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Character death: Difference between revisions

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{{about|death for player characters|death for other entities|kill}}
{{about|death for player characters|death for monsters|kill}}


'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0, regardless of other [[resource]]s. In [[Softcore]] leagues, after dying, a player can choose to respawn in their last visited [[town]], at their last activated [[checkpoint]] or [[waypoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. In [[Hardcore]], however, the player will be transferred permanently into the [[Softcore]] equivalent [[league]].
'''Death''' occurs when the [[life]] of a [[character]] reaches 0, regardless of other [[resource]]s. This can occur through [[damage]], life loss, or instant kill mechanics (e.g. [[Drowning]]).
 
A monster kill is attributed to whoever dealt the killing blow causing death. Kills from [[damage over time]] originating from non-player [[allies]] (e.g. [[minion]]s), however, are always attributed to the player due to complexities with DoT calculations.


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==Mechanics==
==Mechanics==
During the [[campaign]], there is no penalty for death. However, the area will be reset, respawning all monsters and destroying any items on the ground.
===Softcore===
 
In [[Softcore]] leagues, during the [[campaign]], there is no penalty for death. However, the area will be reset, respawning most monsters and destroying any items on the ground except certain guaranteed drops from bosses, usually [[uncut gem]]s. A player can choose to respawn in their last visited [[town]] or at their last activated [[checkpoint]] or [[waypoint]] (or at the beginning of their current [[area]] if no checkpoint/waypoint is activated). If playing in a party, dead characters can be revived by a nearby party member.
 
In [[endgame]] areas ([[area level]] 65+) death incurs a loss of experience equal to 10% of the total experience bar required to reach the next level. If the player's current experience bar is less than 10%, the experience bar will return to 0%. It is not possible to go down a level, however.
 
Additionally, dying in a [[map]] or other area requiring [[portal]]s will prevent re-entry into the area (or destroy all remaining portals if not in a party). Maps on the [[Atlas]] can be reattempted by inserting a new [[waystone]], but will remove any existing modifiers from [[Precursor Tablet]]s or map [[encounter]]s from that map.


Any death that occurs in the [[endgame]] ([[area level]] 65+) incurs a loss of 10% of the [[experience]] progress to your next level. If you have less than 10% progress, your progress will return to 0%. The resetting of the area in this case will destroy any remaining portals to that map, and remove any modifiers or special encounters on that map location.
===Hardcore===
In [[Hardcore]] leagues, the character (and their inventory) will be transferred permanently into the [[Softcore]] equivalent [[league]]. Certain hardcore leagues such as events may cause the character to be sent to [[Void League]] instead as a form of permadeath.


==Revive==
==Revive==
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* '''Logout/disconnect''': Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest [[waypoint]].
* '''Logout/disconnect''': Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest [[waypoint]].
* '''Respawn at checkpoint''': Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.
* '''Respawn at checkpoint''': Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.
* The {{il|Barrow Dweller}} has a 50% (up to 61% when [[corrupted]]) chance to avoid death from [[hit]]s. This does not prevent death from [[damage over time]], life loss, instant kills, or other sources.
* {{il|Omen of Amelioration}} will not prevent death, but should death occur, it will reduce experience loss from 10% to 2.5% of the experience bar.


==Related items==
==Related items==

Revision as of 13:46, 3 January 2025

This page is about death for player characters. For death for monsters, see kill.

Death occurs when the life of a character reaches 0, regardless of other resources. This can occur through damage, life loss, or instant kill mechanics (e.g. Drowning).

Mechanics

Softcore

In Softcore leagues, during the campaign, there is no penalty for death. However, the area will be reset, respawning most monsters and destroying any items on the ground except certain guaranteed drops from bosses, usually uncut gems. A player can choose to respawn in their last visited town or at their last activated checkpoint or waypoint (or at the beginning of their current area if no checkpoint/waypoint is activated). If playing in a party, dead characters can be revived by a nearby party member.

In endgame areas (area level 65+) death incurs a loss of experience equal to 10% of the total experience bar required to reach the next level. If the player's current experience bar is less than 10%, the experience bar will return to 0%. It is not possible to go down a level, however.

Additionally, dying in a map or other area requiring portals will prevent re-entry into the area (or destroy all remaining portals if not in a party). Maps on the Atlas can be reattempted by inserting a new waystone, but will remove any existing modifiers from Precursor Tablets or map encounters from that map.

Hardcore

In Hardcore leagues, the character (and their inventory) will be transferred permanently into the Softcore equivalent league. Certain hardcore leagues such as events may cause the character to be sent to Void League instead as a form of permadeath.

Revive

Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.

To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".

Safety nets

  • Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
  • Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
  • Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.
  • The Module Error: No results found for item using search term "item_name = Barrow Dweller" has a 50% (up to 61% when corrupted) chance to avoid death from hits. This does not prevent death from damage over time, life loss, instant kills, or other sources.
  • Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will
    prevent 75% of Experience loss when you die
    Right click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance.
    will not prevent death, but should death occur, it will reduce experience loss from 10% to 2.5% of the experience bar.

Related items

ItemRequired levelStatsDescription
DeathmarchDeathmarchSupport, Minion, Persistent
Tier: 2
Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions
Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will
prevent 75% of Experience loss when you die
Right click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance.
1While this item is active in your inventory will
prevent 75% of Experience loss when you die
The Barrow DwellerThe Barrow Dweller
Rogue Armour
Armour: 53
Evasion: 43
Movement Speed: -4.0%
Requires Level 11, 14 Str, 14 Dex(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
In the mists they dwell,
forever hungry,
forever cold.
11(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits

Version history

Version Changes
0.1.0
  • Introduced to the game.