The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Charm

From Path of Exile 2 Wiki
(Redirected from Charms)
Jump to navigation Jump to search

Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.

If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.

Charm slots are primarily granted by belts, which grant one to three charm slots when equipped, indicated by its implicit mod. Additional charm slots can also be obtained from certain passive skills and belt explicit mods. You can have up to 3 charm slots equipped at a time.

The number of charm slots a belt can provide depend on its item level:

Item Level Charm slots
1-29 1
30-59 1-2
60+ 1-3

Charms can only be normal, magic or unique. There are no rare charms.

Quality on charms increases the duration of the charm's effect by the quality percentage.

List of charms

Main page: List of charms

There are 12 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby Charm54.002040+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire Charm54.002040+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz Charm54.002040+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone Charm83.002040Cannot be StunnedUsed when you become Stunned
Silver Charm103.002040Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing Charm123.004040Grants Immunity to FreezeUsed when you become Frozen
Staunching Charm183.003040Grants Immunity to BleedingUsed when you start Bleeding
Antidote Charm243.002040Grants Immunity to PoisonUsed when you become Poisoned
Dousing Charm323.003040Grants Immunity to IgniteUsed when you become Ignited
Grounding Charm323.003040Grants Immunity to ShockUsed when you become Shocked
Amethyst Charm404.003040+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Golden Charm501.00808015% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

There are 12 unique charms that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Breath of the Mountains54.002040+25% to Cold ResistanceUsed when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
Ngamahu's Chosen54.002040+25% to Fire ResistanceUsed when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Valako's Roar54.002040+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
For Utopia83.002040Cannot be StunnedUsed when you become StunnedDefend with 200% of Armour during effect
The Fall of the Axe103.002040Your speed is unaffected by SlowsUsed when you are affected by a SlowGrants Onslaught during effect
Nascent Hope123.004040Grants Immunity to FreezeUsed when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Sanguis Heroum183.003040Grants Immunity to BleedingUsed when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
Arakaali's Gift243.002040Grants Immunity to PoisonUsed when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Beira's Anguish323.003040Grants Immunity to IgniteUsed when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
The Black Cat323.003040Grants Immunity to ShockUsed when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
Forsaken Bangle404.003040+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Rite of Passage501.00808015% increased Rarity of Items foundUsed when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use

List of charm modifiers

Related unique items

There are non-charm unique items have effects related to charms:

ItemBase itemRequired levelStats
ElevoreHunter Hood33(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
PragmatismExplorer Armour33(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
BijouborneDouble Belt44Grants Skill: Level (11-20) Cast on Charm Use
Has (1-3) Charm Slots
(20–30)% increased Charm Charges gained+(50-100) to maximum Mana
(50-10)% reduced Charm Effect Duration
+2 Charm Slots
+(15-25) to Dexterity
(20-30)% increased Charm Charges gained
IngenuityUtility Belt5520% of Flask Recovery applied Instantly
Has (1-3) Charm Slots(20-30)% increased bonuses gained from Equipped Left Ring
(20-30)% increased bonuses gained from Equipped Right Ring
(-20-20)% increased Charm Charges Gained
(-10-10)% reduced Charm Charges Used
Zerphi's GenesisHeavy Belt56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used

Version history

Version Changes
0.2.0f
  • Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
  • The explicit modifiers for additional Charm Slots on Belts can no longer roll.
  • Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb.
  • All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
  • Fixed a bug where Unique Charms could not be chanced.
0.1.1c
  • Added Charms to the controller HUD.
0.1.1
  • Charms now play an effect on your character when they are automatically used.
  • Charms now display their number of charges and when they're active.
0.1.0e
  • The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
0.1.0
  • Introduced to the game.