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Xesht, We That Are One

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Xesht, We That Are One
Xesht, We That Are One
Xesht, We That Are One
Level(s) 80-82
Location(s) Twisted Domain
Damage Physical, Chaos
Resistance(s) Fire, Cold, Lightning
Modifier(s) Demon

Xesht, We That Are One is the boss monster of Breach mechanic. Internally, he is also referred to as the Breach Overseer and It That Returned.

Found in the "Twisted Domain".

Skills

Difficulty 1

  • "His message burns with our grasp."/"Hear the grey winds."/"He is Xoph." - Xoph Sun Orb - Summons Xoph, who fires a sun-like orb towards the ground.
  • "She of thought and motion."/"She of wisdom and action."/"She of stolen cruelty."/"She is Esh." - Esh Shock Nova - Summons Esh, who creates a large expanding circle; explodes outwards in rings of lightning after reaching its maximum size.
  • "She of chilling sorrow."/"She is Tul." - Tul Ice Flurry - Summons Tul, who fires a fan of icy projectiles towards the player.
  • "We call. We command."/"They fight... once more..." - Esh/Tul Combo - Uses both Esh Shock Nova and Tul Ice Flurry simultaneously.
  • "Run."/"Within our grasp..."/"Anticipation..." - Clap Cleave - Dives into the ground, crawling with his wing's fingertips before reappearing and clapping his hand wings, creating a slice of energy in either direction.
  • "The fury of the hive."/"The creeping dark of unburdened thought."/"Witness a broken sun." - Hand Shot - Channels two purple flames while tracking the player slowly, flicking them three times to fire quick ground-targeted projectiles.
  • "Faith belies truth."/"We tire." - Hand Beam - Channels a ball of energy tracking the player slowly, flicking it to fire a quick shockwave.
  • "The hive shall spill forth like a mother's blood."/"We tire." - Crushing Fist - Creates an arm out of a portal that slam the ground with a fist before retracting.
  • "We watch... We wait... We dream!"/"Forged by thought, destiny unwinds." - Hand Slam - Channels a giant open hand that follows the player before slamming it into the ground.
  • "We tear at the veil of existence." - Hand Portals - Creates portals on the outer wings of the arena, slamming the ground periodically.

Difficulty ?

  • "The abyss knocks once... and is answered by four..."/"The infinite pursuit..." - Quadruple Crushing Fist - Creates four consecutive arm portals that slam the ground with a fist before retracting. Can be comboed with other skills.

Difficulty

  • Difficulty 0: (Area Level 80), 5 respawn chances
  • Difficulty 1: +1 to Area Level of Twisted Domain (Area Level 81), 4 respawn chances
  • Difficulty 2: +1 to Area Level of Twisted Domain (Area Level 81), 3 respawn chances
  • Difficulty 3: +2 to Area Level of Twisted Domain (Area Level 82), 2 respawn chances
  • Difficulty 4: +2 to Area Level of Twisted Domain (Area Level 82), 1 respawn chance

Drops

Estimated drop table before version 0.2.0
Item Difficulty 0[1] Difficulty 1[2] Difficulty 2 Difficulty 3 Difficulty 4[3][4]
Sample size 627 286 2659
Beyond Reach 25% 25% 23%
Xoph's Blood 20% 20% 16%
The Pandemonius 20% 20% 16%
Choir of the Storm 20% 20% 16%
Hand of Wisdom and Action 15% 15% 11%
Skin of the Loyal 6%
Controlled Metamorphosis 12%

Above drop rates are from player data before Version 0.2.0. Current drop rates may be different due to rebalancing of boss unique drop rates.

Estimated drop table after version 0.2.0[5]
Item Difficulty 0 Difficulty 1 Difficulty 2 Difficulty 3 Difficulty 4
Sample size 157
Beyond Reach 25%
Xoph's Blood 15.3%
The Pandemonius 15.3%
Choir of the Storm 15.3%
Hand of Wisdom and Action 13%
Skin of the Loyal 6%
Controlled Metamorphosis 10%
Xesht's Reliquary Key ~1.5%

Version history

Version Changes
0.2.0
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnacle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
0.1.1c
  • Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We That Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters.
  • Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time.
  • The Life of the following Pinnacle Bosses has been adjusted: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash. At difficulty 0 they now have roughly half the maximum Life as before, scaling back up to be unchanged by difficulty 4.
  • The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
0.1.0f
  • Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.
0.1.0
  • Introduced to the game.

References