Encounter
An Encounter is an instance of content added to an area that offers the user additional challenge (often in the form of additional and more challenging monsters) for a chance at a reward (often items). Some encounter types, like Ritual, are introduced via quests during the campaign; others (like Essence encounters), are found randomly during the campaign and in maps.
Types of Encounters
Breach
A Breach is a tear in reality that, when interacted with, expands the tear, allowing the player to see and fight monsters from another plane of existence.
Coalesced Corruption
Monsters slain close together in area with Coalesced Corruption have a chance to merge together to manifest more powerful monsters. This mechanic is known as Beyond in Path of Exile 1.
Delirium
Delirium is a state the character enters after walking through a Delirium mirror. Once in this state, Delirium mists begin spreading through the area, causing additional monsters (that do increased damage and take decreased damage) to spawn. The mists will continue to spread as monsters are killed inside the mists, until a certain amount of time has passed with no monsters being slain.
Essence
The player may come upon monsters frozen in Essences, a crystalized form of corruption. Clicking repeatedly on the monsters will free them, initiating a fight with the monster that will have special modifiers based on the types of essences it contains.
Expedition
The player may come across explorers on an Expedition looking for lost Kalguuran artifacts. The explorer will provide explosives that the player can place to unearth items- along with challenging Runic monsters and additional remnants that increase the challenge and reward.
Map boss
The player may come across certain maps with map bosses which contain harder versions of existing unique bosses found in the campaign. Map bosses drop comparatively higher quantities of and more rewarding items compared to other monsters.
Ritual
Some areas contain Ritual altars, sacrificial sites built to worship The King in the Mists. Interacting with the altar will surround the site in black mist, preventing the player from leaving, resurrect any nearby slain monsters, and summon new monsters to protect the altar. Slaying monsters at the altar grants tribute that the player can use at the altar after completing the encounter to purchase the offered rewards.
Shrine
Shrines, also known as Precursor Artifacts, are pillars that empower nearby monsters with buffs. Slaying the nearby monsters and interacting with the Shrine will impart the Shrine buff onto the player.
Strongbox
Strongboxes are special chests that can be crafted using currency. After crafting the chest to increase the reward (and challenge), players can interact with it, which will release several waves of monsters. Defeating the monsters will allow the player to to collect the rewards.
Version history
Version | Changes |
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0.1.1 |
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0.1.0 |
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