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Shield Charge: Difference between revisions

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==Skill functions and interactions==
==Skill functions and interactions==
While your Shield is raised during the charge, [[Blocking]] [[Hits]] fills your Stagger bar based on the damage the [[Hit]] would have dealt. If the bar fills completely, you are [[Stunned]] and cannot take actions for a short time.
User counts as using Active Block from [[Raise Shield]] while channelling.


Despite it being an attack skill, the attack damage % used by Shield Charge is derived explicitly from the base off hand physical damage inherent to the gem itself. The amount of damage listed on a weapon in the main hand will not contribute to the Shield Charge damage. Mods such as {{c|mod|X% increased Elemental Damage with Attacks}} found on main hand weapons, however, will increase the damage of Shield Charge if it is supported by [[Fire Infusion]], [[Cold Infusion]], or [[Lightning Infusion]].
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.


Focusing on the [[Armour]] value of your [[shield]] is one of the methods for scaling Shield Charge damage.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].


Passive tree nodes that contain the text {{c|mod|X% increased Defences from Equipped Shield}} such as [[Towering Shield]], [[Core of the Guardian]], [[Spiked Shield]], and [[Flashy Deflection]] do not impact Shield Charge damage. Instead, they modify the final Armour value added to the character rather than the implicit Armour value of the shield itself.
Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.{{Bug}}{{confirm}}
 
Channelling Shield Charge counts as having your shield lowered, allowing your Stagger bar to deplete despite accruing stagger while using the skill.{{Bug}}


==Gem level progression==
==Gem level progression==

Latest revision as of 18:38, 15 April 2025

Shield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge

Shield Charge is a channelling attack skill for armoured shields that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing physical damage around the user. During the charge, the character is considered to have their shield raised.

Skill functions and interactions

User counts as using Active Block from Raise Shield while channelling.

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.[Likely due to a bug][confirmation needed]

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Collision
Attack
Damage
111770%4 to 6210%
239877%5 to 7231%
3616985%7 to 10254%
410251092%8 to 13277%
5143412100%10 to 16299%
6184313107%13 to 19322%
7225215115%15 to 23344%
8266116122%18 to 27365%
9317218128%21 to 31383%
10368321134%24 to 37402%
11419523141%28 to 42422%
124610626148%32 to 48443%
135211929155%37 to 55465%
145813333163%42 to 63489%
156414636171%48 to 72513%
166615141180%54 to 82539%
177216446189%61 to 92566%
187817851198%69 to 104594%
198419157208%78 to 117624%
209020564218%88 to 132655%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I OverpowerOverpowerSupport
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that hits enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Stomping GroundStomping GroundSupport, Attack, AoE, Trigger, Physical
Tier: 1
Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support
Triggers a Shockwave when you take a step while using Supported Skills

Shockwave
Critical Hit Chance: 5.00%
Deals 100% to 150% of your Strength as Physical Damage
Shockwave radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
UnabatingUnabatingSupport, Attack
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II Close CombatClose CombatSupport, Attack
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 25% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
IngenuityIngenuitySupport
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
MomentumMomentumSupport
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III Coming Soon Physical MasteryPhysical MasterySupport, Physical
Tier: 3
Support Requirements: +5 IntSupports Physical skills, granting them an additional level.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
RuptureRuptureSupport, Physical
Tier: 3
Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Item acquisition

Shield Charge has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shield Charge has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
0.1.0
  • Introduced to the game.