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Pinnacle encounter

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Difficulty
Tooltip
Difficulty causes monsters to have increased damage and toughness, as well as making them grant more experience and drop better items.

A pinnacle encounter represents the most difficult and rewarding content relating to a given map mechanic. They general feature a difficult boss. All pinnacle encounters can drop exclusive unique items. Completing a pinnacle encounter at certain difficulty thresholds, including for the first time, will grant two atlas passive skill points for their respective atlas passive trees.

Players do not gain experience during pinnacle encounters, but experience loss on death also does not occur.

List of pinnacle encounters

Version history

Version Changes
0.2.0f
  • Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
0.2.0
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
0.1.0
  • Introduced to the game.