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[[File:Endgame_Map_UI.png|thumb|right|400px|The endgame map UI.]]
[[File:Endgame_Map_UI.png|thumb|right|400px|The endgame map UI.]]


The '''Atlas''' is the primary endgame system of [[Path of Exile 2]]. The atlas is infinite and expands in all directions. At the center of the atlas stands the '''Ziggurat''', an ancient [[Vaal]] research centre. The Ziggurat will serve as the exile's base of operations, from where they will open [[portal]]s to travel to nearby locations. One in four maps contain a [[map boss]]. The rewards of the atlas are augmented by the [[atlas passive tree]]. Areas containing a given [[map mechanic]] will be signified by their respective icons appearing over them on the atlas screen.
[[File:Endgame Map Legend.png|400px|thumb|right|alt=Legend of Endgame Map Encounters|Endgame Map Legend]]


[[Waystone]]s are required to empower the [[map device]] to make [[portal]]s. The tier of the waystone determines the [[Monster level|level]] of [[monster]] encountered. [[Map]]s adjacent to previously completed maps or the Ziggurat will be avaliable to use waystones on, opening six portals to the location. All [[rare]] and [[unique]] enemies in the area need to be defeated to complete the map. If the player runs out of portals, the map will be marked as failed and no longer be able to be run.
The '''Atlas''' is the primary endgame system of [[Path of Exile 2]]. The atlas is infinite and expands in all directions.  


The atlas is divided into '''biomes'''. Most map tilesets are restricted to certain biomes. Cities of various civilizations are scattered throughout the atlas; maps in those cities may drop items exclusive to said civilizations. Other structures, such as '''The Reliquary Vault''' may also be encountered. Some sections of the atlas are influenced by [[Corruption (Map mechanic)|corruption]], adding additional modifiers that enhance difficulty and rewards. Slaying monsters in maps affected by corruption may summon [[Beyond demon]]s.
__TOC__


Unique maps, like [[Untainted Paradise]], and [[the Nameless Seer]] may also be encountered. Various [[hideout]]s will also appear as maps - completing these maps will unlock them as your personal hideout.
==Overview==


'''Lost Towers''' (or '''Precursor Towers''') are scattered across the atlas. Completing a tower will reveal a radius of maps around it. [[Precursor Tablet]]s are items that can be placed within towers and consumed to add specific mechanics to maps in the tower's radius. Towers may be encountered with overlapping areas of effect, allowing players to stack the effects of multiple tablets onto a single map. Towers themselves may have beneficial and difficulty-increasing modifiers that apply to maps in their range.
At the center of the atlas stands the [[The Ziggurat Refuge]], an ancient [[Vaal]] research centre. The Ziggurat will serve as the exile's base of operations, from where they will open [[portal]]s to travel to nearby locations. One in four maps contain a [[map boss]]. The rewards of the atlas are augmented by the [[atlas passive tree]]. Areas containing a given [[map mechanic]] will be signified by their respective icons appearing over them on the atlas screen.
 
[[Waystone]]s are required to empower the [[Map Device]] to make [[portal]]s. The tier of the waystone determines the [[Monster level|level]] of [[monster]] encountered. [[Map]]s adjacent to previously completed maps or the Ziggurat will be avaliable to use waystones on, opening six portals to the location. All [[rare]] and [[unique]] enemies in the area need to be defeated to complete the map. If the player runs out of portals, or die, the map will be marked as failed. Any additional encounters on the map such as bosses and map mechanics are removed when you re-run the map.
 
The atlas is divided into [[Biome]]s. Most map tilesets are restricted to certain biomes. Cities of various civilizations are scattered throughout the atlas; maps in those cities may drop items exclusive to those civilizations. Other structures, such as [[Reliquary Vault|The Reliquary Vault]] and the [[Realmgate]] may also be encountered. Some sections of the atlas are influenced by [[Coalesced Corruption]], which adds +1 monster level to the affected maps, as well as potentially adding an additional modifier to the map.
 
Unique maps, like [[Untainted Paradise]] and [[Moment of Zen]] may also be encountered. Various [[hideout]]s can also appear as maps - completing these maps will unlock them as a layout for your personal hideout.
 
[[Tower]]s (also known as Precursor Towers) are scattered across the atlas. Completing a tower will reveal a radius of maps around it. [[Precursor tablet]]s are items that can be placed within towers and consumed to add specific mechanics to maps in the tower's radius. Towers may be encountered with overlapping areas of effect, allowing players to stack the effects of multiple tablets onto a single map. Towers themselves may have beneficial and difficulty-increasing modifiers that apply to maps in their range.
 
The Atlas is a personal progression system and it is not shared with other players even when in a party.
 
