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Cooldown
Some skills have a cooldown. This is a timer which prevents the skill from being immediately reactivated. If a skill has a 5 second cooldown, then after it is used, it cannot be used again for 5 seconds afterwards.
The length of cooldowns can be altered, usually by the cooldown recovery rate stat. This stat effectively divides the length of a cooldown, so an increase in recovery rate will make the cooldown smaller.
By default, cooldowns begin from when you use a skill. However, some skills will specify that the cooldown does not begin until some condition is met, such as the skill's duration expiring.
Gems
Skill gems
Support gems
Related unique items
The following unique items are related to Cooldown skills:
Item | Base item | ![]() | Stats |
---|---|---|---|
Sands of Silk![]() | Shrouded Vest | 16 | Grants Skill: Level (5-20) ![]() +(50-80) to maximum Mana +(10-20) to Dexterity +(10-20) to Intelligence +(10-15)% to Fire Resistance (15-30)% increased Cooldown Recovery Rate |
Crest of Ardura![]() | Jingling Crest Shield | 28 | Grants Skill: ![]() +(10-20) to Intelligence (30-50)% increased Mana Regeneration Rate (30-50)% increased Cooldown Recovery Rate |
Temporalis![]() | Silk Robe | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-2--1) seconds to Cooldown |
Related passive skills
Passive skills
The following passive skills are related to Cooldown: Lua error: Error: Table passive_skills not found..
Ascendancy passive skills
The following Ascendancy passive skills are related to Cooldown: Lua error: Error: Table passive_skills not found..