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Charm: Difference between revisions

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==Related Unique items==
There are non-charm unique items have effects related to charms:
{{Drop enabled unique item table
|where=items.class_id != "UtilityFlask" AND items.stat_text LIKE "%charm%"
|large=1
|base_item=1
|level=1
|stat=1
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==Version history==
==Version history==

Revision as of 14:03, 19 December 2024

Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Unequipping a charm will remove all charges on the charm.

Every belt grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots.

Charms can only be normal, magic or unique. There are no rare charms.

List of charms

Main page: List of charms

There are 12 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby Charm54.004080+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire Charm54.004080+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz Charm54.004080+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone Charm82.504080Cannot be StunnedUsed when you become Stunned
Silver Charm103.004080Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing Charm123.008080Grants Immunity to FreezeUsed when you become Frozen
Staunching Charm183.006080Grants Immunity to BleedingUsed when you start Bleeding
Antidote Charm243.004080Grants Immunity to PoisonUsed when you become Poisoned
Dousing Charm323.006080Grants Immunity to IgniteUsed when you become Ignited
Grounding Charm323.005080Grants Immunity to ShockUsed when you become Shocked
Amethyst Charm404.006080+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Golden Charm501.00808020% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

There are 0 unique charms that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
The Fall of the AxeFile:The Fall of the Axe inventory icon.png103.004080Your speed is unaffected by SlowsUsed when you are affected by a SlowGrants Onslaught during effect
Beira's AnguishFile:Beira's Anguish inventory icon.png323.006080Grants Immunity to IgniteUsed when you become Ignited(23)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 25% of your maximum life when used

Related Unique items

There are non-charm unique items have effects related to charms:

ItemBase itemRequired levelStats
KeelhaulLinen Belt1(20-30)% increased Mana Recovery from Flasks
Charm Slots: 1(-25–25)% increased Flask Life Recovery rate
(-25–25)% increased Flask Mana Recovery rate
Life Flasks gain 0.25 charges per Second
Mana Flasks gain 0.25 charges per Second
Meginord's GirdleRawhide Belt1(20-30)% increased Life Recovery from Flasks
Charm Slots: 1+(40-50) to Strength
+(10-15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Birthright BuckleWide Belt14(20-30)% increased Flask Charges Gained
Charm Slots: 1+(100-150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
BrynabasWide Belt14(20-30)% increased Flask Charges Gained
Charm Slots: 1+(40-60) to Maximum Mana
+(30–40)% Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
Soul TetherLong Belt20(15-20)% increased Charm Effect Duration
Charm Slots: 1+(40-60) to maximum Energy Shield
+(20-30) to Intelligence
You lose 5% of Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
InfernoclaspPlate Belt24+(100-140) to Armour
Charm Slots: 1+(100-150) to Armour
+(10–20) to Strength
+(3-5)% to Maximum Fire Resistance
+(30-50)% to Fire Resistance
Ryslatha's CoilOrnate Belt31(10-15)% reduced Charm Charges Used
Charm Slots: 1+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(30-40)% less minimum Physical Attack Damage
ElevoreHunter Hood33(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
PragmatismExplorer Armour33(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
Coward's LegacyMail Belt40(10–15)% reduced Flask Charges used
Charm Slots: 1(-20--10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You count as on Low Life while at 75% of maximum Life or below
HeadhunterHeavy Belt50(20-30)% increased Stun Threshold
Charm Slots: 1+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
WaistgateFile:Waistgate inventory icon.pngHeavy Belt50Charm Slots: 1
(20-30)% increased Stun Threshold+(75) Maximum Life
+(61) to maximum Mana
(26)% increased Flask Life Recovery Rate
(25)% increased Flask Life Recovery Rate
Life and Mana Flasks can be equpped in either slot
IngenuityUtility Belt5520% of Flask Recovery applied Instantly
Charm Slots: 1+(40-80)% increased bonuses gained from Equipped Rings
Zerphi's GenesisHeavy Belt56(20-30)% increased Stun Threshold
Charm Slots: 1+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
Shavronne's SatchelFine Belt62Charm Slots: 1
Flasks gain 0.17 charges per Second(20–30)% reduced Flask Life Recovery rate
+(20-30) to Intelligence
(20-30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield


Version history

Version Changes
0.1.0e
  • The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
0.1.0
  • Introduced to the game.