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Escape Shot: Difference between revisions

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Line 7: Line 7:
|drop_level                              = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemEscapeShot
|metadata_id                            = Metadata/Items/Gems/SkillGemEscapeShot
|drop_text                              = Obtained by gemcutting.
|is_drop_restricted                      = yes
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
Line 25: Line 23:
|level1_dexterity_requirement            = 1
|level1_dexterity_requirement            = 1
|level1_cost_amounts                    = 11
|level1_cost_amounts                    = 11
|level1_damage_effectiveness             = 50
|level1_damage_multiplier             = 50


|level2                                  = True
|level2                                  = True
Line 31: Line 29:
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 12
|level2_cost_amounts                    = 12
|level2_damage_effectiveness             = 55
|level2_damage_multiplier             = 55


|level3                                  = True
|level3                                  = True
Line 37: Line 35:
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 14
|level3_cost_amounts                    = 14
|level3_damage_effectiveness             = 61
|level3_damage_multiplier             = 61


|level4                                  = True
|level4                                  = True
Line 43: Line 41:
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 16
|level4_cost_amounts                    = 16
|level4_damage_effectiveness             = 67
|level4_damage_multiplier             = 67


|level5                                  = True
|level5                                  = True
Line 49: Line 47:
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 17
|level5_cost_amounts                    = 17
|level5_damage_effectiveness             = 73
|level5_damage_multiplier             = 73


|level6                                  = True
|level6                                  = True
Line 55: Line 53:
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 20
|level6_cost_amounts                    = 20
|level6_damage_effectiveness             = 79
|level6_damage_multiplier             = 79


|level7                                  = True
|level7                                  = True
Line 61: Line 59:
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 22
|level7_cost_amounts                    = 22
|level7_damage_effectiveness             = 85
|level7_damage_multiplier             = 85


|level8                                  = True
|level8                                  = True
Line 67: Line 65:
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 25
|level8_cost_amounts                    = 25
|level8_damage_effectiveness             = 91
|level8_damage_multiplier             = 91


|level9                                  = True
|level9                                  = True
Line 73: Line 71:
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 28
|level9_cost_amounts                    = 28
|level9_damage_effectiveness             = 97
|level9_damage_multiplier             = 97


|level10                                = True
|level10                                = True
Line 79: Line 77:
|level10_dexterity_requirement          = 83
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 31
|level10_cost_amounts                    = 31
|level10_damage_effectiveness           = 103
|level10_damage_multiplier           = 103


|level11                                = True
|level11                                = True
Line 85: Line 83:
|level11_dexterity_requirement          = 95
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 35
|level11_cost_amounts                    = 35
|level11_damage_effectiveness           = 109
|level11_damage_multiplier           = 109


|level12                                = True
|level12                                = True
Line 91: Line 89:
|level12_dexterity_requirement          = 106
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 39
|level12_cost_amounts                    = 39
|level12_damage_effectiveness           = 117
|level12_damage_multiplier           = 117


|level13                                = True
|level13                                = True
Line 97: Line 95:
|level13_dexterity_requirement          = 119
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 44
|level13_cost_amounts                    = 44
|level13_damage_effectiveness           = 125
|level13_damage_multiplier           = 125


|level14                                = True
|level14                                = True
Line 103: Line 101:
|level14_dexterity_requirement          = 133
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 49
|level14_cost_amounts                    = 49
|level14_damage_effectiveness           = 133
|level14_damage_multiplier           = 133


|level15                                = True
|level15                                = True
Line 109: Line 107:
|level15_dexterity_requirement          = 146
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 55
|level15_cost_amounts                    = 55
|level15_damage_effectiveness           = 142
|level15_damage_multiplier           = 142


|level16                                = True
|level16                                = True
Line 115: Line 113:
|level16_dexterity_requirement          = 151
|level16_dexterity_requirement          = 151
|level16_cost_amounts                    = 62
|level16_cost_amounts                    = 62
|level16_damage_effectiveness           = 153
|level16_damage_multiplier           = 153


|level17                                = True
|level17                                = True
Line 121: Line 119:
|level17_dexterity_requirement          = 164
|level17_dexterity_requirement          = 164
|level17_cost_amounts                    = 70
|level17_cost_amounts                    = 70
|level17_damage_effectiveness           = 164
|level17_damage_multiplier           = 164


|level18                                = True
|level18                                = True
Line 127: Line 125:
|level18_dexterity_requirement          = 178
|level18_dexterity_requirement          = 178
|level18_cost_amounts                    = 78
|level18_cost_amounts                    = 78
|level18_damage_effectiveness           = 176
|level18_damage_multiplier           = 176


|level19                                = True
|level19                                = True
Line 133: Line 131:
|level19_dexterity_requirement          = 191
|level19_dexterity_requirement          = 191
|level19_cost_amounts                    = 87
|level19_cost_amounts                    = 87
|level19_damage_effectiveness           = 189
|level19_damage_multiplier           = 189


|level20                                = True
|level20                                = True
Line 139: Line 137:
|level20_dexterity_requirement          = 205
|level20_dexterity_requirement          = 205
|level20_cost_amounts                    = 98
|level20_cost_amounts                    = 98
|level20_damage_effectiveness           = 204
|level20_damage_multiplier           = 204


|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
Line 147: Line 145:
|quality_type1_stat1_value              = 100
|quality_type1_stat1_value              = 100
|skill_icon                              = Escape Shot
|skill_icon                              = Escape Shot
|gem_tier                                = 1
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
Line 159: Line 159:
}}
}}


==Recomended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Deep Freeze}}
|-
|t1_2 = {{il|Frost Nexus}}
| I || {{il|Frost Nexus}} || {{il|Deep Freeze}} || {{il|Expanse}}
|t1_3 = {{il|Untouchable}}
|-
|t2_1 = {{il|Blind}}
| II || {{il|Blind}} || {{il|Main}} || {{il|Holy Descent}}
|t2_2 = {{il|Holy Descent}}
|-
|t2_3 = {{il|Shocking Leap}}
| III || coming soon || coming soon || coming soon
|t3_1 = Coming Soon
|}
|t3_2 = Coming Soon
|t3_3 = Coming Soon
}}


{{Item acquisition}}
{{Item acquisition}}
Line 176: Line 178:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
* The jumps performed when using {{il|Escape Shot}} and {{il|Toxic Growth}} now allow you to jump over enemies and small amounts of terrain. {{il|Vaulting Impact}} will also receive this change at a later date.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}

Revision as of 12:37, 15 April 2025

Escape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-98) Mana
Attack Damage: (50-204)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
+0.7 seconds to Total Attack Time
300% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(0–80)% more Freeze Buildup
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemEscapeShot

Escape Shot is a bow attack skill that on use causes the player to leap backwards into the air while firing a cold arrow towards the ground, dealing cold damage in an area.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
1111150%
2391255%
36161461%
410251667%
514341773%
618432079%
722522285%
826612591%
931722897%
10368331103%
11419535109%
124610639117%
135211944125%
145813349133%
156414655142%
166615162153%
177216470164%
187817878176%
198419187189%
209020598204%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Deep Freeze Frost Nexus Untouchable
II Blind Holy Descent Shocking Leap
III Coming Soon Coming Soon Coming Soon

Item acquisition

Escape Shot has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Escape Shot has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
  • The jumps performed when using Escape Shot and Toxic Growth now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
0.1.0
  • Introduced to the game.