NoNoYes
Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb
Tier: 3
Level: 1
Reservation: 1 spirit
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.Deals 22 to 65 Lightning Damage
Chains 4 times
Fires a bolt every 2.85 seconds, and when you use a Lightning Skill near the Orb
Orb disappears after 23 bolts
Orb radius is 2.8 metres
Orb duration is 10 seconds
Limit 1 Orb of Storms
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
3NoNoYes
Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Tier: 5
Level: 1
Reservation: 1 spirit
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
5NoNoYes
Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
Tier: 11
Level: 1
Attack Speed: 55% of base
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Converts 80% of Physical Damage to Cold Damage
Impact radius is 1.2 metres
Rain radius is 2.5 metres
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesYesNo
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: 1
Cost: 18 Mana
Attack Speed: 550% of base
Attack Damage: 7% of base
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5YesYesNo
Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
Tier: 13
Level: 1
Attack Speed: 75% of base
Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage
Fires Bolts at every Enemy within a 3.5 metre radius
Bolt explosion radius is 0.5 metres
200% more damage against Immobilised enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
13YesYesNo
Spiral VolleySpiral VolleyAttack, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (7-96) Mana
Attack Damage: (60-187)% of base
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
13YesYesNo
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 9
Level: 1
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.Converts 60% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less attack speed
Fissure duration is 12 seconds
Limit 8 Fissures
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (7-62) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (25-66)% of base
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
5YesNoNo

Support gems

There are 0 support skill gems with the Sustained gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Version history

Version Changes
0.1.0
  • Introduced to the game.