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Shield Charge: Difference between revisions

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'''Shield Charge''' is an [[attack]] [[skill]] that charges forwards, dealing [[damage]] to enemies. During the charge, the character counts as [[blocking]]. Shield Charge requires an [[equipped]] [[shield]].
{{Item
|rarity_id                              = normal
|name                                    = Shield Charge
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemShieldCharge
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|gem_tags                                = Attack, AoE, Melee, Physical, Channelling, Travel
|gem_description                        = Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your [[Shield]] is raised and you will [[Block]] all incoming [[Blockable]] hits.
|active_skill_name                      = Shield Charge
|skill_icon                              = Shield Charge
|item_class_id_restriction              = Shield
|skill_id                                = Shield Charge
|static_critical_strike_chance          = 5
|static_attack_time                      = 0.5
|static_cooldown                        = 3
|static_cost_types                      = Mana
|stat_text                              = <big>{{c|gem|Area of Effect}}</big><br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Impact radius is 2.4 metres<br><br><big>{{c|gem|Collision}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(210-655)%}}<br>Knocks Back Enemies<br>50% more Stun buildup<br>Impact radius is 2.4 metres<br>6 to 8 Added Physical Damage per 15 Armour on Shield
 
|level1                                  = True
|level1_cost_amounts                    = 7
|level1_damage_multiplier                = 70
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Attack Damage: 210%
|level1_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 6
|level1_stat3_id                        =
|level1_stat3_value                      = 210
|level2                                  = True
|level2_cost_amounts                    = 8
|level2_damage_multiplier                = 77
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Attack Damage: 231%
|level2_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level2_stat1_value                      = 5
|level2_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 7
|level2_stat3_id                        =
|level2_stat3_value                      = 231
|level3                                  = True
|level3_cost_amounts                    = 9
|level3_damage_multiplier                = 85
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Attack Damage: 254%
|level3_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level3_stat1_value                      = 7
|level3_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 10
|level3_stat3_id                        =
|level3_stat3_value                      = 254
|level4                                  = True
|level4_cost_amounts                    = 10
|level4_damage_multiplier                = 92
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Attack Damage: 277%
|level4_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level4_stat1_value                      = 8
|level4_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 13
|level4_stat3_id                        =
|level4_stat3_value                      = 277
|level5                                  = True
|level5_cost_amounts                    = 12
|level5_damage_multiplier                = 100
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Attack Damage: 299%
|level5_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level5_stat1_value                      = 10
|level5_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 16
|level5_stat3_id                        =
|level5_stat3_value                      = 299
|level6                                  = True
|level6_cost_amounts                    = 13
|level6_damage_multiplier                = 107
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Attack Damage: 322%
|level6_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level6_stat1_value                      = 13
|level6_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 19
|level6_stat3_id                        =
|level6_stat3_value                      = 322
|level7                                  = True
|level7_cost_amounts                    = 15
|level7_damage_multiplier                = 115
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Attack Damage: 344%
|level7_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level7_stat1_value                      = 15
|level7_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 23
|level7_stat3_id                        =
|level7_stat3_value                      = 344
|level8                                  = True
|level8_cost_amounts                    = 16
|level8_damage_multiplier                = 122
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Attack Damage: 365%
|level8_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level8_stat1_value                      = 18
|level8_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 27
|level8_stat3_id                        =
|level8_stat3_value                      = 365
|level9                                  = True
|level9_cost_amounts                    = 18
|level9_damage_multiplier                = 128
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Attack Damage: 383%
|level9_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level9_stat1_value                      = 21
|level9_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 31
|level9_stat3_id                        =
|level9_stat3_value                      = 383
|level10                                = True
|level10_cost_amounts                    = 21
|level10_damage_multiplier              = 134
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Attack Damage: 402%
|level10_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level10_stat1_value                    = 24
|level10_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 37
|level10_stat3_id                        =
|level10_stat3_value                    = 402
|level11                                = True
|level11_cost_amounts                    = 23
|level11_damage_multiplier              = 141
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Attack Damage: 422%
|level11_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level11_stat1_value                    = 28
|level11_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 42
|level11_stat3_id                        =
|level11_stat3_value                    = 422
|level12                                = True
|level12_cost_amounts                    = 26
|level12_damage_multiplier              = 148
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Attack Damage: 443%
|level12_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level12_stat1_value                    = 32
|level12_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 48
|level12_stat3_id                        =
|level12_stat3_value                    = 443
|level13                                = True
|level13_cost_amounts                    = 29
|level13_damage_multiplier              = 155
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Attack Damage: 465%
|level13_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level13_stat1_value                    = 37
|level13_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 55
|level13_stat3_id                        =
|level13_stat3_value                    = 465
|level14                                = True
|level14_cost_amounts                    = 33
|level14_damage_multiplier              = 163
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Attack Damage: 489%
|level14_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level14_stat1_value                    = 42
|level14_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 63
|level14_stat3_id                        =
|level14_stat3_value                    = 489
|level15                                = True
|level15_cost_amounts                    = 36
|level15_damage_multiplier              = 171
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Attack Damage: 513%
|level15_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level15_stat1_value                    = 48
|level15_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 72
|level15_stat3_id                        =
|level15_stat3_value                    = 513
|level16                                = True
|level16_cost_amounts                    = 41
|level16_damage_multiplier              = 180
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Attack Damage: 539%
|level16_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level16_stat1_value                    = 54
|level16_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 82
|level16_stat3_id                        =
|level16_stat3_value                    = 539
|level17                                = True
|level17_cost_amounts                    = 46
|level17_damage_multiplier              = 189
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Attack Damage: 566%
|level17_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level17_stat1_value                    = 61
|level17_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 92
|level17_stat3_id                        =
|level17_stat3_value                    = 566
|level18                                = True
|level18_cost_amounts                    = 51
|level18_damage_multiplier              = 198
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Attack Damage: 594%
|level18_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level18_stat1_value                    = 69
|level18_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 104
|level18_stat3_id                        =
|level18_stat3_value                    = 594
|level19                                = True
|level19_cost_amounts                    = 57
|level19_damage_multiplier              = 208
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Attack Damage: 624%
|level19_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level19_stat1_value                    = 78
|level19_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 117
|level19_stat3_id                        =
|level19_stat3_value                    = 624
|level20                                = True
|level20_cost_amounts                    = 64
|level20_damage_multiplier              = 218
