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Parry

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ParryMelee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Can Parry Projectiles fired from within 1 metre
Skills can be Managed in the Skills Panel.
Acquisition
Drop restricted
Granted by Bucklers
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemParry

Parry is a channelling skill granted by bucklers that causes the user to hold their buckler in front of them to block incoming attacks. After blocking a hit, the user will retaliate back at the attacker, dealing physical damage and applying a debuff that applies increased attack damage taken and prevents evading attacks on them.

Skill functions and interactions

The user holds their buckler in front while holding this skill to maintain an "Active Block" state. While channelling Parry the character moves at 25% of their original speed. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills by default. All effects related to block will trigger when blocked by Active Block.

Passive block chance still applies while using Parry for any hits not blocked by Active Block. Parry grants immunity to Light Stun while active.

Player Heavy Stun

Blocking hits with Parry builds up the Player Heavy Stun gauge. The amount the bar fills is relative to damage and stun value of the hits. If the bar is fully filled, the player is inflicted with a Heavy Stun. Increasing the stun threshold of the character will reduce the amount the bar fills during Active Block. After not using Raise Shield for a 2.3 seconds[citation needed], the Stun bar will passively empty itself.

Hits you block with Active Block cannot be evaded, but they will still roll for Evasion. If successful, the blocked hit will not build up any Player Heavy Stun.

Parried

Attacks blocked with Parry apply the Parried debuff to melee attackers and ranged attackers within Parry range, which lasts 2 seconds. The debuff applies 50% increased Attack Damage taken and prevents afflicted targets from evading attacks.

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Rage Unbreakable Wind Wave
II Blind File:Spar inventory icon.pngSpar File:Steadfast inventory icon.pngSteadfast
III File:Incision inventory icon.pngIncision Mobility File:Quill Burst inventory icon.pngQuill Burst

Related items

The following items grant the Parry skill:

ItemRequired levelRequired strengthRequired dexterityRequired intelligence
Leather Buckler1000
Wooden Buckler50110
Plated Buckler110220
Iron Buckler160300
Ridged Buckler220420
Spiked Buckler260490
Ringed Buckler330610
Edged Buckler390720
Oak Buckler450830
Painted Buckler480880
Coiled Buckler510940
Ornate Buckler520950
Spikeward Buckler5501010
Jingling Buckler5901080
Bladeguard Buckler6101120
Gutspike Buckler7001290
Ancient Buckler7501390

See also

Version history

Version Changes
0.2.0e
  • Parried enemies can no longer evade your attacks.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
0.2.0
  • Introduced to the game.
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.