|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|intelligence_percent = 100
|intelligence_percent = 100
Line 21:
Line 21:
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_intelligence_requirement = 6
|level1_stat_text = 0% increased Energy gained
|level1_stat_text = Supported Skills gain 0% increased Energy
|level1_stat1_id = percent_energy_gained
|level1_stat1_id =
|level1_stat1_value = 0
|level1_stat1_value = 0
|level2 = True
|level2_level_requirement = 3
|level2_stat_text = 3% increased Energy gained
|level2_stat1_id = percent_energy_gained
|level2_stat1_value = 3
|level3 = True
|level3_level_requirement = 6
|level3_stat_text = 6% increased Energy gained
|level3_stat1_id = percent_energy_gained
|level3_stat1_value = 6
|level4 = True
|level4_level_requirement = 10
|level4_stat_text = 9% increased Energy gained
|level4_stat1_id = percent_energy_gained
|level4_stat1_value = 9
|level5 = True
|level5_level_requirement = 14
|level5_stat_text = 12% increased Energy gained
|level5_stat1_id = percent_energy_gained
|level5_stat1_value = 12
|level6 = True
|level6_level_requirement = 18
|level6_stat_text = 15% increased Energy gained
|level6_stat1_id = percent_energy_gained
|level6_stat1_value = 15
|level7 = True
|level7_level_requirement = 22
|level7_stat_text = 18% increased Energy gained
|level7_stat1_id = percent_energy_gained
|level7_stat1_value = 18
|level8 = True
|level8_level_requirement = 26
|level8_stat_text = 21% increased Energy gained
|level8_stat1_id = percent_energy_gained
|level8_stat1_value = 21
|level9 = True
|level9_level_requirement = 31
|level9_stat_text = 24% increased Energy gained
|level9_stat1_id = percent_energy_gained
|level9_stat1_value = 24
|level10 = True
|level10_level_requirement = 36
|level10_stat_text = 27% increased Energy gained
|level10_stat1_id = percent_energy_gained
|level10_stat1_value = 27
|level11 = True
|level11_level_requirement = 41
|level11_stat_text = 30% increased Energy gained
|level11_stat1_id = percent_energy_gained
|level11_stat1_value = 30
|level12 = True
|level12_level_requirement = 46
|level12_stat_text = 33% increased Energy gained
|level12_stat1_id = percent_energy_gained
|level12_stat1_value = 33
|level13 = True
|level13_level_requirement = 52
|level13_stat_text = 36% increased Energy gained
|level13_stat1_id = percent_energy_gained
|level13_stat1_value = 36
|level14 = True
|level14_level_requirement = 58
|level14_stat_text = 39% increased Energy gained
|level14_stat1_id = percent_energy_gained
|level14_stat1_value = 39
|level15 = True
|level15_level_requirement = 64
|level15_stat_text = 42% increased Energy gained
|level15_stat1_id = percent_energy_gained
|level15_stat1_value = 42
|level16 = True
|level16_level_requirement = 66
|level16_stat_text = 45% increased Energy gained
|level16_stat1_id = percent_energy_gained
|level16_stat1_value = 45
|level17 = True
|level17_level_requirement = 72
|level17_stat_text = 48% increased Energy gained
|level17_stat1_id = percent_energy_gained
|level17_stat1_value = 48
|level18 = True
|level18_level_requirement = 78
|level18_stat_text = 51% increased Energy gained
|level18_stat1_id = percent_energy_gained
|level18_stat1_value = 51
|level19 = True
|level19_level_requirement = 84
|level19_stat_text = 54% increased Energy gained
|level19_stat1_id = percent_energy_gained
|level19_stat1_value = 54
|level20 = True
|level20_level_requirement = 90
|level20_stat_text = 57% increased Energy gained
|level20_stat1_id = percent_energy_gained
|level20_stat1_value = 57
|quality_type1_weight = 1
|quality_type1_weight = 1
|quality_type1_stat_text = Supported Skills gain (0-20)% increased Energy
|quality_type1_stat_text = Supported Skills gain (0-20)% increased Energy
|quality_type1_breakpoints = 1
|quality_type1_breakpoints = 1
|quality_type1_stat1_id =
|quality_type1_stat1_id = increased_energy
|quality_type1_stat1_value =
|quality_type1_stat1_value = 100
|gem_tier = 8
|release_version = 0.1.0
|release_version = 0.1.0
|is_drop_restricted = yes
}}
}}
'''Cast on Minion Death''' is a [[meta]] [[buff]] [[skill]] that [[reserve]]s [[Spirit]] to [[trigger]] socketed [[spell]]s when reaching maximum [[energy]].
'''Cast on Minion Death''' is a [[meta]] [[buff]] [[skill]] that [[reserve]]s [[Spirit]] to [[trigger]] socketed [[spell]]s when reaching maximum [[energy]].
==Skill functions and interactions==
==Skill functions and interactions==
When any of your [[minion]] dies it stores [[energy]] from him until it reaches maximum point, then it casts all socketed [[spell]]s in it excluding skills that can create new [[minion]]s.
When one of your [[minion]]s dies, this gems gains [[energy]] based on the minion's [[power]], and once it reaches maximum energy it consumes it to cast all socketed [[spell]]s in it.
It cannot support skills that can create new [[minion]]s.
A temporary minion expiring does not create energy, but it will if it dies to enemy damage or mechanics such as [[Minion Instability]] or [[Skeletal Arsonist]]'s command skill.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Increased<br>Energy
|c1_abbr = Energy Gained
|c1_header = Supported Skills gain x% increased Energy
|c1_header = x% increased Energy gained
|c1_pattern_extract = Supported Skills gain (%d+)%% increased Energy
|c1_pattern_extract = (%d+)%% increased Energy gained
|c1_pattern_value = %d%%
|c1_pattern_value = %d%%
}}
}}
==Recomended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = Coming Soon
|-
|t1_2 = Coming Soon
| I || || ||
|t2_1 = Coming Soon
|-
|t2_2 = {{il|Impetus}}
| II || || ||
|t3_1 = Coming Soon
|-
|t3_2 = {{il|Energy Retention}}
| III || || ||
}}
|}
{{Item acquisition}}
{{Item acquisition}}
Line 65:
Line 181:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0d|
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
** In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
** We have also rebalanced all energy gain across the board.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}
{{Navbox Skills}}
{{Navbox Skills}}
Latest revision as of 16:30, 30 March 2025
Cast on Minion DeathBuff, Minion, Persistent, Trigger, Meta Tier: 8 Level: (1-20) Cost: 60 SpiritWhile active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.Supported Skills gain (0–38)% increased Energy Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: Supported Skills gain (0-20)% increased EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemCastOnMinionDeath
When one of your minions dies, this gems gains energy based on the minion's power, and once it reaches maximum energy it consumes it to cast all socketed spells in it.
It cannot support skills that can create new minions.
A temporary minion expiring does not create energy, but it will if it dies to enemy damage or mechanics such as Minion Instability or Skeletal Arsonist's command skill.
Gem level progression
Level
Energy Gained
1
1
0%
2
3
3%
3
6
6%
4
10
9%
5
14
12%
6
18
15%
7
22
18%
8
26
21%
9
31
24%
10
36
27%
11
41
30%
12
46
33%
13
52
36%
14
58
39%
15
64
42%
16
66
45%
17
72
48%
18
78
51%
19
84
54%
20
90
57%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
We have also rebalanced all energy gain across the board.
ImpetusSupport Tier: 2 Level: 1Supports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 40% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Energy RetentionSupport Tier: 3 Level: 1Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.