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Attack Damage: 655%
|level20_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level20_stat1_value                    = 88
|level20_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 132
|level20_stat3_id                        =
|level20_stat3_value                    = 655
|level21                                = False
|level21_cost_amounts                    = 72
|level21_damage_multiplier              = 229
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Attack Damage: 688%
|level21_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level21_stat1_value                    = 99
|level21_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level21_stat2_value                    = 148
|level21_stat3_id                        =
|level21_stat3_value                    = 688
|level22                                = True
|level22_cost_amounts                    = 81
|level22_damage_multiplier              = 241
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Attack Damage: 722%
|level22_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level22_stat1_value                    = 111
|level22_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level22_stat2_value                    = 167
|level22_stat3_id                        =
|level22_stat3_value                    = 722
|level23                                = True
|level23_cost_amounts                    = 90
|level23_damage_multiplier              = 253
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Attack Damage: 758%
|level23_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level23_stat1_value                    = 125
|level23_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level23_stat2_value                    = 187
|level23_stat3_id                        =
|level23_stat3_value                    = 758
|level24                                = True
|level24_cost_amounts                    = 101
|level24_damage_multiplier              = 265
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Attack Damage: 796%
|level24_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level24_stat1_value                    = 140
|level24_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level24_stat2_value                    = 210
|level24_stat3_id                        =
|level24_stat3_value                    = 796
|level25                                = True
|level25_cost_amounts                    = 113
|level25_damage_multiplier              = 279
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Attack Damage: 836%
|level25_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level25_stat1_value                    = 157
|level25_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level25_stat2_value                    = 235
|level25_stat3_id                        =
|level25_stat3_value                    = 836
|level26                                = True
|level26_cost_amounts                    = 127
|level26_damage_multiplier              = 293
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Attack Damage: 878%
|level26_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level26_stat1_value                    = 176
|level26_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level26_stat2_value                    = 264
|level26_stat3_id                        =
|level26_stat3_value                    = 878
|level27                                = True
|level27_cost_amounts                    = 142
|level27_damage_multiplier              = 307
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Attack Damage: 922%
|level27_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level27_stat1_value                    = 197
|level27_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level27_stat2_value                    = 295
|level27_stat3_id                        =
|level27_stat3_value                    = 922
|level28                                = True
|level28_cost_amounts                    = 159
|level28_damage_multiplier              = 323
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Attack Damage: 968%
|level28_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level28_stat1_value                    = 221
|level28_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level28_stat2_value                    = 331
|level28_stat3_id                        =
|level28_stat3_value                    = 968
|level29                                = True
|level29_cost_amounts                    = 178
|level29_damage_multiplier              = 339
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Attack Damage: 1016%
|level29_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level29_stat1_value                    = 247
|level29_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level29_stat2_value                    = 371
|level29_stat3_id                        =
|level29_stat3_value                    = 1016
|level30                                = True
|level30_cost_amounts                    = 200
|level30_damage_multiplier              = 356
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Attack Damage: 1067%
|level30_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level30_stat1_value                    = 277
|level30_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level30_stat2_value                    = 416
|level30_stat3_id                        =
|level30_stat3_value                    = 1067
|level31                                = True
|level31_cost_amounts                    = 224
|level31_damage_multiplier              = 373
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Attack Damage: 1120%
|level31_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level31_stat1_value                    = 311
|level31_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level31_stat2_value                    = 466
|level31_stat3_id                        =
|level31_stat3_value                    = 1120
|level32                                = True
|level32_cost_amounts                    = 251
|level32_damage_multiplier              = 392
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Attack Damage: 1176%
|level32_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level32_stat1_value                    = 348
|level32_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level32_stat2_value                    = 522
|level32_stat3_id                        =
|level32_stat3_value                    = 1176
|level33                                = True
|level33_cost_amounts                    = 281
|level33_damage_multiplier              = 412
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Attack Damage: 1235%
|level33_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level33_stat1_value                    = 391
|level33_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level33_stat2_value                    = 586
|level33_stat3_id                        =
|level33_stat3_value                    = 1235
|level34                                = True
|level34_cost_amounts                    = 315
|level34_damage_multiplier              = 432
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Attack Damage: 1297%
|level34_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level34_stat1_value                    = 438
|level34_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level34_stat2_value                    = 657
|level34_stat3_id                        =
|level34_stat3_value                    = 1297
|level35                                = True
|level35_cost_amounts                    = 353
|level35_damage_multiplier              = 454
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Attack Damage: 1362%
|level35_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level35_stat1_value                    = 492
|level35_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level35_stat2_value                    = 738
|level35_stat3_id                        =
|level35_stat3_value                    = 1362
|level36                                = True
|level36_cost_amounts                    = 395
|level36_damage_multiplier              = 477
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Attack Damage: 1430%
|level36_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level36_stat1_value                    = 552
|level36_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level36_stat2_value                    = 828
|level36_stat3_id                        =
|level36_stat3_value                    = 1430
|level37                                = True
|level37_cost_amounts                    = 442
|level37_damage_multiplier              = 500
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Attack Damage: 1501%
|level37_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level37_stat1_value                    = 620
|level37_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level37_stat2_value                    = 931
|level37_stat3_id                        =
|level37_stat3_value                    = 1501
|level38                                = True
|level38_cost_amounts                    = 496
|level38_damage_multiplier              = 525
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Attack Damage: 1576%
|level38_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level38_stat1_value                    = 697
|level38_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level38_stat2_value                    = 1046
|level38_stat3_id                        =
|level38_stat3_value                    = 1576
|level39                                = True
|level39_cost_amounts                    = 555
|level39_damage_multiplier              = 552
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Attack Damage: 1655%
|level39_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level39_stat1_value                    = 784
|level39_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level39_stat2_value                    = 1177
|level39_stat3_id                        =
|level39_stat3_value                    = 1655
|level40                                = True
|level40_cost_amounts                    = 622
|level40_damage_multiplier              = 579
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Attack Damage: 1738%
|level40_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level40_stat1_value                    = 883
|level40_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level40_stat2_value                    = 1324
|level40_stat3_id                        =
|level40_stat3_value                    = 1738
 
