Shield ChargeAttack, AoE, Melee, Physical, Channelling, Travel Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres
Collision Attack Damage:(210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield
Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge
Shield Charge is a channellingattackskill for armoured shields that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing physical damage around the user. During the charge, the character is considered to have their shield raised.
While your Shield is raised during the charge, BlockingHits fills your Stagger bar based on the damage the Hit would have dealt. If the bar fills completely, you are Stunned and cannot take actions for a short time.
Despite it being an attack skill, the attack damage % used by Shield Charge is derived explicitly from the base off hand physical damage inherent to the gem itself. The amount of damage listed on a weapon in the main hand will not contribute to the Shield Charge damage. Mods such as X% increased Elemental Damage with Attacks found on main hand weapons, however, will increase the damage of Shield Charge if it is supported by Fire Infusion, Cold Infusion, or Lightning Infusion.
Focusing on the Armour value of your shield is one of the methods for scaling Shield Charge damage.
Passive tree nodes that contain the text X% increased Defences from Equipped Shield such as Towering Shield, Core of the Guardian, Spiked Shield, and Flashy Deflection do not impact Shield Charge damage. Instead, they modify the final Armour value added to the character rather than the implicit Armour value of the shield itself.
Channelling Shield Charge counts as having your shield lowered, allowing your Stagger bar to deplete despite accruing stagger while using the skill.[Likely due to a bug]
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Collision Attack Damage
1
1
1
7
70%
4 to 6
210%
2
3
9
8
77%
5 to 7
231%
3
6
16
9
85%
7 to 10
254%
4
10
25
10
92%
8 to 13
277%
5
14
34
12
100%
10 to 16
299%
6
18
43
13
107%
13 to 19
322%
7
22
52
15
115%
15 to 23
344%
8
26
61
16
122%
18 to 27
365%
9
31
72
18
128%
21 to 31
383%
10
36
83
21
134%
24 to 37
402%
11
41
95
23
141%
28 to 42
422%
12
46
106
26
148%
32 to 48
443%
13
52
119
29
155%
37 to 55
465%
14
58
133
33
163%
42 to 63
489%
15
64
146
36
171%
48 to 72
513%
16
66
151
41
180%
54 to 82
539%
17
72
164
46
189%
61 to 92
566%
18
78
178
51
198%
69 to 104
594%
19
84
191
57
208%
78 to 117
624%
20
90
205
64
218%
88 to 132
655%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
Players can no longer be light stunned while their shield is raised.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
OverpowerSupport Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that hits enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Stomping GroundSupport, Attack, AoE, Trigger, Physical Tier: 1Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support Triggers a Shockwave when you take a step while using Supported Skills
Shockwave Critical Hit Chance:5.00% Deals 100% to 150% of your Strength as Physical Damage Shockwave radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.UnabatingSupport, Attack Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Close CombatSupport, Attack Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 25% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.IngenuitySupport Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.MomentumSupport Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Physical MasterySupport, Physical Tier: 3Support Requirements: +5 IntSupports Physical skills, granting them an additional level.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.RuptureSupport, Physical Tier: 3Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills AggravateBleeding on HittingHeavily Stunned Enemies.Supported Skills AggravateBleeding on HittingHeavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.