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Charm
Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.
Mechanics
Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.
If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.
Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.
Charm slots are primarily granted by belts, which grant one to three charm slots when equipped, indicated by its implicit mod. Additional charm slots can also be obtained from certain passive skills and belt explicit mods. You can have up to 3 charm slots equipped at a time.
The number of charm slots a belt can provide depend on its item level:
Item Level | Charm slots |
---|---|
1-29 | 1 |
30-59 | 1-2 |
60+ | 1-3 |
Charms can only be normal, magic or unique. There are no rare charms.
Quality on charms increases the duration of the charm's effect by the quality percentage.
List of charms
There are 12 charm base types that can drop.
Item | ![]() | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
Ruby Charm![]() | 5 | 4.00 | 20 | 40 | +25% to Fire Resistance | Used when you take Fire Damage from a Hit |
Sapphire Charm![]() | 5 | 4.00 | 20 | 40 | +25% to Cold Resistance | Used when you take Cold Damage from a Hit |
Topaz Charm![]() | 5 | 4.00 | 20 | 40 | +25% to Lightning Resistance | Used when you take Lightning Damage from a Hit |
Stone Charm![]() | 8 | 3.00 | 20 | 40 | Cannot be Stunned | Used when you become Stunned |
Silver Charm![]() | 10 | 3.00 | 20 | 40 | Your speed is unaffected by Slows | Used when you are affected by a Slow |
Thawing Charm![]() | 12 | 3.00 | 40 | 40 | Grants Immunity to Freeze | Used when you become Frozen |
Staunching Charm![]() | 18 | 3.00 | 30 | 40 | Grants Immunity to Bleeding | Used when you start Bleeding |
Antidote Charm![]() | 24 | 3.00 | 20 | 40 | Grants Immunity to Poison | Used when you become Poisoned |
Dousing Charm![]() | 32 | 3.00 | 30 | 40 | Grants Immunity to Ignite | Used when you become Ignited |
Grounding Charm![]() | 32 | 3.00 | 30 | 40 | Grants Immunity to Shock | Used when you become Shocked |
Amethyst Charm![]() | 40 | 4.00 | 30 | 40 | +18% to Chaos Resistance | Used when you take Chaos damage from a Hit |
Golden Charm![]() | 50 | 1.00 | 80 | 80 | 15% increased Rarity of Items found | Used when you kill a Rare or Unique Enemy |
List of unique charms
There are 12 unique charms that can drop.
Item | ![]() | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
Breath of the Mountains![]() | 5 | 4.00 | 20 | 40 | +25% to Cold Resistance | Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use Grants a Power Charge on use |
Ngamahu's Chosen![]() | 5 | 4.00 | 20 | 40 | +25% to Fire Resistance | Used when you take Fire Damage from a Hit(30–40)% increased Charges Grants up to your maximum Rage on use |
Valako's Roar![]() | 5 | 4.00 | 20 | 40 | +25% to Lightning Resistance | Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained Grants a Frenzy Charge on use |
For Utopia![]() | 8 | 3.00 | 20 | 40 | Cannot be Stunned | Used when you become StunnedDefend with 200% of Armour during effect |
The Fall of the Axe![]() | 10 | 3.00 | 20 | 40 | Your speed is unaffected by Slows | Used when you are affected by a SlowGrants Onslaught during effect |
Nascent Hope![]() | 12 | 3.00 | 40 | 40 | Grants Immunity to Freeze | Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use |
Sanguis Heroum![]() | 18 | 3.00 | 30 | 40 | Grants Immunity to Bleeding | Used when you start BleedingCreates Consecrated Ground on use Gains (0.15–0.2) Charges per Second |
Arakaali's Gift![]() | 24 | 3.00 | 20 | 40 | Grants Immunity to Poison | Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used |
Beira's Anguish![]() | 32 | 3.00 | 30 | 40 | Grants Immunity to Ignite | Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used |
The Black Cat![]() | 32 | 3.00 | 30 | 40 | Grants Immunity to Shock | Used when you become Shocked(10–20)% increased Duration Lightning Damage of Enemies Hitting you is Unlucky during effect |
Forsaken Bangle![]() | 40 | 4.00 | 30 | 40 | +18% to Chaos Resistance | Used when you take Chaos damage from a Hit(15–25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect |
Rite of Passage![]() | 50 | 1.00 | 80 | 80 | 15% increased Rarity of Items found | Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use |
List of charm modifiers
Related unique items
There are non-charm unique items have effects related to charms:
Item | Base item | ![]() | Stats |
---|---|---|---|
Elevore![]() | Hunter Hood | 33 | (50–80)% increased Evasion Rating +(20–30) to Dexterity Charms gain 0.5 charges per Second +1 Charm Slot |
Pragmatism![]() | Explorer Armour | 33 | (200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no Charges |
Bijouborne![]() | Double Belt | 44 | Grants Skill: Level (11-20) ![]() Has (1-3) Charm Slots (20–30)% increased Charm Charges gained+(50-100) to maximum Mana (50-10)% reduced Charm Effect Duration +2 Charm Slots +(15-25) to Dexterity (20-30)% increased Charm Charges gained |
Ingenuity![]() | Utility Belt | 55 | 20% of Flask Recovery applied Instantly Has (1-3) Charm Slots(20-30)% increased bonuses gained from Equipped Left Ring (20-30)% increased bonuses gained from Equipped Right Ring (-20-20)% increased Charm Charges Gained (-10-10)% reduced Charm Charges Used |
Zerphi's Genesis![]() | Heavy Belt | 56 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
Version history
Version | Changes |
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0.2.0f |
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0.1.1c |
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0.1.1 |
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0.1.0e |
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0.1.0 |
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