|level1_level_requirement                = 1
|level1_strength_requirement            = 1
|level2_level_requirement                = 3
|level2_strength_requirement            = 9
|level3_level_requirement                = 6
|level3_strength_requirement            = 16
|level4_level_requirement                = 10
|level4_strength_requirement            = 25
|level5_level_requirement                = 14
|level5_strength_requirement            = 34
|level6_level_requirement                = 18
|level6_strength_requirement            = 43
|level7_level_requirement                = 22
|level7_strength_requirement            = 52
|level8_level_requirement                = 26
|level8_strength_requirement            = 61
|level9_level_requirement                = 31
|level9_strength_requirement            = 72
|level10_level_requirement              = 36
|level10_strength_requirement            = 83
|level11_level_requirement              = 41
|level11_strength_requirement            = 95
|level12_level_requirement              = 46
|level12_strength_requirement            = 106
|level13_level_requirement              = 52
|level13_strength_requirement            = 119
|level14_level_requirement              = 58
|level14_strength_requirement            = 133
|level15_level_requirement              = 64
|level15_strength_requirement            = 146
|level16_level_requirement              = 66
|level16_strength_requirement            = 151
|level17_level_requirement              = 72
|level17_strength_requirement            = 164
|level18_level_requirement              = 78
|level18_strength_requirement            = 178
|level19_level_requirement              = 84
|level19_strength_requirement            = 191
|level20_level_requirement              = 90
|level20_strength_requirement            = 205
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0-10)% increased Cooldown Recovery Rate
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  =
|quality_type1_stat1_value              =
 
