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Melee: Difference between revisions
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==Terminology== | ==Terminology== | ||
===Strike=== | |||
{{main|Strike}} | |||
Strike refers to a subset of melee attacks. Strikes either target a single enemy or all enemies within a swing. | |||
===Slam=== | |||
{{main|Slam}} | |||
Slam refers to a subset of melee attacks. Slams affect enemies within a radius and hence always have the [[AoE tag]] and are often good for [[crowd control]]. | |||
===Combo=== | ===Combo=== | ||
{{ | {{main|Combo}} | ||
[[Combo]] is a counter that tracks the number of melee [[hits]] done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count. [[Final Strike]] is the final hit of a combo. | |||
==Gems== | ==Gems== |
Revision as of 02:26, 12 February 2025
Any Projectiles these attacks create do not count as Melee damage.
Melee generally refers to one of two things:
- A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
- A gem tag denoting skills that use the aforementioned melee playstyle
Melee weapon types
Weapon class | H | Martial | Dual Wield | Off-hand | Strength | Dexterity | Intelligence |
---|---|---|---|---|---|---|---|
Maces | 1/2 | ![]() |
![]() |
Mace, Shield/Foci, Sceptre | 100% | 0% | 0% |
Axes | 1/2 | ![]() |
![]() |
Axe, Shield/Foci, Sceptre | 75% | 25% | 0% |
Flails | 1 | ![]() |
![]() |
Shield/Foci, Sceptre | 75% | 0% | 25% |
Swords | 1/2 | ![]() |
![]() |
Sword, Shield/Foci, Sceptre | 50% | 50% | 0% |
Spears | 1 | ![]() |
![]() |
Shield/Foci, Sceptre | 25% | 75% | 0% |
Claws | 1 | ![]() |
![]() |
Claw only | 0% | 100% | 0% |
Quarterstaves | 2 | ![]() |
![]() |
— | 0% | 75% | 25% |
Daggers | 1 | ![]() |
![]() |
Dagger, Shield/Foci, Sceptre | 0% | 50% | 50% |
Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.
Terminology
Strike
Strike refers to a subset of melee attacks. Strikes either target a single enemy or all enemies within a swing.
Slam
Slam refers to a subset of melee attacks. Slams affect enemies within a radius and hence always have the AoE tag and are often good for crowd control.
Combo
Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count. Final Strike is the final hit of a combo.
Gems
A list of gems with the Melee gem tag:
Skill gems
Spirit gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() | 4 | ![]() | ![]() | ![]() |
![]() | 4 | ![]() | ![]() | ![]() |
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() | 1 | ![]() | ![]() | ![]() |
![]() | 1 | ![]() | ![]() | ![]() |
![]() | 1 | ![]() | ![]() | ![]() |
![]() | 2 | ![]() | ![]() | ![]() |
![]() | 2 | ![]() | ![]() | ![]() |
![]() | 2 | ![]() | ![]() | ![]() |
![]() | 3 | ![]() | ![]() | ![]() |
![]() | 3 | ![]() | ![]() | ![]() |
![]() | 3 | ![]() | ![]() | ![]() |
![]() | 3 | ![]() | ![]() | ![]() |
Version history
Version | Changes |
---|---|
0.1.0 |
|