Monster

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Monsters are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. Monsters can belong to three rarity types:

  • normal: This is the weakest and most common rarity of monsters, but such enemies appear in larger numbers, often forming 'monster packs'. They can have some innate abilities but do not have any modifiers by default.
  • magic: These monsters are more powerful and less common. They have one or two modifiers that empower them and improve their drops.
  • rare: These are the least common and most powerful type of monsters, barring bosses which belong to the unique rarity. They can have multiple modifiers which can make them fairly difficult. Certain monster types have different base abilities and stats when they appear as rare monsters, beyond the random modifiers affecting them. The number of modifiers affecting a rare monster, steeply scales both its difficulty and drops.

Boss

Bosses are unique monsters typically encountered in boss arenas. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter.

Version history

Version Changes
0.1.0e
  • Critical Strikes from Monsters now deal 40% less bonus Damage.
  • Chaos Damage now scales less aggressively over the Endgame.
0.1.0
  • Introduced to the game.