|gem_tier                                = 3
|release_version                        = 0.1.0
}}
 
'''Shield Charge''' is a [[channelling]] [[attack]] [[skill]] for [[armoured shield]]s that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing [[physical]] damage around the user. During the charge, the character is considered to have their [[Raise Shield|shield raised]].
 
==Skill functions and interactions==
User counts as using Active Block from [[Raise Shield]] while channelling.
 
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.
 
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].
 
Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.{{Bug}}{{confirm}}
 
==Gem level progression==
{{Skill progression
|c1_abbr              = Off Hand<br>Physical<br>Damage
  |c1_header          = x to y Base Off Hand Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
|c2_abbr              = Collision<br>Attack<br>Damage
  |c2_header          = Attack Damage: x%
  |c2_pattern_extract = Attack Damage: (%d+)%%
  |c2_pattern_value  = %d%%
}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Overpower}}
|t1_2 = {{il|Stomping Ground}}
|t1_3 = {{il|Unabating}}
|t2_1 = {{il|Close Combat}}
|t2_2 = {{il|page=Ingenuity (support gem)}}
|t2_3 = {{il|Momentum}}
|t3_1 = Coming Soon
|t3_2 = {{il|Physical Mastery}}
|t3_3 = {{il|Rupture}}
}}
 
{{Item acquisition}}
 
{{Alternate skill effect list}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
* Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
* Players can no longer be light stunned while their shield is raised.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{Navbox Skills}}

Latest revision as of 18:38, 15 April 2025

Shield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge

Shield Charge is a channelling attack skill for armoured shields that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing physical damage around the user. During the charge, the character is considered to have their shield raised.

Skill functions and interactions

User counts as using Active Block from Raise Shield while channelling.

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.[Likely due to a bug][confirmation needed]

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Collision
Attack
Damage
111770%4 to 6210%
239877%5 to 7231%
3616985%7 to 10254%
410251092%8 to 13277%
5143412100%10 to 16299%
6184313107%13 to 19322%
7225215115%15 to 23344%
8266116122%18 to 27365%
9317218128%21 to 31383%
10368321134%24 to 37402%
11419523141%28 to 42422%
124610626148%32 to 48443%
135211929155%37 to 55465%
145813333163%42 to 63489%
156414636171%48 to 72513%
166615141180%54 to 82539%
177216446189%61 to 92566%
187817851198%69 to 104594%
198419157208%78 to 117624%
209020564218%88 to 132655%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Overpower Stomping Ground Unabating
II Close Combat Ingenuity Momentum
III Coming Soon Physical Mastery Rupture

Item acquisition

Shield Charge has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shield Charge has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
0.1.0
  • Introduced to the game.