==Map encounters==
{{Main|Encounter}}
Maps can contain one or more '''[[encounters]]''' (map mechanics) which add optional content that can increase the challenge and rewards of affected maps. Some of these mechanics are introduced in the campaign, such as [[Ritual]], while others first appear in maps. Some encounter types will appear naturally on maps, like [[Map Boss]]es, while others can be added to maps via [[Precursor Tablet]]s and [[Tower]]s (mentioned above).


==Pinnacle encounters==
==Pinnacle encounters==
'''The Realmgate''' is a structure that can consume a {{il|Breachstone}} to open portals to the breach domain, the [[pinnacle]] [[Breach]] encounter.
{{main|Pinnacle encounter}}
* [[The Realmgate]] is a structure that can consume [[map fragment]]s to open endgame encounters.
* [[The Burning Monolith]] is a structure that contains the most difficult content of the atlas. Three keys are required to enter, and each key can be obtained from defeating each faction's two lieutenants and the faction leader at each of the three citadels ([[The Iron Citadel|Iron]], [[The Copper Citadel|Copper]], and [[The Stone Citadel|Stone]]).
** Citadels locations can be identified by structures on the Atlas itself at the Citadel and nearby map nodes.
 
==Version history==
{{Version history table header}}
{{Version history table row|0.1.1c|
* Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).
* Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map.
}}
{{Version history table row|0.1.1|
* Citadels can now appear closer to the Ziggurat Refuge.
* Improved the visibility of Citadels on the Endgame Map.
* Maps now display their Biome when hovered in the Atlas UI.
* Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.
* Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{Navbox Endgame}}
{{sister|poewiki=Atlas of Worlds}}


==Map mechanics==
[[Category:Atlas]]
* [[Precursor Artifact]]s
* [[Strongbox]]es
* [[Essence]]s
* [[Breach]]
* [[Expedition]]
* [[Ritual]]
* [[Delirium]]

Latest revision as of 01:23, 5 February 2025

The endgame map UI.
Legend of Endgame Map Encounters
Endgame Map Legend

The Atlas is the primary endgame system of Path of Exile 2. The atlas is infinite and expands in all directions.

Overview

At the center of the atlas stands the The Ziggurat Refuge, an ancient Vaal research centre. The Ziggurat will serve as the exile's base of operations, from where they will open portals to travel to nearby locations. One in four maps contain a map boss. The rewards of the atlas are augmented by the atlas passive tree. Areas containing a given map mechanic will be signified by their respective icons appearing over them on the atlas screen.

Waystones are required to empower the Map Device to make portals. The tier of the waystone determines the level of monster encountered. Maps adjacent to previously completed maps or the Ziggurat will be avaliable to use waystones on, opening six portals to the location. All rare and unique enemies in the area need to be defeated to complete the map. If the player runs out of portals, or die, the map will be marked as failed. Any additional encounters on the map such as bosses and map mechanics are removed when you re-run the map.

The atlas is divided into Biomes. Most map tilesets are restricted to certain biomes. Cities of various civilizations are scattered throughout the atlas; maps in those cities may drop items exclusive to those civilizations. Other structures, such as The Reliquary Vault and the Realmgate may also be encountered. Some sections of the atlas are influenced by Coalesced Corruption, which adds +1 monster level to the affected maps, as well as potentially adding an additional modifier to the map.

Unique maps, like Untainted Paradise and Moment of Zen may also be encountered. Various hideouts can also appear as maps - completing these maps will unlock them as a layout for your personal hideout.

Towers (also known as Precursor Towers) are scattered across the atlas. Completing a tower will reveal a radius of maps around it. Precursor tablets are items that can be placed within towers and consumed to add specific mechanics to maps in the tower's radius. Towers may be encountered with overlapping areas of effect, allowing players to stack the effects of multiple tablets onto a single map. Towers themselves may have beneficial and difficulty-increasing modifiers that apply to maps in their range.

The Atlas is a personal progression system and it is not shared with other players even when in a party.

Map encounters

Main page: Encounter

Maps can contain one or more encounters (map mechanics) which add optional content that can increase the challenge and rewards of affected maps. Some of these mechanics are introduced in the campaign, such as Ritual, while others first appear in maps. Some encounter types will appear naturally on maps, like Map Bosses, while others can be added to maps via Precursor Tablets and Towers (mentioned above).

Pinnacle encounters

  • The Realmgate is a structure that can consume map fragments to open endgame encounters.
  • The Burning Monolith is a structure that contains the most difficult content of the atlas. Three keys are required to enter, and each key can be obtained from defeating each faction's two lieutenants and the faction leader at each of the three citadels (Iron, Copper, and Stone).
    • Citadels locations can be identified by structures on the Atlas itself at the Citadel and nearby map nodes.

Version history

Version Changes
0.1.1c
  • Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).
  • Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map.
0.1.1
  • Citadels can now appear closer to the Ziggurat Refuge.
  • Improved the visibility of Citadels on the Endgame Map.
  • Maps now display their Biome when hovered in the Atlas UI.
  • Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.
  • Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
0.1.0
  • Introduced to the game.